[PF] Hell's Rebels Table 2 (Inactive)

Game Master Alyksandrei



You have all been in the city for a few days, in the aftermath of the Night of Ashes. What have you been doing since you arrived? Why did you arrive here? Have you met anyone who made an impression on you?

Yes, I know some of this information is in the discussion thread. I'm looking for an in-character exposition I can use to set the opening scene, and it will be easier for me to find it here than flipping back and forth.


Renvil Ratarion is a young playwright. Native to Kintargo, he has spent his whole life here, and loves his vibrant, creative hometown. Nurtured in this cultural incubator, Renvil grew up amongst street buskers and musicians, and showed a flair for the dramatic early on. He'd only recently started to achieve success theatrically; his first musical play to get produced in the Opera House (well, not on the main stage, but there's a smaller theatre in there too) was in previews on the Night of Ashes; Renvil was lucky to escape the Opera House before Barzillai Thrune's agents took complete control of the building.

Renvil's song-writing partner, Aernallie, was a devout follower of Sarenrae, and was said to be at the Silver Star music shop when that was raided by Thrune's soldiers. He has not seen her since, and has heard nothing specific as to her whereabouts. Despondent, he has mostly remained at home in his small apartment since. He claims it's so that she can find him, as he hopes that she escaped the raid and is in hiding, but his friends know better: he's depressed and he's moping.

Renvil has met the young magus at the library, where he's conducted research for his plays, but if pressed could probably not recall her name; a writer needs focus, and focus doesn't always allow one to remember names. As he's been living mostly in seclusion since the Night of Ashes, he likely has not met any recent arrivals to the city.

Alyksandrei:
Aernallie is a background hook for you to use as you will. If you don't see a place for that hook to fit into this campaign, that's perfectly fine; don't feel like you have to shoehorn her in just because I wrote about her.

Also, I had planned to use the "Tagging Along" adventure hook from the Player's Guide. The idea being that Renvil's friends, fed up with him living like a hermit, are dragging him out to the protest as something to do to get him out of the apartment for once.

Dark Archive

M Tengu M Chaotic Good Tengu Gunfighter 1 (Bolt Ace), Init 4, HP 5/9, Speed 30ft AC 17, Touch15,Flatfoot12 [B]

Chak had been sitting at the bar stool for what seemed like hours, but his contact hadn't so much as sent a message explaining why he hadn't shown. Stood up on a contract and without enough money to pay the rent next month. Chak normally had no trouble finding work, but competition had been high recently and the number of bounty hunters in Kintargo had been swelling. Chak had been holding out that his contact might have simply been late and wass nursing his third beer over the course of the entire morning. Was probably one of those Milani worshippers that were just killed. Or the quarry was.

Chak may have met a fellow adventurer while on the job or by reputation. He also might have met anyone in the tavern, passing away a wasted evening trading stories as he's a bit of a talker


I just reread and saw that you requested this in-character. Here's that:

Feeling like daggers, the sun refused to stop assaulting Renvil’s early-afternoon-but-still-groggy eyes, forcing him to face yet another day. He draped a blanket around his shoulders and begrudgingly got up and started moving. Barely going through the motions, he cleaned himself up just a little bit, running a birch swatch across his teeth just long enough to get the morning (afternoon) funk out of his mouth. He wiped out the least dirty mug and fixed a cup of tea, sitting down at his writing desk. It took 20 minutes or so to finish the tea; it apparently also took an equal amount of time to stare down the half-finished manuscript on the desk. What’s the point? That damn Thrune’s taken over the Opera House, and private commissions have dried up too. I’ve got no business writing anymore.

He stared at the manuscript for a few more minutes, trying to convince himself that the stack of papers couldn’t be judging him, that this must be an internal feeling, but ended unable to really believe even that. He dragged himself to the door, hoping against hope that there might be some message from Aernallie today. He opened the door and glanced at the outside face. Nothing. Please be okay. Please just let it be too dangerous to send a message yet.

He grabbed last night’s jug of grog on his way back to the desk. Not bothering to rinse the cup, he poured his first draught of the day. I need to make this jug last; I’m not ready for the outside world again yet.


