
Galinndan Siannodel |

Ah right, I thought we were onto a new day in travel terms.

Eddrikk |

Eddrikk chuckles at Kanzen getting smacked.
"Ah young love, such a beautiful thing," Eddrikk says when Galenus tells them to stop kissing.
Eddrikk will search for something to help while sleeping on rocks.
Survival: 1d20 + 3 ⇒ (18) + 3 = 21
Survival: 1d20 + 3 ⇒ (19) + 3 = 22

caster4life |

I think we're traveling at a fast pace until the end of the day, which means no foraging today. That includes for non-food materials, though you might happen to stumble upon something.
The group continues along in the darkness and quiet with Kanzen and Cyrus leading the way. Then they hear clacking noises from a passageway the leaders just walked past. Two large creatures that look something like turtles with hooks for hands and bird's heads come dashing out of the passage on the right hand side and dart into one on the left hand side before anyone can react. How such large creatures slip through such small tunnels is quite the mystery. You hear whooping, hollering, and growling coming from where the strange creatures just fled.
HH: 1d20 ⇒ 8
TG: 1d20 + 1 ⇒ (15) + 1 = 16
Galenus: 1d20 + 2 ⇒ (6) + 2 = 8
Galinndan: 1d20 + 3 ⇒ (12) + 3 = 15
Galinndan adv: 1d20 + 3 ⇒ (17) + 3 = 20
Eddrikk: 1d20 + 2 ⇒ (12) + 2 = 14
Eddrikk adv: 1d20 + 2 ⇒ (10) + 2 = 12
Kanzen: 1d20 + 3 ⇒ (1) + 3 = 4
Irdril: 1d20 + 2 ⇒ (7) + 2 = 9
Cyrus: 1d20 + 3 ⇒ (16) + 3 = 19
Cyrus adv: 1d20 + 3 ⇒ (5) + 3 = 8
Tiberius: 1d20 + 0 ⇒ (4) + 0 = 4
Galinndan and Cyrus may act! The strange creatures are fleeing into the tunnel from the south while loud growling noises are coming from the tunnel to the north!
The strange creatures are hook horrors, fairly tough monstrosities that seek food and survival like any beast.
Galinndan, Cyrus
TG
Galenus, Eddrikk, Irdril
HH
Kanzen, Tiberius

Tiberius Vorrack Kerrhylon |

My vision is marred by bias and a long festering anger towards the drow. I cannot rightfully judge him. His kind always harm their own. That aspect makes him little different in my eyes. He responds to Galinndan.
at the commotion caused by the creatures, Tiberius pauses. So... Can we all agree to ignore that and try to sneak on past without any trouble? he mutters to the group.

Irdril Tinúviel |

Just a heads up GM, Irdril will be constantly looking for specific materials for spells. I hadn't brought it up till now because I didn't figure she could find them in the tunnels etc. As of now she needs Petrified Eye of Newt, Tiny Tarts, a Feather, and a Bit of Fleece.
"Sneaking sounds great to me.."
Stealth: 1d20 + 2 ⇒ (2) + 2 = 4 apparently mostly naked tieflings are still loud though.

Kanzen Millithor |

In the vanguard as we enter "The Hook Horror Lair"! Perfect time to roll a 1 for initiative! If I'm still up by my turn, I'm going to double dagger the crap outta these guys!

Galinndan Siannodel |

"I have only ever seen them hunt my kind or humans, or direct their orc slaves to do likewise. I no longer doubt that they fight amongst themselves. But Kanzen risks much by travelling with us if that is the case."
*********
Arcana: 1d20 + 1 ⇒ (7) + 1 = 8
Galinndan puts a finger to his lips, and then motions with his hand, waving in towards the wall. He is clearly trying to be quiet himself.
Let them pass.
Stealth: 1d20 + 5 ⇒ (5) + 5 = 10

Galenus |

Arcana: 1d20 + 4 ⇒ (17) + 4 = 21
Stealth: 1d20 + 1 ⇒ (5) + 1 = 6
Galenus recognizes the sounds and sights of the creatures.
These are Hook Horrors! Yeah, I know, vicious name. But really, they're just like big animals - dangerous if you mess with them. Like a bear. I wonder what they're running from?
Figured I'd say that all aloud considering that stealth roll. :)

Kanzen Millithor |

So I got a hook horror all the way up in my face... I don't think a stealth roll's gonna cut it for me :/

Galenus |

So I got a hook horror all the way up in my face... I don't think a stealth roll's gonna cut it for me :/
One of us is misreading something. I thought they fled to our left before we could react. Am I missing something somewhere?

Galinndan Siannodel |

I think we're good. At least until their pursuers show up.
The group continues along in the darkness and quiet with Kanzen and Cyrus leading the way. Then they hear clacking noises from a passageway the leaders just walked past. Two large creatures that look something like turtles with hooks for hands and bird's heads come dashing out of the passage on the right hand side and dart into one on the left hand side before anyone can react. How such large creatures slip through such small tunnels is quite the mystery. You hear whooping, hollering, and growling coming from where the strange creatures just fled.

