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Dúrland's page

148 posts. Organized Play character for Xunal.


Full Name

Dúrland

Race

Half-Orc

Classes/Levels

Sorcerer (inactive)

Gender

Male

Alignment

Chaotic Neutral

Strength 13
Dexterity 14
Constitution 13
Intelligence 12
Wisdom 12
Charisma 16

About Dúrland

Dúrland (Half-Orc Sorcerer, Abyssal Bloodline)
Dúrland is a half-orc glassworker, who was shunned for his arcane abilities. These same abilities, and good luck, allowed him to become a sorcerer. He is not vicious by nature. But from a rather rough and tumble youth, he has no qualms about using violence either.

Early Life of Dúrland:
Dúrland is a half-orc sorcerer who had a rather poor start in life. He ended up in the pirate port of Riddleport, after being shunned by his friends and family in his native city of Magnimar.

Life was hard enough for Dúrland in Magnimar. He cannot remember his parents, who died when he was quite young. He is the youngest of four siblings. After their parents died, they all had to work in a Magnimar glassworks shop. Until Dúrland came of age, it looked as if his destiny was to be a rather unremarkable glass maker. Needless to say, that is not what happened.

Soon after reaching puberty, things took a dramatic turn for Dúrland. As so often happens, Dúrland became the target of young human toughs wanting to beat up local half-orcs. Like any young half-orc, Dúrland did not not shy away from these fights. He usually got a drubbing, though, as he is not nearly so robust as many half-orcs.

One day, though, Dúrland underwent a terrifying transformation during one of his many drubbings. For reasons unknown, Dúrland's fingernails suddenly became claws the size of knives. All the youths involved fled in panic. Including one badly wounded by Dúrland's claws. Unfortunately for Dúrland, the reaction of his siblings and friends was not sympathetic. They too were all terrified of Dúrland and soon shunned him. Before long, he was living on the street. Without friends or family.

Despite all this, he did not react violently to the world around him. He just wanted to be left alone. Somehow, he was able to make is way to the notorious freebooter port of Riddleport. Despite the notoriety of Riddleport to outsiders, it was a good choice for Dúrland. He was just another face in the crowd, not a monstrosity avoided by all. Surprisingly, he found employment in glasswork in Riddleport. Sizable amounts of broken glass from plunder finds its way to Riddleport, and can be readily made into useful and even artistic glassware.

With the number of Sorcerers and Wizards who visit Riddleport, it was only a matter of time before an arcane visitor to Riddleport stumbled upon Dúrland and recognized his own talents. One such visitor was a Varisian sorceress named Lurdazzia stumbled upon Dúrland while looking for local glassware for her potions and such. Lurdazzia, as it happens, was also a member of the Dark Archive faction of the Pathfinder society. She saw some real potential in Dúrland and took it upon herself to help train him focus his talents, and to induct him as a fledgling member of the Dark Archive.

Dúrland begins his adventuring career with mixed feelings. He is still wary, if not downright paranoid, after his experiences forced him out of Magnimar. However, he is grateful to Lurdazzia and the Dark Archive for giving him more purpose in his life than making glassware. He still has no idea how he came by his powers. He probably never will. Nor does he have any grand ambitions for the future. But he does have more optimism about what the future holds for him, now that he's no longer a shunned gutternsipe in Magnimar.

Personality:
When you first meet Dúrland, he seems rather aloof and standoffish. But that is mostly due to the hardships and shunning he faced as a youth in Magnimar. He is not such a bad sort once you get to know him. Although he is a solitary maverick by nature and has no qualms about throwing orders or advice to the wayside if he sees a chance at innovation.

He knows others often balk at his demonic taint. But he truly believes others are just being both unreasonable and downright dim to to worry about that. He is decidedly nonchalant about it. He neither knows nor cares how he came about this so-called 'taint'. It is what it is.

Motivation:
Dúrland has no grand ambitions. He is just happy to have a chance to serve the Dark Archive after resigning himself to a profoundly unsatisfying destiny. He is easily motivated to help his friends, since had so few in his early life.

Stat Block:
Dúrland

Male half-orc sorcerer 1
CN Medium humanoid (human, orc)
Init +4; Senses darkvision 60 ft.; Perception +2
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 8 (1d6+2)
Fort +1, Ref +2, Will +3
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft.
Melee falchion +1 (2d4+1/18-20) or
morningstar +1 (1d8+1)
Ranged light crossbow +2 (1d8/19-20)
Special Attacks claws (2, 1d4, 6 rounds/day)
Sorcerer Spells Known (CL 1st; concentration +4)
1st (4/day)—color spray (DC 14), shield
0 (at will)—acid splash, detect magic, disrupt undead, ray of frost
Bloodline Abyssal
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Statistics
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Str 13, Dex 14, Con 13, Int 12, Wis 12, Cha 16
Base Atk +0; CMB +1; CMD 13
Feats Eschew Materials, Spell Focus (conjuration)
Traits librarian, reactionary
Skills Intimidate +9, Perception +2, Profession (librarian) +6; Racial Modifiers +2 Intimidate
Languages Abyssal, Common, Orc
SQ bloodline arcana (summoned creatures gain DR 1/good), orc blood
Other Gear crossbow bolts (14), falchion, light crossbow, morningstar, backpack, bedroll, belt pouch, flint and steel, ink, black, inkpen (4), paper (6), parchment (4), pot, scroll case, soap, torch (5), trail rations (5), waterskin, 10 gp, 3 sp
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Special Abilities
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Bloodline Arcana: Abyssal (Ex) Summoned creatures gain DR 1/good (doesn't stack with other DR).
Claws (6 rounds/day) (Ex) 2 Claw atacks deal 1d4 damage
Darkvision (60 feet) You can see in the dark (black and white vision only).
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Librarian (1/day) You are trained to manage and maintain books, and you find it easy to procure information from tomes. You gain a +1 bonus on Linguistics or Profession (librarian) checks, and one of these skills (your choice) becomes a class skill for you. Once per d
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
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PHYSICAL DESCRIPTION

• Gender: Male
• Age: 16
• Height: 5' 5" (165 cm)
• Weight: 185 lbs (84 kg)
• Hair: Bald
• Eyes: Ice Blue
• Skin: Pale Green

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PFS Chronicle for Dúrland:

--- Level 1 ---
• In service to Lore (First Steps, Part I)
• Echoes of the Overwatched (#3-07)

PFS # 146423-10 (pfs core)