Full Name |
Grog |
Race |
1/2 orc Rng 4/Ftr 2| HP 52 | AC 17; Touch 11; FF 17 | F +10; R +5; W +5 | CMB+11; CMD 22 | Speed 30 ft | Init +0 | Perc +9 | Stealth: +0 |
Classes/Levels |
Rng 4/Ftr 2 |
Gender |
male |
Size |
Med |
Age |
30 |
Special Abilities |
wild empathy |
Alignment |
C Good |
Deity |
Erastil |
Location |
Andoran |
Languages |
Common, orc, Giant, Goblin, Abyssal, Sylvan |
Strength |
21 |
Dexterity |
10 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
8 |
About Grog half-orc
Grog Core
Male half-orc fighter 2/ranger 4
CG Medium humanoid (human, orc)
Init +0; Senses darkvision 60 ft.; Perception +9
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Defense
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AC 17, touch 11, flat-footed 17 (+6 armor, +1 deflection)
hp 52 (6d10+12)
Fort +10, Ref +5, Will +5 (+1 vs. fear)
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft.
Melee +1 cold iron greataxe +13/+8 (1d12+8/×3) or
club +11/+6 (1d6+5) or
dagger +11/+6 (1d4+5/19-20) or
unarmed strike +11/+6 (1d3+5)
Ranged mwk composite shortbow +7/+2 (1d6+5/×3) or
throwing axe +6/+1 (1d6+5)
Special Attacks combat style (two-weapon combat), favored enemy (evil outsiders +2)
Ranger Spells Prepared (CL 1st; concentration +1)
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Statistics
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Str 21, Dex 10, Con 14, Int 10, Wis 10, Cha 8
Base Atk +6; CMB +11; CMD 22
Feats Cleave, Endurance, Improved Unarmed Strike, Iron Will, Power Attack, Quick Draw, Weapon Focus (greataxe)
Traits indomitable faith, poverty-stricken
Skills Climb +9, Handle Animal +5, Heal +4, Intimidate +1, Knowledge (dungeoneering) +4, Knowledge (geography) +7, Knowledge (nature) +9, Linguistics +2, Perception +9, Profession (soldier) +4, Survival +10, Swim +9; Racial Modifiers +2 Intimidate
Languages Abyssal, Common, Giant, Orc
SQ favored terrain (forest +2), hunter's bond (animal companion), orc blood, track +2, wild empathy +4
Combat Gear oil of bless weapon, potion of fly, oil; Other Gear +2 mithral chain shirt, +1 cold iron greataxe, club, dagger, mwk composite shortbow (+5 Str), throwing axe, cloak of resistance +1, ring of protection +1, backpack, bedroll, crowbar, flint and steel, grappling hook, silk rope (50 ft.), torch, waterskin, winter blanket, 576 gp, 2 sp, 9 cp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Darkvision (60 feet) You can see in the dark (black and white only).
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs. evil outsiders foes.
Favored Terrain (Forest +2) (Ex) +2 to rolls when in forest terrain.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +2 Add the listed bonus to Survival checks made to track.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.