Kanzen Millithor |

My mistake. I was going off the map. Looks bad if one ignores the bold text above :)

caster4life |

Ok so Cyrus and Galinndan attempt stealth checks.
As Galinndan and Cyrus attempt to slink into the shadows, some large hairy brutes with spears and longbows come whooping and hollering into the passage, chasing the hook horrors.
G attack HH: 1d20 + 4 ⇒ (18) + 4 = 22
Dam: 1d8 + 2 ⇒ (1) + 2 = 3
Whom?: 1d3 ⇒ 1
G attack K: 1d20 + 4 ⇒ (19) + 4 = 23
G attack K disad: 1d20 + 4 ⇒ (10) + 4 = 14
Dam: 1d6 + 2 ⇒ (2) + 2 = 4
One of them stabs at the back of one of the fleeing horrors and barely manages to draw some greenish-blue blood from it. The other is startle upon seeing you all and flails his spear wildly at Kanzen, somehow barely managing to strike him (4 damage). He grins wildly and calls back to two others of his kind that are coming from the passage.
"More food and sport! The lord will be pleased!"
Went: Galinndan, Cyrus
Went: Team Gnoll
Up: Galenus, Eddrikk, Irdril
Yet to go: Hook Horrors
Yet to go: Kanzen, Tiberius

Kanzen Millithor |

So it looks bad again! Here's hoping the hook horrors are a bunch of lily-livered cowards and keep running!

caster4life |

These furry antagonists seem to be hunting the hook horrors, who only seem interested in surviving.
These furry humanoids are gnolls, a race known to love Bloodsport.

Kanzen Millithor |

Wis(Insight): 1d20 ⇒ 3
Int(History): 1d20 - 1 ⇒ (5) - 1 = 4
Woo!

Galinndan Siannodel |

Insight: 1d20 + 4 ⇒ (8) + 4 = 12
History: 1d20 + 1 ⇒ (6) + 1 = 7
The hook horrors only wish to survive. But these creatures thirst for killing. Show them no mercy.

Galenus |

Galenus castd his Mold Earth spell to try to excavate some dirt beneath that gnoll standing next to him.
His hopes is to drop the gnoll prone so his allies can gain advantage.
Insigt: 1d20 - 1 ⇒ (9) - 1 = 8
History: 1d20 + 4 ⇒ (5) + 4 = 9

caster4life |

Dex: 1d20 + 1 ⇒ (8) + 1 = 9
The gnoll falls prone as the loose earth beneath him shifts.
Eddrikk adv: 1d20 + 5 ⇒ (10) + 5 = 15
dam: 1d8 + 3 ⇒ (8) + 3 = 11
The prone gnoll is much easier for Eddrikk to strike, drawing a yelp of pain from the badly-wounded foe.
When allies' actions occur simultaneously in the initiative order, I resolve them in the most obviously favorable order. Irdril still up.

Galinndan Siannodel |

Good to know! And nice work so far, Team Dwarf!

Irdril Tinúviel |

Insight: 1d20 + 3 ⇒ (17) + 3 = 20
History: 1d20 + 2 ⇒ (18) + 2 = 20
Irdril grants Kanzen bardic inspiration(1d6) as a bonus action and then fires an Eldritch Blast at the wounded Gnoll..
"My new master wishes for you to have something!"
Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Dam: 1d10 ⇒ 1
but apparently she hasn't quite master the damaging side of her new attack..

caster4life |

Not that it matters much given that unfortunate damage roll but you do have disadvantage on ranged attack rolls against a prone target. Next time.
Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Dam: 4d6 + 4 ⇒ (4, 4, 3, 5) + 4 = 20
The hook horro turns on the gnoll who just wounded it and strikes it a terrible blow through the abdomen with a hooked talon. It then turns and flees through the tunnel after its partner.
Gnoll AoO: 1d20 + 4 ⇒ (4) + 4 = 8
Dam: 1d8 + 2 ⇒ (8) + 2 = 10
The nearly-dead gnoll jabs feebly at the hook horrors but misses wildly.
You are familiar enough with gnolls to realize that, when excited to rampage, they can make extra attacks. When a gnoll brings a creature to zero HP, it can move up to half its speed and make a bite attack as a bonus action. Also, a gnoll pack Lord can cause a gnoll within 30 ft of it to make a melee attack as a bonus action (recharge 5-6).
Tiberius, Kanzen, Galinndan, and Cyrus up.

Galinndan Siannodel |

Is there room for Galinndan to move past Galenus? Or swap with Galenus?

caster4life |

You can move through an ally's square at the cost of 2 ft of movement per foot moved. You can't end your turn in an ally's square. You can ready to move forward and dual-wield on an opponent once Galenus moves out of the way, if he's willing to do that. Either way, one of you takes an AoO or two, unless Galenus disengages. Daggers can be thrown, fyi.

