PFS: AP: Carrion Crown (CORE!)

Game Master R D

Schloss Caromarc


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Silver Crusade

There's no mechanical effect, but Gravleon is exposed to more images of horror.

The holy symbols seem to writhe and slither in his hands (nobody else sees this), and Gravleon feels his ability to cast divine spells interrupted for a moment. It's as though something got between him and Sarenrae.

While holding the moldy spellbook, Gravleon can feel a POWERFUL presence underneath the prison.

When he touches the hammer, he has a momentary compulsion to attack the nearest creature. But, it passes.

When he touches the flute, blood begins running from his eyes and ears and fingertips. This, too, passes.

Silver Crusade

Gravleon Sangre{Charcter look} {HP:38/38}{AC:20|T:12|FF:18}
Saves|Skills:
{F:+5|R:+3|W:+7}{Diplo+6}{Seance Motive:+7}
Init +2|Percep+8

"these are truly horrid items we now have, after we are done with them we need to purify and destroy them" Gravleon gives a prayer to Sarenrae and is ready to continue

Silver Crusade

M Half-Elf, Bard 4/Ranger 2 | HP 41/41 | AC 18; Tch 14; FF 13 | F +4; R +10; W +4 (+2 vs.enc; +4 vs sonic) | BAB+5 CMB+7; CMD 20 | Speed 30’ | Init +5 | Longsword +7 (1d8+3;19/x2) | Spkd Gntlets +7 (1d4+2; x2) | | +1 Cmp. bow +9 (1d8+3; x3) | Perc +11
Skills:
Acrobatics + 11, Diplomacy + 15, Disable Device + 15 Knowledge (All-Bardic) +1, Perception + 11, Perform/Comedy + 12, Stealth +12, Bluff +12 (vers. perf.) Intimidate +12 (vers. perf.)

Now that the cursed items are secure, Blackheath would like to quickly as the ghost of Vesorianna if she knows why someone might be writing her name in blood on the monument or if she was doing it as a cry for help.

Silver Crusade

She has no further information for the party.

On a separate note: You recall that there are several places in town where you can research the 5 prisoners.

Silver Crusade

Gravleon Sangre{Charcter look} {HP:38/38}{AC:20|T:12|FF:18}
Saves|Skills:
{F:+5|R:+3|W:+7}{Diplo+6}{Seance Motive:+7}
Init +2|Percep+8

"so should we go back to try and find out more about these op jets and Catch the vandal, or continue on. I feel we need to stop this vandal first before we can do more here for we could not be of help of the towns folk remove us from this town..."

-Posted with Wayfinder

Silver Crusade

You're in the prison now. And there are still rooms you haven't explored on this level. Want to finish out the level? Want to deal with the haunt in the furnace?

Silver Crusade

Gravleon Sangre{Charcter look} {HP:38/38}{AC:20|T:12|FF:18}
Saves|Skills:
{F:+5|R:+3|W:+7}{Diplo+6}{Seance Motive:+7}
Init +2|Percep+8

well you are right Sarenrae we should finish looking around and check the last of the rooms on this floor...lol ok going to the room above S7


Female half-elf wizard 6 | hp 30/32 | AC 12, T 12, FF 10 14 | Fort +3 Ref +4, Will +5 (+2 vs. enchantments), immune to sleep | Acid dart 7/7 left | Perception +0

"Let's finish exploring this area first. We're already here, we may as well try to clear it out."

Sharien follows along to room S7, letting Gravleon do the honors of opening it.

Silver Crusade

Gravleon Sangre{Charcter look} {HP:38/38}{AC:20|T:12|FF:18}
Saves|Skills:
{F:+5|R:+3|W:+7}{Diplo+6}{Seance Motive:+7}
Init +2|Percep+8

yes with me caring all the evil on my back nothing bad could possibly happen lol

Silver Crusade

The party moves onto room S12. Several rusty iron tubs sit in this room, along with washboards, metal buckets, and heaps of moldy clothing. A tin chute exits the north wall of this room, permitting dirty water to be flushed into the cesspit behind the prison.

