Elessia

Katrine Thalian's page

445 posts. Alias of Linnea the Diviner.


Full Name

Katrine Thalian

Race

Changeling (Green-Born)

Classes/Levels

Ranger 6 | HP 47/47 | AC: 20 (13 tch, 17 ff) | CMB +8/+3, CMD +21 | F +6, R +8, W +4 | Init +3 | Darkvision 60 ft, Perc +11, SM +2

Gender

F

Size

M

Age

24

Alignment

NG

Deity

Green Faith

Languages

Common, Elven, Sylvan

Occupation

Hunter, cartographer, leatherworker

Homepage URL

https://www.myth-weavers.com/sheet.html#id=2431428

Strength 14
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 14
Charisma 12

About Katrine Thalian

Female changeling (green-born) ranger 6
NG Medium humanoid (changeling)
Init +3; Senses darkvision 60 ft; Perception +11

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Defense
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AC 20, touch 13, flat-footed 17
HP 47 (6 HD; 6d10+6)
Fort +6, Ref +8, Will +4
Defensive Abilities: Natural Armor +1, +4 Bluff, Knowledge, Perception, Sense Motive, and Survival vs. Monstrous Humanoid, +2 vs. Humanoid (Human)

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Offense
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Speed: 30 ft
Melee: masterwork battleaxe (+9/+4, 1d8+2, crit x3), +1 fey-bane dagger (+9/+4, 1d4+3, crit 19-20/x2, +3 vs. fey, +2d6 damage vs. fey), or claws (+8/+3, 1d4+2, crit x2)
Ranged: +1 huntsman composite longbow +2 Str with standard, cold iron, or alchemical silver arrows (+10/+5, 1d8+3, crit 19-20/x2; +1d6 vs. creatures tracked with Survival in the past day, add enhancement bonus to Survival checks to track any creature the weapon damaged in the past day)
Space: 5 ft, Reach: 5 ft
Special Attacks: Favored Enemy: Monstrous Humanoid (+4 attack and damage rolls)
Favored Enemy: Humanoid (Human) (+2 attack and damage rolls)
Deadly Aim (-2 attack rolls and +4 damage rolls)
Rapid Shot (When making a full-attack action with a ranged weapon, you can fire one additional time this round at your highest bonus. All of your attack rolls take a –2 penalty when using Rapid Shot.)

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Statistics
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Str 14, Dex 16, Con 12, Int 10, Wis 14, Cha 12
Base Atk +6/+1; CMB +8/+3; CMD +21
Feats: Point-Blank Shot, Precise Shot (Ranger 2), Endurance (Ranger 3), Deadly Aim, Boon Companion, Rapid Shot (Ranger 6)
Skills: Climb +11, Craft: Leather +6 (+11 with tanner's kit), Handle Animal +9, Knowledge: Geography +8, Knowledge: Nature +10, Linguistics +2, Perception +11, Profession: Cartographer +8 (+10 with masterwork tools), Ride +9, Stealth +12, Survival +11, Swim +9
Languages: Common, Elven, Sylvan
SQ: Favored Enemy: Monstrous Humanoid +4, Favored Enemy: Humanoid (Human) +2, Track, Wild Empathy, Favored Terrain: Forest +2, Hunter's Bond: Animal Companion (Storm the wolfdog)
Combat Gear: Mithral breastplate, mwk battleaxe, +1 composite longbow +2 Str with arrows x20, +1 fey-bane dagger, holy water x2, antiplague x2, antitoxin x2, potion of cure moderate wounds, scrolls of: animal messenger, calm animals, delay poison, endure elements, feather step, and flotsam vessel, wand of cure light wounds (13 charges)
Other Gear: Wooden holy symbol of Green Faith, spell component pouch, masterwork backpack, bandolier [compass, flint & steel, chalk x8, potion of cure moderate wounds, holy water x2, antiplague x2, antitoxin x2, 36 gp, 8 sp], explorer's outfit (worn), traveler's any-tool, waterskin, waterproof bag [masterwork tools (Profession: Cartographer), rations x1], scroll box, cold iron arrows x20, silver arrows x20, silk rope 50 ft., grappling hook, poncho, sacks x2, dagger
Horse: Rowan, light warhorse (bit & bridle, military saddle, saddlebags [waterskin, arrows x40, rations x5, grooming kit, mess kit, whetstone])
Pack Mule: Dusty, mule (bit & bridle, pack saddle, medium tent, tanner's kit, waterproof bags [traveler's outfit, cold weather outfit, bedroll, blankets x3, feed x12], fishing kit, cooking kit, buckets x2)

