PBP GAMEDAY 2: PFS 04-06 The Green Market (levels 5-9)

Game Master SwampTing

A Pathfinder Society Scenario designed for levels 5–9.

When an ally of the Society reports that her sister's business is being harassed by the Aspis Consortium in the Varisian city of Korvosa, a team of Pathfinder agents is dispatched to the Green Market to assist. What they find there is more than simple strong-arming and intimidation, however. What mysterious forces bring the popular market its unlikely success, and can the PCs stop the Aspis Consortium from gaining control of what could become a lucrative resource for the rival organization?

Written by Jim Groves.


Grand Lodge

Border of War map Reign of Winter map

Discussion thread.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

If its a Haunt, it acts on Init 10 of the Surprize Round, and usually have a 1 time effect. Only those that make the notice check, (or as an Undead a Know Religion check to ID , though theres a lot of table variation there), can act in the surprise round, and only those that go before Init 10, unless it lasts longer than that one affect. Ive never seen one that has, but its possible. Assuming it doesnt, it simply affects someone. Haunts only occupy a 5ft area per CR, so depending on where the Haunt originates, it would probably attack the closest to it, and within the area if it targets, or everyone within the radius if its area affect.

Grand Lodge

Border of War map Reign of Winter map

Ignatious' knowledge religion: 1d20 + 5 ⇒ (10) + 5 = 15

You have no idea what's happening.

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Has the large tree creature still got me grappled?

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar
GM Aram Zey wrote:

[dice=Ignatious' knowledge religion]1d20+5

You have no idea what's happening.

Sorry, I wasn't saying I should get one (I'd already made the notice check). It just seemed like you where confused in the gameplay thread about what happens if someone makes the check but then doesn't get to act, and I was just trying to give a little summary. :) Haunts could be really cool, but the rules kind of fail to do what they are intended for.

Scarab Sages

AC 17 (T 15, FF 12). HP 23, Fort +1, Ref +8, Will +2. Init +4, CMB/CMD 3/18, Speed 30f
Attacks:
+1 Wakazashi +8 (1d6+1/18-20, or mwk Kusarigama +4 (1d3/1d6), or shuriken +7 (1d2). Sneak attack +2d6
Skills:
Acrobatics +11, Bluff +11, Climb +7, Disguise +11, Escape Artist +11, Knowledge (religion) +5, Perception +8, Sense Motive +8 (+13 to intercept secret messages), Sleight of Hand +11, Stealth +11, Use Magic Device +9

I think we are closing to completion of the adventure?

Could you please give credit to the following character:
Tyrion #119407-3 Osirion.
He is level 6 atm, so I think he gets out of tier gold?
I believe we finished in time for gameday. How does this work?

Thank you very much for gming. It was very exciting.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

DM Beckett / Ignatious Seeker of the Purifying Flame / PFS 5,274-18 / Silver Crusade / Darthbeckett@Gmail.com / Mendevian Weapon Training Boon roll: 1d20 ⇒ 5 :(

<8th level Day Job: 1d20 + 10 ⇒ (15) + 10 = 25 from Recruitment thread>

I have yet to see a single person roll a 1 or a 20 in like 8 games.

Scarab Sages

AC 17 (T 15, FF 12). HP 23, Fort +1, Ref +8, Will +2. Init +4, CMB/CMD 3/18, Speed 30f
Attacks:
+1 Wakazashi +8 (1d6+1/18-20, or mwk Kusarigama +4 (1d3/1d6), or shuriken +7 (1d2). Sneak attack +2d6
Skills:
Acrobatics +11, Bluff +11, Climb +7, Disguise +11, Escape Artist +11, Knowledge (religion) +5, Perception +8, Sense Motive +8 (+13 to intercept secret messages), Sleight of Hand +11, Stealth +11, Use Magic Device +9

boonroll: 1d20 ⇒ 20

:)

How does it work. A random or can I pick?

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

BOON!!!!: 1d20 ⇒ 3

A twenty lets you pick, a 1 make sit random.

Anyway, I'll take 10 on my Day Job (profession clerk) for a 20.

PFS #85794-3

Now, we actually have to survive the encounter...

Scarab Sages

AC 17 (T 15, FF 12). HP 23, Fort +1, Ref +8, Will +2. Init +4, CMB/CMD 3/18, Speed 30f
Attacks:
+1 Wakazashi +8 (1d6+1/18-20, or mwk Kusarigama +4 (1d3/1d6), or shuriken +7 (1d2). Sneak attack +2d6
Skills:
Acrobatics +11, Bluff +11, Climb +7, Disguise +11, Escape Artist +11, Knowledge (religion) +5, Perception +8, Sense Motive +8 (+13 to intercept secret messages), Sleight of Hand +11, Stealth +11, Use Magic Device +9

Can I find the options somewhere?