(Dwarf Cleric 1) (HP13) AC(Total 17) (Flat 16) (Touch 11) (Initiative +1) (Perception +2) (Fort +5)(Reflex +2)(Will +5) (STR +1) (DEX +1) (CON +2) (WIS +2) (CHA +2)

The music shop's gone, the carpenter's place, the stables... Damn Asmodeus's greed. Oskar caught himself absentmindedly standing still and holding a glass of beer, pulled himself out of it, and set it down in front of the Tengu at the bar. Oskar quickly sizes him up, this one has been there a while, but isn't causing any trouble yet, so Oskar moved on and picked up a tray of mugs and started carrying them to the back room.

Oskar lost some good friends a few nights ago when Thrune's thugs cleaned out the city. At least he assumed he lost them, no one has heard from most of the people involved, and those few that escaped the night had terrible things to say about what happened. But the people that are missing are mostly those he met on the path to learning about Milani. Loose contacts here and there, a few meetings, and the steady lessons, never for very long before that person fades out and another takes their place.

oskar resented the loss. House Thrune and the Asmodeans took his parents, took his city, and it made him crave a fight. He cracked a small smile despite his profound sense of loss, thinking of the havok he would like to play with those usurpers.


Quote:
The atmosphere in Kintargo is tense. Numerous minor protests against Thrune have popped up, only to be quickly dispersed by dottari, Hellknights of the Rack imported from the south to aid in crowd control, or the local militia known as the Chelish Citizens’ Group. It’s been a week since Thrune seized control of the city, and word on the street is that the largest protest yet will be gathering in Aria Park, just south of the Kintargo Opera House where Barzillai Thrune has made his new home.

not-Renvil:

The protest, as you have heard, is this morning. You are planning to attend, so which direction are you coming from? Are you with anyone, or by yourself when you arrive? As adventurers, I presume you are, if not fully kitted out, at least not weaponless and unarmored. Let me know if that assumption is false, and how your stats adjust for the change.

Renvil:

It's still early in the morning - are you up yet, or have you just gone to bed? At any rate, there's a loud knocking on your door. When you don't answer right away, the knocking becomes louder and more urgent, until you either open the door or they otherwise force their way in. It's a bunch of your friends, fed up with your sulking. They've come to drag you out for some fresh air, a wash, and perhaps some inspiration - or at least, a distraction.

There's a map of the place here, already populated with a crowd and the original group's avatars. I'm not too experienced with the whole PbP mapping, and so I don't know how much I'll be using actual maps for stuff. I sometimes prefer combat as theatre of the mind, so I may use that here - in my face2face groups, with all the cool scenery and minis, sometimes combat gets bogged down in tactical minutiae; PbP gets bogged down regardless, so I don't want to add to it. I'll at least start by using maps only for basic orientation; if you want to know the range between you and your target, I'll make something up - or you can, and I'll either contradict you or let it go.

Enough rambling! What do you do now?

Dark Archive

M Tengu M Chaotic Good Tengu Gunfighter 1 (Bolt Ace), Init 4, HP 5/9, Speed 30ft AC 17, Touch15,Flatfoot12 [B]

Chak sat on the barstool, unsuccessfully trying to talk up his third human regarding their natural instincts for headwear. The day was threatening to not only be lacking in paying work, but also contain an intolerably amount of boredom. He had just about given up hope when his avian ears caught two young men talking in the loudly whispering nature of those who have had too much to drink and too little caution in thier head.

"It's time they respect us! We just got to head to the park wit' the others and show them it's time they respect us! Wherever they put Gimmle they need to get him out of there!" With a final swig of his mug, the first man bumbled out of the bar in a hilariously off-center swagger. His companion followed along, his head bobbing in agreement like a Tengu making a deal.

It likely wouldn't pay, but it wasn't just any day in Kinatargo a group of people tried to demand anything of HellKnights. Such an event would prove to be fascinating to watch and perhaps lead to the kind of chaos that provided financial opportunities. Chak didn't like HellKnights on principle, but he knew better than to be involved in doing something unlawful like protesting in front of them. Chak turned to the barkeep, "Sounds like there's going to be some demanding of answers from the Order of the Rack. I don't know about you, but have to see this. " Slapping his coins down at the bar, Chak happily ambled after the two citizens, bobbing his own head in delight.


