Old School Greyhawk - Saltmarsh Campaign PFRPG (570CY - Southern Keoland)

Game Master ALLENDM

Greyhawk Links

Greyhawk Maps
Map of Greyhawk Flanaess (Old School)

Greyhawk Calendar PDF

Campaign Doc Links

Making Craft Work
Alternate Magic Item Crafting
House Rules 09022019
Greyhawk Old School Campaigns 2018 Folder

Party Links

Party Magic and Treasure List

Greyhawk Old School Campaigns 2018 Folder
Map of the Town of Saltmarsh
Party XP
Timeline of Events

Current Event Links

Second Floor Map
Outground & First Floor Map
Wine Cellar Map
Caverns

Party Skill, Save, and Ability Check Macros Sheet
Combat Manager

Party Scripts:

Initiative
[dice=Antas]1d20+0[/dice]
[dice=Ferona]1d20+1[/dice]
[dice=Grond]1d20+2[/dice]
[dice=Naia]1d20+2[/dice]
[dice=Narciso]1d20+2[/dice]
[dice=Peran]1d20+0[/dice]
[dice=Rabalar]1d20+4[/dice]
[dice=Soros]1d20+2[/dice]

Time line, Location, Conditions:

Party: 5th Day of Readying, Waterday, 5 hours past noon. Party is in the house investigating the cellar area.

Conditions:The day is sunny but breezy and the day is starting to cool off. The breeze has died down from the south but it will be a cool night.


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Male human (Oeridian) Cleric of St. Cuthbert;

My wife has surgery this week and recovery, so I am not too sure how much time I will have to play...


M Wood Olf | HP22/22 Healthy | AC16 F14 T12 CMD17 | F+3 R+7 W+1 | Init +4 | Perc+10+ SM+1 Stealth+9 Survival+6+ Ranger (Ilsurian Archer [Divine Marksman]) 2

Got to live the life before you play games to escape it.


Race Half Elf Bard 1| 10/10 HP | Bard Performance: 3 of 5 uses per day | Spells/day: 1 of 2 | 2 Hero Points | AC15 F12 T12 | F+2 R+4 W+3 | Init+2 | Perc+7, Stealth+6, SM+1, Diplo+5, Know+5(All)/+9(Trained) | CMD13 | Spd 30'

Good line Rabalar. Is that a quote or something you made up?


M Wood Olf | HP22/22 Healthy | AC16 F14 T12 CMD17 | F+3 R+7 W+1 | Init +4 | Perc+10+ SM+1 Stealth+9 Survival+6+ Ranger (Ilsurian Archer [Divine Marksman]) 2
Narciso Virbaldi wrote:
Good line Rabalar. Is that a quote or something you made up?

Mix.

NukeCon, out of Omaha, Ne used to use a text-based graphic that combined the statements "play a game" and "escape reality". The physical arrangement allowed you to read "escape play" and something like "reality a game". My comment is just a minor extension of it.


Ok. I am back. Sorry for the delay. My entire team got pulled into a major data analysis project and we had to have our findings out the door by last night. Didn't finish until nearly 2am this morning.

I will have posts up tonight once we are done with Thanksgiving feasting :)

Hope everyone enjoys their weekend and Thanksgiving for those in the states :)


Race Half Elf Bard 1| 10/10 HP | Bard Performance: 3 of 5 uses per day | Spells/day: 1 of 2 | 2 Hero Points | AC15 F12 T12 | F+2 R+4 W+3 | Init+2 | Perc+7, Stealth+6, SM+1, Diplo+5, Know+5(All)/+9(Trained) | CMD13 | Spd 30'

Happy Turkey Day! (and a good nap, compliments of tryptophan!)


M Wood Olf | HP22/22 Healthy | AC16 F14 T12 CMD17 | F+3 R+7 W+1 | Init +4 | Perc+10+ SM+1 Stealth+9 Survival+6+ Ranger (Ilsurian Archer [Divine Marksman]) 2

Happy Thanksgiving to the USA-based players!

I hope you are getting the family time you want, today.


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

I have the data analysis you need Jack!

“Fully 67% of statistics are misleading.”

Done and dusted. No need to thank me, just send it on to the top brass and we can get back to the important stuff - imaginary people in a fictional universe bopping bad guys on the head!!!

Heh. Jokes. Hope you guys are having a good holiday. Just another weekend here in Oz...


