Out of the Abyss (Inactive)

Game Master caster4life

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Eldeth walks quietly alongside Galenus. "I can't quite figger ya out. Are ya a warrior or a mediocre wizard? Either way, I can respect the way ya swing that axe."

Eldeth's npc card:

1/minute: Her time in the Underdatk has made the Dwarf maiden wary of strangers. Make an insight check with advantage.
1/day: Eldeth interposed her shield to bear the worst of the attack. Gain resistance to bludgeoning, piercingz and slashing damage for a single attack.
Inspiration: The loyalty of a Dwarf never fails. Eldeth will take one attack for you, potentially with severe consequences for her. (If the attack deals more than 15 damage but less than 30, Eldeth is unconscious. If it deals 30 or more damage, Eldeth dies.


The orc surveys the carnage with a bit of a grin. While he held back during the battle, he did see Eddrikk swinging away relentlessly with both hands. He casually walks along the tunnels, now, hanging close behind Eddrikk but not speaking.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Galenus responds to Edrith, Some people defy classification, he says with a wry smile.

Let's go through the hook horror tunnels to see if there's anything else of value.


HP 17/18 | AC 16 | Saving Throws: D 10, W 11, P 10, B 13, S 12

Eddrikk picks up the glave, "Anyone mind if I take this, might 'elp off set me short legs. he says with a chuckle.

Lifting one of the hide armors and gives it a look over, it is serviceable if only barely, and reeks of wet dog. "Better than nothing." he puts the foul suit on.

Noticing Ront following close, "'ere this be more fittin'for ya, better than dat tooth pick the Elves call a sword." holding out the bone club as an offering of friendship to Ront.


Dungeon racing rules and FAQ

So are you going down all the tunnels, including the one the Hook Horros fled down?

With a big look in his eye, Ront accepts the bone club and hefts it happily. He keeps walking alongside Eddrikk, occasionally speaking to him! Things like "Weird rock there... Stupid cricket... Bat poop..." The friendship truly is incredible!

Ront's NPC card:

1/minute: Ront growls fiercely St anyone who gets in his way. Make an intimidate check with advantage as the orc's anger backs up your words.
1/day: Ront attacks with ferocity, dealing 1d6 damage for every two levels you posses (rounded up) to a foe within 5 feet of you.
Inspiration: Ront's orc ferocity can inspire another to fight on like an enraged or. When an attack would reduce you to 0 hit points but would not killed you outright, you can choose to fall to 1 hit point instead.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Naw, let's leave the HH alone. Let's go down the other tunnels. Basically, ignore that one tunnel they fled down.


Dungeon racing rules and FAQ

Inits:

C: 1d20 + 3 ⇒ (6) + 3 = 9
C adv: 1d20 + 3 ⇒ (15) + 3 = 18
E: 1d20 + 2 ⇒ (1) + 2 = 3
E adv: 1d20 + 2 ⇒ (8) + 2 = 10
Gale: 1d20 + 2 ⇒ (15) + 2 = 17
Gali: 1d20 + 3 ⇒ (11) + 3 = 14
Gali adv: 1d20 + 3 ⇒ (17) + 3 = 20
I: 1d20 + 3 ⇒ (15) + 3 = 18
K: 1d20 + 3 ⇒ (19) + 3 = 22
T: 1d20 + 0 ⇒ (12) + 0 = 12
Gnolls: 1d20 + 1 ⇒ (9) + 1 = 10

Galenus leads the way through the tunnels as you search for something useful. And you find something! A bunch of boxes and packs, guarded by three gnolls who leap to their feat snarling with and preparing to charge!

The whole party beat the gnolls' init. Go! I made an error and removed most of you from the map. I'm on my phone so let's make a deal: copy and paste yourself onto the map for me and, in return, you get to place yourself anywhere close to the gnolls except past them. Don't stop to negotiate marching order, though. Just pick and go.


HP 17/18 | AC 16 | Saving Throws: D 10, W 11, P 10, B 13, S 12

Seeing the gnoll preparing to charge Eddrikk snorts derisively and readies himself.
Ready an Attack


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

Kanzen nocks an arrow, prepared to attack the first gnoll that engages Eddrikk.

