Once Upon a Time in Golarion

Game Master vayelan

A Kingmaker game with an emphasis on politics and the mundane

Resources:
Loot, NPC, and Misc Tracker
Kingdom Tracker Spreadsheet
Settlement Tracker: Horace

Map of the Greenbelt
Kingdom Building Rules

Current Encounter Map:
Ambush at Varnhold Pass


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Katrine Thalian wrote:
Wish I'd known about the Divine Marksman archetype when I was making this character. The longsword thing is weird- an axe is far more practical for a ranger, you can use it to chop firewood- but otherwise it's pretty great for an archer. With Faerin and Ahto, Katrine's spellcasting and tracking abilities are redundant as far as party skills go.

Well, I'd be willing to allow you to do some retraining during the downtime of the next kingdom turn(s) to adjust the character to align with your new thoughts and insights.

The Exchange

(*Mind-Buttressing Armor*) Male Human Inquisitor of Abadar (Sin Eater) 6 l AC 20 T 11 FF 19 l HP 49/49 l F +5 R +2 W +7/+9* l Init +2 l Perc +11

Can I move past Katrine while enlarged, or do I need to wait for her to move first?


F Changeling (Green-Born) Ranger 6 | HP 47/47 | AC: 20 (13 tch, 17 ff) | CMB +8/+3, CMD +21 | F +6, R +8, W +4 | Init +3 | Darkvision 60 ft, Perc +11, SM +2

If possible I'd like Ahto to move first, since he'll take up more room. It's easier for Katrine and Storm to fit themselves around Ahto than vice versa.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Looks like you should be able to Ahto, as long as you end in an unoccupied square.

"Moving Through a Square
You can move through an unoccupied square without difficulty in most circumstances. Difficult terrain and a number of spell effects might hamper your movement through open spaces.

Friend: You can move through a square occupied by a friendly character, unless you are charging. When you move through a square occupied by a friendly character, that character doesn't provide you with cover.

Opponent: You can't move through a square occupied by an opponent unless the opponent is helpless. You can move through a square occupied by a helpless opponent without penalty. Some creatures, particularly very large ones, may present an obstacle even when helpless. In such cases, each square you move through counts as 2 squares.

Ending Your Movement: You can't end your movement in the same square as another creature unless it is helpless.

Overrun: During your movement, you can attempt to move through a square occupied by an opponent (see Overrun).

Tumbling: A trained character can attempt to use Acrobatics to move through a square occupied by an opponent (see the Acrobatics skill)."


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 5/9

When it's the next round, do I need to roll a to-hit to see if I hit the fragile spot with a spell or is it an autohit?


Pelipe Lightdriver wrote:
When it's the next round, do I need to roll a to-hit to see if I hit the fragile spot with a spell or is it an autohit?

Because the weak portion of the ceiling is large enough, we can treat it as an autohit without even needing to worry about a nat 1.


F Changeling (Green-Born) Ranger 6 | HP 47/47 | AC: 20 (13 tch, 17 ff) | CMB +8/+3, CMD +21 | F +6, R +8, W +4 | Init +3 | Darkvision 60 ft, Perc +11, SM +2
DM Vayelan wrote:
Katrine Thalian wrote:
Wish I'd known about the Divine Marksman archetype when I was making this character. The longsword thing is weird- an axe is far more practical for a ranger, you can use it to chop firewood- but otherwise it's pretty great for an archer. With Faerin and Ahto, Katrine's spellcasting and tracking abilities are redundant as far as party skills go.
Well, I'd be willing to allow you to do some retraining during the downtime of the next kingdom turn(s) to adjust the character to align with your new thoughts and insights.

Whoops, somehow I missed this post!

I would appreciate an opportunity to retrain. Anyone have ideas for how Katrine might lose her spellcasting abilities IC, though? I don't think she's done anything to anger the primal forces of nature. Or we could just retcon it, give her wand and scrolls to Faerin, and say she was never able to cast spells to begin with.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Hmmm.. if you were a devotee of Erastil I'd say it's a special devotion that changes your abilities. Even then, you could encounter a special blessing on a visit to the Temple of the Elk, becoming a Divinely gifted archer.


