Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


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I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:
@ GGGM: What is the big thing in the middle of the map just south of the campfire? Is it another pit?

Yes.

Scarlet Scarab wrote:
Scarlet has the rope and will try to help up the man in the pit when her turn comes up.

We're not exactly in combat turns right now, so when you think you and everyone else is ready go ahead and go.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Oh, look at me for being patient!

Scarlet sheathes her swords, digs into her backpack and produces a length of rope. She emerges from the treeline and walks towards the pit. "No worries, Rain. We'll get Tamris out of there in a bit."

"Hey!" Scarlet calls into the pit. "You strong enough to climb out? I got a rope."


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Scarlet's only reply is a low moan.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Scarlet:
Sorry Scarlet, hadn't noticed you'd moved. There's a man (a half-elf) laying at the bottom of the pit. He's bound and looks really sick.

Dice:

Alia's Initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Celyne's Initiative: 1d20 + 1 ⇒ (7) + 1 = 8
Luna's Initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Numalar's Initiative: 1d20 + 5 ⇒ (18) + 5 = 23
Poshment's Initiative: 1d20 + 3 ⇒ (5) + 3 = 8
Scarlet's Initiative: 1d20 + 3 ⇒ (7) + 3 = 10
Sir Didymus' Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Zokon's Initiative: 1d20 + 4 ⇒ (13) + 4 = 17

1d20 + 3 ⇒ (19) + 3 = 22
1d20 + 2 ⇒ (10) + 2 = 12
1d20 + 4 ⇒ (2) + 4 = 6

1d20 + 20 ⇒ (18) + 20 = 38

1d20 - 1 ⇒ (1) - 1 = 0


SURPRISE ROUND!

talon (higher ground, charge): 1d20 + 6 + 1 + 2 ⇒ (18) + 6 + 1 + 2 = 27 damage: 1d4 - 2 ⇒ (1) - 2 = -1 1 point of nonlethal damage!

Scarlet - Fort save DC 15:
Save or be paralyzed for 1d6 + 2 ⇒ (6) + 2 = 8 rounds!

ROUND 1
The Bold May Act!
_________________
__ Numalar/Didymus
__ ?
__ Alia
__ Zokon
__ Scarlet
__ Posh
__ Celyne/Luna
__ ??
__ ???

Conditions dim light; map shrubbery = medium trees and dense ground cover as well (difficult terrain).


Death from above!

"WHOO!"


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet was right to suspect a trap, but she expected an arrow, not an owl.

"Who? Who are you?"

Fort Save: 1d20 + 5 ⇒ (4) + 5 = 9

Scarlet checks the scratch and gazes upon the liquid seeping into the scratch. She stares deeply upon it. And stares, and stares...

She's not moving.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

...Right...can't ready a Charge...Delaying to see if something/someone enters into the Low-Light Area around the Campfire...


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Looks like Zokon can see

Fires two shots at the "Evil" owl

Longbow+Rs: 1d20 + 5 ⇒ (7) + 5 = 121d8 + 3 ⇒ (7) + 3 = 10

Longbow+Rs: 1d20 + 5 ⇒ (1) + 5 = 61d8 + 3 ⇒ (7) + 3 = 10


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

Posh decides to take out his handy crossbow, load it and fire a pot-shot at the creature, but doesn't get anywhere near enough.

attack: 1d20 + 4 ⇒ (6) + 4 = 10


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

more dice:
1d20 + 2 ⇒ (17) + 2 = 19
1d20 + 2 ⇒ (3) + 2 = 5
1d20 + 2 ⇒ (13) + 2 = 15

Fan produces his lute but hesitates not wanting to break cover nor willing to leave Alia on her own on the northern flank.

ROUND 1
The Bold May Act!
_________________
__ Numalar/Didymus
__ ?
__ Alia
(delaying)
__ Fan (delaying as well)
__ Zokon
__ Scarlet
__ Posh
__ Celyne/Luna
__ ??
__ ???
__ Rain
__ ????

Conditions dim light; map shrubbery = medium trees and dense ground cover as well (difficult terrain).

Scarlet 1 nonlethal, paralyzed (round 1)


The tiny owl nimbly dodges out of the line of fire. You'd swear it is almost as if it were smugly laughing at you.

"Who-who-whooo!"

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Totally thought that the moans were coming from the other pit! Makes a bit more sense now.

"Well Owl be damned!"

Numalar lets loose with his crossbow.

1d20 + 4 ⇒ (5) + 4 = 9
That's not likely to hit anything.

Numalar drops the crossbow and gets back on Sir Didymus.

I assume that I can't move now since that is a move action to mount and standard to shoot. I will use windy escape if hit.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

If we can manage to roll even close to average we might have a chance.. but seeing as we are well below.. meh..


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:
I assume that I can't move now since that is a move action to mount and standard to shoot. I will use windy escape if hit.

Correct. It would take you another move action to get your dog moving with a handle animal check. Druids and rangers I think get a little more leeway in those regards.

I'll post for Celyne and Luna later tonight if we don't hear anything. They're on your side so if you want to make suggestions please post 'em in the discussion thread... I know Scarlet isn't doing anything.... Ghoul touch is quite the dick spell.


