| Celyne |
couldn't Numalar have used windy escape vs that attack? it still would have hit, but it couldn't have crit him... would that have saved him maybe?
| Alia of the Blade |
couldn't Numalar have used windy escape vs that attack? it still would have hit, but it couldn't have crit him... would that have saved him maybe?
I considered the same...but figured even if he could do so(and the owl had not even attacked, or if it did probably triggered the windy escape), he would still be at -12...and...
When it gets to a negative amount equal to your Constitution score, you're dead.
The crit was only overkill, the spell itself already lethal...Numalar pushed forward while heavily wounded, which was unfortunate.
| Alia of the Blade |
First, the kobold tries to drop you.
...
Then you drop her. ;)"WUAGH!" Thud.
Not that I'm worried about that point of damage, but I think she already tried doing that and in the next round, I'm before her. I SHOULD have a flawless victory against the trio...
| Tor of Hom |
Zokon having seen the bad guy through the burned away mist will double move in the direction he moved in until he ends up beside the caster
"Hello there"
Zokon dives through the fog and past the fallen Numalar and the hole he burned into it.
perception: 1d20 + 6 ⇒ (5) + 6 = 11
And fortunate too. If the mist had still been there he probably wouldn't have noticed the tripwire.... connected to the trick spear. ;)
"You!? Blasted rangers!"
The owl dives in to harry Zokon. AoO if you have an appropriate weapon handy. Note: You are in a mist-free area. The square north and the one east both have mist in them.
talons (aid Tor's AC, higher ground): 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17 Tor +2 AC v Zokon
Then Tor attempts to escape in the confusion. He draws a big hunting knife. Again possible AoO if you have an appropriate weapon handy.
Then Tor says something magical and...
1d4 + 1 ⇒ (4) + 1 = 5 Additional Tors magically appear!
"HAHAHAHAHA!" They all laugh!
| RPGGGM |
Leafcutter Kobold wrote:Not that I'm worried about that point of damage, but I think she already tried doing that and in the next round, I'm before her. I SHOULD have a flawless victory against the trio...First, the kobold tries to drop you.
...
Then you drop her. ;)"WUAGH!" Thud.
My bad, you're right. A 'FLAWLESS VICTORY' halo appears above Alia and glows like torchlight for one round.
ROUND 7
The Bold May Act!
_________________
__ Fan
__ Alia
__ Didymus
__ Zokon (-8 hp)
__ Scarlet (paralyzed)
__ Posh (you can have a round 6 too)
__ Celyne/Luna
__ Tor/Notch (5 mirror images)
__ Rain
Conditions dim light; map shrubbery = medium trees and dense ground cover as well (difficult terrain).
Heroes Inspired! (Fan) +1 to attack and saves vs fear.
Numalar down; Scarlet paralyzed (round 7); Meg down; Tor -10 hp; Oilcarapace XXI down; Bloodlouse IX down; Mossbeetle XVII down; Tuskgutter down
| Scarlet Scarab |
Scarlet is so angry right now. Not that you can tell.
Fan maintains his song and Total Defense, inspiring everyone to continue.
| Celyne |
Celyne stumbles forward in the fog and finds Numalar's body... kneels by his side and begins checking his vitals at the same time she casts stabilize (though the checking vitals actually happens next round)... She weeps when she sees none of this will have any effect...
Free action: Luna 'guard'
handle animal: 1d20 + 7 ⇒ (17) + 7 = 24
| Alia of the Blade |
I already moved towards the others last round due to conditional action on dropping Mossbeetle...thats how I cover that much ground
Perception: 1d20 + 8 ⇒ (7) + 8 = 15
Alia breaks into a hustle, sees Scarlet paralyzed:"Why are you just standing around? What happened?", not stopping for an answer, then sees Posh and Celyne over the lifeless body of Numalar...redoubling her efforts, she intends to bypass the mist lest a trap awaits there, too.
Move into position last round, run action this round...we'll get this bastard and feed him to Sir Didymus...
Numalar Auritonius
|
couldn't Numalar have used windy escape vs that attack? it still would have hit, but it couldn't have crit him... would that have saved him maybe?
Actually... that is a good point. I hadn't thought that the spell would do anything about energy damage, but there's no reason it couldn't negate a crit even though it won't reduce the energy damage itself.
