PFS: AP: Carrion Crown (CORE!)

Game Master R D

Schloss Caromarc


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Female half-elf wizard 6 | hp 30/32 | AC 12, T 12, FF 10 14 | Fort +3 Ref +4, Will +5 (+2 vs. enchantments), immune to sleep | Acid dart 7/7 left | Perception +0

"We should try to *cough* procure a few of those *cough* masks. It may require disabling a few *cough* of those workers. What do you all think?"

Silver Crusade

Gravleon Sangre{Charcter look} {HP:38/38}{AC:20|T:12|FF:18}
Saves|Skills:
{F:+5|R:+3|W:+7}{Diplo+6}{Seance Motive:+7}
Init +2|Percep+8

Gravleon looks at the elf "are you OK we are not inside yet and it's already getting you...well we will Ned those mask but how do we get them and not set everything to panic..."

-Posted with Wayfinder

Silver Crusade

You notice that three of the masked humanoids seem to be in charge. After watching them for a little while, it's clear that the others are practically slaves. (Keep in mind, not all slaves want to be set free.)

Silver Crusade

M Half-Elf, Bard 4/Ranger 2 | HP 41/41 | AC 18; Tch 14; FF 13 | F +4; R +10; W +4 (+2 vs.enc; +4 vs sonic) | BAB+5 CMB+7; CMD 20 | Speed 30’ | Init +5 | Longsword +7 (1d8+3;19/x2) | Spkd Gntlets +7 (1d4+2; x2) | | +1 Cmp. bow +9 (1d8+3; x3) | Perc +11
Skills:
Acrobatics + 11, Diplomacy + 15, Disable Device + 15 Knowledge (All-Bardic) +1, Perception + 11, Perform/Comedy + 12, Stealth +12, Bluff +12 (vers. perf.) Intimidate +12 (vers. perf.)

"I could try to put some of them to sleep, but they will notice us and I'm pretty sure I won't get them all."

Silver Crusade

It occurs to you that you could also improvise your own masks with scarfs and other scraps.

Silver Crusade

The vats weren't meant to be this much of an obstacle, and the workers are only CR 1 each. So, I'm going to hand-wave some of this.

The party wraps their faces in makeshift masks and sneaks in. They indentify the workers as mongrelmen. You know that despite their monstrous appearances, mongrelmen are generally hardworking and peaceful creatures--easily enslaved and generally compliant.

I'm going to say that, given your relative level disparity, you can avoid being detected by the mongrelmen, if you so wish. If you want to interact with them, that's your prerogative.


Female half-elf wizard 6 | hp 30/32 | AC 12, T 12, FF 10 14 | Fort +3 Ref +4, Will +5 (+2 vs. enchantments), immune to sleep | Acid dart 7/7 left | Perception +0

I'm fine with bypassing them. No need to kill relatively innocent creatures.

Silver Crusade

M Half-Elf, Bard 4/Ranger 2 | HP 41/41 | AC 18; Tch 14; FF 13 | F +4; R +10; W +4 (+2 vs.enc; +4 vs sonic) | BAB+5 CMB+7; CMD 20 | Speed 30’ | Init +5 | Longsword +7 (1d8+3;19/x2) | Spkd Gntlets +7 (1d4+2; x2) | | +1 Cmp. bow +9 (1d8+3; x3) | Perc +11
Skills:
Acrobatics + 11, Diplomacy + 15, Disable Device + 15 Knowledge (All-Bardic) +1, Perception + 11, Perform/Comedy + 12, Stealth +12, Bluff +12 (vers. perf.) Intimidate +12 (vers. perf.)

I, too, would rather bypass them.

Silver Crusade

Up to the balcony, then?

The first room you come to has nobody in it. (Room E5) This room overlooks the courtyard and has a retractable timber and iron crane to lower goods into wagons below through a sliding wooden door. Presently the room has only a few wooden cases in it.

Among the empty boxes in this room are cases containing 12 vials of acid, five tanglefoot bags, and three thunderstones, all packed in straw.

Liberty's Edge

male 1/2 orc Rng 4/Ftr 2| HP 52 | AC 17; Touch 11; FF 17 | F +10; R +5; W +5 | CMB+11; CMD 22 | Speed 30 ft | Init +0 | Perc +9 | Stealth: +0 Rng 4/Ftr 2

"Hmmm should we keep going? Maybe we can sneak up on the hound?

