Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


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hp 21/21 AC 19, 16, 14 saves F 4, R 7, W 3, bab 2, init +3, spd 40, cmb 4, cmd 17 tiger
skills:
acro 8, climb 1, perc 6, stealth 7/11, swim 1

Luna charges and strikes at the boar.

to hit, bite: 1d20 + 2 + 2 + 1 ⇒ (16) + 2 + 2 + 1 = 21
dmg if hits: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon will support Celynes attacks and take a 5ft step towards tuskgutter and then fire a pair of shots at the boar

Longbow+IC+pbs: 1d20 + 7 ⇒ (4) + 7 = 111d8 + 5 ⇒ (8) + 5 = 13

Longbow+IC+pbs: 1d20 + 7 ⇒ (13) + 7 = 201d8 + 5 ⇒ (3) + 5 = 8

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
RPGGGM wrote:
Numalar What form of bluff are you using? I'm guessing 'suggest (strongly) that she leave'. ;)

Suggesting a course of action takes 1 minute of conversation, so I don't think that's what I am doing. But I want her to think that the boar is specifically a threat to her (as if we caused it to be here), rather than necessarily a threat to everyone. So this would be "Deceive or Lie." This might make her run, or it might make her shoot at the boar with her poisoned bolts (which is what I would prefer), but this is up to her depending on what her motivations are.

Zokon and Celyne are clearly attacking Tuskgutter, but Meg goes before them, so this might distract her for a round.

Action: Numalar will delay until after Meg goes, in the hopes that she will waste her action on the boar rather than defend herself against Numalar.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Fan rushes stage right!

Tuskgutter follows the shiny, noisy bard! Charging low and looking to toss the bard who nimbly evades the beast.

gore: 1d20 + 5 ⇒ (1) + 5 = 6 damage: 2d6 + 7 ⇒ (2, 3) + 7 = 12 miss

Zokon, Luna and Celyne's magical eagle each take swipes at the beast, but the giant boar muscles on squealing and grunting.

sense motive (really unlikely): 1d20 + 2 + 10 ⇒ (14) + 2 + 10 = 26

Meg, a seasoned hunter in these lands and knowledgeable about the monstrous Tuskgutter takes this time to sneak in and get off a snapshot at the helpless Scarlet. Even if the pig is here for them and it is probably more than time to pick up stakes she has to take the shot given her before the magic gives out and the warrior woman is free.

repeating crossbow (deadly range, sneak attack!): 1d20 + 6 ⇒ (20) + 6 = 26 damage: 1d8 + 2d6 ⇒ (1) + (2, 4) = 7
THREAT
repeating crossbow: 1d20 + 6 ⇒ (18) + 6 = 24 additional damage: 1d8 ⇒ 8 ouch.

Scarlet still paralyzed sees the bolt coming and is powerless to stop it. It sinks into the unarmored area around her armpit and sends her into shock.

Scarlet Fort save vs poison DC 14, Fail?:
1d2 ⇒ 1 Str damage

more dice:
1d20 + 7 ⇒ (8) + 7 = 15
1d20 + 8 ⇒ (5) + 8 = 13

ROUND 3
The Bold May Act!
_________________
__ Fan
__ Tuskgutter
__ Alia
__ Meg the Snipe
__ Numalar/Didymus
__ Zokon (-8 hp)
__ Scarlet (paralyzed, -1 nonlethal, -15 hp, disabled, maybe poisoned)
__ Posh
__ Celyne/Luna
__ Notch
__ Kobolds
(Oilcarapace XXI, Mossbeetle XVII, Bloodlouse IX)
__ Rain

Conditions dim light; map shrubbery = medium trees and dense ground cover as well (difficult terrain).

Scarlet paralyzed (round 3), -15 hp, disabled; Oilcarapace XXI -12 hp; Tuskgutter -18 hp


Male Half-elf Ranger 5

"No!"


"Want to tell us now?"