Also readying an attack.


With no sight line Irdril will hold her action.

Gal still has inspiration btw.


Dungeon racing rules and FAQ

Those with readied attacks, go ahead and roll them. The gnolls will almost defintiely be triggering them.


dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)

Tiberius hefts a spear, twirling it slightly to test its balance. Who here has had combat training? Military or otherwise? if you have, grab a spear and a shield. In these tight tunnels, we can make use of this type of weaponry. Those that know the finer points of close combat should take the front, and form a bristling wall of steel. Should we encounter combat again. This way, we can support each other, and make use of the spears length and easy stabbing motion. Those that cannot, can stand behind the shield line and either fire missiles or use the glaive to strike overhead of the those defending. This way we can make the most out of everyone's abilities.

As the continue,Tiberius half speaks, half shouts to the others as they come across the gnolls. Quickly now line up!

kinda got fast-forwarded but wondering if people wanted to listen to the military drake man.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

We can give that a shot, but there really isn't room for it. We have enough space for one person to block the path, while everyone else uses range from behind - except me because I don't have a ranged weapon I can use.

Meanwhile, don't forget to place your guy on the map and to mark any equipment you want to claim.


dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)

Not if we form a funnel/half moon circle at the entrance should be enough room for 2-3 people. The gnolls are dumb enough to charge out anyway.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Rock on! Let's do it! Feel free to push me aside or place me in the front line, as you see best.


Dungeon racing rules and FAQ

This is very interesting. I expected someone to make an attack by now. Irdril, you probably want to at least ready an Eldritch blast or vicious mockery. Delaying basically just gives up your turn.


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Earlier

Galinndan seizes a spear and stows it on his back.

After a short time, he turns to Jimjar. And quietly asks:

"You seem disheartened. What is the matter?"

*****

Now

In response to Tiberius' tactics discussion

"Normally I would agree entirely. But I am currently quite wounded and will hang back with spear in hand."


Earlier.

The deep gnome looks downcast. He grumbles "All we do is trudge, trudge, trudge. No one wants to have a little fun..."

*****


Dungeon racing rules and FAQ

Botting Cyrus since it's been a bit with no communication.

The goblin stands back, not wanting to risk his neck in this most recent controntation. A gnoll rushes forward only to be met by the weapons of Tiberius and Eddrikk.

E attk: 1d20 + 5 ⇒ (13) + 5 = 18
E dam: 1d10 + 3 ⇒ (6) + 3 = 9
T attak: 1d20 + 5 ⇒ (15) + 5 = 20
T dam: 1d8 + 3 ⇒ (7) + 3 = 10
K bow: 1d20 + 5 ⇒ (15) + 5 = 20
K dam: 1d8 + 3 ⇒ (2) + 3 = 5

He stumbles as they strike him hard but rises up to thrust his spear at Tiberius when Kanzen's arrow finds home in his neck, bringing him down.

But two more gnolls rush forward, snarling the name of their demon Lord. One finds room to thurst his spear at Tiberius.

Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Dam: 1d8 + 2 ⇒ (8) + 2 = 10

But the large dragon man bats it aside with his shield.

Tiberius, I'm pretty sure you got a chain shirt, not chainmail. We never got any chainmail, yet. So your AC after the shield is 15 (since your dex is 10?). All party up!


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Galenus cheers them on.

And also casts Mold Earth in an attempt to make the Gnoll in front fall to the ground.

Ya know, that's not too bad as a ranged shove with a low DC. I'd have a better chance if I was next to him using Athletics, but being able to use it ranged as a way to help out my allies - not bad. And not as cheesy as I first thought it could be, considering it's only DC 12.


Dungeon racing rules and FAQ

Yeah I think it's reasonable. Also, it only works where there is loose dirt.

Gnoll dex: 1d20 + 1 ⇒ (2) + 1 = 3

Galenus calls to the dirt under the gnoll, who is extremely surprised and falls flat on its face.

