Spenser Quixote |
Spenser continues climbing....
Climb, hope: 1d20 + 9 ⇒ (17) + 9 = 26
GM Chyro |
The rest of the team starts Climbing, and Spenser boards the area, provoking an attack from green.
Rapier: 1d1 + 7 ⇒ (1) + 7 = 8 1d6 + 3 ⇒ (5) + 3 = 8
Which is an epic fail, perhaps the demise of his comrade has put the shakes in his boots.
---------------------
Green jabs once again.
Rapier: 1d1 + 7 ⇒ (1) + 7 = 8 1d6 + 3 ⇒ (5) + 3 = 8
And deja-vu, fate deals him the same hand.
---------------------
Sele
Sele the Thorn |
Sele attacks green now hoping to distract him enough for the others to get on board
Greatsword-Pa+Harlis: 1d20 + 12 ⇒ (18) + 12 = 302d6 + 15 ⇒ (4, 1) + 15 = 20
"You might want to surrender now." he says to green
GM Chyro |
Green takes a solid hit, but he doesn't respond to Sele's comment just yet.
=======================
Boarding, final round?
Harlis & Vassago
Spenser (go post ahead)
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Green (-20)
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Sele
Spenser Quixote |
"What sayst thee, sea-dog?" Spenser adds to Sele's ultimatum.
readied attack in case he does anything not in the spirit of surrender, +1 Greatsword, Power Attack, hope: 1d20 + 11 ⇒ (3) + 11 = 14
damage: 2d6 + 15 ⇒ (2, 2) + 15 = 19
I'd make a full attack, but I don't think that can be readied.
GM Chyro |
You can switch the post's profile within the hour with edit.
Both Vassago and Harlis climb up the rope.
Vassago 10ft up, Harlis 5ft up, as Vassago's blocking advancement.
Spenser
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Green (-20)
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Sele
GM Chyro |
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Oi...Spenser had ninja'd me? Dude, did you take a level in ninja? :P
Spenser flashes a suave grin, speaking to the thug.
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Green (-20) seems unafraid of it, and jabs at Sele.
Spenser's attack goes off, but the thug is nimble, and avoids his blade.
Rapier: 1d20 + 7 ⇒ (20) + 7 = 27 1d6 + 3 ⇒ (3) + 3 = 6
Crit?: 1d20 + 7 ⇒ (10) + 7 = 17 1d6 + 3 ⇒ (2) + 3 = 5
The rapier hits a soft spot in Sele's shoulder area.
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Sele
Sele the Thorn |
"THat hurt... that was not very polite."
He then returns greens attack
Greatsword-Pa+Harlis: 1d20 + 12 ⇒ (8) + 12 = 202d6 + 15 ⇒ (5, 1) + 15 = 21
GM Chyro |
Indeed not very polite.
In return, green experiences 1st hand, the SELE-CHOP-ATTACK !
His blade coming down overhead, the sword cuts deep, leaving the thug stumbling to keep his balance.
================
Boarding, not quite there yet.
Harlis & Vassago
Spenser (go post ahead)
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Green (-41)
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Sele
Spenser Quixote |
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"Cheese-minded flotsam, ich shalt askroink thee like the dross of scorch-ed egg off a skillet!"
+1 Greatsword, hope: 1d20 + 13 ⇒ (2) + 13 = 15
damage: 2d6 + 9 ⇒ (3, 6) + 9 = 18
+1 Greatsword, hope: 1d20 + 8 ⇒ (2) + 8 = 10
damage: 2d6 + 9 ⇒ (2, 2) + 9 = 13
GM Chyro |
Vassago ascends to 20ft, and Harlis is close behind him 15ft up.
Spenser deals a double swing, which the thug evades by doing a quickstep fit for a dance.
----------------
Rapier vs Sele: 1d20 + 7 ⇒ (10) + 7 = 17 1d6 + 3 ⇒ (3) + 3 = 6
Pressure increased on his life, the aim dulls, and Sele's armor once again deflects the incoming attack.
----------------
Sele
GM Chyro |
Sele smiles faintly, which turns to utter seriousness.
" Your choice has been made, it seems. Then let justice be served."
SELE CHOP: 1d20 + 12 ⇒ (6) + 12 = 18 Impact: 2d6 + 15 ⇒ (3, 2) + 15 = 20
Sele takes down the thug with his signature move.
Combat over!
Sele the Thorn |
Hmmm.. I saw no post here to reply to until now..
GM Chyro |
Odd. Still, can't be unsatisfied with the end result there. ;)
Harlis Underbough |
Clambering over the rail Harlis pants for a moment as he assesses the situation and walking over to Sele and invoking a minor healing spell. ”Well, that wasn’t a pleasant welcome. Hopefully the rest aren’t as unpleasant. Do we know who these might be? Also Iomedae’s current blessing will only last another five minutes or so. We shouldn’t waste time.”
Cure light Wounds: 1d8 + 5 + 2 ⇒ (1) + 5 + 2 = 8
Perception: 1d20 + 8 ⇒ (1) + 8 = 9
Sele the Thorn |
"Thanks." amd tips a fake hat to Harlis
Sele will look for a hatch where he is if not he will go down the steps and see what he can see
GM Chyro |
On a winter's day with snow, a mug of hot tea tastes extra nice.
Now to get the wheels turning again.
Sele heads down the stairs, where the main deck is largely submerged.