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

"Burn her Numalar! Take her eyebrows! "


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Alia stabs at the Kobold she hit previously again, aware of a giant boar entering the fray but oblivious to pretty much most other things going on, with 3 kobolds up at her.
Estoc Attack: 1d20 + 5 ⇒ (17) + 5 = 22 Damage: 2d4 + 5 ⇒ (1, 1) + 5 = 7

IF that is enough to fell the Kobold(yay lowest possible damage), I'd move south and slightly east through the difficult terrain, such that only the Kobold on the left can reach me- opting for a fighting withdrawal.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Celyne did nothing this round except finish her summon spell...so she still has an a full round action left... she moves toward Scarlet to heal her next round. (double move)


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Fort Save: 1d20 + 5 ⇒ (8) + 5 = 13 Ugh.

Unable to stop the bolt, she feels the bolt sink in and the poison weaken her.
When I get out of here I'm going to find that woman and burn her to the ground!


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Celyne wrote:
Celyne did nothing this round except finish her summon spell...so she still has an a full round action left... she moves toward Scarlet to heal her next round. (double move)

Celyne Scarlet is giving off a terrible smell like something died (or rather is close to dying) in her armor. You need to make a Fortitude save (DC 15) each round that you are within 10 feet of her or feel sickened.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Alia of the Blade wrote:

Alia stabs at the Kobold she hit previously again, aware of a giant boar entering the fray but oblivious to pretty much most other things going on, with 3 kobolds up at her.

IF that is enough to fell the Kobold (yay lowest possible damage), I'd move south and slightly east through the difficult terrain, such that only the Kobold on the left can reach me- opting for a fighting withdrawal.

Consider him felled.

ROUND 3
The Bold May Act!
_________________
__ Fan
__ Tuskgutter
__ Alia
__ Meg the Snipe
__ Numalar/Didymus
__ Zokon (-8 hp)
__ Scarlet (paralyzed, -1 nonlethal, -15 hp, disabled, poisoned)
__ Posh
__ Celyne/Luna
__ Notch
__ Kobolds
(Mossbeetle XVII, Bloodlouse IX)
__ Rain

Conditions dim light; map shrubbery = medium trees and dense ground cover as well (difficult terrain).

Scarlet paralyzed (round 3), -15 hp, disabled; Oilcarapace XXI -19 hp, down; Tuskgutter -18 hp

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Zokon Santyev wrote:


"Burn her Numalar! Take her eyebrows! "

"So be it!"

Numalar nudges Sir Didymus forward a bit and then pulls out his symbol.

"Qa' quv!" he shouts. A broad tongue of flame pours out of his mouth.

5' step forward diagonally and then standard to cast burning hands. Using saltpeter. I am assuming I don't need a concentration check for a 5' step.

Burning Hands Reflex DC 16: 3d4 + 4 ⇒ (2, 2, 4) + 4 = 12

BTW, do I see where the owl went? I can't find it on the map.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

fort save dc 15: 1d20 + 1 ⇒ (11) + 1 = 12

Celyne gets 10 feet from Scarlett and recoils from the stench.. she resolves to force herself closer when she overcomes the smell...

to know what this is that's causing the smell: 1d20 + 6 ⇒ (6) + 6 = 12 (know nature, survival, heal are all at +6... if it's not one of those, oh well.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |
Celyne wrote:
[dice=to know what this is that's causing the smell]1d20+6 (know nature, survival, heal are all at +6... if it's not one of those, oh well.

Try religion or arcana...since the GM already spilled the beans regarding the spell delivered in ooc


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

don't have religion or arcana


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Anyone who could save me right now has terrible Fort Saves. Then again if my Fort Save did its job I wouldn't need savin'.


Numalar Auritonius wrote:
Zokon Santyev wrote:
"Burn her Numalar! Take her eyebrows! "

"So be it!"

Numalar nudges Sir Didymus forward a bit and then pulls out his symbol.

"Qa' quv!" he shouts. A broad tongue of flame pours out of his mouth.

5' step forward diagonally and then standard to cast burning hands. Using saltpeter. I am assuming I don't need a concentration check for a 5' step.

BTW, do I see where the owl went? I can't find it on the map.

Reflex save (evasion): 1d20 + 6 ⇒ (7) + 6 = 13

"Wha--Aagh!!"

