[PFC] 3-07 Echoes of the Overwatched (Inactive)

Game Master Merisal The Risen


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Maps and slides

With a few brief strikes all the hands are shattered. Upon further inspection the fine clothing of a Nethys Acolyte Courtier is draped over the corpse of man in battered armour and an empty scimitar scabbard. The ornate staff is valuable but not especially fit for fighting with. A scroll case contains a note

the note reads:

Adherent of the Learned Ancients,

I have heard tell of an ancient wizard by the name of Beldrin, whose tower’s spires still adorn the southernmost bluff of the Precipice quarter. This wizard was said to possess great skill in numerous fields of magical study, among them the animation of statues.

If you happen to find yourself anywhere near some of Beldrin’s magically animated statues, be sure to take a sample of the stone they are made of, so that we may study the ancient arcana he used to create them. Try to get a sample from a statue that is still in its animated state so as to best preserve its arcane energies. Do be careful, however—I imagine the statue won’t appreciate such a sampling very much.

In wisdom’s service,
Amenopheus, the Sapphire Sage

The rest of this floor is devoid of anything further of interest and there seems to be no route down to the area you haven't explored on the middle floor. There was no secret door you could find on the middle floor but you do now have three parts that fit together to form Beldrins Sigil (the third the item on the corpse Skillgannon saw just before he was grabbed by the hand of Nethys)

Grand Lodge

Male Half-Elf (Tymon) Barbarian 2 (CORE) | HP: 25/25 [29/ 29] | AC: 17 [15] (11 [9] Tch,16 [14] Fl) | CMB: +6[+8] CMD:17 | F +5 [+7]: , R: +1 , W:+2[+4] | Init: +3 | Perc: +13, SM: +2 Speed 30ft | Re-roll (+2) 1/1 | Rage: 8/8 Active conditions: None.

Taking the Pin and passing it on to those that had collected the other pieces, Skilgannon reads the scroll but dismisses it with a shrug, for their statue had already been broken and Amenopheous was not his patron. Collecting the stave and anything to identify the fallen agent by he makes his eay silently back to the middle of the tower and the missed doorway.

"So, these things seem to make a key." the Gladiator ponders. "Are we prepared to move on friends? I am sure danger lurks ahead."

Grand Lodge

Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:

Let's press on. The sooner this place is cleared, the sooner we can get out of this tower while the tide is on our side.


Maps and slides

Brief reminder before you place the sigil into the mosaic

Durland (-2)
Tatiana (-2)
Skilgannon (-5)
Akter
Darven

Placing Beldrin’s sigil into the relief in the mosaic causes the stones in the wall to magically divide, creating a doorway to what was once a stairwell to one of Beldrin’s vaults. Unfortunately, debris now fills the stairway, and when the wall opens, the rubble spills out into the chamber in which you stand making an unearthly racket and ruining any chance of a surprise round. The rubble from the stairs is climbable, but the whole chamber is treated as difficult terrain.

You are actually on the bottom floor of the tower but to keep the map almost sensible I have placed you on the far side of the stairwell it is 3 squares of difficult terrain to reach the top at which point you can actually see into the room

gm rolls:

Initative
Skilgannon: 1d20 + 3 ⇒ (7) + 3 = 10
Durland: 1d20 + 4 ⇒ (12) + 4 = 16
Tatiana: 1d20 + 4 ⇒ (4) + 4 = 8
Darven: 1d20 + 2 ⇒ (2) + 2 = 4
Akter: 1d20 + 4 ⇒ (3) + 4 = 7
upstairs resident: 1d20 + 3 ⇒ (8) + 3 = 11

Bold to act
(please feel free to knock off any wand charges for healing before combat)

Durland
What Lurks above
Skilgannon
Tatiana
Akter
Darven

Dark Archive

Male Half-Orc Sorcerer (inactive)

Did we change location? The map is quite different.


