Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


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Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Crit confirmation?: 1d20 + 5 ⇒ (15) + 5 = 20 Damage: 2d4 + 5 ⇒ (1, 2) + 5 = 8

Forgot...I think that SHOULD drop the Kobold...


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

couldn't Numalar have used windy escape vs that attack? it still would have hit, but it couldn't have crit him... would that have saved him maybe?


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |
Celyne wrote:
couldn't Numalar have used windy escape vs that attack? it still would have hit, but it couldn't have crit him... would that have saved him maybe?

I considered the same...but figured even if he could do so(and the owl had not even attacked, or if it did probably triggered the windy escape), he would still be at -12...and...

Hit Points wrote:
When it gets to a negative amount equal to your Constitution score, you're dead.

The crit was only overkill, the spell itself already lethal...Numalar pushed forward while heavily wounded, which was unfortunate.


Alia of the Blade wrote:
Forgot...I think that SHOULD drop the Kobold...

First, the kobold tries to drop you.

scimitar: 1d20 + 3 ⇒ (18) + 3 = 21 1d4 - 1 ⇒ (2) - 1 = 1
THREAT!
scimitar: 1d20 + 3 ⇒ (1) + 3 = 4 1d4 - 1 ⇒ (4) - 1 = 3 1 whole point of hp damage.

Then you drop her. ;)

"WUAGH!" Thud.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |
Leafcutter Kobold wrote:

First, the kobold tries to drop you.

...
Then you drop her. ;)

"WUAGH!" Thud.

Not that I'm worried about that point of damage, but I think she already tried doing that and in the next round, I'm before her. I SHOULD have a flawless victory against the trio...


Zokon Santyev wrote:

Zokon having seen the bad guy through the burned away mist will double move in the direction he moved in until he ends up beside the caster

"Hello there"

Zokon dives through the fog and past the fallen Numalar and the hole he burned into it.

perception: 1d20 + 6 ⇒ (5) + 6 = 11

And fortunate too. If the mist had still been there he probably wouldn't have noticed the tripwire.... connected to the trick spear. ;)

"You!? Blasted rangers!"

The owl dives in to harry Zokon. AoO if you have an appropriate weapon handy. Note: You are in a mist-free area. The square north and the one east both have mist in them.

talons (aid Tor's AC, higher ground): 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17 Tor +2 AC v Zokon

Then Tor attempts to escape in the confusion. He draws a big hunting knife. Again possible AoO if you have an appropriate weapon handy.

Then Tor says something magical and...

1d4 + 1 ⇒ (4) + 1 = 5 Additional Tors magically appear!

"HAHAHAHAHA!" They all laugh!


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Alia of the Blade wrote:
Leafcutter Kobold wrote:

First, the kobold tries to drop you.

...
Then you drop her. ;)

"WUAGH!" Thud.

Not that I'm worried about that point of damage, but I think she already tried doing that and in the next round, I'm before her. I SHOULD have a flawless victory against the trio...

My bad, you're right. A 'FLAWLESS VICTORY' halo appears above Alia and glows like torchlight for one round.

ROUND 7
The Bold May Act!
_________________
__ Fan
__ Alia
__ Didymus
__ Zokon
(-8 hp)
__ Scarlet (paralyzed)
__ Posh (you can have a round 6 too)
__ Celyne/Luna
__ Tor/Notch
(5 mirror images)
__ Rain

Conditions dim light; map shrubbery = medium trees and dense ground cover as well (difficult terrain).

Heroes Inspired! (Fan) +1 to attack and saves vs fear.

Numalar down; Scarlet paralyzed (round 7); Meg down; Tor -10 hp; Oilcarapace XXI down; Bloodlouse IX down; Mossbeetle XVII down; Tuskgutter down


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet is so angry right now. Not that you can tell.

Fan maintains his song and Total Defense, inspiring everyone to continue.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Celyne stumbles forward in the fog and finds Numalar's body... kneels by his side and begins checking his vitals at the same time she casts stabilize (though the checking vitals actually happens next round)... She weeps when she sees none of this will have any effect...