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

It seems that the list and the instructions for rolling didn't get out to everyone. I never got it, so my first games, no one rolled before I reported. :(

Sam Drakenfel wrote:

In this event's games that I have being part I have seen some DMs roll an others dont.

Also, this was posted in another of my games:

Boon 1:

Lingering Resonance: A recent encounter with an enemy spellcaster left your body strangely receptive to spell effects. At the beginning of a scenario, you may announce that you are using this boon. The next time that you fail a saving throw against any spell or spell-like ability from an enemy spellcaster, have your GM write the name of the spell below. Choose one of the following benefits, and cross the other off your Chronicle sheet.

• When you cast the listed spell, you may increase the DC of the saving throw by 2.

• When you roll a saving throw against the listed spell, you gain a +4 bonus on the save.

You may use this bonus once for free, after which you should check the box below; each additional use of the selected benefit costs 1 Prestige Point.

Boon 2:

Long Distance Support: You heard the Decemvirate’s call to arms as the Fifth Crusade began, but for whatever reason the society did not send you to the front lines immediately. You may nonetheless send extra supplies to aid your fellow Pathfinders. At the end of any scenario that does not take place in Mendev or the Worldwound, you may choose to spend 1 Prestige Point to send a cache of necessary supplies north to aid the war effort. On a line below, have your GM record where the scenario took place and initial the entry. Upon filling all five lines, you gain two benefits.

First, you gain a Mendevian Commendation for your tireless efforts to supply the crusade. A Mendevian Commendation grants you a cumulative +1 bonus on Charisma-based skill checks to influence Mendevian Crusaders (maximum +3).

Second, as a swift action while fighting a creature with the demon subtype or bearing an unholy symbol of a demon lord, you may grant all allies that you can see within 60 feet a +2 circumstance bonus on attack rolls, damage rolls, and saving throws against those creatures for one minute. When you use this second ability, cross it off your Chronicle sheet.

Boon 3:

Mendevian Weapon Training: Queen Galfrey of Mendev understands both that poorly equipped crusaders are of little use to the ongoing war against demonkind and that an inadequately trained crusader cannot make effective use of good equipment. As a result, those who dedicate themselves to the Fifth Crusade have access to training and equipment that might not otherwise be available. When you would be permitted a Day Job check, you may instead spend 4 Prestige Points to receive intensive training with a specific weapon or suit of armor. You receive a masterwork version of the weapon or armor, and you gain proficiency in that specific weapon or armor (but not others of its type). If you are already proficient with the selected armor or weapon, you instead gain a +2 bonus to CMD against disarm and sunder combat maneuvers targeting the chosen item.

Choose the weapon or armor from the following list: breastplate, glaive, heavy shield, or longsword.

Boon 4:

Moment of Glory: Whether it is by fate, fortune, or circumstance, you are able to tap into a hidden reserve of power at just the right moment to perform a truly extraordinary feat. By activating this boon as a free action, you become a mythic character (1st mythic tier) for 3 rounds. If you fall unconscious due to hit point loss during this time, you automatically stabilize without needing to attempt a Constitution check. In addition, once before this effect ends, you may use the surge mythic ability to increase any d20 roll you just made by rolling 1d6 and adding it to the result. Using the surge is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll.

When you use this boon, cross it off your Chronicle sheet; however, anytime you successfully complete (earning the maximum possible number of Prestige Points) a scenario that using the “hard mode” option, you may have the GM sign this boon. You may use this boon one additional time for each such signature you receive.

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

EDIT to my above post: I guess we did survive!

Thanks for a great game GM! I liked the story in this one too. Some traditional elements with a few neat twists in it.

The Exchange

Class [Paladin2/Oracle1/Sorcerer12] | HP:102/102 | AC: 40/ FF26 (Defensive Strategist)/ T 27 |CMB: +20 CMD: 39| Fort: +32 Ref: +28 Will: +34 | Perception: +8(darkvision)| Init: +13 [|] Lauriel: HP 51/51

Boon roll: 1d20 ⇒ 20

day job roll (Caravan + Diplomacy): 1d20 + 19 ⇒ (13) + 19 = 32


Scoured Stars Map

Hmm...choices! Mendevian weapon training might be an interesting way to get a character proficient in a weapon he wouldn't normally be...

Grand Lodge

Border of War map Reign of Winter map

Ha, my game before this one had 3 '1's rolled, and no 20s. And damn you lucky Exiel. He was one of the guys who rolled a 1 previously...