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Traits
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Devotee of the Green: + 1 Knowledge: Geography and +1 Knowledge: Nature, one of these is always a class skill
Armor Expert: -1 armor check penalty

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Special Abilities
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Darkvision: 60 ft
Natural Armor: +1
2 Claws: 1d4+2
Green Widow: +2 Bluff vs. creatures who could be attracted to her
Favored Enemy: Monstrous Humanoid +4, Humanoid (Human) +2
Combat Style: Archery
Favored Terrain: Forest +2
Track: Add half level to Survival checks to follow or identify tracks
Wild Empathy: Improve initial attitude of an animal, add ranger level and Cha bonus to determine result
Endurance
Hunter's Bond: Animal Companion (Storm the wolfdog)
Spells: 1st 2

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Spells Prepared
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1st level:
Magic Fang
Gravity Bow

Animal Companion:
As a hybrid between wolf and dog, Storm looks like a wolfish sort of dog. He can pass as a large dog most places unless he encounters someone familiar with wolfdogs. Storm has brown eyes and thick, coarse gray fur with a soft undercoat.

Storm the Wolfdog
Male animal companion 6
NG Medium animal
Init +3; Senses low-light vision, scent; Perception +7

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Defense
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AC 18, touch 14, flat-footed 14
HP 38 (6 HD; 6d8+12)
Fort +8, Ref +8, Will +3
Defensive Abilities: Natural Armor +4, Evasion, Dodge, Devotion

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Offense
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Speed: 40 ft
Melee: bite (+8, 1d6+4 plus 1d4 bleed, crit x2)
Space: 5 ft, Reach: 5 ft
Special Attacks: Power Attack (-1 attack and combat maneuver rolls, +2 damage)

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Statistics
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Str 19, Dex 17, Con 16, Int 2, Wis 12, Cha 6
Base Atk +4; CMB +8; CMD +22
Feats: Power Attack, Dodge, Mobility
Skills: Perception +7, Survival +7
Languages: none
SQ: Link, Share Spells, Evasion, Devotion
Tricks: Come, Attack (all enemies), Down, Heel, Track, Defend, Stay, Watch

Background:
Twenty-four years ago, a green hag lurking in the forests of Cordelon decided that she wanted a daughter. Like most hags, she was not interested in raising a changeling to adulthood, so she spent some time looking for a father with the resources and temperament to rear a child. She settled on Darek Thalian, a human ranger newly married to Amariel Thalian, a half-elven ranger. The hag waited until Amariel was gone on a hunting trip, then took the half-elf's form and pretended she had come home early. Naturally, this caused no small amount of alarm and confusion when the real Amariel got home several days later.

The couple got their answer as to the impersonator's identity when an infant girl with odd-colored eyes showed up on their doorstep nine months later. Being rangers, they knew the ways of green hags. After much discussion, they decided that the best revenge on the hag would be to raise the child as their own, telling her about her ancestry once she was old enough to understand. So they did, teaching young Katrine the ways of the Green Faith and exactly what her birth mother would do to her if she followed the hag's call. Katrine was horrified and furious on her parents' behalf. She swore to track down and kill her evil progenitor someday, training to fight monstrous humanoids such as hags. Once her parents deemed her capable, the young ranger left the village of Novoboro to hone her skills as a hunter, scout, and mercenary.