Silver Crusade

Gravleon Sangre{Charcter look} {HP:38/38}{AC:20|T:12|FF:18}
Saves|Skills:
{F:+5|R:+3|W:+7}{Diplo+6}{Seance Motive:+7}
Init +2|Percep+8

"oh well lets take a quick look around before we check the next room"

Gravleon said as he searched perception: 1d20 + 8 ⇒ (13) + 8 = 21

Silver Crusade

Perception Checks:
Blackheath Perc: 1d20 + 7 ⇒ (5) + 7 = 12
Faria Perc: 1d20 + 4 ⇒ (16) + 4 = 20
Gravleon Perc: 1d20 + 8 ⇒ (12) + 8 = 20
Grog Perc: 1d20 + 5 ⇒ (18) + 5 = 23
Poshment Perc: 1d20 + 3 ⇒ (11) + 3 = 14
Sharien Perc: 1d20 + 0 ⇒ (19) + 0 = 19

Faria, Gravleon, and Groc notice something moving on the mound of clothes. The way it moves, it's almost as though a child or a small animal is somewhere underneath. (Pausing here to let some of the slower posters catch up.)

Liberty's Edge

male 1/2 orc Rng 4/Ftr 2| HP 52 | AC 17; Touch 11; FF 17 | F +10; R +5; W +5 | CMB+11; CMD 22 | Speed 30 ft | Init +0 | Perc +9 | Stealth: +0 Rng 4/Ftr 2

hmmm what's that?

Silver Crusade

M Half-Elf, Bard 4/Ranger 2 | HP 41/41 | AC 18; Tch 14; FF 13 | F +4; R +10; W +4 (+2 vs.enc; +4 vs sonic) | BAB+5 CMB+7; CMD 20 | Speed 30’ | Init +5 | Longsword +7 (1d8+3;19/x2) | Spkd Gntlets +7 (1d4+2; x2) | | +1 Cmp. bow +9 (1d8+3; x3) | Perc +11
Skills:
Acrobatics + 11, Diplomacy + 15, Disable Device + 15 Knowledge (All-Bardic) +1, Perception + 11, Perform/Comedy + 12, Stealth +12, Bluff +12 (vers. perf.) Intimidate +12 (vers. perf.)

Blackheath prepares to attack whatever it is should the creature move toward them offensively.
"Reveal yourself... slowly."

Silver Crusade

Whatever is underneath doesn't react to Blackheath's verbal command.

Dark Archive

Female Human Cleric 5 (Pharasma) HP 33/33 | AC 19, T 12, FF 18 | F +6, R +5, W +10 | Init +3 | Perc +5 | Channel Energy DC 13 7/7

Faria snarls, clearly annoyed and spooked by the goings on. She calls upon Pharasma, unleashing a blast of undead-destroying holiness into the room, brows furrowed in cold fury.

Channel to harm undead (or haunts): 1d6 ⇒ 6

Silver Crusade

Faria, where would you like to be when you channel?

Silver Crusade

Faria's channel seems to have no effect. There continues to be movement beneath the clothes.

Dark Archive

Female Human Cleric 5 (Pharasma) HP 33/33 | AC 19, T 12, FF 18 | F +6, R +5, W +10 | Init +3 | Perc +5 | Channel Energy DC 13 7/7

Just inside the door will be fine.

Faria's brow furrows as she turns to regard Blackheath and Gravleon as the movement continues. "Could this be another thing similar to your scythe?"

Silver Crusade

M Half-Elf, Bard 4/Ranger 2 | HP 41/41 | AC 18; Tch 14; FF 13 | F +4; R +10; W +4 (+2 vs.enc; +4 vs sonic) | BAB+5 CMB+7; CMD 20 | Speed 30’ | Init +5 | Longsword +7 (1d8+3;19/x2) | Spkd Gntlets +7 (1d4+2; x2) | | +1 Cmp. bow +9 (1d8+3; x3) | Perc +11
Skills:
Acrobatics + 11, Diplomacy + 15, Disable Device + 15 Knowledge (All-Bardic) +1, Perception + 11, Perform/Comedy + 12, Stealth +12, Bluff +12 (vers. perf.) Intimidate +12 (vers. perf.)

Blackheath nods.
"You read my mind, Faria. I recommend leaving it. As long as it stays here, there doesn't seem to be a reason to waste our limited resources on it. We can just lock it in and mark the door."

Silver Crusade

Gravleon Sangre{Charcter look} {HP:38/38}{AC:20|T:12|FF:18}
Saves|Skills:
{F:+5|R:+3|W:+7}{Diplo+6}{Seance Motive:+7}
Init +2|Percep+8

"hmm, it could be that but we should at least get a look at it before we leave just in case we are wrong. Don't want anymore surprises than we already have. If I fall don't leave my body or the halfling's body here lest they try to use our body's to make undead"

So gravleon steps forward shield up full defence mode I think that adds +2 to my ac... and moves to were he least saw the movement

-Posted with Wayfinder

Silver Crusade

Essentially initiative rolls aren't needed here because this thing is "ready" for whoever approaches. Initiative order will be: it, then the party.

slam: 1d20 + 5 ⇒ (17) + 5 = 22, damage: 1d6 + 2 ⇒ (3) + 2 = 5
grab: 1d20 + 2 ⇒ (20) + 2 = 22

A straighjacket rises up from the pile of clothing and slams Gravleon for 5 HP of damage. In the process, it wraps up the cleris of Sarenrae!