Human Investigator 6 | HP: 38/38 AC:21 T:16 F:15 | Saves F:2 R:10 W:6 | Init: 5 | Per: 11 | CMB:4 CMD:20

The Green Faith is an ever-shifting thing, it could be that rather than angering the forces of nature, Katrine gets some kind of vision or message that skill of arms (or arrows, as the case may be) is more important to upholding the natural balance than her magic.


F Changeling (Green-Born) Ranger 6 | HP 47/47 | AC: 20 (13 tch, 17 ff) | CMB +8/+3, CMD +21 | F +6, R +8, W +4 | Init +3 | Darkvision 60 ft, Perc +11, SM +2

Hmm, or maybe she meets a nature spirit who offers her a bargain. I’ll make you an even better archer, but you won’t be a spellcaster anymore.

@GM: Can I reassign the extra points I put into Wisdom during retraining? I’m still deciding whether to keep them for Perception purposes, but I figured I’d ask.


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 5/9

Perhaps you had some minor control over spells as a blessing by nature, but then due to your engagement with the fae and examples of doing well, that magical might has become a permanent empowerment on you, manifesting in the ways of your retraining.


Katrine Thalian wrote:
@GM: Can I reassign the extra points I put into Wisdom during retraining? I’m still deciding whether to keep them for Perception purposes, but I figured I’d ask.

I'm inclined to allow it, especially if it helps facilitate the new character design and/or fits the change narratively.


F Changeling (Green-Born) Ranger 6 | HP 47/47 | AC: 20 (13 tch, 17 ff) | CMB +8/+3, CMD +21 | F +6, R +8, W +4 | Init +3 | Darkvision 60 ft, Perc +11, SM +2

Yeah, I would put the points into Dexterity. Point buy calculator permitting, of course. (What was the point buy for this game again?)

Poor Ahto. Dude really needs some better armor.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Loot sheet updated


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 5/9

Should we loop through the land and head to local settlements to make sure they are okay next or back to the witch's hut?


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Might be worth it, both to see if any surrounding areas fell prey to the trolls, and reassure the people that the threat has been dealt with.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Aside from the 4BP worth of goods, that'll take wagonloads to ferry back, everything else is on the sheet.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

That's one way to deal with the wagonlods of stuff in one trip. lol


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Yeah, couldn't find a form I could change into that was faster than a horse (which is weird because they have a regular falcon listed at speed 30ft...which should be faster)


F Changeling (Green-Born) Ranger 6 | HP 47/47 | AC: 20 (13 tch, 17 ff) | CMB +8/+3, CMD +21 | F +6, R +8, W +4 | Init +3 | Darkvision 60 ft, Perc +11, SM +2
Faerin Cordova wrote:
Yeah, couldn't find a form I could change into that was faster than a horse (which is weird because they have a regular falcon listed at speed 30ft...which should be faster)

Wow, that is weird. The listing I found for a hawk has a fly speed of 60 ft, a bit faster than a horse plus it can travel in a straight line without regard to terrain. A falcon should be at least that fast.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Problem is Falcon is small, hawk is listed as Tiny. Can't wildshape to Tiny until 8th (Green Faith Initiate gets Zephyr Message instead of the wild shape upgrade at 6th)

Anyway, Wild shape is different now, it's (as Beast Shape 1). I'll have to get the next level of wild shape (as beast shape 2) to get up to 60ft flight speed.

The Exchange

(*Mind-Buttressing Armor*) Male Human Inquisitor of Abadar (Sin Eater) 6 l AC 20 T 11 FF 19 l HP 49/49 l F +5 R +2 W +7/+9* l Init +2 l Perc +11

THE PLAN:

Everyone move as fast as they can to catch the owlbear. Do not worry about leaving the slower party members behind.

Whoever gets there first should pepper it with missile fire of whatever sort to piss it off, and then lead it back towards the rest of the group.

This will shorten the distance for the slow folks.

Once the group is all back together in the presence of the owlbear, we kill it.....kill it a lot.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Sounds good to me


F Changeling (Green-Born) Ranger 6 | HP 47/47 | AC: 20 (13 tch, 17 ff) | CMB +8/+3, CMD +21 | F +6, R +8, W +4 | Init +3 | Darkvision 60 ft, Perc +11, SM +2

Works for me. The race is on!


Okay. Everyone should make a DC 14 Constitution check to avoid becoming fatigued by the time you catch up with the owlbear.