The owl of the apocalypse disappeared into that copses of trees ahead. The one that Tor is in. See map.

Meg is still up but obviously hot under the collar.


From out of the trees you see a smiling man with a wide brimmed hat.

He's speaking magic and gesturing at Numalar. Two whirling bolts of white-hot light issue from his hands and arc toward Numalar!

magic missile v Numalar: 2d4 + 2 ⇒ (2, 1) + 2 = 5

"Hehehee."


Don't worry about the owl though he's coming right back.

The owl swoops in from above and behind the wizard in the wood, its talons glowing with eerie St. Elmo's fire.

shocking talon grasp v Numalar (higher ground, charge!): 1d20 + 7 + 2 + 1 ⇒ (13) + 7 + 2 + 1 = 23 damage: 1d4 - 2 ⇒ (2) - 2 = 0 electricity damage: 4d6 ⇒ (2, 4, 1, 2) = 9

Before it hits, you get an attack of opportunity vs the ever elusive owl of death if you have a weapon ready.


Alia of the Blade wrote:
IF that is enough to fell the Kobold(yay lowest possible damage), I'd move south and slightly east through the difficult terrain, such that only the Kobold on the left can reach me- opting for a fighting withdrawal.

They will both reach you, but Bloodlouse IX takes a double move to do it.

Mossbeetle XVII who comes from a generations of Leafcutters named Mossbeetle closes on Alia with his scimitar. "YIP!"

scimitar (flanking): 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7 damage: 1d4 - 1 ⇒ (1) - 1 = 0

Fortunately he lives up to his namesakes by not being able to hit the side of a barn.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Posh, you're up and I'm off to work.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Assuming owl is Tors familiar you can't have 2 spells active at the same time, you can't cast while holding a touch spell that is yet to be discharged. .. an owl can deliver the spell it doesn't mean the power isn't still coming from the caster. Afaik casting magic missile causes shocking grasp to dissipate

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Notch, the Evil Owl wrote:
Before it hits, you get an attack of opportunity vs the ever elusive owl of death if you have a weapon ready.

Yeah, Numalar pulled out the longspear the previous round. Since the owl was charging, I might actually hit...

Numalar thrusts his spear at the incoming bird...

1d20 + 0 ⇒ (15) + 0 = 151d6 - 2 ⇒ (2) - 2 = 0
Woo... looks like 1 point of nonlethal damage!

Zokon Santyev wrote:
Assuming owl is Tors familiar you can't have 2 spells active at the same time, you can't cast while holding a touch spell that is yet to be discharged. .. an owl can deliver the spell it doesn't mean the power isn't still coming from the caster. Afaik casting magic missile causes shocking grasp to dissipate

Hmm... not sure... the relevant bit is here:

PRD wrote:
Touch Spells and Holding the Charge: In most cases, if you don't discharge a touch spell on the round you cast it, you can hold the charge (postpone the discharge of the spell) indefinitely. You can make touch attacks round after round until the spell is discharged. If you cast another spell, the touch spell dissipates.

If I am hit with both magic missile and shocking grasp then I have taken 14 damage and am down. Only one spell and I am wounded but still up. I don't have any defenses against energy damage or magic missiles.

Edit: Hold the phone! Totally forgot I have a brooch of shielding with 5 charges! Even if he gets off the magic missiles I am still standing! Woot! Of course, the Brooch is dead...

BTW the last command I gave Sir Didymus was to defend, but that was when we were still on the hillock. Let me know if he gets to do anything.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Zokon Santyev wrote:


Assuming owl is Tors familiar you can't have 2 spells active at the same time, you can't cast while holding a touch spell that is yet to be discharged. .. an owl can deliver the spell it doesn't mean the power isn't still coming from the caster. Afaik casting magic missile causes shocking grasp to dissipate

My bad. This has been a stupor-busy couple of days. Regardless Tor's smart enough to let the owl go first and the kick a gnome while he's down. He's not some uneducated sorcerer. No, he's a professional and even though he's stuck with a sadist who can only express emotion by torturing dumb animals and an irritating banal woman who won't shut up about her gods damned crossbow he doesn't kill without need--right now though he's feelin' the need.