Silver Crusade

Your perception is high enough. Taking 10 to listen, you're pretty sure that you hear movement in the adjacent room. (E6)

Liberty's Edge

male 1/2 orc Rng 4/Ftr 2| HP 52 | AC 17; Touch 11; FF 17 | F +10; R +5; W +5 | CMB+11; CMD 22 | Speed 30 ft | Init +0 | Perc +9 | Stealth: +0 Rng 4/Ftr 2

Grog puts his ear to the door.

Perception: 1d20 + 8 ⇒ (19) + 8 = 27

Silver Crusade

1d20 ⇒ 17
1d20 ⇒ 12

The movement stops; Grog can hear nothing further. Though, he smells the odors of various chemicals.

Silver Crusade

M Half-Elf, Bard 4/Ranger 2 | HP 41/41 | AC 18; Tch 14; FF 13 | F +4; R +10; W +4 (+2 vs.enc; +4 vs sonic) | BAB+5 CMB+7; CMD 20 | Speed 30’ | Init +5 | Longsword +7 (1d8+3;19/x2) | Spkd Gntlets +7 (1d4+2; x2) | | +1 Cmp. bow +9 (1d8+3; x3) | Perc +11
Skills:
Acrobatics + 11, Diplomacy + 15, Disable Device + 15 Knowledge (All-Bardic) +1, Perception + 11, Perform/Comedy + 12, Stealth +12, Bluff +12 (vers. perf.) Intimidate +12 (vers. perf.)

"Shall we enter and see who waits for us?"

Silver Crusade

The party opens the door. As much an abattoir as a bedchamber, this room contains not only a four-poster bed, but also numerous workbenches and alchemical gear. The walls are lined with shelves and strange- looking objects in jars of liquid. Bits of rags litter the floor, and the air is heavy with the stench of spoiled food mixed with acrid chemicals. A ladder leads to a trapdoor in the ceiling.

There is a small humanoid in here. You recognize it as a Dark Creeper. As you open the door, he snarls and reaches for a blade coated with something wet...

You surprised him. The party is up first!

Liberty's Edge

male 1/2 orc Rng 4/Ftr 2| HP 52 | AC 17; Touch 11; FF 17 | F +10; R +5; W +5 | CMB+11; CMD 22 | Speed 30 ft | Init +0 | Perc +9 | Stealth: +0 Rng 4/Ftr 2

Grog draws his axe and swings.

"Wrong move!"

power attack

attack: 1d20 + 10 ⇒ (19) + 10 = 29

damage: 1d12 + 4 ⇒ (6) + 4 = 10

Silver Crusade

Grog's axe comes down upon his foe. Hard. Though the half-orc does a respectable amount of damage, the dark creeper barely exhales from the blow.

Now that's he's face-to-face with his enemy, Grog can clearly see numerous scars (old and new) on the small creature's face.

Silver Crusade

M Half-Elf, Bard 4/Ranger 2 | HP 41/41 | AC 18; Tch 14; FF 13 | F +4; R +10; W +4 (+2 vs.enc; +4 vs sonic) | BAB+5 CMB+7; CMD 20 | Speed 30’ | Init +5 | Longsword +7 (1d8+3;19/x2) | Spkd Gntlets +7 (1d4+2; x2) | | +1 Cmp. bow +9 (1d8+3; x3) | Perc +11
Skills:
Acrobatics + 11, Diplomacy + 15, Disable Device + 15 Knowledge (All-Bardic) +1, Perception + 11, Perform/Comedy + 12, Stealth +12, Bluff +12 (vers. perf.) Intimidate +12 (vers. perf.)

Blackheath strikes at the dark creeper with his longsword...

arcanne infused 2-handed longsword strike: 1d20 + 6 ⇒ (19) + 6 = 25
damage: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Roll to confirm crit: 1d20 + 6 ⇒ (1) + 6 = 7
potential extra crit damage: 1d8 ⇒ 3

Silver Crusade

A solid hit!

Gravleon and Sharien are up!

And, also possibly away for the weekend.


Female half-elf wizard 6 | hp 30/32 | AC 12, T 12, FF 10 14 | Fort +3 Ref +4, Will +5 (+2 vs. enchantments), immune to sleep | Acid dart 7/7 left | Perception +0

Seeing the creature reach for a weapon, Sharien hurls a glob of slippery grease at the weapon.
Casting grease on the weapon to keep him from using it. He can make a DC 16 Reflex save to hold onto it, otherwise he'll drop it.