The party is up!

Silver Crusade

Gravleon Sangre{Charcter look} {HP:38/38}{AC:20|T:12|FF:18}
Saves|Skills:
{F:+5|R:+3|W:+7}{Diplo+6}{Seance Motive:+7}
Init +2|Percep+8

since it's made out of cloth that I cast my fire bolt on it and catch it on fire lol

-Posted with Wayfinder

Silver Crusade

You might also take some damage. Additionally, you'll have to make a concentration check to cast while grappled. But, yes, it's made of cloth! :-)

Silver Crusade

M Half-Elf, Bard 4/Ranger 2 | HP 41/41 | AC 18; Tch 14; FF 13 | F +4; R +10; W +4 (+2 vs.enc; +4 vs sonic) | BAB+5 CMB+7; CMD 20 | Speed 30’ | Init +5 | Longsword +7 (1d8+3;19/x2) | Spkd Gntlets +7 (1d4+2; x2) | | +1 Cmp. bow +9 (1d8+3; x3) | Perc +11
Skills:
Acrobatics + 11, Diplomacy + 15, Disable Device + 15 Knowledge (All-Bardic) +1, Perception + 11, Perform/Comedy + 12, Stealth +12, Bluff +12 (vers. perf.) Intimidate +12 (vers. perf.)

Blackheath attempts to wrestle the jacket off Gravleon.

Grapple: 1d20 + 3 ⇒ (16) + 3 = 19

"Let's hope the matching 'tie' doesn't try to strangle him!"

Silver Crusade

Some of the buckles, straps, and fasteners keep a hold of Gravleon. When Blackheath moves up, the arms take an attack of opportunity:

slam: 1d20 + 5 ⇒ (19) + 5 = 24, damage: 1d6 + 2 ⇒ (1) + 2 = 3

Blackheath takes one on the chin as he comes in, suffering 3 HP of damage. He does succeed, however, in joining the grapple and taking control of it. He, Graveleon, and the object are all three in a grapple. You all have the grappled condition with Blackheath in control.

Silver Crusade

M Half-Elf, Bard 4/Ranger 2 | HP 41/41 | AC 18; Tch 14; FF 13 | F +4; R +10; W +4 (+2 vs.enc; +4 vs sonic) | BAB+5 CMB+7; CMD 20 | Speed 30’ | Init +5 | Longsword +7 (1d8+3;19/x2) | Spkd Gntlets +7 (1d4+2; x2) | | +1 Cmp. bow +9 (1d8+3; x3) | Perc +11
Skills:
Acrobatics + 11, Diplomacy + 15, Disable Device + 15 Knowledge (All-Bardic) +1, Perception + 11, Perform/Comedy + 12, Stealth +12, Bluff +12 (vers. perf.) Intimidate +12 (vers. perf.)

"We can't attack it directly without injuring Gravleon."

Blackheath tries to see if he has any insight into possible weaknesses the jacket may have.
Knowledge: Arcana: 1d20 + 1 ⇒ (3) + 1 = 4


Female half-elf wizard 6 | hp 30/32 | AC 12, T 12, FF 10 14 | Fort +3 Ref +4, Will +5 (+2 vs. enchantments), immune to sleep | Acid dart 7/7 left | Perception +0

Sharien, seeing Gravleon all wrapped up, casts grease on his armor, giving him a bonus to escape the grapple.
You get a +10 to Escape Artist or CMB checks to escape the grapple!

Silver Crusade

Gravleon Sangre{Charcter look} {HP:38/38}{AC:20|T:12|FF:18}
Saves|Skills:
{F:+5|R:+3|W:+7}{Diplo+6}{Seance Motive:+7}
Init +2|Percep+8

OK since I realized I'm at 8 hp I'll grapple to get out oh and at a +13 nice

grapple +3 cmb +10 spell: 1d20 + 13 ⇒ (11) + 13 = 24

-Posted with Wayfinder

Silver Crusade

Gravleon easily wriggles out of the straightjacket. :-)

Faria and Grog are up!