Maps and slides

Extended summary of where we are at

You first enter the tower and after fighting a sea ogre discovered a bunch of dead Pathfinders . One of these held an amulet that that resembles another amulet in the pictures in the mural on the wall in that room. You made your way up the tower and during the fight with the statue you noticed the another part of the amulet form one of its eyes. Finally you made your way to the top of the tower where are you found another dead Pathfinder with the final part of the amulet. You put the amulet known as Beldrins sigil back together.

You have made your way down to the bottom room once again when you first found the Pathfinders and the mural . You have inserted the completed amulet into the mural which then opened up the wall. Lots of rubble fell out and make lots of noise now stand at the bottom of the collapsed stairway ready to ascend to the level above by climbing or moving through 3squares of difficult terrain

To try and prevent the confusion of moving between levels on the map I have put the party to the left of the collapsed stairway rather than in the room the party actually start in now marked party starts here

As I did not highlight the fact some of you were still injured after the last fight I am also giving you opportunity to get healed up before you start the next encounter

Dark Archive

Male Half-Orc Sorcerer (inactive)

Right. Dúrland is only down 2 HP. But a bit of healing, especially for Skilgannon would be a good idea.

Sovereign Court

HP 28/28 | AC20 (15FF, 15T) | Perception +9, Sense Motive +8 | +5 Init | Fort +6, Ref +11, Will +7* | none

Thanks for the summary GM !

Tatiana heals herself and offer to use their wand to heal the other.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3

Tatiana is amazed by the opening of the secret stairway and wary of what's ahead.

Grand Lodge

Male Half-Elf (Tymon) Barbarian 2 (CORE) | HP: 25/25 [29/ 29] | AC: 17 [15] (11 [9] Tch,16 [14] Fl) | CMB: +6[+8] CMD:17 | F +5 [+7]: , R: +1 , W:+2[+4] | Init: +3 | Perc: +13, SM: +2 Speed 30ft | Re-roll (+2) 1/1 | Rage: 8/8 Active conditions: None.

Clw: 1d8 + 1 ⇒ (5) + 1 = 6

Waiting for Tatiana to use their wand too heal the wounds causes by the grasping skeletal claws, Skilgannon looks at the room beyond the rubble in awe. With his wounds healed, the Gladiator prepares to climb the rubble and make their way to the final chamber of the tower.

"Once more this tower holds dark secrets, i think we will be in for a tough fight."

climb: 1d20 + 7 ⇒ (20) + 7 = 27


Maps and slides

gm rolls:
a check: 1d20 + 3 ⇒ (12) + 3 = 15

Durland waits for the others when a raspy voice mutters an incantation and then the whole stairway fills with sticky webbing

spellcraft dc 17:
Web spells last 1/2 an hour to up to 3 hours with exceptional casters or extended rods. They do however have weakness to fire a flame can burn 1 square of webbing a round

moving through the doubly difficult terrain is possible but you must make a CMB or escape artist check DC13 or be stuck at the point you enter the web. It now takes 6 squares of difficult terrain or 12 squares of movement to reach the top. If you double move in the web it requires 2 cmb/escape artist checks

Party is up but we are in initiative

(skilgannon did not get to begin his climb before the webbing appeared and it is a scrambling climb so no actual climb check needed)

Dark Archive

Male Half-Orc Sorcerer (inactive)

Dúrland starts trying to move carefully through the stringy mess:
CMB check: 1d20 + 2 ⇒ (7) + 2 = 9
… but only manages to mutter some orcish swear-words

GM Merisial the risen:
NOW I know why I kept seeing the wrong map.
There's two (!) links below your name; I was clicking the wrong one!
I clearly need espresso before checking in! :o

Sovereign Court

HP 28/28 | AC20 (15FF, 15T) | Perception +9, Sense Motive +8 | +5 Init | Fort +6, Ref +11, Will +7* | none

Tatiana casts bless on the party.

May Destiny be our guide and Pharasma our Guardian.

Then draws her wand, ready to help her comrades.

Bless: +1 moral bonus to attack and to will save against fear effect.