1d20 ⇒ 18

Gaddamit, high but not enough.

About day job rolls: everyone can add +2 to your rolls. The Chronicle for this scenario has this boon:

Greenheart's Blessing: The peaceful and benevolent spirit of Galdron Greenheart infuses you when you set it to rest in the shrine beneath the Green Market. A small fraction of the luck and fortune in business that imbues the market stays with you as a result, and brings you success for the rest of your life. You receive a +2 bonus on all Day Job checks.
If you took 10 and now want to roll now that you've seen this boon, you can still do so.

Exiel, so are you choosing the Mendevian Weapons Training boon?
Reiko, which boon are you choosing?

Also, Reiko, page 6 of the guide to PFS play has this line:

"If you play a non-1st-level pregenerated character, you apply the credit to your character as soon as she reaches the level of the pregenerated character played."

So you can apply the credit to your character when she reaches level 7, and you get the out-of-subtier gold. That also means that you don't get the Greenheart's Blessing boon till level 7.

Grand Lodge

Border of War map Reign of Winter map

Scenario is concluded. I'll work on getting the chronicles out during the week. PM me your e-mail address if you want me to e-mail your chornicle sheet to you. If not, I'll post a links here next weekend for any chronicle sheets not sent out by e-mail.

Also will wait on Peri to roll for day job and boon before I report.

Scarab Sages

AC 17 (T 15, FF 12). HP 23, Fort +1, Ref +8, Will +2. Init +4, CMB/CMD 3/18, Speed 30f
Attacks:
+1 Wakazashi +8 (1d6+1/18-20, or mwk Kusarigama +4 (1d3/1d6), or shuriken +7 (1d2). Sneak attack +2d6
Skills:
Acrobatics +11, Bluff +11, Climb +7, Disguise +11, Escape Artist +11, Knowledge (religion) +5, Perception +8, Sense Motive +8 (+13 to intercept secret messages), Sleight of Hand +11, Stealth +11, Use Magic Device +9

How often do we get hit by a silence spells in high level play (6+) My inquisitor would love the top one for +2 dc on his silence spell but I don't know how high the chances are for him to get hit by it are.

Otherwise the weapon training looks nice.

Aram, can I roll dayjob for the character or not until level 7 (he's 6 now).

If so
dayjob Caravan+intimidate: 1d20 + 18 ⇒ (9) + 18 = 27

The Exchange

Class [Paladin2/Oracle1/Sorcerer12] | HP:102/102 | AC: 40/ FF26 (Defensive Strategist)/ T 27 |CMB: +20 CMD: 39| Fort: +32 Ref: +28 Will: +34 | Perception: +8(darkvision)| Init: +13 [|] Lauriel: HP 51/51

Ooo...interesting boon. That means I scored a 34... Hmm... I'll see if my shirt re-roll can tip me up to 35:
Day job re-roll: 1d20 + 19 + 2 ⇒ (19) + 19 + 2 = 40 (with Green Market boon)

Well, that works too! XD

And yeah, I'll get the Mendevian weapons training boon. I'll want it for the Shaman I intend to make when the ACG comes out. Get him proficient in a longsword. =)

Grand Lodge

Border of War map Reign of Winter map

Hey Reiko, I believe you roll using the pregen's skill modifier, not your character's. It will be added to the chronicle sheet and given to your character when he gets to level 7.

Also, are you choosing Lingering Resonance or Mendevian Weapon Training?

Scarab Sages

AC 17 (T 15, FF 12). HP 23, Fort +1, Ref +8, Will +2. Init +4, CMB/CMD 3/18, Speed 30f
Attacks:
+1 Wakazashi +8 (1d6+1/18-20, or mwk Kusarigama +4 (1d3/1d6), or shuriken +7 (1d2). Sneak attack +2d6
Skills:
Acrobatics +11, Bluff +11, Climb +7, Disguise +11, Escape Artist +11, Knowledge (religion) +5, Perception +8, Sense Motive +8 (+13 to intercept secret messages), Sleight of Hand +11, Stealth +11, Use Magic Device +9

I'll go with the Mendevian weapon training. Might be useful sometime.

I'll use the craft alchemy skill mod then so it totals to 15, yay :P.

The Exchange

Female HP 30/30| AC 13 "17* mage armor"- | Touch 12 | FF 11 | CMD 14 | F+2 | R+4 | W+4 | Init +8| Perception +1 | Sense Motive +1 Kitsune Tattooed Sorcerer 7

44666-6 no day job

lordzum yahoo

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