Free action: Luna 'guard'

handle animal: 1d20 + 7 ⇒ (17) + 7 = 24


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

I already moved towards the others last round due to conditional action on dropping Mossbeetle...thats how I cover that much ground

Perception: 1d20 + 8 ⇒ (7) + 8 = 15
Alia breaks into a hustle, sees Scarlet paralyzed:"Why are you just standing around? What happened?", not stopping for an answer, then sees Posh and Celyne over the lifeless body of Numalar...redoubling her efforts, she intends to bypass the mist lest a trap awaits there, too.
Move into position last round, run action this round...we'll get this bastard and feed him to Sir Didymus...

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Celyne wrote:
couldn't Numalar have used windy escape vs that attack? it still would have hit, but it couldn't have crit him... would that have saved him maybe?

Actually... that is a good point. I hadn't thought that the spell would do anything about energy damage, but there's no reason it couldn't negate a crit even though it won't reduce the energy damage itself.

Had I done so I would have been at -12 though, and would have had only one round to be stabilized before dying. I'm not sure anyone could have gotten to me in one round. And I would need a natural 20 on my roll to stabilize.

1d20 ⇒ 8

Nope.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Celyne could have cast stabilize in one round... just saying


Male Dog 2HD | | AC: 15, TAC: 12, FAC: 13, CMD: 15 (19 vs. trip) | HP 13/13 | Fort +5, Ref +5, Will +1 | Init +2 | Perception +8, Sense Motive +1, Low-light Vision, Scent

Sir Didymus whines and sniffs Numalar. He nudges Numalar's body with his nose.

FYI Sir Didymus won't get to do anything unless someone makes a handle animal check to get him to do something.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Celyne wrote:
Celyne could have cast stabilize in one round... just saying

You can cast stabilize at range, but you have be able to see your target, and I was 10' into the mist.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

crap... that sucks...


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Also, as stated, the proper ruleset is HP equal to negative constitution score=dead...-12 is your negative con score...so I'm not sure stabilize would have helped...I really went through the possible scenarios hoping I missed something.

Edit: Also, Zokon, do free-action talk...makes it easier to pinpoint the location of you two...


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:59/59|AC:19|T:14|FF:15|CMB:+9|CMD:23|Fort:+8|Ref:+8|Will:+4|Init:+4 | Slayer 3 Fighter WM 3

Zokon will swat at the owl with his spiked gauntlet

gauntlet at owl: 1d20 + 5 ⇒ (14) + 5 = 191d4 + 3 ⇒ (1) + 3 = 4

Zokon will move up to Tor provoking aoo from owl and swing at him with the spiked gauntlet keeping the bow in his other hand

gauntlet at Tor: 1d20 + 5 ⇒ (8) + 5 = 131d4 + 3 ⇒ (2) + 3 = 5

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Alia of the Blade wrote:
Also, as stated, the proper ruleset is HP equal to negative constitution score=dead

Ah, you're right - thought it was greater than. So the base damage was exactly enough to kill me. Of course, 26 damage is enough to kill me in one shot even at full health.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |
Numalar Auritonius wrote:
Alia of the Blade wrote:
Also, as stated, the proper ruleset is HP equal to negative constitution score=dead
Ah, you're right - thought it was greater than. So the base damage was exactly enough to kill me. Of course, 26 damage is enough to kill me in one shot even at full health.

Sorry to be bearer of bad news -_- Just didn't want you guys to get your hope up over a possibility I already considered myself. It probably doesn't sound like it when reading but it was actually meant in a helpful way. I thought if there is a way to get you stabilized and then you realize it's in vain, it's worse than stating it bluntly up front.


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

I'm a bit stuck...I find the map too small to really make stuff out at all this battle sequence. If I have a wand I'd heal...forgot if we got one or not. If Celeyne is down I believe she had one so I could get it and use it on her.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Poshment Underhill wrote:
I'm a bit stuck...I find the map too small to really make stuff out at all this battle sequence. If I have a wand I'd heal...forgot if we got one or not. If Celeyne is down I believe she had one so I could get it and use it on her.