Grand Lodge

Male Half-Elf (Tymon) Barbarian 2 (CORE) | HP: 25/25 [29/ 29] | AC: 17 [15] (11 [9] Tch,16 [14] Fl) | CMB: +6[+8] CMD:17 | F +5 [+7]: , R: +1 , W:+2[+4] | Init: +3 | Perc: +13, SM: +2 Speed 30ft | Re-roll (+2) 1/1 | Rage: 8/8 Active conditions: None.

As he prepares to climb, Skilgannon curses as the stairway is filled with sticky web. Unsure how to counteract it, the Gladiator decides to try and power through to reach the top.

cmb: 1d20 + 4 ⇒ (8) + 4 = 12

Cursing he finds his legs stuck and tries to fight free.

cmb: 1d20 + 4 ⇒ (3) + 4 = 7

"We had some odd trials in the arena, but this is maddening!"

Sovereign Court

HP 28/28 | AC20 (15FF, 15T) | Perception +9, Sense Motive +8 | +5 Init | Fort +6, Ref +11, Will +7* | none

Don't forget that Bless gives you a +1 to your CMB!

Grand Lodge

Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:

Darven starts up the steps. Fighting his way to the top.

CMB: 1d20 + 5 ⇒ (9) + 5 = 14
CMB: 1d20 + 5 ⇒ (17) + 5 = 22

Almost there.

So that would be 8 squares of movement.

Grand Lodge

Male Half-Elf (Tymon) Barbarian 2 (CORE) | HP: 25/25 [29/ 29] | AC: 17 [15] (11 [9] Tch,16 [14] Fl) | CMB: +6[+8] CMD:17 | F +5 [+7]: , R: +1 , W:+2[+4] | Init: +3 | Perc: +13, SM: +2 Speed 30ft | Re-roll (+2) 1/1 | Rage: 8/8 Active conditions: None.
Tatiana Malkolva wrote:
Don't forget that Bless gives you a +1 to your CMB!

It does! Serves me for quick posting on breaks. So my first roll passes and the second gets me stuck. So Skilgannon will be halfway there.

Wading through horrendous web, Skilgannon peers up at the tower stairs, looking for a clue on their assailant.

Dark Archive

Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8

Escape Artist: 1d20 + 4 ⇒ (6) + 4 = 10
Escape Artist: 1d20 + 4 ⇒ (8) + 4 = 12

Akter tries moving, but gets stuck; He doesn't advance much at all.


Maps and slides

Darven and Skilgannon get a brief glimpse of your foe before he drinks a potion and vanishes

Round 2 vs the web
(currently showing the square he vanished from on the map)
Darven 4 to go
Skillgannon 6 to go
Durland 11 to go
Akter 11 to go
Tatiana 12 to go

Dark Archive

Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8

Escape Artist: 1d20 + 4 ⇒ (18) + 4 = 22
Escape Artist: 1d20 + 4 ⇒ (6) + 4 = 10

Akter tries again. As much as he advances a little bit, though, he ends up not going as further as some of his companions.

Grand Lodge

Male Half-Elf (Tymon) Barbarian 2 (CORE) | HP: 25/25 [29/ 29] | AC: 17 [15] (11 [9] Tch,16 [14] Fl) | CMB: +6[+8] CMD:17 | F +5 [+7]: , R: +1 , W:+2[+4] | Init: +3 | Perc: +13, SM: +2 Speed 30ft | Re-roll (+2) 1/1 | Rage: 8/8 Active conditions: None.

Skilgannon curses as their opponent disappears before their eyes and calls out a warning as he fights through the sticky strands encapturing him.

"More trickery! They have vanished from sight, be wary friends."

He then tries to push forwards.

cmb: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18

Managing to struggle through the webs, he raises his spear and takes a defensive stance.

Move the rest of the way, can't move my token right now. Then take total defence

Grand Lodge

Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:

CMB: 1d20 + 5 ⇒ (8) + 5 = 13

Darven moves through the rest of the web. Once he gets to the room he raises his shield. Total Defense- AC 25

Show yourself you coward.

Sovereign Court

HP 28/28 | AC20 (15FF, 15T) | Perception +9, Sense Motive +8 | +5 Init | Fort +6, Ref +11, Will +7* | none

Tatiana tries to follows her comrades through the web.