From where he is standing, every 5ft eastwards, the deck is submerged 2 1/2 ft further.
The 1st 5ft are considered difficult terrain and an obstacle.
x4 movement.
Every movement after that requires swim checks.
To his right, is an old door to whatever chambers are in the front.
Vassago Ilsidore |
Vassago hands Harlis his want to heal up the nasty attacks.
CLW wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW wand: 1d8 + 1 ⇒ (5) + 1 = 6
CLW wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW wand: 1d8 + 1 ⇒ (5) + 1 = 6
CLW wand: 1d8 + 1 ⇒ (5) + 1 = 6
CLW wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW wand: 1d8 + 1 ⇒ (4) + 1 = 5
Puts me back at 44/45
Vassago follows Sele down the stairs. "The door first, mi amigo?"
Sele the Thorn |
Sele will wait for someone else to proceed
"I am useless in this water unless I take of my armour, someone please scout and come back and i'll remove my armour if needed."
Spenser Quixote |
Spenser's head whips around to see where the others have gone off to. "Wot-wot? Whichaway do we wander? Upstairs, downstairs, in mi - oh. Right-O!"
Swim, hope: 1d20 + 9 ⇒ (12) + 9 = 21
Swim, hope: 1d20 + 9 ⇒ (2) + 9 = 11
Swim, hope: 1d20 + 9 ⇒ (10) + 9 = 19
Swim, hope: 1d20 + 9 ⇒ (10) + 9 = 19
GM Chyro |
Spenser wades through-, and into the water, submerging himself as his comrades watch.
The water is rather cold, but not hazardous to one's health.
Underwater, Spenser sees two different doors.
Spenser Quixote |
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"Glub-glub!" Spenser calls back.
Any distinguishing features between these two doors?
GM Chyro |
No difference in descriptions given, so they're both the same old fashioned doors to the eye.
Spenser Quixote |
Spenser tries the further door - nothing ventured, nothing gained!
Please put me wherever I ought to be; I can no longer tell.
Sele the Thorn |
Sele is waiting for the moment. He figures he'll need to take it off anyway so he takes his armour off.
GM Chyro |
You'll need swim checks to move down there. But for now that is irrelevant, since you have water breathing active.
Spenser pushes open the door, which turns out to be no small effort, with the water on both sides.
Everything is utterly dark down there....
Harlis had prepared his light cantrip, and lights up Spenser's sword, providing him sight on the interior.
A chest stands in the back.
DC 25 disable device to pick the lock.
The room is otherwise empty.
Spenser Quixote |
I was kind of hoping someone else had a way to deal with a locked chest, buuuut...
"Gluurb? Hmphblblbl. Blumph...!"
Spenser hefts up the chest (with Sele's help, if necessary) and carries it back up to the top deck.
"'Tis good n' clinched, this one - doubtless to steward over a king's ransom in baubles and gilders of yore! Art any amongst our company to best this noble smallguard with finesse, mechanistry, or secret Arts...or might we auk pass via ye olde 'Gordian Knock?'"
GM Chyro |
Well a DC 15 str check will get it to move from its place.
Spenser Quixote |
Strength check, hope: 1d20 + 6 ⇒ (10) + 6 = 16
Sele the Thorn |
Sele aids Spenser even if it is now just for appearances sake and helps him carry the chest out
Aid Spenser str: 1d20 + 4 ⇒ (16) + 4 = 20
GM Chyro |
Hopefully everyone had some nice x-mas days.
Vassago sees air bubbles coming from where the three others had gone in, and the trio emerges with a solid looking chest.
Other than that, nothing unusual to see.
Spenser Quixote |
+1 Greatsword, Power Attack, hope: 1d20 + 11 ⇒ (15) + 11 = 26
damage: 2d6 + 15 ⇒ (5, 6) + 15 = 26
+1 Greatsword, Power Attack, hope: 1d20 + 11 ⇒ (16) + 11 = 27
damage: 2d6 + 15 ⇒ (5, 5) + 15 = 25
Repeat as necessary. If the lock seems unreasonably tough, he'll go after the lid instead.
GM Chyro |
2 in favor of finding a key, but it's up to you Spenser, if you want to proceed with hacking into it.
A few rooms you haven't searched yet up here.
Could you give me an order in which to investigate, if any, and its matching rolls. Thanks.
Spenser Quixote |
Spenser will have taken the two hacks rolled above at the lid (rather than the lock, assuming it makes any mechanical difference), and if those don't make it through on their own, he will look at them, shrug, and go with them on the off-chance of finding a key.
GM Chyro |
Spenser's strikes are solid, and stronger than the chest.
The 1st breaks a hole in the lid, and the 2nd destroys it.
During his attacks, Spenser risked damaging some of the fragile items within.
2d5 ⇒ (1, 4) = 5
0-50 is broken: 2d100 ⇒ (83, 19) = 102
The team finds loot within.
A log, in addition to a small cache of treasure containing 4 potions.
1 potion within the chest is broken.
[spoiler=Potions 1-3, Spellcraft 16/ Perception 16]
Endure elements.
Water breathing.
Which way now, brave adventurers?
Sele the Thorn |
Sele gives the potion a once over
Perception: 1d20 + 11 ⇒ (6) + 11 = 17
Spellcraft: 1d20 + 5 ⇒ (19) + 5 = 24
then Sele will put his armour back on