Race: Half-Orc | HP5/12 Wounded | AC20 (DR3/-) F18 T12, AC17 F12 T15 (-1 to all due to Grazed) | F+5 R+3 W+3 | Init +2 | Intimid+3 Kn(Dung)+7 Kn (Nat)+4 Per+1 SM+1 Sur+4 Classes/Levels: Fighter 1

Enjoy the holiday everyone. No Thanksgiving break here in Europe :P


M Wood Olf | HP22/22 Healthy | AC16 F14 T12 CMD17 | F+3 R+7 W+1 | Init +4 | Perc+10+ SM+1 Stealth+9 Survival+6+ Ranger (Ilsurian Archer [Divine Marksman]) 2

Finally broke down and admitted I want my books out of the boxes faster than the 3ish years it is going to take me to save up to get the bookcases I want, built.

So I went to Ikea last night and got 4 of the ~32" wide and ~80" high Billy Bookcases for just over $212 after taxes. That's 10.5' of bookcases providing roughly 60 linear feet of usable shelving. As expected, I couldn't empty all the boxes. Yes, I have that much paper. I'm an old-fashioned hold it in your hands kinda guy.

I have easy access to at least most of my Greyhawk material, now, I think. I'm not sure if anything is missing or not. <shrug> Being old.


Race: Half-Orc | HP5/12 Wounded | AC20 (DR3/-) F18 T12, AC17 F12 T15 (-1 to all due to Grazed) | F+5 R+3 W+3 | Init +2 | Intimid+3 Kn(Dung)+7 Kn (Nat)+4 Per+1 SM+1 Sur+4 Classes/Levels: Fighter 1

Personally I have been going with the Kallax ones - they just feel more sturdy and capable of handling the weight of RPG books. And since I have just recently moved, believe me I can understand you Rabalar :D

One thing I can assure you even if they are not the bookcases of your dreams - when you start seeing the books in those shelves, it will be worth it ;)

Enjoy!


Naia Temlow wrote:

I have the data analysis you need Jack!

“Fully 67% of statistics are misleading.”

Done and dusted. No need to thank me, just send it on to the top brass and we can get back to the important stuff - imaginary people in a fictional universe bopping bad guys on the head!!!

Heh. Jokes. Hope you guys are having a good holiday. Just another weekend here in Oz...

Lol...can't argue with that analysis :)


Rabalar wrote:

Finally broke down and admitted I want my books out of the boxes faster than the 3ish years it is going to take me to save up to get the bookcases I want, built.

So I went to Ikea last night and got 4 of the ~32" wide and ~80" high Billy Bookcases for just over $212 after taxes. That's 10.5' of bookcases providing roughly 60 linear feet of usable shelving. As expected, I couldn't empty all the boxes. Yes, I have that much paper. I'm an old-fashioned hold it in your hands kinda guy.

I have easy access to at least most of my Greyhawk material, now, I think. I'm not sure if anything is missing or not. <shrug> Being old.

That has to be fun to set that all up and get to thumb through it all.


Race Half Elf Bard 1| 10/10 HP | Bard Performance: 3 of 5 uses per day | Spells/day: 1 of 2 | 2 Hero Points | AC15 F12 T12 | F+2 R+4 W+3 | Init+2 | Perc+7, Stealth+6, SM+1, Diplo+5, Know+5(All)/+9(Trained) | CMD13 | Spd 30'

I'm jealous! I have my books on shelves but they're in a "bonus" room that we use for storage. Translation: They are there and visible, but with so much other crap piled into the room that it's not easy getting to them. The wife's a pack rat and anytime you combine two lives there's a lot of "extra" stuff....

Any time I need to look stuff up quick I have to use the pdf's on the computer. But I'm old (just a bit) too and do enjoy sitting down with a real book!

The Exchange

1 person marked this as a favorite.
Male Human Lt Commander, Chief Engineer

I made compromise with my wife over 30+ years. I have a man cave with all my books (I am the English Lit prof the kids all hate to get) and she gets all the rest of the house... It's a good deal for us both.


All of my books for RPG are in boxes in the attic. I had to compromise with my wife about what I wanted on the shelves. So all my old football coaching books, history books, and computer science reference books are out but not my RPG books.

There are times I miss thumbing through them. I have my old 1st AD&D books from when I was a kid. DMG, PHB, MM, MMII, and Unearth Arcana and my two favorites. The Original D&D and Fiend Folio. I had little notes on notepad paper in the chapters that I wrote when I was a kid. Fun to find those and read them.

I have my entire library set up on OneDrive and then synced to my private cloud at the house for my PDF library. Then I use Google Drive for games that is separate so that players have access to resources they need. Plus I travel a lot (well I use to) so having everything set up on my laptop, iphone, and ipad is nice but it doesn't beat the feel of paging through a book.


M Wood Olf | HP22/22 Healthy | AC16 F14 T12 CMD17 | F+3 R+7 W+1 | Init +4 | Perc+10+ SM+1 Stealth+9 Survival+6+ Ranger (Ilsurian Archer [Divine Marksman]) 2

Minor, unrelated rant: So, I've decided to get into a couple more games. I have recently applied to 3, I'm still trying to be somewhat picky. The second I got in and am just getting started. Yay!

