Out of the Abyss (Inactive)

Game Master caster4life

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HP 17/18 | AC 16 | Saving Throws: D 10, W 11, P 10, B 13, S 12

Begrudgingly, although diligent, Eddrikk did his part in scraping away the rust. With another wire secured he turns his attentin to the winch, looking for ways it could be used to help break the chains (like getting the restraints between gears or such.)

Once Eddrikk is able to catch Jorlan alone he slides over to the disfigured dark elf,

Undercommon:
I understand ya 'ave fallen on hard times, I'm sorry fer yer troubles, nah that ya care. But it tis a shame fer a warrior injured in the line of duty ta be treated as such. And to be replaced by that twit who seeks the companionship o' a slave while his mistress' back is turned. Eddrikk pauses to shake his head the continues, I think we can help each other, the way I see it you need to make Shoor look bad, or kill him, because if I were him I wouldn't want my lover's ex and my chief rival hanging around...


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

What about the rest of them? Galenus asks those with spores. Who all has breathed them in? Is it just us? Hey, orc? And you two, the gnomes, and you, Kua-tao? Can any of you hear me?

Gods, what must they think of us if they can't hear us talking like this. "Them all crazy f$~~ers, just standing around making funny faces at each other."

If none of them respond, Galenus will say, Hey, you four, and point to the orc, the twins, and the Kua-tao, Come over here.


PM me if you have an idea of something I can be doing better!

Ront is currently on the work crew. I'll update the slave pen to make this easier to track. Also, you haven't necessarily been conspicuous with the telepathy. For all they can see, you've been sitting quietly resting with the occasional odd facial expression.

Slave pen:

The others don't respond but when Galenus calls out to them, the twin gnomes saunter over, as does the Kua-toa, wondering what you want. The female deep gnome smiles at the invitation to join in while the male mutters under his breath.

Eddrikk:

Jorlan turns to you with a sneer on his scarred face and prepares to backhand you. But his hand stops when you mention the tryst between Irdril and Shoor. He listens quietly without speaking. He replies in a deadly whisper

What is this of a joining between Shoor and a slave?


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Galinndan quietly watches the others who have not come over, to gauge their reaction.

Insight: 1d20 + 4 ⇒ (3) + 4 = 7


By my accounting, Jimjar is the only one in the slave pen who didn't get spores.

The gambling deep gnome looks somewhat put out at everyone else being called over to the pow-wow without him.


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Galinndan beckons over Jimjar.


Jimjar comes over, seeming to have cheered up a bit.


Stool looks questioningly at Tiberius.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

I kind of figured we weren't being conspicuous. That's why I out the little joke in there. :)

Also, I apologise for confusing which NPCs are where. Change out Ront for Jimjar in my beckoning and it all works out. Although it's fairly worked out at it is. I basically want to bring in all of them that are currently in the cage with us, regardless of who it is. No exclusions.

Galenus will think to the little myconid, Hey little guy, can you spare up the newcomers and let them in on our conversation?

To the newcomers, he'll whisper, When it happens, breathe deep. Galenus is being intentionally vague.


dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)

Tiberius gives a nod to stool after a small hesitation. Trust was hard, but at this point, it was needed.


Stool releases a cloud of spores 20 feet across. All three gnomes cough and yell in surprise. The Kua-Toa calmly inhales.


This is strange and wonderful. Thank you for including me in this experience, my new friends.


PM me if you have an idea of something I can be doing better!

A Drow guard hears the exclaiming and coughing off the gnomes and comes to the gate of the slave pen.

Undercommon:

What's this! Shut up!


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Galinndan walks over to the gnomes and speaks in a quiet voice:

"Please calm down. We don't want the guards in here."


dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)

Tiberius looks to the guard and shrugs as if to say "dunno".

If he enters, we have to take him down. Can't risk them learning about our communication method.


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Agreed. New people, please calm down.


The gnomes breath deeply and seem to calm down a bit. The female thinks

What is this!?!


PM me if you have an idea of something I can be doing better!

The guard looks at the coughing gnomes and seems to assume it's some deep gnome-specific allergy. He spits and walks away.


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Thank you. The spores let us hear each other's thoughts. Try to separate the thoughts you want to share from the ones you do not. It is helping us plot escape.


Escape... A fine idea. We will leave this place and head to Sloobludoop where we will rest and recuperate. I will teach my people what I have learned...