There should be a little magnifying glass icon that will allow you to zoom in along the map's tool bar. Celyne is up and about, it is Numalar who is down.


Zokon Santyev wrote:

Zokon will swat at the owl with his spiked gauntlet

*Swish!* Like a leaf (with mage armor) on the wind, the owl evades most of the contact and streaks in to exact revenge.

talons of vengeance from on high (AoO): 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21 damage: 1d4 - 2 ⇒ (3) - 2 = 1

"WHOO!"


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

This map is a bit too small for my taste, as well, alas, scrolling up a bit and checking the last GM post will reveal that Celyne is perfectly healthy, and Numalar beyond help(you were botted to run there, but he was beyond help - so you could have spent a charge rather than make a heal check but it would not have made a difference.). Since you seem to have little time for the tactical considerations currently: Your most prominent options would include a Handle-Animal check(untrained) on Numalars Dog, ordering him to attack the Mage; or greasing the area at the mages location; or closing your eyes and blindly throwing a tanglefoot-bag at the mage(gamey to reduce miss option, but this guy NEEDS to die)


Zokon Santyev wrote:

Zokon will move up to Tor and swing at him with the spiked gauntlet keeping the bow in his other hand

1d20 + 6 ⇒ (8) + 6 = 14

The six Tors smile evilly from beneath their odd hats.

"You just don't learn do you?" They all say shaking their heads sadly.

The ground opens up beneath Zokon's feet.

Reflex save DC 20, fail?:
falling damage: 2d6 ⇒ (1, 6) = 7


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:59/59|AC:19|T:14|FF:15|CMB:+9|CMD:23|Fort:+8|Ref:+8|Will:+4|Init:+4 | Slayer 3 Fighter WM 3

Huh? Pit trap? Spell?

Reflex: 1d20 + 7 ⇒ (6) + 7 = 13


A real trap he skirted like the one in the fog. He really doesn't have much in the way of spells left after: shocking grasp, scorching ray, obscuring mist, mirror image, magic missile, ghoul touch and (of course) alarm.

Evil deed indicator (1. Stab a man while he's down, 2. Run like hell): 1d2 ⇒ 2

What a miserable turn of events.... Still not a total loss, at least I won't have to ever work with Grogan and Meg again. Heh.

The six identical wizards, smile and tip their hats unison. They then run off into the woods.


fly: 1d20 + 7 ⇒ (11) + 7 = 18

Readied action:
talons v Zokon if he tries climbing out (higher ground): 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17 damage: 1d4 - 2 ⇒ (2) - 2 = 0


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Celyne sends Luna to 'seek' the enemy and attack.

handle animal: 1d20 + 7 + 4 ⇒ (16) + 7 + 4 = 27

Luna heads off generally west because that's where Celyne points her ... until she gets out of the fog, she'll continue west until out of the mist then head south west toward Tor or the owl, whichever she sees first. I'm assuming move is all she'll get in one round.. Celyne moves west as well, though not as fast as Luna.

somehow LUna and Celyne ended up UNDER the fog 'token' so I can't move them on the map


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Posh bot Round 7 - run.

Posh's short strides don't get him close enough to hustle and cast his close range spells before the enemy caster departs the scene.

As the mage rushes off the owl spins lazily overhead taunting the party.

ROUND 8
The Bold May Act!
_________________
__ Fan
__ Alia
__ Didymus
__ Zokon
(-15 hp)
__ Scarlet (paralyzed)
__ Posh
__ Celyne/Luna
__ Tor/Notch
(5 mirror images)
__ Rain

Conditions dim light; map shrubbery = medium trees and dense ground cover as well (difficult terrain).

Heroes Inspired! (Fan) +1 to attack and saves vs fear.