The first, though . . .. Multiple players submitted evil characters, and the GM chose to include o e of them in the selected PC group. The third one hasn't picked plaeyrs, yet, but there's an elder mythos insane cleric, and that player is.trying.to talk others into modifying their submissions to support his . . ..

What's happened to the community that this sort of thing appears to be mainstream acceptable?


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

Heh. Read the “Changing for other players” thread. Roughly 900 posts of folks arguing over whether it’s ok to say “No” to an Alchemist’s offer to poison your weapons, or if if you are the Alchemist, and someone said “No” whether it is appropriate for you to ask “Why not?”.

I blame...humans.


Race: Half-Orc | HP5/12 Wounded | AC20 (DR3/-) F18 T12, AC17 F12 T15 (-1 to all due to Grazed) | F+5 R+3 W+3 | Init +2 | Intimid+3 Kn(Dung)+7 Kn (Nat)+4 Per+1 SM+1 Sur+4 Classes/Levels: Fighter 1

While I welcome the options offered by Pathfinder, and the possibility of creating interesting and versatile characters, my pet peeve is starting to become the characters who can do 'everything'.

People are not forced at all to stick to preconceived roles (after all this is not an MMO), but it becomes frustrating when you create a character for a game, say a melee ranger with a pet tiger for example, and then everyone around you has more melee capability than you, while also using magic, and also having skills, etc, etc.

I am seeing this happening particularly with some classes which have something like 'loadouts' which they can change with a morning meditation, or a pause during the adventuring day. Truth be told, some of these actually have limitations - like having to meditate in particular places to be able to use a particular loadout - but most of the times these are not even enforced by the GM, so...

Even worse, I have had a long winded argument with one such player in one of my games, who simply wanted to put off the investigation of a site during an (game time) afternoon, because he wanted us to wait until the next day, so he could change loadouts.

It was argued the issue would be the same for a wizard or other full spellcaster - somehow I managed to refrain from using my 'old guy' references to playing wizards in the days of D&D / AD&D and going full adventure sessions at the table without a single spell to cast, or having them all spent in the first hour of play :D And I tried to explain it is one thing not having access to the main resource for your class - in this case spells - and it is another thing completely different wanting to simply change your 'investigation loadout' (where you have Perception and whatnot boosting powers and abilities) to your 'fighting loadout' and wanting everyone to wait half a day for it.

I am not sure what I had a hardest time trying to explain, if it was the fact such characters kind of empty out the existence and mechanical roles played by others, or the fact that in game terms it was a stretch having the site right there to investigate a pressing matter, but instead going to the tavern and wait for the next day because of this. Regardless, and even though we ended up going forward with the investigation that day, I do not think my point was understood at all.

Wow, sorry guys, that became more of a rant than I expected - bottom line I just wanted to say Rabalar, the mainstream is really changing these days (or it has already changed a lot, and we may not have realized it). There are exceptions of course, but I do think RPG games (in this case Pathfinder in these forums specifically) are becoming group games, but with people playing them individually instead of as a group. Bah, that was a convoluted sentence.


Male Human

Grond, hold my beer, I can say all that way better than you. After I meditate for 8 hrs.


Male Human

Sounds to me like a lot of players are playing to “do everything” and possibly “win” in a bunch of different ways, whereas the beauty of RPGs for me is “experience vicariously a bunch of stuff and possibly learn some things about myself, others, the universe, and the human condition. With laffs, tearz and some whakt out die rolls you couldn’t preconceive.”

Then again I’m in my mid-40’s and am a parent so I’m pretty settled in the ol’ relativity space.


This is in regards to the "Treasure Should Be Spent" in World of Xoth Player Guide. This is a concept I really like.

'Treasure Should Be Spent

«Undreamable wealth lay before the eyes of the gaping
pirates; diamonds, rubies, bloodstones, sapphires, turquoises,
moonstones, opals, emeralds, amethysts, unknown gems that
shone like the eyes of evil women.»
— Robert E. Howard: The Queen of the Black Coast

Player characters will inevitably find and accumulate
treasure during their course of their adventures. In a world
without magic items for sale, they need something else to
spend their gold on.

The following «training rules» allow the PCs to spend time
and money to gain permanent bonuses to ability scores, saving
throws, and armor class. Training must be supervised by an
appropriate NPC mentor (as determined by the GM) and takes
at least 1 week per +1 bonus gained.