CMB 1: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
CMB 2: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Bless: +1 moral bonus to attack and to will save against fear effect. (1/10)

Dark Archive

Male Half-Orc Sorcerer (inactive)

Dúrland tries slogging his way through the web:

CMB check: 1d20 + 2 ⇒ (1) + 2 = 3 … nope!
CMB check: 1d20 + 2 ⇒ (17) + 2 = 19 … some progress


Maps and slides

As Durland Akter and Tatiana make their way through the web Skilgannon and Darven make their way into the room beyond. This room appears for all intents and purposes to be a vault, containing various crates and shelves stocked with countless papers, scrolls, tomes, and other wizardly items.

Darven hears some chanting behind him and the ghoul reappears with a glowing blue hand reaching towards him

touch attack: 1d20 + 6 ⇒ (15) + 6 = 21
shocking grasp damage: 3d6 ⇒ (5, 3, 2) = 10
also make dc15 will save or be unable to speak Darven

"Can you warn your friends. I think not" the ghoul hisses at Darven

No Aoo as the ghoul is invisible as he is casting The three in the stairway have no line of sight to the ghoul from where they are

To act
Darven (-10)
Skilgannon
Durland (5 Sq to go)
Akter (5 Sq to go)
Tatiana (6 Sq to go)

Ghoul

Grand Lodge

Male Half-Elf (Tymon) Barbarian 2 (CORE) | HP: 25/25 [29/ 29] | AC: 17 [15] (11 [9] Tch,16 [14] Fl) | CMB: +6[+8] CMD:17 | F +5 [+7]: , R: +1 , W:+2[+4] | Init: +3 | Perc: +13, SM: +2 Speed 30ft | Re-roll (+2) 1/1 | Rage: 8/8 Active conditions: None.

Moving round to get a clear attack, Skilgannon taps into his final reserves of energy and enters his blood surging rage. Fixing the ghoul with a cold stare from behind his heavy mask, the Gladiator strikes the ghoul.

pa, bless, rage: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11 for damage: 2d4 + 10 ⇒ (3, 1) + 10 = 14

re-roll, 2 stars

pa, bless, rage: 1d20 + 6 + 1 + 2 ⇒ (6) + 6 + 1 + 2 = 15 for damage: 2d4 + 10 ⇒ (2, 4) + 10 = 16

Dark Archive

Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8

Escape Artist: 1d20 + 4 ⇒ (19) + 4 = 23

Akter finishes his movement and pulls his longbow and arrows.

Sovereign Court

HP 28/28 | AC20 (15FF, 15T) | Perception +9, Sense Motive +8 | +5 Init | Fort +6, Ref +11, Will +7* | none

Tatiana continues to try to move through the web.

CMB: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
CMB: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24

Grand Lodge

Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:

will save: 1d20 + 2 ⇒ (11) + 2 = 13

Darven tries to give warning, however no words leave his mouth.

Frustrated he turns and strikes at the ghoul.

attack: 1d20 + 7 ⇒ (12) + 7 = 19
damage: 1d8 + 2 ⇒ (7) + 2 = 9

Darven shifts to the side, leaving a clear lane of attack for the other barbarian.

Dark Archive

Male Half-Orc Sorcerer (inactive)

Dúrland continues to try moving through the webbing…
CMB check, dc13: 1d20 + 2 ⇒ (17) + 2 = 19
… and makes his way behind Skilgannon

« રક્ષણ » abyssal: "shield"
He then casts a Shield spell on himself.