Dark Archive

Female Human Cleric 5 (Pharasma) HP 33/33 | AC 19, T 12, FF 18 | F +6, R +5, W +10 | Init +3 | Perc +5 | Channel Energy DC 13 7/7

Seeing that Gravleon has escaped the straitjacket and that no one has weapons out yet, Faria calls upon Pharasma and summons a sharp slab of ice, sending it hurtling towards the jacket.

Ranged Touch: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

I think I might just stop trying in combat. :p

Liberty's Edge

damm coat...

attack: 1d20 + 9 ⇒ (19) + 9 = 28

damage: 1d12 + 7 ⇒ (11) + 7 = 18

[edited] I'll attack the jacket.

Silver Crusade

Faria's ice shard send the jacket on the retreat. Grog grabs it. Since it had already taken an attack of opportunity, he has it!

The jacket strikes back:
Slam minus grappled: 1d20 + 5 - 2 ⇒ (13) + 5 - 2 = 16, Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Slam minus grappled: 1d20 + 5 - 2 ⇒ (3) + 5 - 2 = 6, miss

Grog takes 5 HP of damage, but he has a firm grip on the writhing peice of cloth.

The party is up!


Female half-elf wizard 6 | hp 30/32 | AC 12, T 12, FF 10 14 | Fort +3 Ref +4, Will +5 (+2 vs. enchantments), immune to sleep | Acid dart 7/7 left | Perception +0

"Keep hold on it, Grog."

Sharien tosses an acid dart at the jacket, hoping to slowly unravel it with damage.
ranged touch: 1d20 + 3 - 4 ⇒ (10) + 3 - 4 = 9 Might still hit since it's grappled...
acid: 1d6 + 1 ⇒ (2) + 1 = 3

Silver Crusade

Sharien's acid starts tearing apart the threads and a buckle.

Grog's edited action damages the thing, also. He tears a huge gash in it.

But, the straightjacket still writhes in Blackheath's hands.

The rest of the party is up!

Silver Crusade

Gravleon Sangre{Charcter look} {HP:38/38}{AC:20|T:12|FF:18}
Saves|Skills:
{F:+5|R:+3|W:+7}{Diplo+6}{Seance Motive:+7}
Init +2|Percep+8

"by the Everlight burn and be cleaned"

fire bolt range touch: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d6 + 2 ⇒ (6) + 2 = 8

O_o max damage

Silver Crusade

1d6+1. You are 2nd level. Still max damage. :-)

The straight jacket burns a bit. Blackheath is up!

28 HP of damage so far.

Silver Crusade

M Half-Elf, Bard 4/Ranger 2 | HP 41/41 | AC 18; Tch 14; FF 13 | F +4; R +10; W +4 (+2 vs.enc; +4 vs sonic) | BAB+5 CMB+7; CMD 20 | Speed 30’ | Init +5 | Longsword +7 (1d8+3;19/x2) | Spkd Gntlets +7 (1d4+2; x2) | | +1 Cmp. bow +9 (1d8+3; x3) | Perc +11
Skills:
Acrobatics + 11, Diplomacy + 15, Disable Device + 15 Knowledge (All-Bardic) +1, Perception + 11, Perform/Comedy + 12, Stealth +12, Bluff +12 (vers. perf.) Intimidate +12 (vers. perf.)

Blackheath releases the grapple and draws his sword move action, imbues it with arcane power swift action and, with both hands firmly gripping the hilt, slices down at the jacket...

2-handed longsword + arcane strike: 1d20 + 3 ⇒ (20) + 3 = 23

Chance to confirm crit: 1d20 + 3 ⇒ (2) + 3 = 5 Doesn't look like a confirmation there.

Damage: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Possible additional crit damage: 1d8 ⇒ 5

Silver Crusade

The straightjacket lies in tatters on the floor of the prison laundry room. It is still.

Combat over!

Silver Crusade

Gravleon Sangre{Charcter look} {HP:38/38}{AC:20|T:12|FF:18}
Saves|Skills:
{F:+5|R:+3|W:+7}{Diplo+6}{Seance Motive:+7}
Init +2|Percep+8

Wand CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Wand CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Gravleon takes out his wand heal himself

"well, that was one hell of a jacket...who else"

"blackheath i know you took a hit"

Wand CLW: 1d8 + 1 ⇒ (5) + 1 = 6 42charges left

Silver Crusade

M Half-Elf, Bard 4/Ranger 2 | HP 41/41 | AC 18; Tch 14; FF 13 | F +4; R +10; W +4 (+2 vs.enc; +4 vs sonic) | BAB+5 CMB+7; CMD 20 | Speed 30’ | Init +5 | Longsword +7 (1d8+3;19/x2) | Spkd Gntlets +7 (1d4+2; x2) | | +1 Cmp. bow +9 (1d8+3; x3) | Perc +11
Skills:
Acrobatics + 11, Diplomacy + 15, Disable Device + 15 Knowledge (All-Bardic) +1, Perception + 11, Perform/Comedy + 12, Stealth +12, Bluff +12 (vers. perf.) Intimidate +12 (vers. perf.)