Numalar the spear clinks off what you would guess to be the the infernal beast's mage armor.

Do not ask for whom the owl tolls. It tolls for thee.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Would Zokon be able to charge Meg from where he is?

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
RPGGGM wrote:
Regardless Tor's smart enough to let the owl go first and the kick a gnome while he's down.

Kinda what I figured... I didn't expect the Brooch to ever be useful so I'm kinda jazzed about that though.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Zokon Santyev wrote:
Would Zokon be able to charge Meg from where he is?

Zokon would clip a 5 foot section of the pit from his current location. It would require an acrobatics check.

I'll give Posh a couple of hours and then move us along.

Numalar Auritonius wrote:
I didn't expect the Brooch to ever be useful so I'm kinda jazzed about that though.

I love it when you find you have just the right tool for the situation that you didn't ever really expect you'd be facing. :)

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Since the above was almost all OOC...

Numalar thrusts at the owl as it flies in but fails to damage it, and it strikes him with a burst of electricity.

"Argh! Damn bird! By Macrathane's Codpiece, I'll cook you for dinner!"

Numalar is then struck by bolts of force, but there is a flash and he seems unharmed by it.

"Hah! If you can throw those bolts of force you know there is an easy counter to that!"

Bluff: 1d20 + 13 ⇒ (7) + 13 = 20
Trying to make the wizard think that I have a shield going so if he has any more magic missiles he won't send them my way.

Sense Motive DC 20:
For a moment Numalar looked quite surprised that he wasn't dead when he was hit by the missiles, so he probably doesn't have a shield spell active.


Front legs splayed and muzzle low and set with a deep growl, Rain takes the boar off its feet with a well place bite.

bite (inspired): 1d20 + 4 ⇒ (14) + 4 = 18 damage: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8 trip?: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23

The pig crashes hard to the earth and squeals in rage.

Tuskgutter is prone. Good wolf.


1d20 + 2 ⇒ (19) + 2 = 21

Tor scowls, but appreciates the attempt.

Turn the picture's smile upside down.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

On his turn Tuskgutter attempts to rise.

On her turn Scarlet must again make a Fortitude save vs poison (DC 14) or :
1d2 ⇒ 2 Str damage

1d20 + 8 ⇒ (17) + 8 = 25

Alia:
There's something suspicious about that 10-foot square hunk of ground just to your south and southeast.

ROUND 4
The Bold May Act!
_________________
__ Fan
__ Tuskgutter
__ Alia
__ Meg the Snipe
__ Numalar/Didymus
__ Zokon
(-8 hp)
__ Scarlet (paralyzed, -1 nonlethal, -15 hp, disabled, poisoned)
__ Posh
__ Celyne/Luna
__ Notch
__ Kobolds
(Mossbeetle XVII, Bloodlouse IX)
__ Rain

Conditions dim light; map shrubbery = medium trees and dense ground cover as well (difficult terrain).

Scarlet paralyzed (round 4), -15 hp, disabled; Oilcarapace XXI -19 hp, down; Tuskgutter -26 hp


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Fort Save: 1d20 + 5 ⇒ (9) + 5 = 14 Hey, I made a Fort Save.
All I've got are my thoughts, and you're not slowing it down! Scarlet's body fends off the poison as it saps her strength. She can't will her pinky into wiggling, although she tries.

Fan, meanwhile, maintains his song of inspiration. "Thank you Rain!" He cheers as he leaps away from the prone Tuskgutter.

Acrobatics vs Tuskgutter's prone CMD: 1d20 + 6 ⇒ (16) + 6 = 22

He then hustles alongside the frozen Scarlet and above the fatigued Tamris, drawing his dagger along the way. "Tamris you'll be free/from sea to shining sea?" I have to work on my lyrics. What rhymes with 'free'?


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

If possible, I'll attempt to cast grease on an area that Tuskgutter runs off too, though I doubt I'll be able to reach him with my spell range...gah Bards suck!