Had I done so I would have been at -12 though, and would have had only one round to be stabilized before dying. I'm not sure anyone could have gotten to me in one round. And I would need a natural 20 on my roll to stabilize.
1d20 ⇒ 8
Nope.
| Celyne |
Celyne could have cast stabilize in one round... just saying
| Sir Didymus. |
Sir Didymus whines and sniffs Numalar. He nudges Numalar's body with his nose.
FYI Sir Didymus won't get to do anything unless someone makes a handle animal check to get him to do something.
Numalar Auritonius
|
Celyne could have cast stabilize in one round... just saying
You can cast stabilize at range, but you have be able to see your target, and I was 10' into the mist.
| Celyne |
crap... that sucks...
| Alia of the Blade |
Also, as stated, the proper ruleset is HP equal to negative constitution score=dead...-12 is your negative con score...so I'm not sure stabilize would have helped...I really went through the possible scenarios hoping I missed something.
Edit: Also, Zokon, do free-action talk...makes it easier to pinpoint the location of you two...
| Zokon Santyev |
Zokon will swat at the owl with his spiked gauntlet
gauntlet at owl: 1d20 + 5 ⇒ (14) + 5 = 191d4 + 3 ⇒ (1) + 3 = 4
Zokon will move up to Tor provoking aoo from owl and swing at him with the spiked gauntlet keeping the bow in his other hand
gauntlet at Tor: 1d20 + 5 ⇒ (8) + 5 = 131d4 + 3 ⇒ (2) + 3 = 5
Numalar Auritonius
|
Also, as stated, the proper ruleset is HP equal to negative constitution score=dead
Ah, you're right - thought it was greater than. So the base damage was exactly enough to kill me. Of course, 26 damage is enough to kill me in one shot even at full health.
| Alia of the Blade |
Alia of the Blade wrote:Also, as stated, the proper ruleset is HP equal to negative constitution score=deadAh, you're right - thought it was greater than. So the base damage was exactly enough to kill me. Of course, 26 damage is enough to kill me in one shot even at full health.
Sorry to be bearer of bad news -_- Just didn't want you guys to get your hope up over a possibility I already considered myself. It probably doesn't sound like it when reading but it was actually meant in a helpful way. I thought if there is a way to get you stabilized and then you realize it's in vain, it's worse than stating it bluntly up front.
| Poshment Underhill |
I'm a bit stuck...I find the map too small to really make stuff out at all this battle sequence. If I have a wand I'd heal...forgot if we got one or not. If Celeyne is down I believe she had one so I could get it and use it on her.
| RPGGGM |
I'm a bit stuck...I find the map too small to really make stuff out at all this battle sequence. If I have a wand I'd heal...forgot if we got one or not. If Celeyne is down I believe she had one so I could get it and use it on her.
There should be a little magnifying glass icon that will allow you to zoom in along the map's tool bar. Celyne is up and about, it is Numalar who is down.
| Notch, the Evil Owl |
Zokon will swat at the owl with his spiked gauntlet
*Swish!* Like a leaf (with mage armor) on the wind, the owl evades most of the contact and streaks in to exact revenge.
talons of vengeance from on high (AoO): 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21 damage: 1d4 - 2 ⇒ (3) - 2 = 1
"WHOO!"
| Alia of the Blade |
This map is a bit too small for my taste, as well, alas, scrolling up a bit and checking the last GM post will reveal that Celyne is perfectly healthy, and Numalar beyond help(you were botted to run there, but he was beyond help - so you could have spent a charge rather than make a heal check but it would not have made a difference.). Since you seem to have little time for the tactical considerations currently: Your most prominent options would include a Handle-Animal check(untrained) on Numalars Dog, ordering him to attack the Mage; or greasing the area at the mages location; or closing your eyes and blindly throwing a tanglefoot-bag at the mage(gamey to reduce miss option, but this guy NEEDS to die)
| Tor of Hom |
Zokon will move up to Tor and swing at him with the spiked gauntlet keeping the bow in his other hand
1d20 + 6 ⇒ (8) + 6 = 14
The six Tors smile evilly from beneath their odd hats.
"You just don't learn do you?" They all say shaking their heads sadly.
The ground opens up beneath Zokon's feet.
| Zokon Santyev |
Huh? Pit trap? Spell?