Maps and slides

gm rolls:
spellcraft: 1d20 + 10 ⇒ (8) + 10 = 18

Skilgannon and Darven both land blows on the ghoul. Skilgannons redoubled effort just hitting home. Durland Akter and Tatiana all manage to make their way free of the webbing and Durland casts a spell. The ghoul hisses at Durland and steps behind Darven as it draws a wand and a sheet of flame catches you all
burning hands fire damage: 1d4 ⇒ 1
DC 11 reflex save to negate

It howls in rage and throws away the useless wand

Party up
Ghoul -23
Darven -10

-1 to any who fail reflex save

Grand Lodge

Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:

reflex: 1d20 + 5 ⇒ (11) + 5 = 16

Darven side steps around the ghoul once more and swings.

attack: 1d20 + 7 ⇒ (6) + 7 = 13
damage: 1d8 + 2 ⇒ (6) + 2 = 8


Maps and slides

apparently the silence effect only lasts a round so Darven may now speak

Grand Lodge

Male Half-Elf (Tymon) Barbarian 2 (CORE) | HP: 25/25 [29/ 29] | AC: 17 [15] (11 [9] Tch,16 [14] Fl) | CMB: +6[+8] CMD:17 | F +5 [+7]: , R: +1 , W:+2[+4] | Init: +3 | Perc: +13, SM: +2 Speed 30ft | Re-roll (+2) 1/1 | Rage: 8/8 Active conditions: None.

reflex: 1d20 + 1 ⇒ (19) + 1 = 20

With the last reserves of his rage, Skilgannon spits a curse as he rolls past the flames and into an advantageous position. With a roar, the Gladiator brings his wicked spear to bear and seeks to end the Ghoul's unnatural un-life.

Rage, Power attack, Bless, flank: 1d20 + 6 + 1 + 2 ⇒ (18) + 6 + 1 + 2 = 27 for damage: 2d4 + 10 ⇒ (4, 4) + 10 = 18

Dark Archive

Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8

Reflex: 1d20 + 6 ⇒ (9) + 6 = 15

Akter skillfully dodges the fire, then shoots an arrow against the enemy, trying to position himself within 30 feet of it.

Longbow: 1d20 + 5 + 1 + 1 + 2 ⇒ (7) + 5 + 1 + 1 + 2 = 16 Bless, PBS, Favored Enemy
Damage: 1d8 + 1 + 2 ⇒ (8) + 1 + 2 = 11


Maps and slides

The ghoul staggers from Skillgannon's blow and turns to utter another spell but before he can say another word Akters arrow lodges in its throats and he falls. Amunet is avenged!

Development: On the Devourer of Reason’s person (aka the ghoul) is a scroll case with the same designs as those on the door to Ralzeros’s magical chamber, the Ine able Pattern. There is no obvious way to open the case, and the thing is made of a durable copper-colored metal equivalent in strength to mithral. It emits no magical aura and seems impossible to use in conjunction with the portal in the Blakros Museum, though it is clear the two objects were made for one another.
Treasure: The vast trove of other non-magical scrolls and papers within the vault also holds historical interest. If carefully removed and kept dry, the books and documents are worth a total of 120 gp.
There is also a wand of burning hands and a scroll and potion bottle as per chroniclle sheet.

Congratulations job done (although I am sorely tempted to put the optional reef claw encounter where it should be when you wade out rather than a lower floor room)

Dark Archive

Male Half-Orc Sorcerer (inactive)

Reflex: 1d20 + 2 ⇒ (15) + 2 = 17
Dúrland manages to pirouette out of the way of the ghoul's burning hands
just before Skilgannon and Akter finish it off.

Very well done in the damage department!

Grand Lodge

Male Half-Elf (Tymon) Barbarian 2 (CORE) | HP: 25/25 [29/ 29] | AC: 17 [15] (11 [9] Tch,16 [14] Fl) | CMB: +6[+8] CMD:17 | F +5 [+7]: , R: +1 , W:+2[+4] | Init: +3 | Perc: +13, SM: +2 Speed 30ft | Re-roll (+2) 1/1 | Rage: 8/8 Active conditions: None.

With laboured breaths, Skilgannon slumps to his knees for a time whilst he coaches feelig into his battered muscles. Glad they were able to avenge their fallen agent, he nods to Alter on finally getting a well placed shot. Pulling himself to his feet, he grabs his Ranseur and looks around the rest of the chamber.

"Well, our comrade can rest easier knowing he is avenged. Now, I wonder why the creature was here, what were they looking for?"

