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Kanzen Millithor's page

522 posts. Alias of littlehewy.


Race

HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12

Classes/Levels

| Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

Gender

Male CG Drow Fighter 2/Paladin 2

Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10

About Kanzen Millithor

Name: Kanzen Millithor
Race: Drow
Class: Fighter 2/Paladin 2
Background: Noble

Statistics:
Ability Scores Str 13, Dex 17, Con 12, Int 8, Wis 10, Cha 15
AC: 15 (+3 Dex, +1 armour, +1 mariner)
HP: 32 (4d10+4)
Speed: 30' (swim, climb)
Init: +3
Proficiency Bonus: +2
Saves: Str +3, Dex +3, Con +3, Int -1, Wis +0, Cha +2

Proficiencies: (+2)
Saves: Strength and Constitution
Skills: Acrobatics, Atheltics, Perception, Persuasion, Stealth
Languages: Common, Elven, Undercommon
Items: All armour, shields, simple weapons, martial weapons, one gaming set

Attacks:
+1 Shortsword +6/1d6+4
+1 spider dagger +6/1d6+4

Shortsword +5/1d6+3
Daggers +5/1d4+3
Longbow +5/1d8+3

Spells:
1st (2 slots): bless, protection from good/evil, shield of faith

Equipment:
Shortsword, +1 shortsword, +1 spider-hilt dagger, daggers (2), long bow, arrows (45), acid-damaged studded leather armour, drow boots, drow pants, drow belt, belt pouch (175 gp), climber's kit, rope (50'), ball bearings, bedroll, facecloth, set of dice, sheet of paper, small file, lockpicks, small mirror, scissors, pliers, mason's tools, holy symbol of Eilistraee, facecloth, Keoghtom's Ointment (two doses),

Abilities:

Racial Abilities:
Darkvision (120')
Keen Senses
Fey Ancestry (advantage on saves vs charmed, magic can't put you to sleep)
Trance
Sunlight Sensitivity
Drow Magic (dancing lights at will, faerie fire 1/day)
Drow Weapon Training

Class Abilities:
Two Weapon Fighting Style
Second Wind 1/short rest
Action Surge 1/short rest
Divine Sense 3/day
Lay on Hands (10 hp)
Mariner Fighting Style
Spellcasting (DC 12, spell attack bonus +4, 2 1st lvl slots/day)
Divine Strike

Background Feature:
Deep Delver: You have a knack for making your way in the deep places of the world. You can recall the twists and turns of passageways and tunnels such that you can always retrace your steps underground. You're also well-acquainted with foraging and survival in the Underdark, and can determine when sources of food and water are safe to consume. You can always find sufficient food and water for yourself and up to five other people in the Underdark. as long as sustenance is available in the area.


Derendil's character card:

Derendil: 1/minute: Derendil’s bulk and strength make it difficult to maneuver around him. When activating this ability, Derendil makes a creature of your choice treat the ground within 15 feet of you as difficult terrain for 1 minute.
1/day: Derendil’s brute strength can shove creatures around the battlefield. Push one enemy no more than one size larger than Derendil and within 10 feet of you 10 feet in any direction. If this would move an enemy into something harmful (e.g. off a cliff, into a trap), they may make a DC 12 dexterity or strength saving throw to avoid being pushed.
Expend your inspiration: When angered, Derendil can unleash devastating attacks with his huge hairy fists. When a creature damages you with a melee attack, Derendil deals half that damage to the creature.

Background Info:

Personality: Despite my noble blood, I do not place myself above other folk. We all have the same blood. My exile has made me lonely, and I long for friendship.
Ideal: I must prove that I can handle myself without my family, and that my beliefs are more worthwhile than theirs.
Bond: My loyalty to Eilistraee is unwavering.
Flaw: The slavery I have endured has left me anxious about my freedom, and quick to react if that freedom is threatened. My shame about my people makes me angry when others presume I am like other drow.

Story:
Kanzen grew up as any male noble in Menzoberranzan. He learnt the way of the warrior, and the way of the drow. Kanzen attended Melee Magthere, and was one of the quickest students of his year. His skills at two weapon fighting were highly regarded, and during his senior years he spent many a month on distant patrol within the Underdark.

However, Kanzen found that the way of the drow weighed heavily on his soul, and through his childhood and adolescence he was forced to hide the way he thought and felt. While not particularly studious, during his enforced stint at Sorcere he studied as directed, and it was while enduring this period of study that he came across reference to Eilistraee in a manual on how to defend against and defeat drow clerics. While the text vilified the goddess, it described the beliefs of her followers and their likely powers. Kanzen was intrigued, and hungered to know more. A fire was lit within his soul.

This yearning to learn more of Eilistraee was Kanzen's undoing (or his salvation). His plan to convince a duergar trader to find him more books on Eilistraee was discovered by his family, and he was very nearly sacrificed to Lloth. However, he was shown "mercy", and instead sold for a hefty price into slavery. He is now houseless, a nameless drow warrior, as often as not engaged in manual labour, occasionally used to guard, or kill.

Personality:
Kanzen is angry: angry at his people, angry at his family, and angry at the world he lives in. However, his faith in Eilistraee tempers this anger, and gives it purpose. He wishes to serve her, and somehow defy his heritage and make the world a better place. He doesn't know how he can ever possibly achieve this, given his current situation, but he stays alert and ready for an opportunity to escape bondage, or at least manipulate his way into a more advantageous position. There is a constant war within him between the basically good nature of his soul, and the evil that he was raised to think, do, and be. His instincts are as a drow, even though his heart is good.

Above all this, Kanzen hungers for companionship. As a drow noble, friendships were treated as alliances, and as a slave he is an object, not a person. Kanzen wants above all else to belong to a group of people who think about more than power, deceit, and the Spider God.