Alyksandrei:
As soon as he sees the faces of his friends, Renvil understands. I can't just sit here and wallow over this. It does neither me nor... well, it doesn't do anybody any good. I really do need to get out of this room. He protests a little at the start--mostly because he know's it's more dramatic to give in after a struggle than to have no struggle at all--and quickly straightens himself up to go out.

Disquise to appear non-disheveled in a rush to get out the door: 1d20 + 8 ⇒ (11) + 8 = 19

Feeling presentable (enough), he follows the group to Aria Park. The city is so tense. It's like everybody has the same secret, but nobody will talk about it. Once there, he tries to stay on the outskirts of the crowd, at least at the start.


Renvil:
You are at least as presentable as you wanted to be, even if you probably should have taken a little more time to find clean clothes. As you were getting ready, did you bother to put on your armor or grab any weapons? I assume you have all the rest of your gear as listed in your profile.


Alyksandrei:
Renvil is definitely wearing his armor and carrying his rapier, along with the rest of his gear. He does make special care to grab his scroll case with paper and his ink and pen; inspiration hasn't struck in a week now, and he intends to be ready when it does!

As he's throwing his gear together, he sees his bow and a quiver of arrows. Wondering if that's too much, he looks to his friends; how are they equipped? Does he feel like having a bow strapped over his shoulder would make him stand out, or does it seem like people are heading out armed like that?

Renvil is pretty lightly equipped as-is; I equipped him with the fact that he's a local resident in mind. It didn't make sense that he'd wander around with most of the typical adventuring gear (tent, flint & steel, rope, etc.) when he's got an apartment in town. Obviously, that means he might need to go shopping at some point if he needs any of that.


Renvil:
The rapier should be fine, at least in comparison to what his friends have. None of them are heavily armed either, so both the rapier and the bow would be overkill for what his friends seem to expect.


Alyksandrei:
Leaving the bow behind then.

And hoping that whatever happens won't keep me from fetching it when I need to; as a 1st-level PC, that bow is my most expensive item! ;)


Don't worry, you should have plenty of time to retrieve the rest of your gear, and even some time for shopping if you end up needing it.


Common Check Text Current Location : GoblinHuntMap Loot Sheet

Oskar hears the sound of the crowd growing as people pass by outside, and he coes out ot he back room to find people streaming out of the tavern. He sweeps up the coins from the bar and tosses them into the wooden box where the day's earnings are kept, then latches his morningstar to his belt, just in case. He always hears his armor anyway, it isn't the safest bar in Kintargo after all, and a bra brawl could happen at any time.

Niro, I'm going out. He shouts as he leaves the tavern and walks out into the street. Not quite joining in with the crowd's protest shouting, but nodding to them as they walk along, encouraging with a bit of a stiff upper lip.

Some of these people might get hurt today, which would be a shame, but it's good that they are out making a fuss, maybe more will join in. he thinks to himself as he absentmindedly rubs the polished stone hanging from a string on his chest.

He also sees Chak along the way and notices that he seems to be enjoying himself. The more the merrier I suppose, and he gives the Tengu a nod as well before continuing on his way.


(Dwarf Cleric 1) (HP13) AC(Total 17) (Flat 16) (Touch 11) (Initiative +1) (Perception +2) (Fort +5)(Reflex +2)(Will +5) (STR +1) (DEX +1) (CON +2) (WIS +2) (CHA +2)

ahh, very sorry, posted as wrong alias..


Sorry for the extra delay. RL can be a pain sometimes.

Even with the cobblestones of Argent Avenue and the foliage of Aria Park still wet from the morning’s light rain, dozens of Kintargans have gathered along the facade of the opera house to protest the city’s new lord-mayor, Paracount Barzillai Thrune. The city’s new leader was appointed by Her Infernal Majestrix, Queen Abrogail II, in the wake of the previous lord-mayor’s sudden flight from the city — an event that still has local rumormongers whispering furiously. In a scant seven days, Paracount Thrune has instituted martial law, a curfew, and seven outlandish and polarizing proclamations. These actions and more have called many of Kintargo’s dissatisfied citizens here on this overcast morn. There’s been no sign yet of Barzillai Thrune himself, and the opera house’s doors remain tightly closed—as they have since the man chose the landmark as his new home—but judging by the growing sound of the protesters, he surely can’t ignore the scene on the streets below much longer.