HP 17/18 | AC 16 | Saving Throws: D 10, W 11, P 10, B 13, S 12

Undercommon:
When one of the work crews was returning, one of the slaves was missing. Awhile later Shoor returned the slave to the pen and seemed awfully desperate to not be seen. I've seen the look on his face before, if you get my meaning.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Sloopodoop is just as good as the next place, wherever that may be, but of more importance is actually escapng. Got any ideas for that?


PM me if you have an idea of something I can be doing better!

Jorlan replies to Eddrikk.

Interesting, slave. Back to work now. I will not forget this.


I believe we will find a way to escape. These things tend to work themselves out. Whatever comes, violence will serve us ill.


PM me if you have an idea of something I can be doing better!

A belated 50 xp to Cyrus for pick-pocketing a guard. 50 xp to Eddrikk for getting a makeshift set of thieve's tools together (-1 on the skill check but still). Time to push things along.

After Eddrikk's shift, he and the others are taken back to the slave pen. Under the pretense of bringing all the slaves their food, Jorlan speaks through the gate.

Undercommon and DC 12 passive perception for those other than Eddrikk:

You speak of interesitng things Dwarf. I will leave this gate unlocked and distract the other guards. You lot will slip out, jump into the webs, and then down into the pool to escape. First, give me a few of the female's hairs so I may plant them in Shoor's room. It will seem he did this.
Jorlan's hideous face twists in a self-satisfied smile.


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Galinndan makes sure he turns away from the front. He cannot suppress a brief smile.


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

Perception: 1d20 + 2 ⇒ (3) + 2 = 5

Okay then!


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

Kanzen's ears prick up as the drow officer murmurs to Eddrikk, but keeps his face expressionless, pretending not to hear. But he does push out his thoughts to the other prisoners. Jump into the webs? Not the preferred option. Maybe he's dealing in good faith, but... my kin usually don't! We must be wary. He may be trying to get rid of us, tie up loose ends, so that his plot will never be discovered. Something made those webs, either spiders, or worse, driders.


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

If we can, we must seek other routes. I have 100ft of silk rope, perhaps that offers another option.


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

Kanzen nods, although he feels a rush of pleasure at the lack of hate in the surface elf's response. At the least, the officer claims he will let us leave the cell. That is a welcome offer.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Wait. Jump into the webs? Who said anything about jumping? I saw that other drow prisoner fall into the webs, and he was wrapped up by giant spiders quick as a wit. I don't think we'll stand much of a chance in those webs without fire or something to cut through them.

A dumbfounded expression falls over his face.

Right. We have something to cut through them. Swords.


Irdril hears the guard and frowns.. Now they wanna cut my hair! Hmmff.. The things a woman has to do to survive.

Irdril pulls a razor sharp piece to flint from her hair, which no one has seen up until this point, and slices a sizable piece of her split ends out.. She saunters over to the guard and hands it through.. With a smile..


PM me if you have an idea of something I can be doing better!

The Drow stares silently at Irdril for a moment then walks away.

You have a little time to make any preparations/plans now.


HP 17/18 | AC 16 | Saving Throws: D 10, W 11, P 10, B 13, S 12

[I]Ok everyone we 'ave a short window to make our escape. While that ebon-skinned a!&+@+#~ creates a distraction. Lets try and get out of these chains, if we can pick 'em let's break 'em, help eachother out best ye can. We 'ave so wire for make-shift lock picks so whoever can you 'em do so. Let's gather the weapons and make ready... Oh and remember if they catch you they will kill you, so if you're gonna die do it on your feet..."


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

Kanzen looks at Galenus, apprehension on his face. We can cut our way out of the webs of Lloth's creatures, but I'd rather not dive into them if I can help it. If there's another way, I'd prefer it, if not, then that's what we'll have to do.

Nodding at Eddrikk's words, Kanzen looks around expectantly, hoping for someone to pipe up about their lockpicking skills.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Ok, Let's do this! Wait! One second...

Galenus hustles to the back of the cage and taps on the spider hole, calling his little friend forth. Ready, buddy? he whispers. Stay with me now, he tells it as he puts it on his shoulder.

Ok, now let's do this!

Using inspiration to try and break out of the manacles.

Strength: 1d20 + 3 ⇒ (13) + 3 = 161d20 + 3 ⇒ (18) + 3 = 21

Whether it works or not, he'll grab one of the daggers and line up next to the door ready to burst out.


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Is there a good outcrop of stone to tie the rope to? Descend that way?

Galinndan will try again to slip his bonds.

Dex: 1d20 + 5 ⇒ (6) + 5 = 11


PM me if you have an idea of something I can be doing better!

Galenus breaks his manacles!

25 xp for escaping your own manacles and new inspiration for updating party loot.