Reflex: 1d20 + 7 ⇒ (6) + 7 = 13
| Tor of Hom |
A real trap he skirted like the one in the fog. He really doesn't have much in the way of spells left after: shocking grasp, scorching ray, obscuring mist, mirror image, magic missile, ghoul touch and (of course) alarm.
Evil deed indicator (1. Stab a man while he's down, 2. Run like hell): 1d2 ⇒ 2
What a miserable turn of events.... Still not a total loss, at least I won't have to ever work with Grogan and Meg again. Heh.
The six identical wizards, smile and tip their hats unison. They then run off into the woods.
| Celyne |
Celyne sends Luna to 'seek' the enemy and attack.
handle animal: 1d20 + 7 + 4 ⇒ (16) + 7 + 4 = 27
Luna heads off generally west because that's where Celyne points her ... until she gets out of the fog, she'll continue west until out of the mist then head south west toward Tor or the owl, whichever she sees first. I'm assuming move is all she'll get in one round.. Celyne moves west as well, though not as fast as Luna.
somehow LUna and Celyne ended up UNDER the fog 'token' so I can't move them on the map
| RPGGGM |
Posh bot Round 7 - run.
Posh's short strides don't get him close enough to hustle and cast his close range spells before the enemy caster departs the scene.
As the mage rushes off the owl spins lazily overhead taunting the party.
ROUND 8
The Bold May Act!
_________________
__ Fan
__ Alia
__ Didymus
__ Zokon (-15 hp)
__ Scarlet (paralyzed)
__ Posh
__ Celyne/Luna
__ Tor/Notch (5 mirror images)
__ Rain
Conditions dim light; map shrubbery = medium trees and dense ground cover as well (difficult terrain).
Heroes Inspired! (Fan) +1 to attack and saves vs fear.
Numalar down; Scarlet paralyzed (round 8); Numalar -15 hp; Meg down; Tor -10 hp; Oilcarapace XXI down; Bloodlouse IX down; Mossbeetle XVII down; Tuskgutter down
| RPGGGM |
somehow LUna and Celyne ended up UNDER the fog 'token' so I can't move them on the map
Fixed.
1d20 + 9 ⇒ (3) + 9 = 12
Edit:
As Celyne and Luna pass through the fog and into the clear burnt out inner area. A sharpened stick propelled from the ground via some unseen bit of string catches Celyne through the boot.
spear trap v Celyne: 1d20 + 8 ⇒ (17) + 8 = 25 damage: 1d8 ⇒ 4
| Celyne |
Celyne and Luna should be out of the fog by now, and Celyne sends Luna after the caster, while raising her crossbow and firing at the owl.
to hit: 1d20 + 2 ⇒ (5) + 2 = 7
dmg if hits: 1d8 ⇒ 4
... but sadly the bolt goes flying off into the distance.
| RPGGGM |
IF Luna can catch up to the caster with a charge, she attacks...
Probably not. If you go straight west you both come out into some rough terrain and then need to angle south and then avoid the obvious pit.
Also, it would require a double move to clear enough of the fog to be able to achieve line of sight on the owl with a crossbow without taking time to listen for it with dedicated (move action) perception check.
| Celyne |
so that's what we'll do... maybe catch up the following round? she'll try anyway
| Alia of the Blade |
two questions: a. Does it seem like he can see in the dark, or does he have a light source with him? Because he should be in complete darkness... and b. How did he get that far? Just running through the difficult terrain the bushes provide? Or around? (In other words, did he have expeditious retreat online for a double-move or did he run off straight through the undergrowth?) I figure he can see in total darkness since he needed no acrobatics?
| Alia of the Blade |
nevermind question 1...i figured it was dim light only around the fire, since we needed torches and light to move on previously...but seems we overreacted, as dim light lets a human or horse see perfectly well in raw, albeit with a miss chance...
| Scarlet Scarab |
Scarlet's about ready to burst. She's gonna eat some owl tonight.
Fan maintains his song, inspiring his allies to fight on.
| RPGGGM |
.... b. How did he get that far? Just running through the difficult terrain the bushes provide? Or around? (In other words, did he have expeditious retreat online for a double-move or did he run off straight through the undergrowth?) I figure he can see in total darkness since he needed no acrobatics?