It's extremely crowded at the park, such that it's nearly impossible to move without bumping into several other people. Those who got here early are being pushed forward and in by those just arriving. You each find yourself a suitable spot from which to observe the happenings. For now, people seem to be just milling about, talking and shouting about Thrune's unreasonable proclamations.

Proclamations:

Barzillai Thrune wrote:

Proclamation the First: All slayers of city pests (hereby defined as doves, mice, and ravens) who present said pests to the dottari shall be rewarded with a bounty of 1 copper piece.

Proclamation the Second: All places of public business must display in a position of prominence within the first room accessible from the building’s primary entrance a portrait of Her Infernal Majestrix Queen Abrogail II. Said portrait must measure no less than 11 by 17 inches.
Proclamation the Third: Anyone who captures, alive and unharmed, a feral dog of a weight exceeding 50 pounds is to be rewarded with a payment of 2 silver pieces upon transfer of the dog to the dottari. Such noble guardian creatures should find homes worthy of their kind!
Proclamation the Fourth: The right to wear fine embroidered clothing in public is hereafter proscribed to anyone other than agents of House Thrune or the Holy Church of Asmodeus. Exceptions can be awarded or purchased at the city’s discretion.
Proclamation the Fifth: Grain is life! Should grain be spilled in public, it must be gathered, cleaned, and repackaged within the hour. Any person who allows grain to go ungathered after a spillage shall be fined 1 copper piece per grain.
Proclamation the Sixth: The imbibing of night tea brings a dangerous imbalance to the slumbering mind. Between the hours of sunset and sunrise, the taking of tea is proscribed.
Proclamation the Seventh: The odor and flavor of mint is an abomination to the refined palate. Be not the cretin! Mint use in candies, drinks, and all manner of confections is hereby proscribed.


If I could still get inside, I could outfit most of this crowd in "fine embroidered fabric."

Renvil tries to stay alert, making sure that the jostling of the closely-packed crowd doesn't result in the loss of any of his personal possessions, but also paying attention to the Opera House, to see if anyone peeks out or emerges. He mostly watches and listens, but can easily be drawn into an enthusiastic support of the noble herb, mint.

Dark Archive

M Tengu M Chaotic Good Tengu Gunfighter 1 (Bolt Ace), Init 4, HP 5/9, Speed 30ft AC 17, Touch15,Flatfoot12 [B]

Chak finds the crowd quickly growing his way as more protesters gather and is soon part of the crowd's edge himself. His 4 and 1/2 foot frame makes is hard to see the front of the crowd, but the excitment has caught him up enough he doesn't care. Always alert, Chak takes the sight in, while checking to make certain the city's notorious pick pockets are only taking advantage of other people.

Perception: 1d20 + 10 ⇒ (9) + 10 = 19


Chak:
You notice a pickpocket or two working through the crowd, although they never get close enough to you that you feel bothered by them. You also observe that the crowd is restless, discontented and agitated, but for the moment not in danger of erupting in violence. There does seem to be something a little...off, but you can't quite put your finger on it.

If anyone else wants to do something, feel free. You can make any rolls you want, and I'll give you a spoiler tag with whatever you learn with your roll. Specific actions the AP calls out as possible are in the spoiler below, but you are more than welcome to just make something up, and I'll happily make up a response for you.

AP-suggested Actions:
  • Listen for Rumors
  • Pilfer
  • Rabble Rouse
  • Search for a Contact
  • Silence Undesirable Elements
  • Watch the Crowd

Dark Archive

M Tengu M Chaotic Good Tengu Gunfighter 1 (Bolt Ace), Init 4, HP 5/9, Speed 30ft AC 17, Touch15,Flatfoot12 [B]

Chak happily continues to watch the crowd and occasionally chortle at the entertaining notion of the crowd making their demands.


Renvil continues watching the crowd and listening.