Just as the guard is being changed and the next work crew is about to be brought out, a horrible droning noise is heard, followed by insane screeching noises. Those at the gate to the slave pen see two hideous, vulture-like creatures soar rapidly into the cavern. They are followed quickly by four creatures that look like giant flies.

Images on the third slide of the map link.

The Drow guards blow their horns in sharp blasts to alert the entire outpost. Soldiers rush to their stations, as do two females garbed as priestesses (you recognize the leader, Ilvara). The strange creatures seem to pay them no mind, slamming into each other in the air and emitting horrible noises. Several of the Drow in the guard tower fall unconscious, apparently from the noises.

Jorlan rushes to the slave pen and unlocks it. In a hushed whisper, he says

Undercommon:

This is not my doing but there could be no better distraction. GO!

He returns hurriedly to the defense of the outpost, the gate unlocked.

What do you do? The only way down out of the outpost most of you are aware of is climbing down the steep walls or jumping into the pool. You might be able to leap through the gap between the wall and the web, landing directly in the pool (DC 8 acrobatics).

Eddrikk:

You are the most aware of the ways down from this hanging outpost. They are jumping into the pool, taking the lift on the far side of the outpost, or trying to climb down the steep walls. It's far too high to jump directly down to the cavern floor.


Irdril provides up the three Bardic Inspiration die to people trying to get out of their chains.

+1d6 to 3 peoples rolls. up for grabs to whoever wants them.

Irdril herself attempts to slip her bonds.

Dex: 1d20 + 4 ⇒ (7) + 4 = 11


PM me if you have an idea of something I can be doing better!
Galinndan Siannodel wrote:

Is there a good outcrop of stone to tie the rope to? Descend that way?

Galinndan will try again to slip his bonds.

[dice=Dex]1d20 + 5

Galinndan doesn't make it out of his bonds. There aren't any particularly prominent rock outcroppings but there are the structures of the outpost itself, such as the gate set in the rock. A rope tied to one of these could probably hold 4 people at a time.


HP 17/18 | AC 16 | Saving Throws: D 10, W 11, P 10, B 13, S 12

Leave the keys! You might as well give us a fighting chance!


PM me if you have an idea of something I can be doing better!

Jorlan has already left. He doesn't really care about your chances, just making his enemies look bad.


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Galinndan refuses to give up so easily on the bonds, especially now the drow is clearly leaving the slaves to their fate.

Inspiration on Dex check: 1d20 + 5 ⇒ (11) + 5 = 16


PM me if you have an idea of something I can be doing better!

Bummer. You guys can also attempt smashing the manacles but it's MUCH louder to try that. Also, I think you have +3 on dex checks, not +5. You can't add a proficiency modifier to a straight ability check unless you're a bard, then you can add half-proficiency from jack of all trades.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Being near the gate, Galenus say those things fly by. His stomach tried to upturn itself at the sight. What the f~&~? he says to himself, as he tries to get his stomach to not vomit forth the all the gruell of the past week.

Hearing Eddrick, he thinks to the group, Might be some keys or something in that guard tower; may not get a better chance than while they're distracted with whatever the hell those things are. Steal what we can, right?


HP 17/18 | AC 16 | Saving Throws: D 10, W 11, P 10, B 13, S 12

I figured, worth a shot though
break chains: 1d20 + 3 ⇒ (11) + 3 = 14
if Advantage: 1d20 + 3 ⇒ (14) + 3 = 17
Bardic Inspiration: 1d6 ⇒ 2

smash if that didn't work: 1d20 + 3 ⇒ (14) + 3 = 17

Hearing Galenus's suggestion of hitting the guard tower, Eddrikk grabs a short sword and ventures forth through the unlocked gate.


PM me if you have an idea of something I can be doing better!

Eddrikk attempts to hit his manacles with his shortsword (best bet) but can't manage to get his blade to connect solidly with the iron (AC 19). He grabs a short sword and heads through the gate.

The swaying catwalk heading to the guard tower lies in front of him (difficult terrain for non-Drow) while the walkway to the right leads to the Quaggoth den. The strange creatures are shrieking and droning everywhere while the Drow are shouting to each other in Undercommon. Off the edge of the walkway, the pool lies glistening below the giant spider webs.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

If he's going, I'm following with my Dagger. Dwarves unite!


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Galinndan loses patience with the manacles, given the noise from outside, and tries to smash them.

Strength: 1d20 + 2 ⇒ (13) + 2 = 15

He plans to get moving with his shortsword if - *when* - he gets free.


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