Sovereign Court

HP 28/28 | AC20 (15FF, 15T) | Perception +9, Sense Motive +8 | +5 Init | Fort +6, Ref +11, Will +7* | none

Reflex DC11: 1d20 + 4 ⇒ (14) + 4 = 18

Tatiana dodges the fire and calls for the last time Pharasma's blessing to heal her comrades.

Channel positive energy (heal): 1d6 ⇒ 4

Anumet soul can be put to rest. Pharasma blessing is now upon him.

Says as a prayer Tatiana.

Seems like a temple of some sort. I'm sure the Society could use the knowledge inside this place. As for what the creatre was looking for, I suppose vengeance ?

@GM is there something else to explore in this place ?


Maps and slides

Taking all the valuable lore and recovering the bodies of the dead pathfinders is the simple tasks that remain. You return to Drendle Dreng with your findings and he is delighted to be the one to hand over the strange rod to Nigel Aldain. Both complement you on a job well done and promise to inform you if other research enables the portal to be opened

Grand Lodge

Male Half-Elf (Tymon) Barbarian 2 (CORE) | HP: 25/25 [29/ 29] | AC: 17 [15] (11 [9] Tch,16 [14] Fl) | CMB: +6[+8] CMD:17 | F +5 [+7]: , R: +1 , W:+2[+4] | Init: +3 | Perc: +13, SM: +2 Speed 30ft | Re-roll (+2) 1/1 | Rage: 8/8 Active conditions: None.

Back in the Venture-Captain's office, SKilgannon congratulates his comrades with a smile, his forged mask hooked on his belt.

"Well friends! Though it is a sad day we have avenged the fallen and uncovered secrets. I shall look forward to our next task!"

Dark Archive

Male Half-Orc Sorcerer (inactive)

"Indeed. A few close calls, but it was worth it."


Maps and slides

Drendle Drangs summons to the Gods market Gamble

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Maps and slides

Welcome to my Play-by-Post!

Here's the ctrl+P for all my games: Shamelessly cribbing from Dungeon master S

1. I've been running games since the late 1980s, I've seen a lot of editions. I started playing PFS at about season 2. I'm solid with the PFRPG rules, but everyone makes mistakes. I'll try to be as fair as possible.
2. I'm a Venture-Agent for manchester England. If you're ever in the area, or you need help finding games/conventions in the UK. PM me.
3. I post with reasonable of frequency. That being said, if you guys can post 1/day That would be awesome if it gets slower sometimes I understand. No worries. Real Life Comes First (tm).
4. Feel free to preemptively roll Perception, Disable Device, etc. It makes the game run more efficiently. I ask only that you make sure minis are placed in their actual position in case your choices have consequences (good or bad.)
5. Let's get started:

Player Name:
PC Name:
PFS#:
Faction:
Day Job: Feel free to roll now.
Perception and vision/senses:
Initiative:
Notes: Anything I should know; passive abilities, boons that are way out there, etc. If you have abilities that are immediate actions that interrupt an enemy, I'll be as fair as possible, but you can help me out by telling me under what conditions you typically use it.

Dark Archive

Male Half-Orc Sorcerer (inactive)

Player Name: Xunal
PC Name: Dúrland
PFS#: 146423-10
Faction: Dark Archive
Day Job: profession (librarian): 1d20 + 6 ⇒ (14) + 6 = 20
Perception and vision/senses:
Initiative: +4

Dark Archive

Male Half-Orc Sorcerer (inactive)

@ GM Merisial the risen:
I just realised I forgot to add Darkvision (60 ft) to the vision/senses line in my last message here.

Grand Lodge

Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:

Player Name: Zach D.
PC Name: Darven Kinock
PFS#: 133462-24
Faction: Grand Lodge
Day Job:Soldier: 1d20 + 6 ⇒ (2) + 6 = 8
Perception and vision/senses: +6(+2 vs Humans)/ no special vision
Initiative: +2
Notes:nothing special yet..

