Out of the Abyss (Inactive)

Game Master caster4life

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Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Galinndan steps up and holds Eddrikk's manacles taut.

Looking at Tiberius, he simply says:

"Do it."


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Galenus helps whoever needs to get out. Granting advantage.


dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)

assuming I get advantage for non-moving object and or aid another by my teammate?

Tiberius lines up several strikes at the manacles with the pipe, hitting the same spot in the chain before it snaps. When Kanzen walks up he stiffens, and turns to regard him with cold eyes. He doesn't move immediately.

speaking of being honest with each other. Tell us, drow, why you ended up a slave among your own people. And I will tell my tale.

rolls:

First manacles
attack: 1d20 + 5 ⇒ (18) + 5 = 23
attack: 1d20 + 5 ⇒ (11) + 5 = 16

attack: 1d20 + 5 ⇒ (19) + 5 = 24
attack: 1d20 + 5 ⇒ (10) + 5 = 15

attack: 1d20 + 5 ⇒ (10) + 5 = 15
attack: 1d20 + 5 ⇒ (3) + 5 = 8

attack: 1d20 + 5 ⇒ (16) + 5 = 21
attack: 1d20 + 5 ⇒ (15) + 5 = 20

damage: 1d6 + 3 ⇒ (3) + 3 = 6
damage: 1d6 + 3 ⇒ (2) + 3 = 5
damage: 1d6 + 3 ⇒ (5) + 3 = 8


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Dungeon racing rules and FAQ

Tiberius destroys Eddrikk's manacles with three resounding blows.

Screen:

?: 1d20 ⇒ 15
?: 1d20 ⇒ 14
?: 1d20 ⇒ 10
?: 1d20 ⇒ 17
?: 1d20 ⇒ 16
?: 1d6 ⇒ 1
?: 1d20 + 4 ⇒ (2) + 4 = 6

The process takes some time and creates quite a racket. During a lull in the noise, however, you hear a the skitter of a few pebbles. You glance across the depression in the middle of the cavern and see a cloaked figure moving in the shadows cast by the glowing fungi. Under his hood you see dark skin and finely-chiseled features. A Drow!

Inits:

Droe: 1d20 + 2 ⇒ (4) + 2 = 6
Cy 1: 1d20 + 3 ⇒ (13) + 3 = 16
Cy 2: 1d20 + 3 ⇒ (13) + 3 = 16
Gali 1: 1d20 + 3 ⇒ (5) + 3 = 8
Gali 2: 1d20 + 3 ⇒ (12) + 3 = 15
Gale: 1d20 + 1 ⇒ (13) + 1 = 14
Ed: 1d20 + 1 ⇒ (1) + 1 = 2
Ed 2: 1d20 + 1 ⇒ (2) + 1 = 3
Ird: 1d20 + 2 ⇒ (18) + 2 = 20
K: 1d20 + 3 ⇒ (3) + 3 = 6
Tib: 1d20 + 0 ⇒ (1) + 0 = 1


Dungeon racing rules and FAQ

Ignore the above. I missed the edit window. Here's the real post.

Tiberius destroys Eddrikk's manacles with three resounding blows.

Screen:

?: 1d20 ⇒ 17
?: 1d20 ⇒ 1
?: 1d20 ⇒ 8
?: 1d20 ⇒ 1
?: 1d20 ⇒ 8
?: 1d6 ⇒ 2
?: 1d20 + 4 ⇒ (7) + 4 = 11

The process takes some time and creates quite a racket. During a lull in the noise, however, you hear a the skitter of a few pebbles. You glance across the depression in the middle of the cavern and see a cloaked figure moving in the shadows cast by the glowing fungi. Under his hood you see dark skin and finely-chiseled features. A Drow!

Inits:

Droe: 1d20 + 2 ⇒ (10) + 2 = 12
Cy 1: 1d20 + 3 ⇒ (18) + 3 = 21
Cy 2: 1d20 + 3 ⇒ (10) + 3 = 13
Gali 1: 1d20 + 3 ⇒ (8) + 3 = 11
Gali 2: 1d20 + 3 ⇒ (17) + 3 = 20
Gale: 1d20 + 1 ⇒ (3) + 1 = 4
Ed: 1d20 + 1 ⇒ (12) + 1 = 13
Ed 2: 1d20 + 1 ⇒ (12) + 1 = 13
Ird: 1d20 + 2 ⇒ (15) + 2 = 17
K: 1d20 + 3 ⇒ (1) + 3 = 4
K disad: 1d20 + 3 ⇒ (2) + 3 = 5
Tib: 1d20 + 0 ⇒ (9) + 0 = 9

Map updated. All but Gale, Tiberius, and Kanzen may act. The depression in the middle of the floor is 5 feet deep. You could leap down one side with DC 10 acro or leap up with DC 10 athletics but failing either will make you fall prone in the square you are entering. There are patches of fungi on the map that are difficult terrain. Running along the edge of the depression (squares that aren't 80% one or the other) requires a DC 7 acrobatics or fall prone into the nearest depression square.