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

You still have last rounds actions available as well.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

shouldn't Luna and the eagle get aoo's when Tuskgetter tries to get up? assuming yes (if not, ignore these rolls):

to hit aoo eagle: 1d20 + 2 + 4 ⇒ (5) + 2 + 4 = 11
dmg if hits: 1d4 ⇒ 3

to hit aoo Luna: 1d20 + 2 + 4 ⇒ (15) + 2 + 4 = 21
dmg if hits: 1d6 + 1 ⇒ (4) + 1 = 5


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Yes they should, though I think the eagle might need a fly check to hover--I should really look that up when I get home--but yes.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

eagle fly, dc 15 to hover: 1d20 + 8 ⇒ (4) + 8 = 12

ok. so ignore the eagle's roll... as it is busy flying off to circle around and take it's one hit next round


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Acrobatics: 1d20 + 9 ⇒ (11) + 9 = 20

rapier+charge+st: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 181d6 + 4 ⇒ (1) + 4 = 5

Zokon will leaping charge at Meg drawing his rapier as he moves and switching his bow to his other hand.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

I'll hold off as I need to know where Meg is when my turn comes around. I'm hoping to get her *and* the owl in another burning hands. I'll use windy escape if she hits me.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Celyne wrote:
ok. so ignore the eagle's roll... as it is busy flying off to circle around and take it's one hit next round

The angry pig swats at the departing bird with his tusk-filled snout.

gore vs da boid (AoO): 1d20 + 5 - 4 ⇒ (15) + 5 - 4 = 16 damage: 2d6 + 7 ⇒ (4, 5) + 7 = 16 Possibly bye bye birdie.

Numalar Auritonius wrote:
I'll hold off as I need to know where Meg is when my turn comes around. I'm hoping to get her *and* the owl in another burning hands. I'll use windy escape if she hits me.

The previous fiery escape would have discharged when the owl hit you for 1 nonlethal. So for a moment it looked as though a small fiery, electric-laced cloud of plasma was riding Sir Didymus. Then a wizard stepped out of the woods and fired two bolts of energy into the disturbance where they immediately winked out thanks to charred and smoking amulet the now gnome-shaped cloud was wearing.


Zokon Santyev wrote:
Zokon will leaping charge at Meg drawing his rapier as he moves and switching his bow to his other hand.

Meg's pulling back this round, she does spare a moment to try and perforate Numalar though.

"Have a quarrel from my Nivvix gnome-built Cutless 45 bolt thrower with retractable shoulder sock and adjustable magnifying crosshairs you bastard!"

repeating crossbow v Numalar (point blank): 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24 damage: 1d8 + 1 ⇒ (2) + 1 = 3


Meg the Snipe wrote:
"Have a quarrel from my Nivvix gnome-built Cutless 45 bolt thrower with retractable shoulder sock and adjustable magnifying crosshairs you bastard!"

*sigh*

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
RPGGGM wrote:
The previous fiery escape would have discharged when the owl hit you for 1 nonlethal. So for a moment it looked as though a small fiery, electric-laced cloud of plasma was riding Sir Didymus. Then a wizard stepped out of the woods and fired two bolts of energy into the disturbance where they immediately winked out thanks to charred and smoking amulet the now gnome-shaped cloud was wearing.

I hadn't specifically said that I would use it that round, so I had assumed I missed my chance to use it.

BTW, there is no fire involved. The spell manifests as if Numalar has suddenly been covered in heavy, solid gold scales. The premise is that real dragons get DR/magic after a certain age category so the spell invokes that protection (as a gold dragon), more or less.

Oh, one other question: Is Notch the Evil Owl tiny (and therefore in my space)? Or is he small (and therefore adjacent to me)?


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

bite (AoO, inspired): 1d20 + 4 + 4 + 1 ⇒ (9) + 4 + 4 + 1 = 18 damage (inspired): 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7 trip?: 1d20 + 3 + 4 + 1 ⇒ (20) + 3 + 4 + 1 = 28

Rain worries the pig some and brings him down again!

Tuskgutter's rage turns to fear as his blunt, little, piggy brain realizes he is in danger.