Perception (watch the crowd): 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23 +2 "Tagging Along" Reason to Protest (from the Player's Guide)
Perception (listen for rumors): 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17 +2 "Tagging Along" Reason to Protest (from the Player's Guide)


Renvil:
There's a couple of pickpockets working the crowd, though none near you. The crowd is restless and discontented; agitated but not yet inclined to violence. However, you sense an undercurrent of organization, as though someone is orchestrating things. The atmosphere is definitely ripe for a riot - all it needs is one good spark.

1d10 ⇒ 91d10 ⇒ 81d10 ⇒ 4

You hear snatches of conversation, but it's so noisy and chaotic here that you can only make out a few whole sentences:

Someone’s killing tieflings down in the Devil’s Nursery. I’ve heard that whoever’s doing it is taking trophies, but I’m not sure what kind. Sounds like the Slasher’s back... Just what we need!

Take care traveling alone at night in Redroof or Temple Hill. The gangs there are getting restless, and they say
the Red Jills’ boss has gone some sort of crazy.

Been hearing strange noises around the old livery again. I hope Barzillai gets the government together enough
to tear that old eyesore down.

Interesting tidbits, but not why your friends dragged you out here.


Alyksandrei:
Since it seems like someone is organizing the mood of the crowd, Renvil will try to focus on that and see if he can identify any individuals that seem to be influencing this. He's interested to know if this orchestration is coming from the common people, or if it could be orchestrated by Barzillai in some way.


Renvil:
You manage to identify one or two individuals somewhat near you who seem to be directing, or at least encouraging, the undercurrent of organization. They're definitely in on it.

At 3 minutes after the third hour, the bells of the Cathedral of Asmodeus ring out three peals (for no apparent reason, as is the norm for these bells). A moment later, Barzillai Thrune throws wide the windows and their curtains to address the crowd below. Thrune is an imposing man dressed in red, orange, and black clothing and an ornate breastplate, all emblazoned with the pentagram of Asmodeus and the cross of Cheliax. Middle-aged, with short, dark hair and a diabolical mace cradled in his hands, the lord-mayor of Kintargo addresses the crowd with a condescending sneer. The gathering swiftly grows quiet as he clears his throat and begins to speak.

Ah, my adoring little chickadees. I am sorry to say I have not yet adapted to your quaint, country ways, being accustomed as I am to the sophistication and learning of Egorian. Nonetheless, know I have heard your concerns, and that I appreciate your valued feedback, and I know we shall eventually find a mutual understanding in the fullness of time. I take pride in updating Kintargo’s quaint, outdated laws to the modern standards the city deserves, and strengthening its ties with the empire in these cruel times, but obviously I have approached my duties too aggressively.

You say you chafe at the presence of nonnatives in positions of power? That authorities not of this city have no place as its leaders? That you will not be yoked by intruders? Your lord-mayor hears you. And so it is with a heavy heart that I issue this proclamation, in response to your demands: all ships’ captains are hereafter barred from leaving their vessels and setting foot on Kintargo docks or streets, under pain of... let’s say... squassation!

Knowledge (local) DC 15:
Squassation is a form of torture in which the victim’s hands are tied together and raised above the head; the victim is then hung from the hands while a weight is suspended from the feet, causing intense pain to the arms and legs.

Dark Archive

M Tengu M Chaotic Good Tengu Gunfighter 1 (Bolt Ace), Init 4, HP 5/9, Speed 30ft AC 17, Touch15,Flatfoot12 [B]

Knowledge(local): 1d20 + 4 ⇒ (17) + 4 = 21

Chak flaps his arm at the surprising terms. He pokes the being next to him. "Ship Captains? Are you sailors? Why Ship Captains?'.

Forgetting safety for the moment, he starts bothering other protesters to find out if any are actually sailors.


Knowledge (local): 1d20 + 6 ⇒ (10) + 6 = 16

Wait, that's just... ridiculous. He answers protests about leadership with a ban on sailors? Not only is he simply dangerous, he might just be insane!

Renvil starts moving towards one of the people that looked to be inciting the crowd. When he gets there, he nudges the person. "Do you know what this squarmishing is? And why sailors?"

