
![]() |

Is Filios playing with a level 4? Can't imagine we'll get to have much of a challenge, in that case.

![]() |

Seeing how many applicants there were, I'm gonna drop out to let another player have a shot. Thanks for the consideration, DrGabe, and sorry to add another quibble to your commendable GM load.

![]() |

Hi all,
I posted on the gameplay thread with Kellean Kalyer, a (brand new) female aasimar cleric 1 of Sarenrae. It should have all of the crunch, with likely a few errors still in there as PCGen doesn't have everything I need.
I still have work to do on the background.

![]() |

I missed the part where you said to tell you where to place us. ^^;;
How about we reinforce the right door (the one directly below me) and I'll move one space down, likely 'topping' off one column of our group, with the other column of two to the left of the other, unreinforced door? Or, we could form a 'C', capping the opening and hopefully allowing only one in at a time. (Either way puts us closely-packed and so vulnerable to area effect weapons.)

![]() |

DrGabe- I do the same in my games. Can you turn on coordinates, though, perhaps? It would make it easier for people to state their positions, who they want to attack, etc.

![]() |

Hi All,
I am trying to decide on a scenario to run for the online PbP group that I am GMing on here, and I can't decide on one, partly because I haven't played, run, or read that many myself. So, I was wondering, does anyone have some suggestions for ones they loved as a player?
The group has done First Step I and II, Mists of Mwangi, and are now finishing up the Frostfur Captives, with mostly second level characters and a first or two. I had thought of going old school again, perhaps with the Frozen Fingers of Midnight (although one person has played it) or the Temple of Empyreal Enlightenment (which is highly rated but seems to have a love-hate relationship for some people).
Thanks!
Matt/Kellean

![]() |

I just ran into some more weapon-immune spider swarms in another Tier 1-2 scenario I am in, and I know of a few others in just the 10-15 PFS Tier 1-2 scenarios I am familiar with (read, played, or GMed), so the lesson for everyone, I think, is to be better prepared for swarms, especially fine/diminutive swarms.
Also, I was using channel energy to heal people and a spontaneous casting of CLW to heal everyone of HP damage at the end, so no wasting of wand charges. It is a good idea for everyone to have a CLW wand to cover the costs of their own healing as much as possible, though, and
I will also be able to help heal anyone of other minor damage using my heal skill, btw (perhaps out-of-game, but you know).

![]() |

That concludes the Prince of Augstanna. If you have further questions about the plot and such ask in the Gameplay section. I'll get sheets scanned and posted tonight, but here is the basics for everyone.
+1 Experience and +2 Prestige to everyone!
462 gold each.
Items:
Brooch of shielding (30 points remaining) (Cost: 450 gp)
Filth fever tonic (Cost: 5 gp)
Potion of enlarge person (Cost: 250 gp)
Screaming bolt (Cost: 267 gp)
Not a bad scenario, but it had the issues with the other Season 0 missions I've run- too easy for a competent party.
There are some conditions which need to be resolved before moving on:
Filth Fever - Scath, Cogstadt, Arnthoth
Remove Disease is 150gp or another method (spell casting from a party member, etc).

![]() |

For the filth fevers, each could take a filth fever tonic for 5 gp, giving them a +5 Alchemical Bonus on their saves. (I just Googled it.- That tonic is awesome, and much cheaper than 50 for Antiplague or 25 for Bodybalm.)
I could also tend to (if I understand the rules correctly) only one person at a time - probably the person with the worst Fort saves. I can take 10 and give that person a +4 Competency bonus on their saves, moving on to the next person once there are two consecutive saves.
Someone else with even a +2 on Heal could take 10 and give the other characters a +4 Comp bonus to the ones I am not able to treat.
We could then use a casting of Remove Disease if the save rolls are unlike and the person drops too far in Con. I would also suggest splitting the cost of scrolls 5 ways (I can't remember if we agreed to share such costs or not).
~~
Edit: On the ease question, it was, but we had some more advanced fighting characters with us, got lucky on some diplomacy rolls to get past what would have been a tough encounter, and some experience. A bunch of level ones with no experience might have had very different luck. (is Arnthoth really only level 1? Wow, that is a lot of HP!)

![]() |

I also tend to expect bad luck after recent incidents. My first real character recently got hit with a simple longbow arrow in a Tier 1-2, and it confirmed as a 23 out of 24 point critical, taking her from full to -5 first round. That was the second confirmed critical against her in the scenario, the first being by a crossbow bolt. I was just the cleric!
Then we didn't have the right kind of special material for the monster we faced...

![]() |

(Is Arnthoth really only level 1? Wow, that is a lot of HP!)
Yeah, 1st level. I'd never played a barbarian before, so I went with the Tribal Scars feat from People of the North and a 16 CON.
So 12(1st HD)+3(Con)+6(Tribal Scars)+1(Favored Class)=22
By taking Toughness and up-ing Con to 18, you could start with 26 hp.
Also: GM, can we roll saves for a cure first, essentially we can until right before dropping to zero Con, then could pay the 150.