Someone should also make either a Survival or Knowledge (Geography) check to find the best route to catch up with the monster.


Human Investigator 6 | HP: 38/38 AC:21 T:16 F:15 | Saves F:2 R:10 W:6 | Init: 5 | Per: 11 | CMB:4 CMD:20

Would my Swift Travels ability come in handy?

I can cover the whole party with it, and the description is "For the purpose of determining overland speed, the cartographer treats any trackless terrain as though he were on a trail, and he treats any terrain with a road or trail as though it were a highway."


Stayven Vernikas wrote:

Would my Swift Travels ability come in handy?

I can cover the whole party with it, and the description is "For the purpose of determining overland speed, the cartographer treats any trackless terrain as though he were on a trail, and he treats any terrain with a road or trail as though it were a highway."

Yes, that would come in handy here. It will reduce the difficulty of the checks to find an expedient route to catch up with the giant owlbear.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Looks like my 2 longest range spells are Entangle and Burst of Radiance, So once I get within 640ft of it I can hopefully slow it down, possibly even blind it.


Okay. I've got the encounter map updated.

It isn't large enough for the full 640ft range on Faerin's spells, but hopefully it will provide enough room for maneuvers and strategy.

Please roll initiative.


Do you guys need a fresh accounting of the treasure from the trolls' hideout?

I can also provide an accounting of the treasure your subjects/henchman/allies recover once they follow the giant owlbear's trail back to its lair.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

That would be great!


Troll Hideout Loot:

4 BP's worth of recovered trade goods

Amulet of Natural Armor +2

2129gp
5686sp
1484cp

Small statue of a dragon carved from exotic wood worth 200 gp
A gold necklace with a jade pendant worth 500 gp
Several pieces of minor jewelry worth a total 750 gp
5 medium quality gemstones worth 100 gp each
3 bottles of fine wine worth 15 gp each
An engraved silver tankard worth 50 gp
Platinum platter worth 600gp
Ivory drinking horn worth 60gp

Giant Owlbear Lair Loot:

Masterwork warhammer
Vial of silversheen
Set of masterwork thieves’ tools
Wand of lightning bolt (CL 5th, 33 charges)
+2 chain shirt
+1 longsword
2 masterwork throwing axes,
2 potions of speak with animals
1 jar of restorative ointment
1 vial of antitoxin
2 smokesticks
1 tanglefoot bag
3 thunderstones

267gp

A strange ring

You can also learn of some additional discoveries your forces make at the owlbear lair once you return and meet with them.

The Exchange

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(*Mind-Buttressing Armor*) Male Human Inquisitor of Abadar (Sin Eater) 6 l AC 20 T 11 FF 19 l HP 49/49 l F +5 R +2 W +7/+9* l Init +2 l Perc +11

Ahto was given the Amulet of Natural Armor +2 while we were still in the troll lair after it was noted by several party members (out of character) that his AC is terrible for a character that does a lot of 'tanking' in combat.


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 5/9

I feel like this troll treasure hoard was meant for my character. I mean, we can use all the money, but Pelipe would love to have her room beautified by pretty gems, jewelry, pendants, tankards, platters, and statues. Just saying... :P

Also, if no one else wants the wand, Pelipe would take it.


F Changeling (Green-Born) Ranger 6 | HP 47/47 | AC: 20 (13 tch, 17 ff) | CMB +8/+3, CMD +21 | F +6, R +8, W +4 | Init +3 | Darkvision 60 ft, Perc +11, SM +2

For some reason I can't post in the IC thread, it's not going through.


Human Female Arcanist LVL 6 | HP: 43/43 | AC: 23 (T17, FF16) | Init: +5 | Perception: +7 Normal Vision | Fort: +5 Ref: +7 Will: +6 | CMB: +5 | CMD: 17 | Speed: 60 | SKILLS | Appraise +11 | Artistry +16/+17 | Craft: +17 | Diplomacy +8 | KR +11 | KA, KD, KNa, KP +10 | KG, KH +8 | KE, KNo +7 | Linguistics +7 | Perform +3 | Ride +4 | Spellcraft +10 | UMD +9 | Arcane Pool 5/9

Try putting a "." dot after whatever you wrote and see if it takes it? That happened to me once

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