Even though Renvil recognized the term, he's playing it slow.


@Renvil: The man brushes you away, mumbling something about "ignorant" and "useless". If you persist, he tells you it's a form of torture that stretches you out. And then threatens to accuse you of being a ship's captain if you keep bothering him.

@Chak: No one cares to give you an answer, too busy protesting the latest proclamation or protesting the protesters. Eventually someone on the other side of the crowd throws a chunk of something dark and wet at Thrune. It misses, but he's clearly upset - perhaps too upset, given that the projectile missed him completely.

Angered, Thrune yells a few commands before disappearing into the opera house. Enough of this! Nox, run them off, arrest them, or kill them. I don’t care which!

rolls:

Chak: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Renvil: 1d20 + 2 + 4 ⇒ (12) + 2 + 4 = 18
Nox: 1d20 ⇒ 8
Dottari: 1d20 + 1 ⇒ (4) + 1 = 5
Chelish Citizens: 1d20 ⇒ 18

As the crowd erupts into violence, Nox disappears into the opera house. Many of the "protesters" fling off their cloaks, revealing their allegiance as Chelish Citizens' Group as well as their weapons and armor. Others, either oblivious to the weapons or not caring, continue throwing whatever they can get at the dottari and the opera house.

Chak, you're up, then Renvil, then everyone else.

Dark Archive

M Tengu M Chaotic Good Tengu Gunfighter 1 (Bolt Ace), Init 4, HP 5/9, Speed 30ft AC 17, Touch15,Flatfoot12 [B]

Is there a map? Are there people around me?

Chak stands stunned for a moment. Two things are immediately obvious -One that he has no way to prove he's not an armed rebel and Two - that he's in the center of a very busy crowd. He draws his blade in a hopeful attempt to ward off any rioters/enforcers and backs away slowly.

He attempts to discern how many guards there are versus how many armed protesters.
Perception: 1d20 + 10 ⇒ (6) + 10 = 16

and tries to remember if the Chelish Citizen Group use any identifying codes or clothes he can fake in a hurry
Knowledge(Local): 1d20 + 4 ⇒ (13) + 4 = 17


Was the person I approached among the protesters who revealed themselves to be among the Chelish Citizen Group?

Renvil draws his rapier, keeping it low and unnoticed yet at-hand should it be needed. He then casts Charm Person on a nearby Chelish Citizen's Group member (his original "friend" if possible). Will DC 16


Chak:
The Chelish Citizen's Group has distinctive armbands, which will not be easy to fake quickly enough to blend in for the riot. There are about two thugs focusing on you, and several dottari have entered the crowd. Nox, Thrune's bodyguard, is so far only watching the fray.

Renvil:
thug save: 1d20 - 1 ⇒ (18) - 1 = 17 The Chelish Citizen's Group thug beside you seems to almost succumb to your spell, but then shakes it off. He turns menacingly toward you, joined by another nearby thug.

Will post their actions later - time for RL game of Night's Black Agents now. They're waiting on me.

Dark Archive

M Tengu M Chaotic Good Tengu Gunfighter 1 (Bolt Ace), Init 4, HP 5/9, Speed 30ft AC 17, Touch15,Flatfoot12 [B]

Citizen thugs or law enforcing thugs?


@Chak Both. Chelish Citizens' Group is a "law-enforcing" agency, much like a small village might have a local militia, but made up of bullies and thugs who enjoy getting away with beating people up in the name of the law.

Thug 1 on Renvil: 1d20 - 1 ⇒ (5) - 1 = 41d6 + 2 ⇒ (1) + 2 = 3 non-lethal
Thug 2 on Chak: 1d20 - 1 ⇒ (10) - 1 = 91d6 + 2 ⇒ (1) + 2 = 3 non-lethal
Thug 3 on Chak: 1d20 - 1 ⇒ (18) - 1 = 171d6 + 2 ⇒ (2) + 2 = 4 non-lethal
Thug 4 on Renvil: 1d20 - 1 ⇒ (10) - 1 = 91d6 + 2 ⇒ (2) + 2 = 4 non-lethal

The thugs advance on you (2 on Chak, 2 on Renvil), maces at the ready. Based on their comrades' behavior towards others in the crowd, it's pretty clear that they're trying to subdue rather than kill. Chak, take 4 non-lethal damage. Renvil, looks like they missed you.