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

Kanzen opens his mouth to reply to Tiberius's enquiry, but the sudden appearance of another drow cuts him short. He scrambles to ready his dagger.


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

On seeing the drow, Galinndan springs into action. He runs to the left of the depression, aiming to run through the first patch of fungi and around the second - to arrive behind the drow and strike them down. With the side benefit of cutting off easy routes of escape for them.

Natural Explorer means that us rangers get to ignore the effects of difficult terrain.

Dagger: 1d20 + 5 ⇒ (20) + 5 = 25

Damage: 1d4 + 3 ⇒ (1) + 3 = 4

Bonus Action: Dagger: 1d20 + 5 ⇒ (1) + 5 = 6

Damage: 1d4 + 3 ⇒ (1) + 3 = 4

Confirm Critical?: 1d20 + 5 ⇒ (18) + 5 = 23

Extra Damage to first hit: 1d4 ⇒ 4


dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)

dont think you need to confirm criticals in 5e. Though I may be wrong.


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

@Tiberius: You're correct. Cheers for reminding me!


Dungeon racing rules and FAQ

Galinndan, you can get into that position with a dash action. Even ignoring the difficult terrain, that was 12 squares of movement (60 feet). I don't think you can make that attack as well right now.


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

You're correct, my mistake. He will still move to that position to make sure the drow does not escape.


"Another one of those selfish bullies.. When will they leave us alone!"

Casting Vicious Mockery..

DC 13 Wisdom or take 1d4 ⇒ 2 and have disadvantage on next attack.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

That's right! These damn drow never leave us alone! Galenus whispers to Kanzen with a half smile on his face.


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

Kanzen gives a weary smile, appreciating the dwarf's humour even in the face of danger, but his limbs seem to refuse to respond to his wishes.


Dungeon racing rules and FAQ

Wis: 1d20 + 0 ⇒ (2) + 0 = 2

The force of Irdril's frustration cuts into the Drow's psyche.


Dungeon racing rules and FAQ

Botting Eddrikk and Cyrus.

The two rangers rush around the depression to close off the Drow's retreat. Fear flashes across his eyes and he dances around Galinndan on the edge of the shallow pit.

Acrobatics: 1d20 + 2 ⇒ (8) + 2 = 10

Seeing Eddrikk cut off one tunnel, the dark elf heads for the other exit while keeping a wary eye on Cyrus and Galinndan.

Disengage action and move. All party members up.


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

With hate showing in his eyes and face, Galinndan rushes at the drow.

DO NOT LET HIM ESCAPE!, he calls to the others mentally.

Reaching the drow, Galinndan throws everything he has into the attack.

Dagger: 1d20 + 5 ⇒ (2) + 5 = 7

Damage: 1d4 + 3 + 2 ⇒ (2) + 3 + 2 = 7

Bonus Action: Dagger: 1d20 + 5 ⇒ (19) + 5 = 24

Damage: 1d4 + 3 + 2 ⇒ (3) + 3 + 2 = 8

Favoured enemy!


HP 17/18 | AC 16 | Saving Throws: D 10, W 11, P 10, B 13, S 12

Eddrikk dashes in an attempt to get around the drow and corral the drow.


Dungeon racing rules and FAQ

I know it's hard to tell but the Droe is in a narrow part of the tunnel 5 ft across. You could dash to get adjacent but you might block Cyrus. You could alternatively move and throw a dagger.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Wouldn't it be funny if he was trying to flee from those other drow, too? Galenus ponders.

Galenus will keep an eye out for any other threats, as there isnt much he can do about this Drow.


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

Seeing the look of fear on the drow's face, Kanzen calls out, "Wait! You don't know he's a foe! He could be like us!" He rushes as quickly as his heavy legs will carry him towards Galinndan, arms held up to signal Hold! To the drow he calls out:

Undercommon:
[b]"Who are you, and why are you here? Answer, quickly, before my scared companions cut you down!"

Not sure that's a good move, but Kanzen would feel compelled to try. I would have grappled him if I were closer.


Dungeon racing rules and FAQ

The Drow's eyes flick back and forth between you.

DC 12 Insight:

?: 1d20 + 1 ⇒ (10) + 1 = 11
The hateful look on the Drow's face is only thinly concealed as he greedily siezes the opportunity to buy himself time.


Dungeon racing rules and FAQ

The Drow's eyes flick back and forth between you. He spits out "Cease your attacks and I am sure we could find ourselves close allies."

