Aspis Agent

Narciso Virbaldi's page

239 posts. Alias of AGM Lemming.


Race

| HP: 9/9 | AC: 16 (13 Tch, 12 Fl) | CMB: +0, CMD: 13 | F: +2, R: +5, W: +2 | Init: +5 | Perc: +6, SM: +0

Classes/Levels

| Speed 30ft | Bardic Performance: 6/6 | Spells: 1st 2/2 | Active conditions: None.

Gender

Male CG Half Elf Bard 1

About Narciso Virbaldi

Basics:

Character Name: Narciso Virbaldi
Character Race: Half Elf
Alignment: Chaotic Good
Deity: Vainamon, Behron, and Anstis Shaelress Lord of the Bright Morning, the Dawnstar

Current Moderator: GM - Shane Joseph
Adventure: Dulwich - The Dreaming Stone
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Gender: Male
Age: 31
Height: 6' 1"
Weight: 155 lbs
Eyes: Hazel
Hair: Red

Appearance:

Appearance: While I favor my human parentage with my facial hair, my ears and swagger are all from my father. (Even though I've never met him!) I wear light armor and a rapier on my left hip, and when I don't need silence I hang a small tambourine on the right. It matches the smile that is almost always on my face....

Statistics:

Character Level: 1
EXP Points Gained: 0
EXP Needed For Next Level:

Known Languages
Common, Elven, Dwarven, Halfling
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Strength: 11 (1 point)
Dexterity: 16 (5 points, Race +2)
Constitution: 12 (2 points)
Intelligence: 14 (5 points)
Wisdom: 10
Charisma: 12 (2 points)
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Hit Points: 9 HP (d8 +1)

Defense and Saves:

Armor Class: 16 (Base: 10, Dex +3, Armor +2, Shield +1)
Flatfooted Armor Class : 12
Touch Armor Class: 13

Leather Armor +2 AC
Buckler +1 AC

Special Armor Class Notes: None
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Save vs. Fortitude: +2 (Base: +0, Con: +1, Trait: +1)
Save vs. Reflex: +5 (Base: +2, Dex:+3)
Save vs. Will: +2 (Base: +2, Wis: +0)

Special Save Notes: +2 racial bonus on saving throws against enchantment spells and effects

Attacks and Weapons:

Initiative Modifier: +3 (Dex+3)
Base Attack Bonus: +0
Melee Attack Bonus: +1/+3
Ranged Attack Bonus: +3

Special Combat Notes:
Weapon Finesse: Dex to attack with light melee weapons and rapier
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Weapons:
Rapier d6 | 18-20/x2 | P | 2 lbs, 20 GP
Dagger d4 | 19-20/x2 | S | 1 lb, 2 GP
Hanbo d6 | x2 | B | 2 lbs, 1 GP
Shortbow d6 | x3 | 2 lbs, 30 GP
Arrows (20) 3 lbs, 1 GP

Skills:

Total skill points earned: 8/level (6 + Int(+2))

Mentored: +1 Trait bonus to Aid Another with any skill

Acrobatics: = +3 (Dex 3)
Diplomacy: = +8 (Cha 1) 1 Ranks +3 [Class Skill] Skill Focus +3
Knowledge (arcana): = +7 (Int 2) 1 Ranks +3 [Class Skill] Bardic Knowledge +1
Knowledge (dungeoneering): = +3 (Int 2) Bardic Knowledge +1
Knowledge (engineering): = +3 (Int 2) Bardic Knowledge +1
Knowledge (geography): = +3 (Int 2) Bardic Knowledge +1
Knowledge (history): = +3 (Int 2) Bardic Knowledge +1
Knowledge (local): = +7 (Int 2) 1 Ranks +3 [Class Skill] Bardic Knowledge +1
Knowledge (nature): = +3 (Int 2) Bardic Knowledge +1
Knowledge (nobility): = +3 (Int 2) Bardic Knowledge +1
Knowledge (planes): = +3 (Int 2) Bardic Knowledge +1
Knowledge (religion): = +7 (Int 2) 1 Ranks +3 [Class Skill] Bardic Knowledge +1
Perception: = +6 (Wis 0) 1 Ranks +3 [Class Skill] Race +2
Perform (Sing): = +6 (Cha 1) 1 Ranks +3 [Class Skill] Trait +1
Spellcraft: = +6 (Int 2) 1 Ranks +3 [Class Skill]
Stealth: = +7 (Dex 3) 1 Ranks +3 [Class Skill]

Feats & Traits:

1st Level: Weapon Finesse

1st Level Race/Adaptability: Skill Focus(Perception)

Traits:
Combat: Resilient: +1 to Fort Saves
Social: Mentored: +1 to Perform(Sing) and +1 trait bonus to aid another with any skill

Race:

Half Elf
Favored Class Bonus: +1 round Bardic Performance

+2 to One Ability Score: Half-elf characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial bonus on saving throws against enchantment spells and effects.
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
**** Multitalented: Replaced with Flexible Half-Breed
Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Flexible Half-Breed
Once per day, half-elves with this trait can use alter self as a spell-like ability to appear as humans, or elves. The half-elf can change the race of this form each time she uses this ability, but the specific form for each race is static. She gains a +10 bonus to Disguise checks to appear as a member of the chosen race. The caster level for this ability is equal to the character’s Hit Dice. This racial trait replaces multitalented.