Perception DC 15:
Someone near the front of the crowd throws a knife at Nox, drawing blood as is sails past her shoulder. Snarling, she disappears inside the opera house.

Perception DC 10:
The dottari guards who have entered the crowd are indiscriminately subduing anyone who looks like they might offer resistance, regardless of whether that resistance appears or not.

Because of the crowd, the entire square is currently considered "difficult terrain", costing two squares of movement for every one square traveled.

Init Order:

Chak: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Renvil: 1d20 + 2 + 4 ⇒ (12) + 2 + 4 = 18
Chelish Citizens: 1d20 ⇒ 18
Nox: 1d20 ⇒ 8
Dottari: 1d20 + 1 ⇒ (4) + 1 = 5

Party up!

Dark Archive

M Tengu M Chaotic Good Tengu Gunfighter 1 (Bolt Ace), Init 4, HP 5/9, Speed 30ft AC 17, Touch15,Flatfoot12 [B]

Is there a map? I'm not certain how close these guys are. I'm going to assume I'm already engaged and unable to use the crossbow

Perception: 1d20 + 10 ⇒ (9) + 10 = 19

Chak offers a quick protest at his uninvolvement, only to be smacked across the head with a mace. Shaking his head to clear it, he retaliates agains the thug that struck him with his sword and a quick peck from his beak.

Longsword Attack: 1d20 + 0 ⇒ (3) + 0 = 31d8 ⇒ 8
Beak Attack: 1d20 + 0 ⇒ (12) + 0 = 121d3 ⇒ 1

He then shifts aware from the other thug in the direction of Renvil, whom he notices is also resisting. "Anyone got an escape plan? I can't afford any jail time!


Perception: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9 (Includes +2 from Tagging Along)

Hearing Chak's cry coming from nearby in the crowded park, Renvil turns and locates him. Ren identifies the thugs starting to surround the Tengu. He makes eye contact with his fellow resistor, then begins speaking loudly enough to ensure that all of their assailants can hear.

"Eh, we don't need an escape plan. These jerks are simpletons; they'd never catch us if we turned our backs and walked straight out. Look, that one can't hold a weapon, and this one wears his armor like it's performance art. When this is done today, Thrune's going to be adding citizen vigilantes to his squarmshandering edict."

Starting Bardic Performance: Satire; thugs receive -1 to attacks, damage, and saves vs. fear/charm (language-dependant, mind-affecting)

While saying this, Renvil is using his eyes and slight head-nods to Chak to indicate a good direction to get started on to retreat.

(Renvil, having spent the last few years working out of the Opera House, took plenty of lunches/dinners in this very park, and likely knows a good route out of the park that might offer protection or be hard to follow.)


Renvil will begin moving towards that path out himself, up to 30 feet, as long as it doesn't provoke an attack of opportunity.


Moving would provoke unless you Disengage (I think it's Withdraw in PF...), which I believe takes a standard action.

Thug 1 on Renvil: 1d20 - 1 - 1 ⇒ (7) - 1 - 1 = 51d6 + 2 - 1 ⇒ (3) + 2 - 1 = 4
Thug 2 on Chak: 1d20 - 1 - 1 ⇒ (4) - 1 - 1 = 21d6 + 2 - 1 ⇒ (4) + 2 - 1 = 5
Thug 3 on Chak: 1d20 - 1 - 1 ⇒ (16) - 1 - 1 = 141d6 + 2 - 1 ⇒ (3) + 2 - 1 = 4
Thug 4 on Renvil: 1d20 - 1 - 1 ⇒ (20) - 1 - 1 = 181d6 + 2 - 1 ⇒ (5) + 2 - 1 = 6

The thugs harassing Chak continue to swing at him, but are unable to land a hit - the Tengu is more agile than their usual victims.

One of the thugs on Renvil manages to land a lucky blow - that's going to leave a nasty bruise. 6 non-lethal damage for Renvil... The other seems to be having trouble getting his weapon to go where he wants it.