Silver Crusade

Dark Creeper Reflex Save: 1d20 + 10 ⇒ (17) + 10 = 27

Gravleon delays. (It's a small room.)
__________

The dark creeper successfully picks up his handaxe and swings at Grog:

mwk handaxe: 1d20 + 9 ⇒ (17) + 9 = 26, Damage: 1d4 + 1 ⇒ (3) + 1 = 4
__________

The half-orc can feel poison seeping into his wound, and he is unable to resist it. He feels a little bit weaker, but the handaxe also no longer as poison along its blade!

Grog Fort: 1d20 + 9 ⇒ (3) + 9 = 12
STR damage: 1d2 ⇒ 2

Liberty's Edge

male 1/2 orc Rng 4/Ftr 2| HP 52 | AC 17; Touch 11; FF 17 | F +10; R +5; W +5 | CMB+11; CMD 22 | Speed 30 ft | Init +0 | Perc +9 | Stealth: +0 Rng 4/Ftr 2

can I use my reroll for the Fort Save?

Silver Crusade

Yup! :)

Liberty's Edge

male 1/2 orc Rng 4/Ftr 2| HP 52 | AC 17; Touch 11; FF 17 | F +10; R +5; W +5 | CMB+11; CMD 22 | Speed 30 ft | Init +0 | Perc +9 | Stealth: +0 Rng 4/Ftr 2

reroll: 1d20 + 14 ⇒ (9) + 14 = 23

Thanks!

Silver Crusade

GM Engleaktig wrote:
The half-orc can feel poison seeping into his wound, and he is unable to resist it. He feels a little bit weaker, but the handaxe also no longer as poison along its blade!

Before the poison can settle in, Grog digs deep into his inner reserves of fortitude. Like Chuck Norris flexing his awesomeness, Grog flexes the muscles around the wound--not allowing it to seep into his tissues. And then the half-orc spits the poison out!

Blackheath, Gravleon, and Sharien are up!

Silver Crusade

M Half-Elf, Bard 4/Ranger 2 | HP 41/41 | AC 18; Tch 14; FF 13 | F +4; R +10; W +4 (+2 vs.enc; +4 vs sonic) | BAB+5 CMB+7; CMD 20 | Speed 30’ | Init +5 | Longsword +7 (1d8+3;19/x2) | Spkd Gntlets +7 (1d4+2; x2) | | +1 Cmp. bow +9 (1d8+3; x3) | Perc +11
Skills:
Acrobatics + 11, Diplomacy + 15, Disable Device + 15 Knowledge (All-Bardic) +1, Perception + 11, Perform/Comedy + 12, Stealth +12, Bluff +12 (vers. perf.) Intimidate +12 (vers. perf.)
GM Engleaktig wrote:


Before the poison can settle in, Grog digs deep into his inner reserves of fortitude. Like Chuck Norris flexing his awesomeness, Grog flexes the muscles around the wound--not allowing it to seep into his tissues. And then the half-orc spits the poison out!

lol!

Blackheath swings again...

2-h arcane imbued longsword: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Silver Crusade

The bard/ranger swings his sword deftly, but the dark creeper is onto him! The small humanoid dodges out of the way.

Gravleon, and Sharien are up!

Silver Crusade

Gravleon Sangre{Charcter look} {HP:38/38}{AC:20|T:12|FF:18}
Saves|Skills:
{F:+5|R:+3|W:+7}{Diplo+6}{Seance Motive:+7}
Init +2|Percep+8

Sorry for ghosting was a really good V-day ^_^

round 1

Garvleon runs in to attack

attack: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 1d6 + 3 ⇒ (3) + 3 = 6

round 2

Gravleon continues his assault

attack: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d6 + 3 ⇒ (3) + 3 = 6
Crit?: 1d20 + 6 ⇒ (7) + 6 = 13


Female half-elf wizard 6 | hp 30/32 | AC 12, T 12, FF 10 14 | Fort +3 Ref +4, Will +5 (+2 vs. enchantments), immune to sleep | Acid dart 7/7 left | Perception +0

Sharien will cast a simple acid dart at the creeper, as she does not have many offensive options left for today.
ranged touch: 1d20 + 4 ⇒ (7) + 4 = 11
acid: 1d6 + 2 ⇒ (5) + 2 = 7

Silver Crusade

The dark creeper, though significantly injured, still stands. He manages to keep a hole of his axe and strike Grog for 5 HP of damage!