Sovereign Court

Male Half-Elf CORE Bard 2 | HP 17/17 | AC 17 T 13 FF 14 | Saves: F: +1 R: +7 W: +3 | CMD: 15 | Init: +3 Percep: +7 SM: +2

Player Name: Derek
PC Name: Jasper Androlson
PFS: 85794-14
Faction: Sovereign Court
Day Job: Perform: Oratory: 1d20 + 7 ⇒ (15) + 7 = 22
Perception: +7
Initiative: +3
Notes: I just hit 2nd level and I am using my opportunity to re-build for free. I want to do the ranged bard thing. But I want to stay half-elf so I will be behind on feats. I'll never qualify for Improved Precise during regular PFS play, so this will smooth out over time.

I will have changes completed by tonight and make sure to update my profile line to keep info closer to hand.

Dark Archive

Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8

Player: The Chess
Character: Akter Phruse
PFS#: 36459-6
Faction: Dark Archive
Day Job: Woodcutter

Profession (woodcutter): 1d20 + 6 ⇒ (4) + 6 = 10

Race/Class/Level: Human Ranger 1 (CORE)

Initiative: +4
Perception: +6

Sovereign Court

HP 28/28 | AC20 (15FF, 15T) | Perception +9, Sense Motive +8 | +5 Init | Fort +6, Ref +11, Will +7* | none

Player Name: Florent
PC Name: Tatiana
PFS#: 754-42
Faction: Sovereign Court
Day Job: Feel free to roll now: none
Perception and vision/senses: +1/normal
Initiative: +4


Maps and slides

Busy weekend will catch up monday

Dark Archive

Male Half-Orc Sorcerer (inactive)

no problem

Grand Lodge

Male Half-Elf (Tymon) Barbarian 2 (CORE) | HP: 25/25 [29/ 29] | AC: 17 [15] (11 [9] Tch,16 [14] Fl) | CMB: +6[+8] CMD:17 | F +5 [+7]: , R: +1 , W:+2[+4] | Init: +3 | Perc: +13, SM: +2 Speed 30ft | Re-roll (+2) 1/1 | Rage: 8/8 Active conditions: None.

Posting here so as to not block up the Gameplay. Akter the Faction Journal cards were released in Season 6, they are a rough replacement for the Faction missions as they focus on the factions goal for a season but they offer bonuses rather than Prestige.

You can find them on the Paizo Website as a free download, you will be able to use the Season 8 card for your faction, it just allows you a little extra but should not hold up the game.


Maps and slides

Prior to the issue of faction journal cards in season 0-4 there were faction missions. In this scenario Lady Gloriana Morilla wrote

Worthy Servant of the Empire,

It is unfortunate that someone of your vast talents must squander them with the mundane task of calming the Blakros Museum’s anxious curator. In order that your journey not be a complete waste, I ask that you visit the Arcanamirium. Within this arcane college’s halls dwells a journeyman by the name of Maren Fuln, a pathetic individual who has had dealings with the Society in the past. I have heard through my various channels in Absalom that Fuln has taken a member of Taldan royalty as a lover, a rumor that both surprises and perturbs me. I need you to find evidence of the rumored letters between Fuln and a member of our royalty and figure out who exactly Fuln has been corresponding with.

So to have earned your extra prestige point in this adventure you would have had to have stolen an example of one of the fake letters from Princess Eutropia so Glorianna could then analyse to see who was impersonating princess Eutropia

Sadly for Tatiana this makes him a noble wannabe rather than genuine aristocrat so an unsuitable candidate for the sovereign court FJC

Sovereign Court

HP 28/28 | AC20 (15FF, 15T) | Perception +9, Sense Motive +8 | +5 Init | Fort +6, Ref +11, Will +7* | none

Could it be something worth for blackmailing the man ?