Init Order:

Chak: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Renvil: 1d20 + 2 + 4 ⇒ (12) + 2 + 4 = 18
Chelish Citizens: 1d20 ⇒ 18
Nox: 1d20 ⇒ 8
Dottari: 1d20 + 1 ⇒ (4) + 1 = 5

Round 3: Party Up!

Dark Archive

M Tengu M Chaotic Good Tengu Gunfighter 1 (Bolt Ace), Init 4, HP 5/9, Speed 30ft AC 17, Touch15,Flatfoot12 [B]

Chak continues to fight backwards, closing the gap between Renvil and his escape route.

Beak Attack: 1d20 + 0 ⇒ (1) + 0 = 11d3 ⇒ 1
Longsword Attack: 1d20 + 0 ⇒ (6) + 0 = 61d8 ⇒ 5


Renvil lets out a deep grunt on getting hit in the ribcage by the thug. "See, even when they hit you, it doesn't hurt." He continues his abasement of the thuggish crew, but decides the retreat needs to become hasty, and starts picking his way out of the park.

Free action to continue the Satire Performance, Full Round action to Withdraw (2x movement speed). Renvil is moving towards the most efficient exit from the park.


@Chak - are you just going to eat the AoOs as you back away, or would you rather just Withdraw, a full-round action which lets you move up to twice your speed without provoking attacks of opportunity (at least from those currently in melee with you, anyway)?

Dark Archive

M Tengu M Chaotic Good Tengu Gunfighter 1 (Bolt Ace), Init 4, HP 5/9, Speed 30ft AC 17, Touch15,Flatfoot12 [B]

I guess I'll withdraw - can't take any more hits

Grand Lodge

Female Human Female Human Witch 1 Scorpion Familiar Iri || AC 12/10/12 || HP 8 || Saving Throws 2/2/3 || Init +6 || Perception +6

Quietly casts her Healing Hex and placing herself between Chak and his escape route, brushes up against him healing him for Healing Hex: 1d8 + 1 ⇒ (6) + 1 = 7

I attempt to do this quietly without drawing notice to myself. Stealth: 1d20 + 2 ⇒ (13) + 2 = 15

Perception: 1d20 + 6 ⇒ (6) + 6 = 12 Sense Motive: 1d20 + 1 ⇒ (2) + 1 = 3 @ the pursuers to decide what I do.

If the pursuers do not notice, I then attempt to melt back into the crowd.
If the pursuers do notice, I run following Chak and Renvil.


Thug 2 on Liselle: 1d20 - 1 - 1 ⇒ (18) - 1 - 1 = 16
Thug 3 on Liselle: 1d20 - 1 - 1 ⇒ (15) - 1 - 1 = 13

As the thugs decline to chase Renvil out of the square, the two who'd been targeting Chak switch to the young woman who has denied them their target, pummeling her 4 non-lethal damage to Liselle.

Init Order:

Chak: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Renvil: 1d20 + 2 + 4 ⇒ (12) + 2 + 4 = 18+
Liselle: 18
Chelish Citizens: 1d20 ⇒ 18-
Nox: 1d20 ⇒ 8
Dottari: 1d20 + 1 ⇒ (4) + 1 = 5

If you all three choose simply to Withdraw until you are out of combat, then we can continue to the next scene. Otherwise, we'll stay in Combat Time - acting in order of initiative, in 6-second rounds - until combat concludes some other way. Up to you.

Party Up!


Unless someone else gets Renvil's attention as to there being a different plan, he continues to Withdraw to escape more damage and capture. He will keep an eye on Chak to make sure he's following.

Perception vs Liselle Stealth: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13 (includes Tagging Along bonus)

Renvil didn't notice Liselle's action, so isn't paying attention to be sure she can follow him.

Dark Archive

M Tengu M Chaotic Good Tengu Gunfighter 1 (Bolt Ace), Init 4, HP 5/9, Speed 30ft AC 17, Touch15,Flatfoot12 [B]

Chak bolts after Renvil

Grand Lodge

Female Human Female Human Witch 1 Scorpion Familiar Iri || AC 12/10/12 || HP 8 || Saving Throws 2/2/3 || Init +6 || Perception +6

Runs following Chak.

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