Reflex Save to hold onto the greased handaxe: 1d20 + 10 ⇒ (11) + 10 = 21
Attack: 1d20 + 9 ⇒ (14) + 9 = 23, Damage: 1d4 + 1 ⇒ (4) + 1 = 5
__________

The party is up! Finish him!

Liberty's Edge

male 1/2 orc Rng 4/Ftr 2| HP 52 | AC 17; Touch 11; FF 17 | F +10; R +5; W +5 | CMB+11; CMD 22 | Speed 30 ft | Init +0 | Perc +9 | Stealth: +0 Rng 4/Ftr 2

"That's it!"

Grog swings his axe at the dark creeper.

power attack

attack: 1d20 + 10 ⇒ (6) + 10 = 16

damage: 1d12 + 10 ⇒ (12) + 10 = 22

Silver Crusade

Grog swings powerfully, but misses with his axe! The force of his swing shakes nearly everything in the room.

Blackheath, Gravleon, and Sharien are up.

Silver Crusade

Gravleon Sangre{Charcter look} {HP:38/38}{AC:20|T:12|FF:18}
Saves|Skills:
{F:+5|R:+3|W:+7}{Diplo+6}{Seance Motive:+7}
Init +2|Percep+8

that's was one hell of a whiff dude ^_^

Gravleon follows Grogs swings with his own

attack: 1d20 + 6 ⇒ (12) + 6 = 18
damage: 1d6 + 3 ⇒ (4) + 3 = 7

Silver Crusade

Assuming that the party has been taking 5 foot steps between swings, Gravleon hits because of the flank! The dark creeper drops and explodes in a flash of light! No damage to party.

Combat over!

Liberty's Edge

male 1/2 orc Rng 4/Ftr 2| HP 52 | AC 17; Touch 11; FF 17 | F +10; R +5; W +5 | CMB+11; CMD 22 | Speed 30 ft | Init +0 | Perc +9 | Stealth: +0 Rng 4/Ftr 2

Grog draws his wand of cure light wounds and taps himself.

"Anyone need healing?"

clw: 1d8 + 1 ⇒ (3) + 1 = 4

Silver Crusade

Once the party has healed up, you search the room.

This room is part alchemy lab, part slaughterhouse, and part bedroom. The many jars about the room contain alchemically preserved body parts from a variety of creatures. One bell jar full of liquid contains a small gold key at the bottom.


Female half-elf wizard 6 | hp 30/32 | AC 12, T 12, FF 10 14 | Fort +3 Ref +4, Will +5 (+2 vs. enchantments), immune to sleep | Acid dart 7/7 left | Perception +0

"I don't know what that creature was, but he exploded in a flash of light. Can't be a good sign..."

Sharien checks out the alchemy lab and looks at the gold key in the jar. Does it look like it might work in anything we've seen?

Silver Crusade

Sharien Oakfoot wrote:
Sharien checks out the alchemy lab and looks at the gold key in the jar. Does it look like it might work in anything we've seen?

You espy a strongbox in the alchemy lab...


Female half-elf wizard 6 | hp 30/32 | AC 12, T 12, FF 10 14 | Fort +3 Ref +4, Will +5 (+2 vs. enchantments), immune to sleep | Acid dart 7/7 left | Perception +0

"There seems to be a lockbox there. Can someone inspect it for me, before I open it and it blows up or something horrible like that?"

She will detect magic on it.

Silver Crusade

M Half-Elf, Bard 4/Ranger 2 | HP 41/41 | AC 18; Tch 14; FF 13 | F +4; R +10; W +4 (+2 vs.enc; +4 vs sonic) | BAB+5 CMB+7; CMD 20 | Speed 30’ | Init +5 | Longsword +7 (1d8+3;19/x2) | Spkd Gntlets +7 (1d4+2; x2) | | +1 Cmp. bow +9 (1d8+3; x3) | Perc +11
Skills:
Acrobatics + 11, Diplomacy + 15, Disable Device + 15 Knowledge (All-Bardic) +1, Perception + 11, Perform/Comedy + 12, Stealth +12, Bluff +12 (vers. perf.) Intimidate +12 (vers. perf.)

"I'll take a look at it too."

disable device: 1d20 + 14 ⇒ (13) + 14 = 27

Silver Crusade

The chest contains 200 gp, four vials of antitoxin, and a small purple velvet purse containing 4 small, cloudy diamonds worth 300 gp each.

