
![]() |

Alright wonderful people, I need everyone to supply me with the following:
Player Name:
Character Name:
PFS #:
Day Job:
Perception modifier:
Initiative modifier:
Any weird mechanic you feel I should know about in advance?

![]() |

My character depends on what others bring: For higher-tier, I've got my Summoner, and for lower, I can offer a Monk, a Sorcerer, an aspiring Arcane Archer, or an Illusionist.
I think I'd prefer to play one of my lower-Tier characters.

![]() |

My sign up sheet tells me this will probably be low tier. Probably.

![]() |

OK, I'll go ahead and sign in as Eadie.
Player Name: Yours is mined
Character Name: Eadie Navhelan
PFS #: 69095-3
Day Job: Take 10 Profession (scrivener): 10 + 6 = 16 (10gp)
Perception modifier: +15
Initiative modifier: +3
Any weird mechanic you feel I should know about in advance?
Eadie has a clockwork key from Faiths of Balance (not to be confused with Champions of Balance ;) The full details are in her profile but in a nutshell, Constructs won’t attack her until she attacks them.
@GM Upaynao, I am sure you are aware (though not everyone is) that weapons coated with an oil of bless weapon auto-confirm crit threats on evil critters.
@IHIYC, I enjoyed gaming with your colorful illusionist in Overflow Archives but please play who you want to play.

![]() |

@IHIYC, I enjoyed gaming with your colorful illusionist in Overflow Archives but please play who you want to play.
Noted; that was definitely one of the highlights of his career. We'll see who fits best with what others bring.

![]() |

I’ll be honest, PatheticWretch. I have heard this is a very combat heavy scenario and according to the blurb, it’s set in Numeria – which likely means robots with hardness.
Also the GM is Upaynao, which means we’ll need to bring our ‘A’ game ;)
I would love to have a fighter buddy on the front line with an adamantine weapon to help me hold the line. Having said all that, if you decide to bring Insidion, I am sure we can make it work ;)
It looks like an experienced archer and investigator have signed up, which will be great for party balance. I *think* our archer can use a CLW wand. Otherwise, I might need to stock up on a few healing potions.

![]() |

I have heard this is a very combat heavy scenario and according to the blurb, it’s set in Numeria – which likely means robots with hardness.
Since you spilled the beans on that, I'll now say that that was my other concern with my Illusionist for this: He might not be quite as good against robots.
My Sorcerer, on the other hand, is a Razmiran Priest, so if we don't have another healer (to say nothing of a "face"), he'd be the one to bring.

![]() |

Alright, if we're going against the robots, I have a hammer for that.
Player: PatheticWretch
Character: Clandelve Hammerhand
PFS#: 132,076-1
Faction: The Exchange
Day Job: survival: 1d20 + 10 ⇒ (6) + 10 = 16
Perception modifier: +12
Initiative modifier: +3
Any weird mechanic you feel I should know about in advance? Just a lot of feats to remember, mostly related to two-weapon fighting and shield bash.

![]() |

OK. Just bear in mind you might be getting OoT gold if you go with a higher tier character, depending on what the others bring to the table.
Also, that blurb doesn't say a whole lot about the amount of combat here IMO.

![]() |

I've narrowed it down to Illusionist or Razmiran Priest, just to be clear.

![]() |

Yeah, sorry if I’m out of order, guys. My only agenda is making sure we all survive and succeed.
I know you want the same :)
I still have nightmares about under-adamantined parties from Season 6 …

![]() |

I can understand that you feel worried. I'll just leave this here.
My druid never leaves home without an oil of it, and he's level 13.

![]() |

Player Name: Nomadical
Character Name: Amestra Veen
PFS #: 151562-6
Faction: Grand Lodge
Day Job: Information Broker: 1d20 + 1d6 + 14 ⇒ (4) + (5) + 14 = 23
Perception modifier: +16 +1d6 (free inspiration) +2 vs traps
Initiative modifier: +9
Any weird mechanic you feel I should know about in advance?
- Uses a Swordmaster's Flair Blue Scarf and by burning a point of panache, gains natural reach with her rapier thereby threatening 5' and 10'
- Gets free uses of Inspiration on lots of skills, and can get additional d6's on several more by burning Panache
- Wears a Leipstadt Investigator's Hat
tl:dr After identifying a non-humanoid, can set aside the result of the Inspiration d6 and use it later against that creature as part of an attack, skill check, or save.
Notes to party: She gave up Alchemy as part of her Investigator archetype, so can't use a wand without doing UMD at +9.
Can do "face" if needed with Diplomacy of +14+1d6

![]() |

Hi, just checking in with my intended character first. As mentioned, he is one scenario shy of level 7 and I've got a game this Sat. I believe we are starting on Sunday?
Anyway, I'll hold off posting my character information first?
Amestra, a normal investigator with alchemy is also not able to use a wand without UMD. The text for alchemy for investigator differs from alchemist - it is missing the section that allows alchemists to use wands. The general take is it was intentionally left out to limit investigators' use of wands.