For the last few years Katrine has wandered the River Kingdoms, traveling in the opposite direction whenever she felt the hag's call. She thinks she might be strong enough to defeat her mother now, but hags often work in covens. In order to be free of her once and for all, Katrine needs allies. Perhaps the adventurers who founded the new kingdom of Tamlyn would be willing to help if she helps them with their problems in return.

Appearance:
Katrine is a tall, lean woman with well-defined muscles. She's pretty enough in a fresh-faced country girl kind of way, with pale skin that never seems to tan and odd eyes. The left is a vibrant leaf-green and the right is an ordinary brown. Her dark hair is usually pinned into a low bun. A close look at her hands reveals long pointed fingernails.

Most of the time Katrine wears her mithral breastplate over sturdy green and brown shirts and trousers. When scouting or hunting, she wears a brown deerhide poncho over the breastplate so the gleam of metal won't give her away. A pair of intricately tooled fingerless leather gloves reaching almost to her elbows protects her arms from her bowstring. A carved wooden pendant depicting a face made of leaves proclaims her religion to those familiar with the Green Faith. She carries a composite longbow and quiver on her back, a bandolier packed full of various handy items on her chest, and an axe and dagger on her hips.

Personality:
Katrine wants to trust people... but it's hard when you have a powerful, malevolent stalker capable of disguising herself as anyone of roughly human size. She's more likely to trust members of small races such as gnomes and halflings, since Disguise Self doesn't allow that drastic of a size change. As a result she's spent a lot of time in the wilderness with her wolfdog Storm for company. But now she needs allies in order to free herself from her monstrous birth mother. Trusting other people at her back will be a challenge, but never let it be said that Katrine Thalian shied away from hard work.

When she has a chance to rest and relax, Katrine enjoys leatherworking and training animals. She has a deep respect for nature and despises people who carelessly exploit the forest without regard for the future. Animal abusers are likely to be used for target practice if she thinks she can get away with it. If not, the abuser's animals will mysteriously vanish in the night. Like many green-born changelings, she appreciates music, art, and the beauties of nature. Most of her leatherwork includes decorative tooling or appliques. Katrine hates Gyronna and her followers, but is reluctant to take them on without someone who can remove curses.

Family:
Mother: Amariel Thalian, ranger of the Green Faith. Amariel is a half-elf native to Kyonin. Unsatisfied with her treatment among the elves, she left for the River Kingdoms as a young woman and ended up in Cordelon. There she met her future husband Darek, a fellow ranger who introduced her to the Green Faith. Amariel loves Katrine dearly and considers her every bit as much her child as her biological son. Unlike Katrine, Amariel favors two-weapon combat with a longsword and shortsword. Her wolf animal companion is the mother of Katrine's wolfdog companion.

Father: Darek Thalian, ranger of the Green Faith. A human native of Cordelon, he can trace his ancestry back to druids of Sarkoris who fled the opening of the Worldwound. The family's Kellid blood has since mixed with other human ethnicities in the River Kingdoms, but they maintain the ancient tradition of the Green Faith. He decided to take his wife's name upon marriage since an elven name carries a certain amount of prestige in Cordelon. Darek is an archer like his daughter and has a falcon animal companion. He loves Katrine, but secretly wishes for her sake that she was Amariel's biological daughter. Her life would be so much easier without a hag dogging her steps.

Brother: Ganet Thalian, druid of the Green Faith. Ganet is three years younger than Katrine and a talented druid. While he has some elven features (slightly pointed ears, his mother's violet eyes), his abilities are pretty much human. He and his sister have had their fights as most siblings do, but if anything happened to her he would be on the road to her rescue within the hour. Nobody messes with his big sister except for him! She feels the same way and can be a bit overprotective. Ganet has a grizzly bear animal companion.