About Oswin DurnhelmPathfinder Society #: #85794-3 XP: 31
Scenarios Completed:
Intro 2: First Steps - Part II: To Delve the Dungeon Deep (GM credit: 1 XP, 2 PP)
Intro 3: First Steps - Part III: A Vision of Betrayal (GM credit: 1 XP, 2 PP) #1: Silent Tide (GM credit: 1 XP, 2 PP) #3-07: Echoes of the Overwatched (1 XP, 2 PP)
#35: Voice in the Void (1 XP, 2 PP)
#4-05: The Sanos Abduction (1 XP, 2 PP)
#29: The Devil We Know Part I: Shipyard Rats (zero credit replay)
#41: The Devil We Know Part III: Crypt of Fools (1 XP, 2 PP)
#5-13: Weapon in the Rift (1 XP, 2 PP)
#2-18: The Forbidden Furnace of Forgotten Koor (1 XP, 2 PP)
#4-08: The Cultist's Kiss (1 XP, 2 PP)
Pathfinder Module: The Harrowing (3 XP, 4 PP) #7-28: Ageless Ambitions (1 XP, 2PP)
Initiative: +5
Defense
Offense
Melee
Ranged
Abilities:
Aura: Good and Lawful
Channel Energy: 30-ft. burst; 3x per day heal 6d6 HP to all creatures in burst. Damage undead 6d6 pts.; Will save for half damage DC 15 Traits:
A Sure Thing: Once per day get +2 on attack roll v. evil-aligned creature.
Sacred Touch: Stabilize a dying creature by touching it. Domain Powers:
Domains: Glory and Heroism (subdomain of Glory)
Touch of Glory (Sp): You can cause your hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a bonus equal to your cleric level on a single Charisma-based skill check or Charisma ability check. This ability lasts for 1 hour or until the creature touched elects to apply the bonus to a roll. 6 times/day. Aura of Heroism (Su): At 8th level, you can emit a 30-foot aura of heroism for a number of rounds per day equal to your cleric level. Using this ability is a swift action. Allies in the area are treated as if they were under the effects of heroism. These rounds do not need to be consecutive. Touch of Good (Sp): You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level (minimum 1) for 1 round. 6 times/day. Holy Lance (Su): At 8th level, you can give a weapon you touch the holy special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.
Standard Spells Prepared:
Level 6 (2/day): Heal, Heroism (greater) (domain)
Level 5 (3/day):Breath of Life, Righteous Might (domain) Level 4 (4/day): Air Walk x2, Freedom of Movement, Holy Smite (domain) Level 3 (5/day): Daylight, Invisibility Purge, Water Breathing, [open], Heroism (domain) Level 2 (6/day): Lesser Restoration x2, [open], [open], Align Weapon (domain) Level 1 (6/day): Comprehend Languages, Divine Favor x2, Liberating Command x2, Protection from Evil (domain) Level 0: Detect Magic, Guidance, Light, Read Magic Feats:
Armor Proficiency, Heavy (1st)
Improved Initiative: +4 to Initiative (human bonus feat) Weapon Focus: Longsword (3rd) Power Attack: -3 to hit, +6 to damage (w/ BAB +8) (5th) Shield Focus: +1 to AC when using shield (7th) Quicken Spell (9th) Toughness (11th) Skills:
4 skill points/level = 2 class + 1 Int + 1 human
-6 Armor Check Penalty included Class skills in bold Acrobatics -4
Durable Magic Items:
Amulet of Natural Armor +1
Belt of Giant Strength +2 Cloak of Resistance +3 Headband of Inspired Wisdom +2 Ring of Protection +1 Expendable Magic Items:
Wand of Cure Light Wounds +1: 35/50 charges
Wand of Bless: 35/50 charges Potion of Spider Climb Equipment:
+3 Full Plate 50.0 lbs.
+2 Darkwood Shield 5.0 lbs. +2 Adamantine Longsword: 4.0 lbs. Silvered Light Mace 4.0 lbs. Cold Iron Dagger 1.0 lbs. 8 Sling Bullets 4.0 lbs.
- GP - SP Total weight: 92.0 lbs. (Medium Load)
Background:
Oswin's parents grew up in Northern Taldor. Before he was born, the family moved to Bellis in Andoran, hoping to allow their children to grow up with the freedom established by Common Rule.
Since a young age, Oswin was captivated by stories of the glory of old Taldor. Still, he had a strong feeling that the empire had become too decadent, instilled in him by his parents. He affection for stories of heroes and noble deeds drew him to the church of Iomedae. Upon reaching adolescence he began to study the Acts and began attend worship services in the church of the Inheritor. A devout man, he decided to take orders and become a priest when he came of age. He now works to do good in Iomedae's name. He has long felt a duty to protect his his fellow man from the wicked and/or monsters. He is compassionate and has a fairly affable disposition, though he is know to occasionally wear a sour expression on his face. His faith has led him to hold up Iomedae as an ideal of valorous womanhood, and he often finds himself attracted to women with strong personalities and marital prowess. Oswin began feeling that he needed to do more to help the wider world as he studied the stories of the Mendevian Crusades. After meeting with a few Pathfinder agents passing through Bellis, he decided to travel to Absalom and join the Society. Now done with his training, he heard of the calling of the Fifth Crusade. Rather than leave the Society, he determined to assist in their efforts to fight the Worldwound demons as best he could.
Adventure Log:
*Log entry: 25 Erastus 4713 AR
Oswin completed a series of training missions for the Society in which he tested his skill and readiness. He now stands stronger and ready for the next series of challenges. *Log entry: 10 Rova 4713 AR
*Log entry: 10 Lamashan 4713 AR
*Log entry: 18 Kuthona 4713 AR
*Log entry: 20 Kuthona 4713 AR
*Log entry: 17 Abadius 4714 AR
*Log entry: 18 Abadius 4714 AR
*Log entry: 1 Calistril 4714 AR
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