Maps and slides

Recovering one of the letters could work for that. Make a dc 16 check stealth, bluff or sleight of hand to do so. (either you want a copy to show how easily Maren was fooled later or a copy to track down who is impersonating princess Eutropia)

Sovereign Court

HP 28/28 | AC20 (15FF, 15T) | Perception +9, Sense Motive +8 | +5 Init | Fort +6, Ref +11, Will +7* | none

Cool! Thanks GM :)

Grand Lodge

Male Half-Elf (Tymon) Barbarian 2 (CORE) | HP: 25/25 [29/ 29] | AC: 17 [15] (11 [9] Tch,16 [14] Fl) | CMB: +6[+8] CMD:17 | F +5 [+7]: , R: +1 , W:+2[+4] | Init: +3 | Perc: +13, SM: +2 Speed 30ft | Re-roll (+2) 1/1 | Rage: 8/8 Active conditions: None.

Heyy guys, I am larping this weekend so I won't be able to post from tomorrow. I should be back Sunday evening to post, if not Monday morning. (UK time)

Sovereign Court

HP 28/28 | AC20 (15FF, 15T) | Perception +9, Sense Motive +8 | +5 Init | Fort +6, Ref +11, Will +7* | none

Sorry guys, I'm quite sick since Saturday.
I hope to be better soon.
Please, bot Tatiana as necessary.

Dark Archive

Male Half-Orc Sorcerer (inactive)

♩ ♫ ¡Good Morning, Sunshine! ♪ ♬

Sorry for being a bit tardy.
I was in Vancouver visiting my Mum for about a week.
I should be back to normal now.
Normal for me, anyway! :D

Sovereign Court

Male Half-Elf CORE Bard 2 | HP 17/17 | AC 17 T 13 FF 14 | Saves: F: +1 R: +7 W: +3 | CMD: 15 | Init: +3 Percep: +7 SM: +2

I also offer my apologies for dropping off for a few days. Busy times at work, only getting worse over the next 7 1/2 weeks.

I can't really post from my work computer right now, but I am checking in via my phone every day. I will do my very best not to fall behind.


Maps and slides

Sorry Jasper but you are drinking in the last chance saloon if you want to complete this scenario. If i don't see a post by this time tomorrow I will generate you a chronicle sheet for how the party has done up to that point.


Maps and slides

I have given a chronicle sheet to Jasper covering his participation so far. As season three is written for four I will not be changing anything for the rest of the adventure.

Darven and Akter the plan is to continue going through season 3 in core and the next adventure after this is Gods Market Gamble. Are either of you interested in continuing? (I am running Absalom noN tapestry adventures first)

Grand Lodge

Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:

That is fine by me. Core games are hard to come by IRL

Dark Archive

Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8

I am interested in continuing on other adventures. Unfortunately, I already did Gods Market Gamble... I guess I will have to sit this one :/ As soon as we complete this one, Akter will become a level 2 Ranger :) He will still be lame, but that's his biggest charm, right?


Maps and slides

Reporting is done

Chronicles are here

Skilgannon I scanned yours before spotting your character number is 20 not ten I will let you have the corrected physical copy soon

In terms of the ghoul/devourer of reason he had found the macguffin that most likely opens the portal found in the Blackros museum which is what Amunet was researching in the first place. Activating it was I surmise going to be a follow up adventure that for various unknown reasons was never completed.

Plan is to move on to Gods Market gamble on Monday I will keep yo posted I have a monk played by Soryan/pirate Rob for one slot Next adventure would be tide of twilight after that

Dark Archive

1 person marked this as a favorite.
Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8

Thanks for hosting, Merisial! Have fun on the next adventure, guys. When you're done, please send me a PM - maybe I can join again whatever comes after, if it's not something I did before on any character.

Dark Archive

Male Half-Orc Sorcerer (inactive)

Thanks for the GM time, Merisial!

The GM number part wasn't filled out, but not a big deal.
It's the same as the first one I got from you, right?

Grand Lodge

oops no it has not changed

Dark Archive

Male Half-Orc Sorcerer (inactive)

No harm done.
Will you PM us for the next bits/modules?

Grand Lodge

probably post a link here on Monday and pm Pirate Rob

May also advertise for a one off slot for gods market unless you guys no somone who would like to step in

Dark Archive

Male Half-Orc Sorcerer (inactive)

Sounds good.
Can't think of anyone I know to invite.

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