Blackheath thanks Gravleon for the healing.
"I think the prison is using these annoying haunts to drain our resources. Avoiding a fight with some of these might be the best course of action until we have a better grip on the overall situation."

The bard examines the room...

Perception: 1d20 + 7 ⇒ (4) + 7 = 11

Silver Crusade

Blackheath doesn't find anything of interest.

Silver Crusade

Everyone takes 20 searching this room. Nada.

Those with knowledge religion recognize that the straightjacket's animation was the result of a haunt. It is entirely possible (though not guaranteed) that the haunt may still be active (if you come back into this room).

Silver Crusade

M Half-Elf, Bard 4/Ranger 2 | HP 41/41 | AC 18; Tch 14; FF 13 | F +4; R +10; W +4 (+2 vs.enc; +4 vs sonic) | BAB+5 CMB+7; CMD 20 | Speed 30’ | Init +5 | Longsword +7 (1d8+3;19/x2) | Spkd Gntlets +7 (1d4+2; x2) | | +1 Cmp. bow +9 (1d8+3; x3) | Perc +11
Skills:
Acrobatics + 11, Diplomacy + 15, Disable Device + 15 Knowledge (All-Bardic) +1, Perception + 11, Perform/Comedy + 12, Stealth +12, Bluff +12 (vers. perf.) Intimidate +12 (vers. perf.)

"Let's lock this room, mark the door, and leave it for a rainy day. Where to next?"

Silver Crusade

Since the party is nearby, let's do room S13.

This is an empty privy once used by the guards. Nothing of interest remains within today.

Now let's go to S14.

Several moldy cots lay strewn around this room, while doors to smaller, more private sleeping cells hang askew to the west. Judging from the rest of this room's decor, this must have once been the prison infirmary.

Silver Crusade

Gravleon Sangre{Charcter look} {HP:38/38}{AC:20|T:12|FF:18}
Saves|Skills:
{F:+5|R:+3|W:+7}{Diplo+6}{Seance Motive:+7}
Init +2|Percep+8

Gravleon looks around perception: 1d20 + 8 ⇒ (18) + 8 = 26

[b]" Well if anything would have one of those haunt running around it would be this place

-Posted with Wayfinder

Liberty's Edge

male 1/2 orc Rng 4/Ftr 2| HP 52 | AC 17; Touch 11; FF 17 | F +10; R +5; W +5 | CMB+11; CMD 22 | Speed 30 ft | Init +0 | Perc +9 | Stealth: +0 Rng 4/Ftr 2

I'm hurt a bit replies Grog looking around the infirmary.

Percep: 1d20 + 5 ⇒ (4) + 5 = 9

Silver Crusade

Gravleon and Grog enter the room to look around. Anyone else?

Gravleon notices some salvageable medical supplies. But they're all the way across the room!

Cue suspenseful music here! :-)


Female half-elf wizard 6 | hp 30/32 | AC 12, T 12, FF 10 14 | Fort +3 Ref +4, Will +5 (+2 vs. enchantments), immune to sleep | Acid dart 7/7 left | Perception +0

Sharien will follow the two men into the room, sure to stay behind them.

Silver Crusade

As soon as Sharien sets foot in the room, a wind picks up out of nowhere. Something coalesces up in the center of the room, becoming visible as a twisted, nearly skeletal ghost of a broken prisoner.

Blackheath Will Save: 1d20 + 2 ⇒ (7) + 2 = 9
Faria Will Save: 1d20 + 7 ⇒ (11) + 7 = 18
Gravleon Will Save: 1d20 + 5 ⇒ (19) + 5 = 24
Grog Will Save: 1d20 + 0 ⇒ (13) + 0 = 13
Poshment Will Save: 1d20 + 3 ⇒ (15) + 3 = 18
Sharien Will Save: 1d20 + 3 ⇒ (19) + 3 = 22

Grog and Blackheath are frightened. On their turn, they will run away for this many rounds: 1d4 ⇒ 3

The party may act!

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