Class:

Bard
Bardic Knowledge (Ex): A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.

Bardic Performance: 6 rounds per day (2 + levelx2 +CHA Bonus(1) + RCB(1))
Inspire Courage (Su): All allies that can perceive of the bard's performance receive a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.

Equipment & Gear:

Entertainer's Outfit (free) - includes Cloak, Boots, and Knife. (1 lb)
Musical Instrument, Common (5 GP, 3 lbs)

Leather Armor: 15 lbs, 10 GP
Buckler: 5 lbs, 5 GP

Rapier: 2 lbs, 20 GP
Dagger: 1 lb, 2 GP
Hanbo: 2 lbs, 1 GP
Shortbow: 2 lbs, 30 GP
Arrows (20): 3 lbs, 1 GP

Backpack (2 GP, 2 lbs)
Bedroll (1 SP, 5 lbs)
Rations(4 days) (5 SP, 1 lbs per day)
Waterskin (1 GP, 4 lbs)

Belt Pouch (1 GP, .5 lbs)

Total weight carried: 45.5 lbs
Weapons: 10 lbs
Armor: 20 lbs
Equipment: 15.5 lbs

Carrying capacity : Light -> 38 lbs, Medium -> 76 lbs

Starting Gold: 105 GP
Weapons: 54 GP
Armor: 15 GP
Equipment: 6.1 GP

Remaining Gold: 29 Gold, 9 Silver


Base Speed: 30 ft.
Magic:

Spells Known:
Cantrips: 4: Dancing Lights, Detect Magic, Prestidigitation, Summon Instrument
Level 1: 2: Cure Light Wounds, Silent Image

Spells per day:
Level 1: 2 (Base 1 + CHA(1))

Save DC: 10 + Spell Level + CHA(1)


History:

My mother was from Wellsford, a worker at the Boot and Wheel. I've been told that she was beautiful. As a child of course I just considered that she was my mother. They said that her hair was a platinum blond that reflected light almost like it was encrusted with diamonds. That was probably what attracted my father to her. I wouldn't know for sure though as I only know what I've been told about him. He was a travelling merchant and stopped dealing with her when he realized what had happened. He never even considered that he might have been the father.

Apparently my mother also did sex work, which was what caused the problems for her and me. The Boot and Wheel was run by Elimia Takala, and she didn't appreciate finding that my mother was working as a prostitute. She was fired and had to suffer the final months before my birth without any income. If it hadn't been for the charity and kindness of Antal Silverleaf, she probably would have died and I wouldn't have been born. A month after my birth, Antal went with my mother back to Elimia to beg her to hire her back, with a promise to never risk Emilia's business again by her unauthorized work....

Growing up in Wellsford was interesting and fun when I was little. Antal was a good friend, especially once I could walk at a good enough speed to keep up with the halfling man. He taught me to speak several languages other than the common human merchant tongue, dwarf, elf, and of course halfling. He also taught me about religion and his God Behron. I wasn't interested in dedicating my life to a Deity though....

I don't remember when I realized that I wasn't fully human. I have the obvious traits of my father, but there were only two half elves and no full elves in Wellswood. Sometime after I started playing with other kids someone teased me, calling me a "halfy". I didn't understand which just made them laugh harder. It took several weeks and finally a long talk from Antal before I understand about the loser that was my father, and many years until I accepted that my father was the real loser in the story. He never got to know who I am!

My mother died when I was twenty. The health difficulties she had in the last days of her pregnancy weakened her, and the lower income along with raising me.... I never realized how sad she was until she passed and I was alone. Less than a year later a traveling troupe came through town. I was intrigued by them and joined them as they left town.

I do have to admit that at first I fit in with the group well. I was technically still a kid and their life on the road was entertaining. I learned many songs and a little about playing a couple of instruments. They were very free with everything and I also learned about women. After a few years though I started to understand what their "free with everything" attitude meant around the people in the towns or cities where we visited. We weren't trusted and frequently we left in a hurry at night time. When they approached me, wanting to teach me to pick pockets and how to break in to homes, that was the end of my being with them. I watched for my time, and when the time for the hasty departure came I hid in the town. The next morning I was able to charm the people and accept me for the hard working young man that the troupe had rejected. It wasn't too far from the truth so I was able to live there for a while.

About a week later I met Vincent, a semi-retired halfling bard. He had heard me sing and decided that maybe I could be taught. He was also impressed with my knowledge of other languages, including his racial tongue. I lived with him for almost two years, learning some more songs and stories, a little bit about magic and the peoples of the lands. He even taught me some magic, explaining how he used will power and music to channel arcane energy. He was surprised how easy it came to me. He taught me the proper way to travel, helping out with caravans and occasionally joining pilgrimage groups.