The cost of training is as follows:
 Ability score increase: 4,000 gp (+2), 16,000 gp (+4),
36,000 gp (+6)

 Bonus to Armor Class: 2,000 gp (+1), 8,000 gp (+2),
18,000 gp (+3), 32,000 gp (+4), 50,000 gp (+5)

 Bonus to all saving throws: 1,000 gp (+1), 4,000 gp
(+2), 9,000 gp (+3), 16,000 gp (+4), 25,000 gp (+5)

If the PC continues training in the same field later, he pays
only the difference between his current training bonus and the
new training bonus.

Note: Training bonuses do not stack with enhancement
bonuses.

The GM should also encourage the players to buy land, hire
mercenaries, bribe corrupt officials, or even just waste money
through gambling and feasting. These are all fine ways to
spend treasure, any of which could lead to further adventures."

Reference - World of Xoth Player's Guide

So I took this and modified it a bit as I didn't like the just basic AC bonus and few other things.

Here is what I put in place in the House Rules:

"Modification to Treasure Should Be Spent:

This is based on the Automatic Bonus Progression and mixed with the Player’s Guide rule:

Dodge Bonus +1, 5000gp, +2, 15000gp, +3 45000gp.

Toughening (Natural Armor), +1 5000gp, +2 15000gp, +3 45000gp

Resistance Bonus +1 (all saving throws) 5000gp, +2 15000gp, +3 45000gp.

Mental Prowess Training (to one mental ability) +1 10000gp, +2 30000gp, +3 90000gp

Physical Prowess Training (to one physical ability) +1 10000gp, +2 30000gp, +3 90000gp

Training does stack with enhancement bonuses."

Some notes on training rules

Training must be supervised by an appropriate NPC mentor (as determined by the GM) and takes at least 4 weeks per +1 bonus gained.

Training can stop at each bonus (+1) and can be picked back up again with the difference being paid between each bonus. The same NPC mentor doesn't have to be used for each progression.

EXAMPLE - Shang decides to go to a monastery that has a reputation of training some warriors for speed and the ancient art of Flowing Water. After a providing the monastery with beautiful red ruby from the Dark Snake Temple that is worth 5000gp and spending a month training he comes away with a +1 Dodge bonus and an initiate in Flowing Water form. A year later he is in the region again and has time and decides to go back to the monastery to train. This time he has an ancient jade monkey staff worth 10000gp and provide this to the Grand Master as a gift. For the next month he trains and leaves the monastery as a Master of the Flowing Water Form and a +2 Dodge Bonus.

This allows each player to spend their off time utilizing their treasure to improve their character if they wish to do so.

This is to clarify the House Rules we are using. We have not gotten to the point that anyone is using this but the group discussed this at the beginning as this is a low magic setting but honestly I like the idea of doing this in any campaign. First you have to have the money and second you have to have the time. Plus finding someone to improve the specific area can be a fun side adventure.


Oceanshieldwolf wrote:

Sounds to me like a lot of players are playing to “do everything” and possibly “win” in a bunch of different ways, whereas the beauty of RPGs for me is “experience vicariously a bunch of stuff and possibly learn some things about myself, others, the universe, and the human condition. With laffs, tearz and some whakt out die rolls you couldn’t preconceive.”

Then again I’m in my mid-40’s and am a parent so I’m pretty settled in the ol’ relativity space.

I am not a fan of the direction RPG is taking in general...to much like a video game... Don't get me wrong Diablo and games like that are fun and they have their place but I just don't like RPG group gaming like that.

I also think what has happened is with all the new classes, archetypes and such we built to much flexibility into the classes. Allowing players to make these ultra flexible characters (look its a fighter that can a wizard that be a rogue...). I don't dig that... Let a fighter be a fighter If that is a ax and shield wielding fighter with heavy armor great. If that is a rapier and dagger high dex fighter awesome. If that is a composite shortbow and scimitar fighter great...He can still be into history and languages and such but be a fighter. Let a rogue be a rogue...if that is a guildsman so be it. If its a dungeon explorer so bit...but be a rogue. I like the slayers and hunters and such as well. They are defined and give a bit more flex...

I am also not big into evil characters...not my cup of tea. I have played in an all evil party. It can be fun especially if you have the right group and they understand evil doesn't mean party destruction...just self-motivated, self-centered, and a willingness to look the other way (add alignment features as needed :) ). But it is not something I enjoy and would not do it again. I especially don't like the idea of mixing evil and good characters that is a ticking time bomb for a TPD (total party disaster) at some point.


Race: Half-Orc | HP5/12 Wounded | AC20 (DR3/-) F18 T12, AC17 F12 T15 (-1 to all due to Grazed) | F+5 R+3 W+3 | Init +2 | Intimid+3 Kn(Dung)+7 Kn (Nat)+4 Per+1 SM+1 Sur+4 Classes/Levels: Fighter 1
ALLENDM wrote:

'Treasure Should Be Spent

«Undreamable wealth lay before the eyes of the gaping
pirates; diamonds, rubies, bloodstones, sapphires, turquoises,
moonstones, opals, emeralds, amethysts, unknown gems that
shone like the eyes of evil women.»
— Robert E. Howard: The Queen of the Black Coast

Man oh man, Conan and Bêlit are just the pinnacle - hard to get any better than that. The comics with the two of them actually managed to get my thoughts away from Red Sonja. Momentarily.... :D

And I do like the notion behind the 'Treasure Should Be Spent' rationale.