Numalar down; Scarlet paralyzed (round 8); Numalar -15 hp; Meg down; Tor -10 hp; Oilcarapace XXI down; Bloodlouse IX down; Mossbeetle XVII down; Tuskgutter down


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Celyne wrote:
somehow LUna and Celyne ended up UNDER the fog 'token' so I can't move them on the map

Fixed.

1d20 + 9 ⇒ (3) + 9 = 12

Edit:
As Celyne and Luna pass through the fog and into the clear burnt out inner area. A sharpened stick propelled from the ground via some unseen bit of string catches Celyne through the boot.

spear trap v Celyne: 1d20 + 8 ⇒ (17) + 8 = 25 damage: 1d8 ⇒ 4


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Celyne and Luna should be out of the fog by now, and Celyne sends Luna after the caster, while raising her crossbow and firing at the owl.

to hit: 1d20 + 2 ⇒ (5) + 2 = 7
dmg if hits: 1d8 ⇒ 4

... but sadly the bolt goes flying off into the distance.


hp 21/21 AC 19, 16, 14 saves F 4, R 7, W 3, bab 2, init +3, spd 40, cmb 4, cmd 17 tiger
skills:
acro 8, climb 1, perc 6, stealth 7/11, swim 1

IF Luna can catch up to the caster with a charge, she attacks...

to hit: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16
bite dmg: 1d6 + 1 ⇒ (2) + 1 = 3


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Luna Tiger wrote:

IF Luna can catch up to the caster with a charge, she attacks...

Probably not. If you go straight west you both come out into some rough terrain and then need to angle south and then avoid the obvious pit.

Also, it would require a double move to clear enough of the fog to be able to achieve line of sight on the owl with a crossbow without taking time to listen for it with dedicated (move action) perception check.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

so that's what we'll do... maybe catch up the following round? she'll try anyway


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

two questions: a. Does it seem like he can see in the dark, or does he have a light source with him? Because he should be in complete darkness... and b. How did he get that far? Just running through the difficult terrain the bushes provide? Or around? (In other words, did he have expeditious retreat online for a double-move or did he run off straight through the undergrowth?) I figure he can see in total darkness since he needed no acrobatics?


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

nevermind question 1...i figured it was dim light only around the fire, since we needed torches and light to move on previously...but seems we overreacted, as dim light lets a human or horse see perfectly well in raw, albeit with a miss chance...


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet's about ready to burst. She's gonna eat some owl tonight.

Fan maintains his song, inspiring his allies to fight on.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Alia of the Blade wrote:
.... b. How did he get that far? Just running through the difficult terrain the bushes provide? Or around? (In other words, did he have expeditious retreat online for a double-move or did he run off straight through the undergrowth?) I figure he can see in total darkness since he needed no acrobatics?

Tor moved south then diagonal a bit and then straight south again. Running (without the Run feat) allows you to move at 4x speed as a full-round action though normal terrain (so he couldn't move through the rough spots). While it is dim out (think of a clear night under a full moon). A person can still move at that speed in dim light. It is only in complete darkness (like a shuttered basement) where you have to pick your way across the terrain.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:59/59|AC:19|T:14|FF:15|CMB:+9|CMD:23|Fort:+8|Ref:+8|Will:+4|Init:+4 | Slayer 3 Fighter WM 3

Zokon does indeed attempt to climb out

Climb out of pit: 1d20 + 7 ⇒ (18) + 7 = 25

and then when he has the chance investigate where that pesky caster went

Survival tracking: 1d20 + 5 ⇒ (6) + 5 = 11


TRIGGERED ACTION!

OWL ATTACK!

"WHOOT!" Dive! Dive!

The tiny, 4-pound raptor (who it must be said swings well above his wieght) attempts to knock Zokon off the wall of the pit!

For 1 non-lethal. I need a new climb check (DC 20). You don't get an AoO unless you pull your gauntlet away from the wall which triggers a fall. Zokon is about 7 (round to 5) feet up when this occurs (Z had to get up and dust himself off before climbing).