![]() |

This is how I understand the rule PFS to be played (please chime in if I have this wrong since it doesn't come up much).
Filth Fever has an onset of 1d3 days. Currently the players named do have the disease because of failing the initial save.
Before the Fever sets in and starts to cause damage, the scenario ends. Everything stops.
However, from the most recent Guid to Organized Play:
All conditions gained during an adventure, except for
permanent negative levels, ability drain that does not
reduce an ability score to 0, and conditions that provide no
mechanical effect, must be resolved before the end of the
session; if these are not resolved the character should be
reported as ‘dead.’
Even if you waited to "heal" the Dex/Con damage it would likely end up being cheaper to purchase a remove disease spell.
Lethality:
Season 0 just doesn't cut it anymore for a group of good players. The stat lines are disjointed and take a bit of converting from 3.5 to Pathfinder specific. Its a shame really, because the scenarios are good. But they are like Samurai going up against Riflemen... just not a challenge.
Cogstadt- I need your PFS number please.
Once we settle the Filth Fever issue, I'll have sheets scanned and posted.
Thanks again all for a great group!

![]() |

The way I have GMed it (filth fever from dire rats...) was that you have whatever 'time' you need after the story-telling part of the scenario is over to tie up loose ends, whether they are learning and transcribing new spells from found scrolls and spellbooks or working through the disease process. Another lengthy process after the main part of the adventure would be getting back to town and selling all of a character's stuff to afford a raise dead spell. (I put the time in scare quotes since no one really keeps track of time in many or most parts of a scenario, before, during, or after.)
The important point is that it isn't left in some sort of limbo - with the character neither alive and non-diseased or diseased and possibly dying - when everyone leaves the table and the GM reports the results.
So, you can take 'time', IMHO, to roll on the cure saves vs. the disease progression, hopefully landing on two in a row before your Con is toast. You then are assumed to be fully rested and ready, with Con and whatnot back up to full, when the next adventure starts. Ability damage after a disease is cured or a poison has been neutralized or run its course is just like HP damage - just a matter of 'time' and no one cares.
The Remove Disease scrolls aren't automatic in PFS, either, each requiring a caster level check against the DC of the disease. So, a likely roll is 1d20+5 against DC 12, giving about a 30% chance of failure.
As always, though, I bow and give obeisance to the ruling GM, and will happily have 60 gp or whatever subtracted from my total for the good of the group. :)

![]() |

Kellean- fair points. I did read on the PFS boards and there seems to be some argument about this, though most seem to favor your side of the discussion.
So, lets roll this out. State bonuses as you intend to use them.
FIlth Fever

![]() |

Ninja'ed by Arnthoth.
GM - yeah, I also tried looking at the FAQs (nothing there) and re-reading the Guide v5.0, but nothing really concrete.
To make it easy, I'll just roll everyone's rolls - I'll make up the difference if it goes badly, but the Filth Fever Tonic will make it cheap. Besides, this is "doctor's orders"! :-P (If it is acceptable to the GM, of course.)
Starting:
Arnthoth, Con 16, Fort +5
Cogstadt, Con 14, Fort +2
Scath, Con 13, Fort +3
Day 1
Kellean helping Cogstadt as his is the lowest Fort save. (Taking 10 for an automatic +4)
Arnthoth's Fort Save or Con Loss: 1d20 + 5 ⇒ (17) + 5 = 221d3 ⇒ 2
Cogstadt's Fort Save or Con Loss: 1d20 + 2 + 4 ⇒ (9) + 2 + 4 = 151d3 ⇒ 1
Scath's Fort Save or Con Loss: 1d20 + 3 ⇒ (1) + 3 = 41d3 ⇒ 2
Day 2
Switch aid to Scath, Con 11, Fort +2
Arnthoth's Fort Save or Con Loss: 1d20 + 5 ⇒ (17) + 5 = 221d3 ⇒ 3
Cogstadt's Fort Save or Con Loss: 1d20 + 2 ⇒ (14) + 2 = 161d3 ⇒ 2
Scath's Fort Save or Con Loss: 1d20 + 3 + 4 ⇒ (15) + 3 + 4 = 221d3 ⇒ 1
Arnthoth and Cogstadt are cured for having 2 consecutive saves.
Day 3
Scath's Fort Save or Con Loss: 1d20 + 3 + 4 ⇒ (10) + 3 + 4 = 171d3 ⇒ 2
Scath is cured for having 2 consecutive saves. He will heal up his 2 Con damage in two more days.
As it turns out, it looks like I did a lot but I only changed the result of 1 save with my +4.

![]() |

#7321
I'm fine with Kellean rolling for it (I'm sure Dwarves used to get bonus vs disease and poison - maybe I'm thinking back to AD&D?)
I was wondering about that, too, but it seems in PF it doesn't include diseases: "Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities."

![]() |

Thanks, DrGabe, for running this! As a fellow PbP PFS GM, I can appreciate how much work it can be to run one of these games! I can't actually trying to do three at a time myself, though. Whew!
And thanks for letting me use my heal skill, too. It is nice when you can put some skills into action for some game benefit.

![]() |

Sheets tonight, I promise. About to fire up the scanner in a few minutes.
While you wait... I am running The God's Market Gamble (1-5), if you are interested please chime in over on the thread: link. We have three, currently looking for three more before we start.
Kellean- you are most welcome. I think it is great when we all can give back as much as possible. Heal skills are there for a reason!

![]() |

Yeah, God's Market is a good one. As I told DrGabe, I won't be joining you as I've already played it (and read the module, thinking I may GM it myself someday).
Thanks again, all - I had a good time playing with you! Kellean is now off on another mission for the Society. :)