Advanatage for attack rolls within 5 feet.


Ready is what i meant sry.. I wasnt sure i had a line to attck so.

Irdril fires an eldritch blast at the one in front followed by a magic stone bonus action.

Blast: 1d20 + 5 ⇒ (19) + 5 = 24
Dam: 1d10 ⇒ 2

Stone: 1d20 + 5 ⇒ (3) + 5 = 8
Dam: 1d6 + 3 ⇒ (1) + 3 = 4


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

Kanzen quickly draws another arrow and fires it at the gnoll swinging at Tiberius.

Longbow: 1d20 + 5 ⇒ (9) + 5 = 14
Dmg: 1d8 + 3 ⇒ (7) + 3 = 10


dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)

I thought I saw a chainmail listed in the items we had with my name ticked. Maybe I'm going crazy, but that's no problem also, that reminds me Tibs needs to pick a combat style! hm...

Tiberius uses the opening his ally made to lash out with his spear in a quick thrust. As he strikes, he finds divine energy running through his arm into his weapons.

attack: 1d20 + 5 ⇒ (1) + 5 = 6
attack adv.: 1d20 + 5 ⇒ (20) + 5 = 25 WOOOO THAT ADVANTAGE THOUGH
damage: 2d8 + 4d8 + 3 ⇒ (2, 2) + (8, 3, 2, 6) + 3 = 26 SMITE


Dungeon racing rules and FAQ

It's possible one of our very helpful loot trackers accidentally put chain mail instead of chain shirt. No worries! Nice opportunistic smite! Pallies are great at that! And my two cents would be to consider the protection fighting style.

The gnoll is buffeted by Irdril's mind and then slips under Galenus' earthen sabotage. He growls and prepared to rise when Tiberius' weapon glows with holy energy and runs him through, leaving only one gnoll, who is apparently too stupid to run.


HP 17/18 | AC 16 | Saving Throws: D 10, W 11, P 10, B 13, S 12

Move and attack the last Gnoll
Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d10 + 5 ⇒ (6) + 5 = 11
Swing and miss, Eddrikk is still getting used to the balance of the glaive


dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)

Tiberius looks down to the spear in his hand. Well, that is certainly knew...


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Earlier

Galinndan feels great discomfort at the gnome's words.

Fun? When did I last have fun?

"It is dangerous down here and we can afford few distractions. But...you have a point. I remember being more cheerful once, a long time ago."

******

Now

No line of sight for a dagger toss. I will guard the rear. And what is that glow up ahead?


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

Cyrus attempts to scurry along the walls to get to their new adversary.

Attack: 1d20 + 5 ⇒ (1) + 5 = 6


Dungeon racing rules and FAQ

Cyrus, athletics to climb the walls?

The last gnoll attacks Cyrus in front of him with a desperate spear thrust.

Spear: 1d20 + 4 ⇒ (17) + 4 = 21
Dam: 1d8 + 2 ⇒ (4) + 2 = 6

The nasty spear leaves Cyrus with a serious leg wound!

All party up!


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

1. Climb Speed. 2. Someone moved my Icon that's not where I left it.


HP 17/18 | AC 16 | Saving Throws: D 10, W 11, P 10, B 13, S 12

Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d10 + 5 ⇒ (7) + 5 = 12

Eddrikk again misses but feels if he could connect his strikes would be telling.


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

Kanzen can't draw a bead on the last remaining gnoll, so he too stays ready to shoot if he can.

Ready action to shoot any enemy that comes into view.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Galenus casts Mold Earth to make the final(?) Gnoll fall to the ground.

DC 12


Dungeon racing rules and FAQ

Ah yes I forgot you just picked up a climb speed Cyrus. I put you there as I had no idea where you were attacking the gnoll from.

The earth moves underneath the gnoll, who scrambles to keep his footing.

Dex: 1d20 + 1 ⇒ (20) + 1 = 21

He doesn't fall for the trick this time! He keeps his feet and dodges Eddrikk's incoming blow.