Galinndan Siannodel |

Gotcha.
Galenus lines up his dagger to throw at the gnoll between Galenus and Cyrus - and lets it fly.
Dagger: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d4 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Galenus, if you withdraw, I can step in.

Cyrus Darkwater |

Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Bonus: Disengage then move.
Cyrus takes a swipe at the Gnoll and runs to cover.

Galenus |

Yeah, I can withdraw next round.
Galenus will take the withdraw action so Galinndan can step in.

caster4life |

Your favored enemy is humanoids? I didn't see that listed on your profile.

Kanzen Millithor |

Damn, I'm in a bad spot. Hold here, and only one more gnoll can get out of the tunnel to the north, but I'm almost fully surrounded. Or withdraw to where Cyrus is, then take on two at a time by myself at the tunnel entrance... Hmmm. Think I'll withdraw. Otherwise I'll be down in two rounds at most.
Having taken a blow from a gnoll's spear, Kanzen sees he is swiftly about to be overrun and surrounded. Deflecting multiple blows with his two daggers, he manages to retreat out of the centre of the fighting.
Disengage and move. Saving up that bardic inspiration for next round, Irdril :)

caster4life |

Cyrus' blow finishes off the gnoll that was struck by the hook horror!
Tiberius, I moved you to the front to take up the space freed up by that gnoll. Does anyone else want to move or change their action given that Cyrus freed up some space?

Kanzen Millithor |

Tempting, but I'd still be sandwiched between three enemies if I stayed in there. Kanzen's not even wearing a shirt! Gonna wait till the gnolls deploy properly, then attack them from a flanking position.

caster4life |

You know by now the hook horrors are unlikely to attack you here, FYI. Oh and Tiberius, you can make an attack as you could get into position with only 30 ft of movement.

Kanzen Millithor |

Okay, you sold me :) I'll tuck in next to Tiberius and attack the gnoll.
Kanzen moves into the gap, putting his back to the rock wall, and lashing out with his daggers at the gnoll right in front of him, trusting that the hook horror is too concerned with fleeing danger to attack him.
Dagger: 1d20 + 5 ⇒ (11) + 5 = 16
Dmg: 1d4 + 3 ⇒ (1) + 3 = 4
Dagger: 1d20 + 5 ⇒ (15) + 5 = 20
Dmg: 1d4 + 3 ⇒ (3) + 3 = 6
Hot damn it's nice to have those manacles off and not be exhausted!

caster4life |

Sorry Kanzen. I wasn't trying to railroad you there. I just wanted to make sure that the information your teammates were sharing was clear to you.
Kanzen finishes off the gnoll in front of him with deft strokes of his twin blades! The two gnolls behind them move up, snarling, to avenge their fallen comrades!
Attack Eddrikk: 1d20 + 4 ⇒ (18) + 4 = 22
Dam: 1d8 + 2 ⇒ (6) + 2 = 8
Attack Kanzen: 1d20 + 4 ⇒ (16) + 4 = 20
Dam: 1d8 + 2 ⇒ (3) + 2 = 5
All party up. The hook horrors have run from the fight and won't be participating unless they are pursued.
You hear more gnolls coming from a nearby passage (marked on map). They don't seem to have noticed you yet.

Irdril Tinúviel |

Irdril heals Kanzen as a bonus action and then blasts the gnoll on him..
Heals: 1d4 + 3 ⇒ (4) + 3 = 7
"Take this you nasty ass gnoll!!"
Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Force Dam: 1d10 ⇒ 2
Crit!: 1d10 ⇒ 1
Man what the hell moto, that's 4 out of a possible 30 damage so far.. Also don't forget you have bardic inspiration Kanzen.
She moves back a little to provide more room as well. 5' back..

caster4life |

A very small dart of force erupts from Irdril and hits the gnoll right in the eye. Kanzen sees the display and hears Irdril's encouragement. The combination makes him feel much better and able to keep on fighting.

Galenus |

Just in case it was missed, my action is still to withdraw so Galinndan can move in.

Galinndan Siannodel |

Galinndan swaps places with Galenus. His dagger thrown, he has but his shortsword.
And that will be sufficient., he thinks to himself as he slashes at the gnoll's face.
Shortsword: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9

Cyrus Darkwater |
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Dagger: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Cyrus continues his hit and run tactics against the Gnolls.

Kanzen Millithor |

Thanks for the healing and buffs Irdril!
Kanzen continues slashing at the gnolls, aiming for wrists, ankles, knees, and neck.
Dagger: 1d20 + 5 ⇒ (6) + 5 = 11
Dagger: 1d20 + 5 ⇒ (17) + 5 = 22
Dmg: 1d4 + 3 ⇒ (4) + 3 = 7

caster4life |

Since it wasn't specified, I'll assume K and C are hitting the guy on the left and G and I the one on the right.
Cyrus dances in and out while Kanzen slashes furiously, landing one blow.
Galinndan also lands a nasty slash.
Tiberius and Eddrikk up.

Kanzen Millithor |

In general, I'll always aim for the most wounded one in reach, unless I specify differently. All about the takedown ;)