This part here is just pure gold:

ALLENDM wrote:

The GM should also encourage the players to buy land, hire

mercenaries, bribe corrupt officials, or even just waste money
through gambling and feasting. These are all fine ways to
spend treasure, any of which could lead to further adventures.

Now... How about giving us some treasure to spend huh ALLENDM?! :P


ALLENDM wrote:

This is in regards to the "Treasure Should Be Spent" in World of Xoth Player Guide. This is a concept I really like.

'Treasure Should Be Spent

«Undreamable wealth lay before the eyes of the gaping
pirates; diamonds, rubies, bloodstones, sapphires, turquoises,
moonstones, opals, emeralds, amethysts, unknown gems that
shone like the eyes of evil women.»
— Robert E. Howard: The Queen of the Black Coast

Player characters will inevitably find and accumulate
treasure during their course of their adventures. In a world
without magic items for sale, they need something else to
spend their gold on.

The following «training rules» allow the PCs to spend time
and money to gain permanent bonuses to ability scores, saving
throws, and armor class. Training must be supervised by an
appropriate NPC mentor (as determined by the GM) and takes
at least 1 week per +1 bonus gained.

The cost of training is as follows:
 Ability score increase: 4,000 gp (+2), 16,000 gp (+4),
36,000 gp (+6)

 Bonus to Armor Class: 2,000 gp (+1), 8,000 gp (+2),
18,000 gp (+3), 32,000 gp (+4), 50,000 gp (+5)

 Bonus to all saving throws: 1,000 gp (+1), 4,000 gp
(+2), 9,000 gp (+3), 16,000 gp (+4), 25,000 gp (+5)

If the PC continues training in the same field later, he pays
only the difference between his current training bonus and the
new training bonus.

Note: Training bonuses do not stack with enhancement
bonuses.

The GM should also encourage the players to buy land, hire
mercenaries, bribe corrupt officials, or even just waste money
through gambling and feasting. These are all fine ways to
spend treasure, any of which could lead to further adventures."

Reference - World of Xoth Player's Guide

So I took this and modified it a bit as I didn't like the just basic AC bonus and few other things.

Here is what I put in place in the House Rules:

"Modification to Treasure Should Be Spent:

This is...

I just realized I need to clarify one part. Resistance...you can train for any of the saving throws but it is for one at a time. So a +1 is not a +1 for all three but for one of them.

I need to point that out to the World of Xoth group as well. Glad I reread that because it appears as if you take it you get a +1 on all three. That was not my intent as I thought that was to good of a bonus progression.


Saltmarsh House Rules F Human (Suel) Arcanist 2| HP 8/16 Wounded | AC 11 F 10 T 11 CMD 12 | F +2 R +1 W+4 | Init +1 | Perc +2, SM+1, Stealth +1 | Know (arcane) +7, Spellcraft +8 | Hero Points 3
Resources:
Arcane Reservoir 2/5 ; Spells: 1st 2/4

Grond: I have a feeling there is treasure here...we just need to find it first he he.

AllenDM: I do like the idea of the ways to gain magical boosts to our character abilities too, especially since there are near countless ways to provide these abilities. One way I would like to see is these ability boosts tied into the ongoing Plague, and also the increase in the Possession occurrences in the Flanaess. It takes care of the verisimilitude aspect of how are PCs getting these boosts. Thoughts?


Race Half Elf Bard 1| 10/10 HP | Bard Performance: 3 of 5 uses per day | Spells/day: 1 of 2 | 2 Hero Points | AC15 F12 T12 | F+2 R+4 W+3 | Init+2 | Perc+7, Stealth+6, SM+1, Diplo+5, Know+5(All)/+9(Trained) | CMD13 | Spd 30'

I have never played an evil character. And other than one bit of comedic value have never allowed an evil character in a game I was running. (4th level LE Monk in a party of five 7th level Paladins. 1st Ed rules. The paladins were trying to convert the monk and did not let him do any evil acts.... "We're detecting evil. Get out of the way!!!")

As for the various archetypes and options of having a do-it-all character? That's part of why I haven't run a game in years. Too much for my old brain to try and remember. They get to the "Boss" encounter, scout and back away to "prep". Then charge in and it's over before it started! I've loved this game for over 40 years! But I sure wouldn't want to try and explain/teach it to a new player anymore!