Galinndan, Tiberius, Cyrus, and Irdril still up for this round.


dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)

attack: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d8 + 5 ⇒ (3) + 5 = 8

Tiberius thrusts his spear out again at the last Gnoll


Irdril lets loose with her double cantrip attack again..

Eldritch Blast: 1d20 + 5 ⇒ (20) + 5 = 25
Crit Dam: 2d10 ⇒ (6, 5) = 11

Magic Stone: 1d20 + 5 ⇒ (16) + 5 = 21
Dam: 1d6 + 3 ⇒ (2) + 3 = 5


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Galinndan focuses and realises something.

I can see a *lot* better in this darkness than I used to.

He continues to bide his time, with dagger ready to throw at the next visible enemy.


Dungeon racing rules and FAQ

I'm going to assume Cyrus stabs at the gnoll in front of him then disengages.

Irdril hurls an overwhelming assault at the gnoll, who hangs onto life by a thread. Cyrus follows up her assault with a quick dagger, darting at the gnoll's throat

Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Crit Dam: 2d4 + 5 ⇒ (1, 1) + 5 = 7

and spilling his blood on the ground.

43 xp each!

You stand around catching your breath and examining the gnoll camp. There are various packs including a small locked chest.


"This looks like a good place to rest.. What's all this about?"

Irdril moves in and starts inspecting the loot..


Dungeon racing rules and FAQ

Irdril pokes around a bit and finds a parcel of food that has some half-chewed meat and a few very small tarts. As the rest of you poke around, you find:

A set of dice.

A sheet of paper wrapped around small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers.

Some charcoal, herbs, and incense.

A set of studded leather armor.

A small brass brazier.

A set of hammers and chisels (mason's tools).

23 gp.

1 potion of healing.

13 backpacks.

1 unidentified holy symbol.


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

Kanzen relaxes his grip on his bowstring and returns the arrow to his quiver. He moves into the chamber and looks around at the carnage. The first instinct of so many creatures in this world is to attack without mercy,he thinks to himself. He looks around his companions. I hope we are different. He shakes his head and begins looking through the packs, hoping to find something useful for the party.

Ninja'd :)

Kanzen picks up the holy symbol, examining it.

What does it look like?


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Backpacks! Finally!

Galenus will spend the next while casting mending to repair any minor dage on equipment, armor, and weapons for the group.

If none of ya mind, there's a few things in there I'd like to take. Notably that brazier and the incense. And I guess I'll add the gold to our coffers.

Galenus will take the brazier, incense, herbs, and charcoal, one backpack, and the gold (this final bit is added to the party loot, but Galenus can carry it for everyone).


dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)

Thank you, but I'll carry my share of the gold if you don't mind. Matches my scales. Also let me see that holy symbol. still a dragon kin... shiny is shiny. What god is it a symbol of?


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Galinndan makes for the studded leather armour.

"I will swap this for my current leather, and whomever needs my old armour is welcome to it."

Old...taken from a dead drow only days ago.

Galinndan also picks up a backpack.

"There are many tools here. Those who can use them should take them. Galenus, I do not object to you taking some. Jimjar, do you fancy the dice?"


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Your share, huh? Well, alright then. Usually I split it all up in town, but now's ba good as time as any I supposed. And makes it less likely to lose it all if I go tumbling down a cliff or something, right? Ha!

Galenus dumps out all the gold they've found so far.

Looks like we got 35 gold. Quite a haul. I know some folks who've never even touched a gold piece, before. Let's see, split 16 ways, that's 2 gold for everyone with three pieces left over. We'll save these last three as a general fund or until it can be split more evenly.


The deep gnome smiles at the offer of the dice and happily accepts them. "Who's ready to play?" He holds up a few gold pieces he found somewhere, you have no idea where (but none of yours is missing).

Anyone want to use those thieves' tools on the lockbox?


Irdril seems pleased to find the tarts. She otherwise takes a backpack and nothing else.


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

Kanzen holds the holy symbol up so Tiberius can see it.

What does it look like?


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Who's proficient with thieves tools? I thought those were only things you can use if you're proficient.

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