ROUND 4
The Bold May Act!
_________________
__ Fan
__ Tuskgutter
__ Alia
__ Meg the Snipe
__ Numalar/Didymus
__ Zokon
(-8 hp)
__ Scarlet (paralyzed, -1 nonlethal, -15 hp, disabled, poisoned)
__ Posh
__ Celyne/Luna
__ Tor/Notch
__ Kobolds
(Mossbeetle XVII, Bloodlouse IX)
__ Rain

Conditions dim light; map shrubbery = medium trees and dense ground cover as well (difficult terrain).

Scarlet paralyzed (round 4), -15 hp, disabled; Oilcarapace XXI -19 hp, down; Tuskgutter -37 hp, prone


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:
I hadn't specifically said that I would use it that round, so I had assumed I missed my chance to use it.

I was going by the note in this post.

That said, I'm willing to imagine that Numalar (even though he is a Small ground creature) might overcome his instinctual need to defend himself from Tiny evil owls that fly into his airspace (actual 'space') and allow you the choice.

Numalar Auritonius wrote:
BTW, there is no fire involved. The spell manifests as if Numalar has suddenly been covered in heavy, solid gold scales. The premise is that real dragons get DR/magic after a certain age category so the spell invokes that protection (as a gold dragon), more or less.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

With the ground seeming weird, Alia expects another trapdoor to be there. Hoping the Kobolds may not be aware of the exact position and their own location, but try to get into flanking position again, Alia will sidestep away from the current flank and pretend to focus fully on the enemy to the north of her, leaving her back wide open.
Bluff to pretend being open: 1d20 + 2 ⇒ (1) + 2 = 3 I suppose with a 1, I actually do leave myself open...I assume if there's no trap door or he does not try to flank, I'll be so off-guard that I'll be flat-footed against the second kobold?
Attack: 1d20 + 5 ⇒ (16) + 5 = 21 2d4 + 5 ⇒ (3, 3) + 5 = 11

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
RPGGGM wrote:
That said, I'm willing to imagine that Numalar (even though he is a Small ground creature) might overcome his instinctual need to defend himself from Tiny evil owls that fly into his airspace (actual 'space') and allow you the choice.

I do figure Numalar would know that his spell doesn't protect him against touch spells, and that's what the owl is doing. Numalar would be especially worried about the poisoned bolts of Meg's (assuming I am aware that Scarlet has been poisoned... am I?). So we'll go with stopping that 3 points instead of the 1 nonlethal damage. I would have been staggered at 0 HP if I took the 3 points (and still able to hit Meg with something), though with 1 nonlethal it will only take 2 more points to knock me out.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Numalar pulls out his symbol and mutters something while trying to duck away from the owl.

"reH!"

Draconic:
Be Still!

Cast Defensively DC 15: 1d20 + 7 ⇒ (19) + 7 = 26

Casting daze on Meg, Will DC 15

Numalar leans down and says to Sir Didymus: "Attack!" while pointing at Meg.

Handle Animal DC 10: 1d20 + 5 ⇒ (7) + 5 = 12

The owl will get an AoO on me as I leave his space, but I'm going to chance it as I don't want Meg to get away. If he hits me for 2 I will be staggered and 3 or more will render me unconscious (and I may fall out of the saddle).

If I think Meg is dazed then I will use windy escape draconic defense against the owl if necessary (though I don't think I can legally use it against his AoO as I have already used my swift action by casting it earlier). If Meg is still able to act I will save it for her.

Edit: I will also take a free action to grow claws now that I am in melee range.


Male Dog 2HD | | AC: 15, TAC: 12, FAC: 13, CMD: 15 (19 vs. trip) | HP 13/13 | Fort +5, Ref +5, Will +1 | Init +2 | Perception +8, Sense Motive +1, Low-light Vision, Scent

"Woof!"

Dog:
"Have at thee, thou woman of dubious morals!"

Sir Didymus rushes forwards and snaps at Meg.

Bite (+ charge): 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 201d6 + 3 ⇒ (6) + 3 = 9
Trip (+ charge): 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6

No dice on the trip but the bite itself might have landed. Sir Didymus' AC is now 13 (touch AC 10).

Edit: Just realized that Sir Didymus is still wounded from the haggard wolf bite. But I still made the handle animal check (only just).

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