Tor moved south then diagonal a bit and then straight south again. Running (without the Run feat) allows you to move at 4x speed as a full-round action though normal terrain (so he couldn't move through the rough spots). While it is dim out (think of a clear night under a full moon). A person can still move at that speed in dim light. It is only in complete darkness (like a shuttered basement) where you have to pick your way across the terrain.
| Zokon Santyev |
Zokon does indeed attempt to climb out
Climb out of pit: 1d20 + 7 ⇒ (18) + 7 = 25
and then when he has the chance investigate where that pesky caster went
Survival tracking: 1d20 + 5 ⇒ (6) + 5 = 11
| Notch, the Evil Owl |
OWL ATTACK!
"WHOOT!" Dive! Dive!
The tiny, 4-pound raptor (who it must be said swings well above his wieght) attempts to knock Zokon off the wall of the pit!
For 1 non-lethal. I need a new climb check (DC 20). You don't get an AoO unless you pull your gauntlet away from the wall which triggers a fall. Zokon is about 7 (round to 5) feet up when this occurs (Z had to get up and dust himself off before climbing).
| Alia of the Blade |
I was more referring to the reference of "Run" as a full-round action in combat:
You can run as a full-round action. If you do, you do not also get a 5-foot step. When you run, you can move up to four times your speed in a straight line (or three times your speed if you're in heavy armor). You lose any Dexterity bonus to AC unless you have the Run feat.You can run for a number of rounds equal to your Constitution score, but after that you must make a DC 10 Constitution check to continue running. You must check again each round in which you continue to run, and the DC of this check increases by 1 for each check you have made. When you fail this check, you must stop running. A character who has run to his limit must rest for 1 minute (10 rounds) before running again. During a rest period, a character can move no faster than a normal move action.
You can't run across difficult terrain or if you can't see where you're going.
A run represents a speed of about 13 miles per hour for an unencumbered human.
Emphasis mine. I do remember when I jumped on Vernon's ship, I was allowed to slightly angle my run, by making an acrobatics check and reducing the total distance travelled, but I figured regulary, he can only "run" the full distance if he has a clear line to do so. If we drop that, it's all fine, though, because I can simply do the same. I knew I was close enough to catch him in a color spray after a single move action, because I was hoping the pit was a spell and he'd still be in range. Since he is not, I'll just follow right behind him and give chase!(ending up the same distance away and hoping that either Scarlet catches up or his Con-Mod is worse than mine)
| RPGGGM |
Emphasis mine. I do remember when I jumped on Vernon's ship, I was allowed to slightly angle my run, by making an acrobatics check and reducing the total distance travelled, but I figured regulary, he can only "run" the full distance if he has a clear line to do so.
My bad. He, the villain, grudgingly follows the rules (I new the staight line was in there somewhere but couldn't find it yesterday) and clearer path southwest. grumble...
The term straight 'line' can be a line like a line area effect spell. Basically it needs to connect two points without running into an obstacle.
| Zokon Santyev |
Climb: 1d20 + 7 ⇒ (18) + 7 = 25
Zokon resists the owl's attempt and ascends to the top of the pit....
"You know owl you're getting annoying, but I already have a target"
| Zokon Santyev |
Zokon will hare off after Alia who seems to be chasing someone 30ft movement
"Celyne I'll need that wand of healing, I'm not sure how much longer my will can keep going as hurt as I am "
| Celyne |
Celyne rushes to Zokon's side and casts cure light wounds on him.
clw zokon: 1d8 + 2 ⇒ (4) + 2 = 6
| Zokon Santyev |
Zokon noticing thay Celynes was much closer and faster than he realised waits for the curing bounty.
| RPGGGM |
Zokon noticing thay Celynes was much closer and faster than he realised waits for the curing bounty.
Remember you normally move at quarter speed when climbing and need to roll once for each move.
| Celyne |
If Zokon wants to wait for more healing.. she gives Luna the order to 'guard' then sets about pulling out the wand and doing more healing...
clw: 1d8 + 1 ⇒ (4) + 1 = 5
clw: 1d8 + 1 ⇒ (8) + 1 = 9
that's 3 rounds and 20 pts of healing, which should put you at max...
If the owl attacks again, hopefully Luna will leap and strike at it as well...
| Zokon Santyev |
climbing: 1d20 + 7 ⇒ (7) + 7 = 14
i assumed i was out already
| Celyne |
I thought you were out too... sorry if I jumped the gun on the healing.