DC 6 Insight:

?: 1d20 + 1 ⇒ (4) + 1 = 5
The hateful look on the Drow's face is only thinly concealed as he greedily siezes the opportunity to buy himself time.


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

Insight: 1d20 ⇒ 6

Hmmm...

Kanzen's arms drop to his sides as he recognises the usual conniving look on the drow's face, and his face falls in dismay. Though still restrained by the manacles, and with arms that feel like they're made of lead, he charges forward to attack, his expression sad but resolute.

Dagger: 1d20 + 5 ⇒ (13) + 5 = 18
Dagger disad: 1d20 + 5 ⇒ (4) + 5 = 9


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Check:

Insight: 1d20 + 4 ⇒ (17) + 4 = 21

He lies to save his own skin!, Galinndan thinks loudly, as he presses his assault.

Dagger: 1d20 + 5 ⇒ (15) + 5 = 20

Damage: 1d4 + 3 + 2 ⇒ (4) + 3 + 2 = 9

Bonus Action: Dagger: 1d20 + 5 ⇒ (16) + 5 = 21

Damage: 1d4 + 3 + 2 ⇒ (2) + 3 + 2 = 7


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Galenus keeps an eye out for other attacks from other exits of the cave.


Dungeon racing rules and FAQ

We still have some PCs left to go: Cyrus (r2), Irdril (r2), and Tiberius (r1). Then it's the Drow again. Speaking and listening are free actions.

Galinndan tries to swing at the Drow but his muscles can't move as fast as his mind and the Drow hasn't left an opening to Galinndan's blades, yet.


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

Oh right, consider those my rolls in advance then. I can't see much changing Kanzen's mind.


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Ah, I jumped the gun a little. ;)


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

And I went with you!


Insight: 1d20 + 3 ⇒ (10) + 3 = 13

Idril frowns and continues her magical assault.

"He lies! End him!"

Casting Dissonant Whispers, DC 13 Wisdom save.

If fail: 3d6 ⇒ (4, 2, 2) = 8 psychic and must move away from her provoking attacks. If save half damage and doesn't have to move..

Bonus action give Gal Bardic Inspiration, 1d6 to next attack.


Dungeon racing rules and FAQ

Wis: 1d20 + 0 ⇒ (12) + 0 = 12

Blood trickles out of the Drow's nose and he slumps to the ground, dead from Irdril's psychic assault. On him you find

1 chain shirt
1 hand crossbow with 20 bolts coated in Drow poison
1 shortsword
1 set of clothing suited for someone approximately 6' tall and 170 pounds. Could be re-fitted.

DC 14 investigation:

By examining his clothing and the dirt on his boots, you determine that this Drow scout came from another outpost, not Velkynvelve. Hidden in a false compartment in his left boot's heel, you find warrants signed by an official in Menzoberranzan. Apparently, this Drow was authorized and ordered to find escaped slaves. Some specific slaves are described: A female elf, a large male human, and a male halfling.

15 xp each for catching a Drow across the cavern before he could get away. 10 bonus xp to Kanzen for good RP of his tension with his people. The "Gal"s just hit level 2. But the Drow pursuit level just increased by another point. Every time you have to fight a creature encounter, the Drow pursuit level increases as you lose time and leave a ton of evidence that something happened here.


Can she save the inspiration since he died before she used it?

Investigation: 1d20 + 4 ⇒ (16) + 4 = 20

"Well what do we have here? A secret compartment! And a note in undercommon.."

She hands the note to someone that can read it. She over shoulder looks though to try and pick up some of the words.


Dungeon racing rules and FAQ

Sure. Save it.


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Galinndan immediately drives his dagger through the drow's throat and tongue, turning it so that both are left ruined.

"Just in case. And it will be hard for drow clerics to speak with this dead."

Investigation: 1d20 + 1 ⇒ (17) + 1 = 18

Searching the drow, he pulls off the chain shirt and says:

"I would take the short sword and give a dagger to someone else. If no one else wanted the chain shirt, I would take it, but I imagine a number of you do.", he adds with a slight grin.

He reads the note and speaks:

"This Drow scout came from another outpost, not Velkynvelve. He has warrants signed by an official in Menzoberranzan. This Drow was authorised and ordered to find escaped slaves. Some specific slaves are described: A female elf, a large male human, and a male halfling. Perhaps we'll run into them. Regardless, we've done them a small favour, even if by accident."

After the equipment is sorted, he wipes drow blood off his weapons and clothing and walks up to Kanzen.

"You tried. I understand. But from the looks of it, you are a strange exception. And I believe that you still have a question to answer.", he adds, glancing towards Tiberius.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Galenus blanches at the brutality the wood elf performed on the drow body. And this is why I can't see much of a difference, he says to himself.