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

I was more referring to the reference of "Run" as a full-round action in combat:

Run wrote:


You can run as a full-round action. If you do, you do not also get a 5-foot step. When you run, you can move up to four times your speed in a straight line (or three times your speed if you're in heavy armor). You lose any Dexterity bonus to AC unless you have the Run feat.

You can run for a number of rounds equal to your Constitution score, but after that you must make a DC 10 Constitution check to continue running. You must check again each round in which you continue to run, and the DC of this check increases by 1 for each check you have made. When you fail this check, you must stop running. A character who has run to his limit must rest for 1 minute (10 rounds) before running again. During a rest period, a character can move no faster than a normal move action.

You can't run across difficult terrain or if you can't see where you're going.

A run represents a speed of about 13 miles per hour for an unencumbered human.

Emphasis mine. I do remember when I jumped on Vernon's ship, I was allowed to slightly angle my run, by making an acrobatics check and reducing the total distance travelled, but I figured regulary, he can only "run" the full distance if he has a clear line to do so. If we drop that, it's all fine, though, because I can simply do the same. I knew I was close enough to catch him in a color spray after a single move action, because I was hoping the pit was a spell and he'd still be in range. Since he is not, I'll just follow right behind him and give chase!(ending up the same distance away and hoping that either Scarlet catches up or his Con-Mod is worse than mine)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Alia of the Blade wrote:
Emphasis mine. I do remember when I jumped on Vernon's ship, I was allowed to slightly angle my run, by making an acrobatics check and reducing the total distance travelled, but I figured regulary, he can only "run" the full distance if he has a clear line to do so.

My bad. He, the villain, grudgingly follows the rules (I new the staight line was in there somewhere but couldn't find it yesterday) and clearer path southwest. grumble...

The term straight 'line' can be a line like a line area effect spell. Basically it needs to connect two points without running into an obstacle.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:59/59|AC:19|T:14|FF:15|CMB:+9|CMD:23|Fort:+8|Ref:+8|Will:+4|Init:+4 | Slayer 3 Fighter WM 3

Climb: 1d20 + 7 ⇒ (18) + 7 = 25

Zokon resists the owl's attempt and ascends to the top of the pit....

"You know owl you're getting annoying, but I already have a target"


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:59/59|AC:19|T:14|FF:15|CMB:+9|CMD:23|Fort:+8|Ref:+8|Will:+4|Init:+4 | Slayer 3 Fighter WM 3

Zokon will hare off after Alia who seems to be chasing someone 30ft movement

"Celyne I'll need that wand of healing, I'm not sure how much longer my will can keep going as hurt as I am "


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Celyne rushes to Zokon's side and casts cure light wounds on him.

clw zokon: 1d8 + 2 ⇒ (4) + 2 = 6


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:59/59|AC:19|T:14|FF:15|CMB:+9|CMD:23|Fort:+8|Ref:+8|Will:+4|Init:+4 | Slayer 3 Fighter WM 3

Zokon noticing thay Celynes was much closer and faster than he realised waits for the curing bounty.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Zokon Santyev wrote:
Zokon noticing thay Celynes was much closer and faster than he realised waits for the curing bounty.

Remember you normally move at quarter speed when climbing and need to roll once for each move.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

If Zokon wants to wait for more healing.. she gives Luna the order to 'guard' then sets about pulling out the wand and doing more healing...

clw: 1d8 + 1 ⇒ (4) + 1 = 5
clw: 1d8 + 1 ⇒ (8) + 1 = 9

that's 3 rounds and 20 pts of healing, which should put you at max...

If the owl attacks again, hopefully Luna will leap and strike at it as well...


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:59/59|AC:19|T:14|FF:15|CMB:+9|CMD:23|Fort:+8|Ref:+8|Will:+4|Init:+4 | Slayer 3 Fighter WM 3

climbing: 1d20 + 7 ⇒ (7) + 7 = 14

i assumed i was out already


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

I thought you were out too... sorry if I jumped the gun on the healing.

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