![]() |

Oof, yeah, not sure what I was thinking. I'm gonna go with I shouldn't be writing after a full day of travel from Asia back to the US.
I too might end up playing her on Saturday. She won't level, but want to confirm official start date is Sunday.

![]() |

Official start date is Sunday. I prefer to avoid putting players in situations where they must play pregens.
In the meantime you are welcome to rp in the game thread.
If you are curious as to how I gm, I encourage you to look at some of my other threads.

![]() |

Player Name: Khaoz
Character Name: Karl
PFS #: 124455-3
Day Job: None
Perception modifier: +15
Initiative modifier: +14
Any weird mechanic you feel I should know about in advance? Let's see, Quinggong Zen Archer Monk, Barkskin Ki Power, Pass For Human Tiefling, Energy Resistance 5 to Cold, Electricity and Fire, Misdirection from the Inquisitor Infiltrator makes appear as CE, Deathwatch and Detect Alignment as at will Spell-Like Abilities.
Weird Boons: 2 Mantle of the Black Riders, so once per day, as swift action I can get +2 to WIS for 1 minute. And once per day before rolling Initiative I can get +2 insight bonus to Initiative.
Up to date character bio =)

![]() |

Player Name: I'm Hiding In Your Closet
Character Name: "The Amazing" Julian Leroux Vanzetti
PFS #: #40025-7
Day Job: Perform (Acting): 1d20 + 18 ⇒ (15) + 18 = 33
Perception modifier: -1
Initiative modifier: 0
Any weird mechanic you feel I should know about in advance? In addition to being an Aasimar with several variant racial features, I am a Razmiran Priest, and that means I have a False Focus, which in addition to covering expensive material components not in excess of 100 gp, empowers me to synthesize alchemical power components to supplement my magic.
I learned the magic mouth spell. Because I can.
Also, I am of the Martyred Bloodline, which means I gain +1 CL any turn after I take combat damage. Please help me remember that if/when necessary.

![]() |

Alright, Kai survived the Blackros wedding last night, and officially reporting in.
Player Name: kuey
Character Name: Lin Kai
PFS #: 215076-8
Day Job: craft(alchemy), alchemy, alchemist's lab, crafter's fortune: 1d20 + 15 + 7 + 2 + 5 ⇒ (4) + 15 + 7 + 2 + 5 = 33 I will use my reroll at the end of the scenario if I don't end up using it.
Perception modifier: +15+1d8
Initiative modifier: +2
Any weird mechanic you feel I should know about in advance?
Hmm, nothing special off the top of my head. Mostly the usual investigator stuff. Kai would be the general skill monkey, able to use inspiration (1d8) for many skills, although there are some gaps. Diplo, for e.g. is +15+1d8. Relatively effective in combat if there's time to buff. Favourite tactic is to enlarge and threaten anything approaching with his increased reach (longspear) and combat reflexes. Although he has only gotten this to work a few times in his career thus far.[/ooc]

![]() |

Alright, like I said, I'd rather not have out of tier treasure on my level 10. I'll go with my level 8 dragon disciple and buy some consumables for bypassing DR.

![]() |

You mean hardness right?
Just post your updated info when you get a chance.

![]() |

Not to rain on your parade, but adamantine blanched arrows do not overcome hardness.
Not at all, GM. Thank-you for the info! :)
Eadie’s final shopping list:
• Partially charged wand of CLW (24 charges for 360 gp) From a chronicle sheet, GM Upaynao
• Potion of CMW (300 gp)
• Potion of enlarge person (50 gp)
• Pot of alchemical grease (5 gp)
• SELL scroll of unbreakable heart (12.5 gp)

![]() |

Have fun at Gen Con, GM!
Are you GMing the Season 9 Special?
Please save some of your voice for us ;)

![]() |

Not the season 9 special, but 8-99. I'll be playing in the season 9 special. Anyone else going to be there?

![]() |

I'll be travelling to see the eclipse the next couple days, but I should be able to keep up.

![]() |

I'm back, the con was exhausting, my voice has gone off on a quest, but I might be a 5 star GM in a few, which is nice.
Update incoming!

![]() |

Congratulations!

![]() |

Hope you had fun Upaynao. I think, you don't need a voice to GM PbP, so let's get this ball rolling
-Posted with Wayfinder

![]() |

What was that, GM? I can't hear you ;)
Also gratz on ✰ ✰ ✰ ✰ ✰ !

![]() |

Got a question for y'all. Normally, Aid Another provides a bonus to attack or AC. But there's a line at the end that is open-ended and vague.
You can also use this standard action to help a friend [u]in other ways, such as [/u]when he is affected by a spell, or to assist another character’s skill check.
(emphasis added)
"In other ways" seems open ended, and "such as" means the following examples are not exhaustive.
So, could someone Aid Another by making an normal Aid attack vs AC 10, and if it hits AND overcomes concealment, thereby provide a bonus to an ally to overcome said concealment? Perhaps reducing (or eliminating) the miss chance?
In character, it's "Hey, he's right there!" or "He dodged left, aim that way."
I've never seen it brought up or used that way, and am curious what y'all think.

