An undead creature has the following features.
d8 Hit Die.
Base attack bonus equal to 3/4 total Hit Dice (medium progression).
Good Will Saves.
Skill points equal to 4 + Int modifier (minimum 1) per Hit Die. Many undead, however, are mindless and gain no skill points or feats. The following are class skills for undead: Climb, Disguise, Fly, Intimidate, Knowledge (arcane), Knowledge (religion), Perception, Sense Motive, Spellcraft, and Stealth.
An undead creature possesses the following traits (unless otherwise noted in a creature's entry).
No Constitution score. Undead use their Charisma score in place of their Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon's DC).
Darkvision 60 feet.
Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
Immunity to death effects, disease, paralysis, poison, sleep effects, and stunning.
Not subject to nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Constitution, Dexterity, and Strength), as well as to exhaustion and fatigue effects.
Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature's Intelligence score.
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
Not at risk of death from massive damage, but is immediately destroyed when reduced to 0 hit points.
Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry.
Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Undead not indicated as wearing armor are not proficient with armor. Undead are proficient with shields if they are proficient with any form of armor.
Undead do not breathe, eat, or sleep.
I think I'm going to offer up an Orc Scarred Witch Doctor. I have this image in my head of a big, muscular orc wearing a freaky mask riding on the back of a giant wolf. I can see him using the Agony grand hex on a foe, before he charges and runs them down, laughing maniacally all the way.
Sounds scary lol
Completed my draft sheet, skills and the like not filled in but mostly correct. Note that there are two pages.
Are we using Traits? And just to make certain- its max Starting gold, not level-appropriate gold? Former just seems a little odd for the leaders of a large cohort.
1x Level 3: 1x Human Summoner (Master Summoner)
2x Level 2: 1x Half-Orc Fighter, 1x Elf Wizard
20x Level 1: 5x Cleric, 2x Bard, 2x Rogue, 1x Wizard, 10x Fighter
Cohort accoutrements: Horses, Food, Drink, None/Light/Medium armour, weapons for all.
Okey-dokey, built character sheets for my level 3s and 2s, and for my 10 fighters. Pregens are good enough for the rest.
Total cost of bought items for cohort: 16162gp
Light horse 75 24 1800
Scale mail 50 11 550
Tower shield 30 10 300
Punch dagger 2 10 20
Earthbreaker 40 1 40
Hide shirt 90 9 810
Riding kit 16 24 384
Pathfinder kit 12 24 288
Cooking kit 1 10 10
Compass 10 1 10
Trail rations 0.5 200 100
Large Tent 30 6 180
Mirror 10 5 50
Swan boat token 450 2 900
Campfire bead 720 1 720
Lord's Banner of Swiftness 10000 1 10000
Anyway guys I have thought about it, I will skip this leadership cohort thing. I took a very long time figuring and the system and time required to GM it will too much time from me. As such I will GM it but I will remove the leadership feat and the mount requirement. Apologies to Arknight, but I will run this as a campaign for heroes of the Order if the Whispering and their adventures and missions for their Tyrant.
Order of the Whispering
An Elite Regiment of the Whispering Tyrant. We are now in the year 3801 AR. In 3801 AR, the crusaders finally established a beachhead in the (then) Ustalavic town of Vellumis, and began the slow and brutal process of advancing to the Tyrant’s capital of Gallowspire(Lastwall Location).
The Order of the Whispering pledges to defend Gallowspire from Taldor in the conflict that became known as the Shining Crusade. The forces of Taldor were aided by the dwarven kingdom of Kraggodan (in modern day Nirmathas), and the Knights of Ozem.
The Order of the Whispering was defeated and destroyed in 3827 AR, the crusaders reached Gallowspire. The Taldan general, Arnisant, fought the Tyrant and using the artifact known as the Shield of Aroden was able to withstand the lich’s magic. When the shield eventually shattered, it burned the lich with holy fire, weakening the Tyrant enough that the crusaders were able to imprison him beneath Gallowspire. The province of Lastwall (now an independent country of the same name) was established to watch over the Tyrant’s prison.
The wizard-king Tar-Baphon was killed by Aroden on the Isle of Terror (at the centre of Lake Encarthan) in 896 AR. His remains ended up in what would become Ustalav.
In 3203 AR, he was somehow able to use the power of the Whispering Way to return as a lich. An ancient tome, the Whispers of the Immortal, purportedly written by a disciple of Tar-Baphon, documents his transition into undeath. However, there are significant doubts about its authenticity.
He sought to attract the attention of Aroden, and to gain his revenge, but Aroden did not take up his challenge.Styling himself the Whispering Tyrant, Tar-Baphon united the orcs of Belkzen under his rule and conquered Ustalav.
Looking to form a regiment of 6-8 players, among which a commander will be chosen.
Point: 25 point buy
Traits: 2 Traits
Race: Any but check with me. Decide if you are alive or undead(raised by the whispering tyrant)
Class: Any Check with me
Mount: Any check with me.
Gold: Max starting gold 33,000 GP
Alignment: Any evil