But once the note is read, it makes sense why Gallindan did it.

Has he got anything that can serve as a writing utensil in there? Galenus inquires.


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

"I did not see anything. You are welcome to look. There is a hidden compartment in his left boot."


HP 17/18 | AC 16 | Saving Throws: D 10, W 11, P 10, B 13, S 12

I guess that'll work, I were just gonna chop 'em up with the axe and feed 'em ta da Rocktopus Eddrikk shrugs at Galenus. But we ought ta get movin' we've made plenty o' noise 'ere an I'm sure he' weren't the only one ta 'ear it. Eddrikk pauses surveying the area.

Perception: 1d20 + 3 ⇒ (16) + 3 = 19


Dungeon racing rules and FAQ

Eddrikk, remember that you are no longer restrained, thanks to Tiberius' pipe. That's what attracted the scout's attention in the first place. Are you all moving on from here or trying to rest here?


dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)

Tiberius lowers his weapon as the dark elf is taken care of. I'd take the armor if it would fit me, I am not as deft as many of you in your movements, and I do have this to give in return. He motions to his half ruined leather armor. He doesn't even grimace as the elf destroys the drows mouth.

Best to keep moving probably as well. The noise will likely draw more than just the drow to this spot.


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

"What are we gonna do with the bodies?" Cyrus asks.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

The leather armor is repaired from my mending cantrip.


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)
Galinndan Siannodel wrote:

After the equipment is sorted, he wipes drow blood off his weapons and clothing and walks up to Kanzen.

"You tried. I understand. But from the looks of it, you are a strange exception. And I believe that you still have a question to answer.", he adds, glancing towards Tiberius.

Kanzen looks away as Galinndan disfigures the drow's corpse, then snaps his head back to the elf as he approaches. "It was foolish, and a mistake," he admits quietly. "As for my story," he continues, raising his voice so that Tiberius can hear him, "there is not much to it. I am a noble who was deluded enough to think I could get away with worshipping a goddess other than Lloth. I was exposed, and fortunately my Matron Mother valued the coin she could get from selling me into slavery more than the satisfaction of stabbing me through the heart with a spider dagger. So here I am, hated by my people for being an apostate, and hated by everyone else for being drow. And," his voice becomes a frustrated growl, "I still have these god-forsaken manacles on!" With that, he turns and makes busy with some minor task or another in preparation to leave.

Kanzen won't make any claims on equipment. He knows that, socially speaking, he's last in line for arms and armour.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best
Kanzen Millithor wrote:
And,"[/b] his voice becomes a frustrated growl, "I still have these god-forsaken manacles on!" [/ooc]

Bah. Come here.

1d20 + 3 ⇒ (20) + 3 = 23

Holy crap, I didn't expect that to work.


Dungeon racing rules and FAQ

The burly wizard rips the chains apart with his thick hairy fingers...

The group resumes winding through the dark passages of this land.

You may roll for forage or shelter. All PCs but Irdril are free. You may travel at up to a normal pace if you take some phosphorescent fungi as mediocre lighting for Tiberius.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Anyone mind if I take one of those bolts? Galenus inquires.

If no one objects, He'll take the fletching off the bolt to use as a quill for writing in his spellbook.


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

I totally forgot I can do dancing lights at will... That's better than some mouldy fungus :)

Kanzen breaks into a grin as Galenus drops the ruined manacle chain. "Thank you, dwarf. I never knew it felt so good to be free." He stretches his limber arms high and wide. "Now all I need is a bit of rest and I'll be useful again."

He heads over to the dead drow and considers his clothing, but in the end curls his lip and stays in his rags. He turns to Tiberius. "This may help you somewhat." With a murmured word and a gesture, he conjures four glowing balls of light into existence.


HP 17/18 | AC 16 | Saving Throws: D 10, W 11, P 10, B 13, S 12

Eddrikk stops in stunned disbelief at Galenus once again snapping the chains. What da hell is goin on 'ere, he quietly whispers to himself staring at his hands.

Snapping out of his brief shocked state Eddrikk once again sets out to forage.

Survival: 1d20 + 3 ⇒ (15) + 3 = 18
Perception: 1d20 + 3 ⇒ (15) + 3 = 18


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

I swear every Nat 20 I've rolled so far has been for breaking chains. I am Galenus Chainbreaker! Hear me roar!


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best
Kanzen Millithor wrote:

I totally forgot I can do dancing lights at will... That's better than some mouldy fungus :)

Doesn't that have a material component? I'm. It sure if the a ikity that let's you cast it requires the component, but I would figure the phosphorus fungus would actually serve quite well in that regard.

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