Grond.... Remember WBL. And we're still 1st level! (Not that WBL is a real thing!)


Male Human

* Treasure Must be Spent: As the legendary footballer George Best put it...best:
” I spent a lot of money on booze, birds and fast cars. The rest I just squandered”

Conan would have approved.

Having said that, I think you might want to change the gold value into silver as so far our treasure amounts to 14 cp, a handful of glass beads and a mouldy old sock. ;p

* Evil games, I used to think I wanted to play in them but when I played in a Way of the Wicked game i just couldn’t get into it. I’m not much into the all-good heroes concept either. I find both too rigid and don’t leave room for enough nuance.

* I’m pretty much with the new kids on having variety, ability, diversity of abilities etc. I’m happy for characters to have breadth of mechanical function and never think about being outshone or, conversely whether a party needs to have a balance of roles - I’d be perfectly happy playing in a party of fighters, or all witches etc. Fighters especially if it were a historical game...

Again, it’s all about the personalities for me. Having said that, I do see the downsides and can definitely see how it can be annoying. So mostly I play fighters/martials and occasionally a sub-caster. In PF2e I might play a witch or sorceror, druid, definitely a summoner or magus if they turn out alright.

The Exchange

Male Human Lt Commander, Chief Engineer

what is best in life Conan?


Male human (Oeridian) Cleric of St. Cuthbert;

"To crush your enemies, see them driven before you, and to hear the lamentation of their women."


Race Half Elf Bard 1| 10/10 HP | Bard Performance: 3 of 5 uses per day | Spells/day: 1 of 2 | 2 Hero Points | AC15 F12 T12 | F+2 R+4 W+3 | Init+2 | Perc+7, Stealth+6, SM+1, Diplo+5, Know+5(All)/+9(Trained) | CMD13 | Spd 30'

"And take their money, spend it on drink and happy women!"


Race: Half-Orc | HP5/12 Wounded | AC20 (DR3/-) F18 T12, AC17 F12 T15 (-1 to all due to Grazed) | F+5 R+3 W+3 | Init +2 | Intimid+3 Kn(Dung)+7 Kn (Nat)+4 Per+1 SM+1 Sur+4 Classes/Levels: Fighter 1

Guys, I am really enjoying this game and its potential keeps me interested.

But, and not wanting to sound abrupt, I would like to ask - is there something we could do about the pace?

I think we re-entered the House in May2020, and that has been about 7 months ago. Since then we explored I think 3 or 4 rooms...

Again, I am still in it for the long haul, but I think we could benefit from a slight pace increase. Thoughts?

The Exchange

Male Human Lt Commander, Chief Engineer

Pst of the pace has been poor roles and inability to penetrate the illusions.


Saltmarsh House Rules F Human (Suel) Arcanist 2| HP 8/16 Wounded | AC 11 F 10 T 11 CMD 12 | F +2 R +1 W+4 | Init +1 | Perc +2, SM+1, Stealth +1 | Know (arcane) +7, Spellcraft +8 | Hero Points 3
Resources:
Arcane Reservoir 2/5 ; Spells: 1st 2/4

I know Jack has been dealing with work and other RL issues here, yet I feel a slow pace here is appropriate for this kind of module. One thing that would help this is one we get more defined roles and start working better as a team here then things will flow more smoothly. I suspect we are going to get into a big fight shortly which will also help with the pacing issue lol.


Race Half Elf Bard 1| 10/10 HP | Bard Performance: 3 of 5 uses per day | Spells/day: 1 of 2 | 2 Hero Points | AC15 F12 T12 | F+2 R+4 W+3 | Init+2 | Perc+7, Stealth+6, SM+1, Diplo+5, Know+5(All)/+9(Trained) | CMD13 | Spd 30'

I agree with Ferona. We;re a pretty big group and no real leader. To speed up searching, and to help things like Antas try at deception, we need clear leadership.

The Exchange

Male Human Lt Commander, Chief Engineer

My code is important to my character so just taking leadership isn't his thing.


M Wood Olf | HP22/22 Healthy | AC16 F14 T12 CMD17 | F+3 R+7 W+1 | Init +4 | Perc+10+ SM+1 Stealth+9 Survival+6+ Ranger (Ilsurian Archer [Divine Marksman]) 2

Since the group has been tossed together by chance, there's no hierarchy to define leadership. We had been working on he premise that whom ever's schtick was at hand would take the lead, because it worked really well.

Losing the character dedicated to ferreting out secrets and not having anyone cover specifically that role has led to the collapse of letting the expert take the lead.

When we were in the building the first time, the rogue took charge. When we were tracking goblins through the wilderness, the ranger took charge. When we were interacting with most of the town, the whaler took charge. When we were dealing with the constabulary, the relative took charge.