You wonder why this creature was here. Dark creepers lurk in the black places deep below the surface of the world, venturing forth at night or into neighboring societies only when the urge to steal and cause mayhem grows too great to resist.


Female half-elf wizard 6 | hp 30/32 | AC 12, T 12, FF 10 14 | Fort +3 Ref +4, Will +5 (+2 vs. enchantments), immune to sleep | Acid dart 7/7 left | Perception +0

"Strange that this creature was here. I worry that it suggests danger..."

Sharien waits for someone to open the next door.

Silver Crusade

M Half-Elf, Bard 4/Ranger 2 | HP 41/41 | AC 18; Tch 14; FF 13 | F +4; R +10; W +4 (+2 vs.enc; +4 vs sonic) | BAB+5 CMB+7; CMD 20 | Speed 30’ | Init +5 | Longsword +7 (1d8+3;19/x2) | Spkd Gntlets +7 (1d4+2; x2) | | +1 Cmp. bow +9 (1d8+3; x3) | Perc +11
Skills:
Acrobatics + 11, Diplomacy + 15, Disable Device + 15 Knowledge (All-Bardic) +1, Perception + 11, Perform/Comedy + 12, Stealth +12, Bluff +12 (vers. perf.) Intimidate +12 (vers. perf.)

Blackheath listens at the door before trying to open it...

Perception: 1d20 + 10 ⇒ (5) + 10 = 15

Liberty's Edge

male 1/2 orc Rng 4/Ftr 2| HP 52 | AC 17; Touch 11; FF 17 | F +10; R +5; W +5 | CMB+11; CMD 22 | Speed 30 ft | Init +0 | Perc +9 | Stealth: +0 Rng 4/Ftr 2

Grog stands behind Blackheath with his axe at the ready.

"Hopefully he didn't bring any friends with him!"

Silver Crusade

It seems very quiet. But, the door is locked; it is a "superior" lock, too.

Silver Crusade

M Half-Elf, Bard 4/Ranger 2 | HP 41/41 | AC 18; Tch 14; FF 13 | F +4; R +10; W +4 (+2 vs.enc; +4 vs sonic) | BAB+5 CMB+7; CMD 20 | Speed 30’ | Init +5 | Longsword +7 (1d8+3;19/x2) | Spkd Gntlets +7 (1d4+2; x2) | | +1 Cmp. bow +9 (1d8+3; x3) | Perc +11
Skills:
Acrobatics + 11, Diplomacy + 15, Disable Device + 15 Knowledge (All-Bardic) +1, Perception + 11, Perform/Comedy + 12, Stealth +12, Bluff +12 (vers. perf.) Intimidate +12 (vers. perf.)

Hmmm, I don't think I can pop that even if I take 20. Suggestions from the group? Do we want to kick it down or do we have a spell?

Blackheath casts Detect Secret Doors, just to be extra cautious.

Duration 2 minutes.

Silver Crusade

No secret doors, unfortunately...

Liberty's Edge

male 1/2 orc Rng 4/Ftr 2| HP 52 | AC 17; Touch 11; FF 17 | F +10; R +5; W +5 | CMB+11; CMD 22 | Speed 30 ft | Init +0 | Perc +9 | Stealth: +0 Rng 4/Ftr 2

Grog can smash it, if the party wants to do that?

Silver Crusade

M Half-Elf, Bard 4/Ranger 2 | HP 41/41 | AC 18; Tch 14; FF 13 | F +4; R +10; W +4 (+2 vs.enc; +4 vs sonic) | BAB+5 CMB+7; CMD 20 | Speed 30’ | Init +5 | Longsword +7 (1d8+3;19/x2) | Spkd Gntlets +7 (1d4+2; x2) | | +1 Cmp. bow +9 (1d8+3; x3) | Perc +11
Skills:
Acrobatics + 11, Diplomacy + 15, Disable Device + 15 Knowledge (All-Bardic) +1, Perception + 11, Perform/Comedy + 12, Stealth +12, Bluff +12 (vers. perf.) Intimidate +12 (vers. perf.)
Grog half-orc wrote:
Grog can smash it, if the party wants to do that?

Looks like we might have to.


Female half-elf wizard 6 | hp 30/32 | AC 12, T 12, FF 10 14 | Fort +3 Ref +4, Will +5 (+2 vs. enchantments), immune to sleep | Acid dart 7/7 left | Perception +0

Sounds like an option to me. :-P

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