![]() |

I'd say the other ways are what's listed immediately after the 'such as', to help with a skill check or saving throw. But I can see it can be opened to a bit of interpretation.
-Posted with Wayfinder

![]() |

Could you explain the whole "replicating black powder" thing you have going on? I think I understand the rest, but that one is stumping me. I assume it has to do with the added bonus to your fireball.
My False Focus (i.e. my jeweled mask) is capable of functioning as a proxy for expensive material components up to a limit of 100 gp (100 gp which, for what it's worth, were spent upon character creation, so some pecuniary investment was indeed made). In this case, I'm using it to replicate the black powder Alchemical Power Component for an additional +1 to damage. Admittedly, a really hardass DM could argue that alchemical power components don't apply since they're not built into the base spell, but that would strictly be a matter of interpretation, and so far, every DM I've played V under has permitted it. I guess it's a kind of "strict constructionist VS open constructionist" thing.

![]() |

I think that when you are performing an aid another by hitting AC 10, in the end you are hampering the bad guy, not the environmental condition/spell he or she is making use of.
I also think that concealment is one of those things that is hard to adjudicate even having run as many tables (and other games) as I have. Does a +2 to hit really correspond to a flat 10% increase in probability to attempt to hit against AC, thus correlate directly to a 10% decrease in the miss chance? AC doesn't scale too well in the late game unless significant resources are used. Less than 10%? What metric can I use? Concealment has essentially two modes: "You're probably still gonna hit" and "Whelp, place your bets trololololol". Neither of them gives me a feel for the granularity of the change in percentages overall.
It's an out-of-the-box interpretation I do not feel comfortable delving into at this juncture, however much I would like to. So I'm going to have to say that we should probably stick to the options available. Sorry!

![]() |

No, don't be sorry. Not at all. That's exactly the kind of analysis I was hoping to see. Reasoned, and mathematical (to the extent we can.)
I got to chat with Mark Seifter about the mathematical framework behind attack vs defense. He's an amazingly smart guy, and I honestly didn't follow everything he said (he talks fast, too), but suffice to say that your analysis would likely fall right in line with his kind of thinking. Thanks.

![]() |

You should start thinking if you want the Kellids to A) strike a robot with their swords, B) give you a bonus to hit, C) a bonus to damage, D) some DR till the end of the next round.
We seem to be hitting them OK and they are damaged by fire (way to go V!)
With haste up we should hopefully make short work of them on our own.
TL/DR: I vote C) a bonus to damage, but I really don’t mind :)
Inspire Courage will be welcome though!

![]() |

A bonus to damage is the best option for this round, I think.

![]() |

For marching order, I'm good anywhere from 3 to last, if you want to keep on the far side. Or wherever you need me =)

![]() |

Alright, I'm curious: Why do you call yourself GM "Upaynao?"

![]() |

In one of my very first games using the Pathfinder system, my PCs ended up in Darghuun and were getting a little physical in their attempts to out-intimidate the bugbear mercenaries that were clearly, yet very casually, flipping them off and not giving them the information they needed. As the argument got heated, a PC and a bugbear ended up tangled together and breaking a local goblin potter's wares. For some reason, she took on a very asian voice and started screeching "You Break! You Pay Now!" Compounding that was that the PC who was at fault tried to make thing better by attempting to reassure her that he was going to pay as soon as the situation with the bugbears was resolved, well before the guard arrived. And then proceeded to roll a 6 total. "*Gasp* You LIE! YOU PAY NAO!"

![]() |
1 person marked this as a favorite. |

Completely out of topic. Not only OOC. But Isirah's ten ten ten reminded of this old thing YouTube Link
-Posted with Wayfinder

![]() |

GM question:
First: Amestra didn't quite make the Religion DC (she got a 20), but the hint from V ("a stubborn soul") and the fact that she's faced these things before (specifically in School of Spirits) and has a consumable Thing just for these, does she recognize the threat? Although it's not like she's ever seen one inside a ‘sur-vail lance cam'ra.’
To capture a haunt’s energies within a haunt siphon, you need only twist the metal casing to open the vial in the same round that the haunt manifests (a standard action)—this can be before or after the haunt has acted. You must be within the haunt’s area of influence to use a haunt siphon. (emphasis added)
Secondly, I just reread how these Thing's work (my Thing not your Eeeevil thing). Unless it's in your hand all the time, how are you supposed to ever be able to use it in the surprise round? She carries hers in her bandoleer. It doesn't have to be drunk, only uncapped, so is it plausible that it can be uncorked without actually drawing it?