That process fails when two points collide:

1) Nobody is the expert in the topic at hand
2) Nobody consults anyone else, but everyone scatters based on their own current focus with no communication

Just an opinion.


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

@Grond: 7 months is nothing! I think Naia might have entered the house 2 years ago!!!

@Everyone: There seem to be two points of interest here. Pace. Cohesion.

First, on Cohesion, the “real world team approach” doesn’t apply as Rabalar commented. We aren’t a military unit of characters. Secondly, on Pace, I don’t see how having a leader would have “sped things up”.

This place is tricked and trapped.
We are a large group.
It is also a concerted lair in which the likelihood of ambush is both apparent and expected.

I don’t see a lot of “chaos” or “scattering”. We are for example, all in the same room. Checking at least two possible portals. That seems both organised and prudent. And arrived at independently of centralised authority. I’m all fine for having a tactical leader, but as Rab said, different folk come to the fore in different situations. And, in 6 years, once we clear the house we should in-character take a leader if that makes narrative sense. Or just hand wave the narrative and appoint that tactical leader.

As for Pace, there has been slow down from time to time from almost every player and Jack as GM. Such is real life.

I think the trick/trap nature will slow us down, but once passed will soon be faster paced combat/roleplay. I understand and sympathise with you Grond, but for the moment I’m at peace with it.

@Jack, regardless of your schedule, you have to be really clear with every post who is up so they can move things on. Again, you are doing a fantastic and dedicated job of bringing this adventure to life for us!


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

As for losing our rogue, and in deference to his player Jovich, D’og was incredibly cautious (thus the “paranoid” jibes) and infinitessimally exacting. Painfully so for this player. But he didn’t die. And there is a reason for that. Naia would be very dead if she had her head. You all are keeping her alive!


My work schedule is insane right now. I can't go into details at the moment but my team has been pulling a lot of all-nighters and I apologize for having to slow down and stop for a few days. There are times when I think I will have a moment to post and actually sit down to start writing and I get a call to jump on another conference call or webex meeting... To be honest, I would love nothing more than to disconnect for a few days from reality :)

My wife told me yesterday to get out and go fishing with the boys as she could see I was getting flustered so I spent the day on the lake fishing. Enough of feeling sorry for myself :)

The pace is slow but it is really due to the large group size and the type of adventure you are facing. I will have posts up today for us a matter of fact I am working on a few right now.

Here are a few suggestions I would add to help.

When you post...make sure you include any and all rolls you think you will need. This includes sensory roles (Perception, Sense Motive) as well a other skill checks that you think you might need. Add details if needed. Rabalar is a good example of doing this and it helps me build on story immediately.

Remind me of passive checks you get (I am human so I do forget) due to race and class abilities.

When you roll combat make sure you roll for hit/damage/crit damage. Even if you don't crit all the info is there.

For skills in regards to searching, trap detecting...take time to write out and explain what you are doing. Even if you are not a rogue or a expert in trap detection if you simply take the time to explain what you are doing with some detail I going to give you a +2 bonus (as I have stated previously).

EXAMPLE 1: Takes the lead and walks into the hallway towards the door down the long hall checking for traps. I walk to the door and check for traps and then open it.

EXAMPLE 2: The rogue puts his hand up to the rest of the party with the intent of stopping them where they stand. The rogue stops and inspects the hallway looking at the floor, the walls, and the ceiling. Taking the time to move his light around so he has the best chance to catch anything that stands out. He assumes the hallway is trapped in some manner. After spending time inspecting the hall he takes a few steps forward and checks the area one entire one more time. As he does he thinks back to discussions he had with several of his mates about ancient dungeons and how traps are laid out. The many scrolls and books he spent many hours studying about this very subject.

perception/trap sense 1st check: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15DM do I get +2 for detail description?

perception/trap sense 2nd check: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12

knowledge(dungeon): 1d20 + 6 ⇒ (1) + 6 = 7

The two are vastly different and as a DM I am going to provide a bonus for the time take/detail provided. The second one I am going to give a description bonus because the player took the time to fully explain what they are doing and why. That takes it out of my hands as the DM because the player was explicit about his approach to what he was doing and looking for so it allows me to modify his roll in a positive manner.

On my part, I will do a better job of highlighting who is up. I have been listing the initiative and which party members should go but I will see if I can improve upon that.

I think the chaos happening would be completely normal when you consider this is a group that is thrown together. I would suspect the coordination will improve with experience and time.

Jack


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

Honestly, as a player I would prefer the first Example. While winning no awards for descriptive brilliance it is short and sweet. Too many posts in a row like Example 2 would make me itchy, and asking the GM for a bonus feels off. It also doesn’t allow players who are not strong at descriptive arts to get the bonus, penalising/disadvantaging their characters.


