Rainkin

Grond Borg-Drautran's page

371 posts. Alias of Edeldhur.


Full Name

Grond

Gender

Race: Half-Orc | HP5/12 Wounded | AC20 (DR3/-) F18 T12, AC17 F12 T15 (-1 to all due to Grazed) | F+5 R+3 W+3 | Init +2 | Intimid+3 Kn(Dung)+7 Kn (Nat)+4 Per+1 SM+1 Sur+4 Classes/Levels: Fighter 1

About Grond Borg-Drautran

Grond
Male half-orc fighter 1
CG Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +1
--------------------
Defense
--------------------
AC 19, touch 13, flat-footed 17 (+4 armor, +2 Dex, +2 shield, +1 untyped bonus)
hp 12 (1d10+2)
Fort +5, Ref +3, Will +3
Defensive Abilities sacred tattoo[APG]
--------------------
Offense
--------------------
Speed 30 ft.
Melee bardiche +3 (1d10+7/19-20) or
. . cold iron morningstar +3 (1d8+5) or
. . dagger +3 (1d4+5/19-20)
Ranged sling +3 (1d4+3)
Space 5 ft.; Reach 5 ft. (10 ft. with bardiche)
--------------------
Statistics
--------------------
Str 17, Dex 14, Con 14, Int 16, Wis 10, Cha 8
Base Atk +1; CMB +3; CMD 17
Feats Combat Expertise, Combat Reflexes, Deadly Aim, Endurance, Iron Will, Power Attack
Skills Climb +5, Craft (weapons) +7, Diplomacy +0, Intimidate +3, Knowledge (dungeoneering) +7, Knowledge (nature) +4, Linguistics +4, Perception +1, Sense Motive +1, Survival +4
Languages
Orcish (S/W)
Keoish with Ulek dialect (S/W)
Giant (S)
SQ orc blood
Other Gear +1 studded leather, scale mail, heavy wooden shield, bardiche[APG], cold iron morningstar, dagger, sling, sling bullets (20), backpack, bandolier[UE], bedroll, crowbar, fine wine (per bottle), grappling hook, hemp rope (50 ft.), ink, inkpen (2), trail rations (8), waterskin (2), weaponsmithing tools, winter blanket
--------------------
Special Abilities
--------------------
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Sacred Tattoo +1 to all saves.

Grond, previous version:

Grond
Male half-orc fighter 1
CG Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +1
--------------------
Defense
--------------------
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 12 (1d10+2)
Fort +5, Ref +3, Will +3
Defensive Abilities sacred tattoo[APG]
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee bardiche +3 (1d10+7/19-20) or
. . cold iron morningstar +3 (1d8+5)
Space 5 ft.; Reach 5 ft. (10 ft. with bardiche)
--------------------
Statistics
--------------------
Str 17, Dex 14, Con 14, Int 16, Wis 10, Cha 8
Base Atk +1; CMB +3; CMD 16
Feats Combat Expertise, Combat Reflexes, Deadly Aim, Endurance, Iron Will, Power Attack
Skills Acrobatics -2 (-6 to jump), Climb +3, Craft (weapons) +7, Diplomacy +0, Intimidate +3, Knowledge (dungeoneering) +7, Knowledge (nature) +4, Linguistics +4, Perception +1, Sense Motive +1, Survival +4
Languages
Orcish (S/W)
Keoish with Ulek dialect (S/W)
Giant (S)
SQ orc blood
Other Gear scale mail, bardiche[APG], cold iron morningstar, weaponsmithing tools
--------------------
Special Abilities
--------------------
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Sacred Tattoo +1 to all saves.


Wound Tresholds

Healthy
A character above her grazed threshold (3/4 of her maximum hit points) is healthy, applying no special modifiers. The character doesn't gain a condition in this state.

6HP < Grazed < 9HP
A character above her wounded threshold (1/2 of her maximum hit points) but at or below 3/4 of her maximum hit points is grazed. She takes a –1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level.

3HP < Wounded < 6HP
A character above her critical threshold (1/4 of her maximum hit points) but at or below 1/2 of her maximum hit points is wounded. She takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level.

0HP < Critical < 3HP
A character at or below 1/4 of her maximum hit points is in critical condition. She takes a –3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level.

Notes:

The horse belong to Zove's family. Inside left front quarter is her uncle's brand