Race: Half-Orc | HP5/12 Wounded | AC20 (DR3/-) F18 T12, AC17 F12 T15 (-1 to all due to Grazed) | F+5 R+3 W+3 | Init +2 | Intimid+3 Kn(Dung)+7 Kn (Nat)+4 Per+1 SM+1 Sur+4 Classes/Levels: Fighter 1

Hey guys, thank you for all the replies to my concerns. For clarity, I was making no demands or complaining, simply opening up a conversation.

From my end, I think what is delaying us is the 'per round' structure we have been in for the past few months. There is just no way around it - on a group this size, it will be very slow and actually worse than a PbP combat. Could the exploration perhaps proceed in another format?

As for scouting, investigating, et al. Grond could assist with Rogue duties from level 2 (going Investigator as discussed before), and even more so from level 3. Where are those levels?! :D

Naia Temlow wrote:
It also doesn’t allow players who are not strong at descriptive arts to get the bonus, penalising/disadvantaging their characters.

I agree with Naia on this.


Naia Temlow wrote:

Honestly, as a player I would prefer the first Example. While winning no awards for descriptive brilliance it is short and sweet. Too many posts in a row like Example 2 would make me itchy, and asking the GM for a bonus feels off. It also doesn’t allow players who are not strong at descriptive arts to get the bonus, penalising/disadvantaging their characters.

Understood, but I appreciate it as it allows me to immediately build on the story. The pre-rolls and such are the most important to me in all honesty. At the end of the day if players are taking the time to place important rolls in their posts when they know they are going to occur it really helps me.

I don't mind if a player doesn't like posting descriptive posts but the addition of the rolls really help.

Jack


Grond Borg-Drautran wrote:

Hey guys, thank you for all the replies to my concerns. For clarity, I was making no demands or complaining, simply opening up a conversation.

From my end, I think what is delaying us is the 'per round' structure we have been in for the past few months. There is just no way around it - on a group this size, it will be very slow and actually worse than a PbP combat. Could the exploration perhaps proceed in another format?

As for scouting, investigating, et al. Grond could assist with Rogue duties from level 2 (going Investigator as discussed before), and even more so from level 3. Where are those levels?! :D

Naia Temlow wrote:
It also doesn’t allow players who are not strong at descriptive arts to get the bonus, penalising/disadvantaging their characters.
I agree with Naia on this.

I am not asking for masterful writing just a clean description on what the character is doing when carrying out a skill or ability. It helps and the reason for the bonus is the time being take to present a clear objective to what the player wants his character to do. A lot of times in PBP players will just put a one line comment and expect all the rolls to occur that makes it tough on the DM to push momentum. When the players are helping drive the story forward by posting checks in advance and such as well as a basic concept of what the character's intent is it really helps. Jovich was really good at that...


Race: Half-Orc | HP5/12 Wounded | AC20 (DR3/-) F18 T12, AC17 F12 T15 (-1 to all due to Grazed) | F+5 R+3 W+3 | Init +2 | Intimid+3 Kn(Dung)+7 Kn (Nat)+4 Per+1 SM+1 Sur+4 Classes/Levels: Fighter 1
ALLENDM wrote:
just a clean description on what the character is doing when carrying out a skill or ability.

I agree with you on this :D


So you have found the secret door... I am sure after this everyone is going to hate illusionists :)

Need to have a plan...:)


Race Half Elf Bard 1| 10/10 HP | Bard Performance: 3 of 5 uses per day | Spells/day: 1 of 2 | 2 Hero Points | AC15 F12 T12 | F+2 R+4 W+3 | Init+2 | Perc+7, Stealth+6, SM+1, Diplo+5, Know+5(All)/+9(Trained) | CMD13 | Spd 30'

After this? I think all of us already do!


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4
ALLENDM wrote:
So you have found the secret door... I am sure after this everyone is going to hate illusionists :)

After this? I started this game hating Illusionists. Though I’ve always wanted to play one. More an ADnD Illusionist though...

ALLENDM wrote:
Need to have a plan...:)

You, or us? Because now, we are....THROUGH THA SEKRIT DAW!!! Well, we’ve opened it anyway.


Naia Temlow wrote:
ALLENDM wrote:
So you have found the secret door... I am sure after this everyone is going to hate illusionists :)

After this? I started this game hating Illusionists. Though I’ve always wanted to play one. More an ADnD Illusionist though...

ALLENDM wrote:
Need to have a plan...:)
You, or us? Because now, we are....THROUGH THA SEKRIT DAW!!! Well, we’ve opened it anyway.

Have you now??? Maybe that is an illusion :)


I am in Angel Fire, NM skiing and heading home on Tuesday so posting will be sporadic.

Internet access is horrible up here :)

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