Numalar Auritonius wrote:

That's not likely to hit anything.

Zokon Santyev wrote:
If we can manage to roll even close to average we might have a chance.. but seeing as we are well below.. meh..

"Pbbt!" Notch flies off behind cover.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

I'll just be a pincushion here, no pressure.


Achoo!

Come on. I'll bet one of you is hero enough to show yourself. And if not, wellll, you'll be short one dumpy red-head.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Celyne fires a crossbow bolt at the owl.

to hit: 1d20 + 2 ⇒ (14) + 2 = 16
dmg if hits: 1d8 ⇒ 6


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

The terrible (but tiny) owl evades all attempts to bring it down.

Rain sniffs at Scarlet then winces and moves away.
Fortitude save: 1d20 + 5 ⇒ (1) + 5 = 6

ROUND 1
The Bold May Act!
_________________
__ Numalar/Didymus
__ ? (delaying)
__ Alia (delaying)
__ Fan (delaying as well)
__ Zokon
__ Scarlet
__ Posh
__ Celyne/Luna
__ Notch
__ ???
__ Rain
__ ????

Conditions dim light; map shrubbery = medium trees and dense ground cover as well (difficult terrain).

Scarlet 1 nonlethal, paralyzed (round 1); Rain sickened


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

dice:
1d20 + 4 ⇒ (4) + 4 = 8
1d20 + 8 ⇒ (1) + 8 = 9
1d20 + 0 ⇒ (16) + 0 = 16
1d20 + 1 ⇒ (14) + 1 = 15

Alia:
You hear movement (more than one person) now coming from the northwest. It is getting closer.

ROUND 2
The Bold May Act!
_________________
__ Numalar/Didymus
__ ?
__ Alia
__ Fan
__ Zokon
__ Scarlet
(paralyzed)
__ Posh
__ Celyne/Luna
__ Notch
__ ???
__ Rain
__ ????

Conditions dim light; map shrubbery = medium trees and dense ground cover as well (difficult terrain).

Scarlet 1 nonlethal, paralyzed (round 2)


"Come on out, come out, wherever you are."


1d20 + 5 ⇒ (10) + 5 = 15

"D-did you hear that? What do we do?" Fan asks Alia.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet continues her one-woman impersonation of a shrub.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon takes a move action towards Scarlet with his bow still ready and looking around

Perception: 1d20 + 6 ⇒ (2) + 6 = 8


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Zokon Scarlet is giving off a terrible smell like something died in her armor. You need to make a Fortitude save (DC 15) each round starting now that you remain with in 10 feet of her or feel sickened.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Hmpf, it didn't die!


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Yet!


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Fort: 1d20 + 5 ⇒ (1) + 5 = 6

Last 3 rolls were a 20, 19,19.. when i needed a 5 and the rolls weren't really important.. now that I need it

Zokon will stumble back to outside the stench


The sniper takes her shot hitting Zokon in the thigh then moving into the dimness beyond the firelight.

repeating crossbow v Zokon (readied action): 1d20 + 6 ⇒ (16) + 6 = 22 1d8 ⇒ 8 hit

Zokon Fortitude save vs poison, DC 14 or:
1d2 ⇒ 2 Strength damage.

stealth (camouflage, sniping): 1d20 + 13 - 20 ⇒ (9) + 13 - 20 = 2


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

ROUND 2
The Bold May Act!
_________________
__ Numalar/Didymus
__ Alia
__ Fan

__ Meg the Snipe
__ Zokon (-8 hp)
__ Scarlet (paralyzed/ -1 nonlethal)
__ Posh
__ Celyne/Luna
__ Notch
__ ???
__ Rain
__ ????

Conditions dim light; map shrubbery = medium trees and dense ground cover as well (difficult terrain).

Scarlet paralyzed (round 2)


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Fort: 1d20 + 3 ⇒ (14) + 3 = 17

Meg went before me so ill act based on her...

Zokon stumbles out of the stench and gets shot along the way and luckily not poisoned. He uses studied target on Meg.

Perception: 1d20 + 4 ⇒ (10) + 4 = 14

"Aaarg... a crossbow.. too weak to use a real craftsmans weapon and if I'm not mistaken. . Poison... lets get too it then"


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Yep. Her trigger to act was when someone gets within 10' of Scarlet. So her action 'occurs' just before yours completes--You move she shoots you can move away from Scarlet. Your perception roll is reactionary so you do see her even though it appears someone--probably her--has set up at least one sniper's blind.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Numalar watches the owl fly away to the far side of the clearing.

"Let's Go, Sir Didymus!"

Numalar spurs Sir Didymus and he runs south of the pit and past Rain.

Double Move for Sir Didymus. The closest I get to Scarlet is 20'.

Numalar looks around trying to spot the enemy.

Not sure if I can see Meg yet.

Perception: 1d20 + 7 ⇒ (13) + 7 = 20


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Fan isn't good at being stealthy, and it's clear this isn't the time to talk.

"What should we do? Scarlet's a sitting duck out there!" He whispers to Alia.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Numalar Yep, you can see her.

ROUND 2
The Bold May Act!
_________________
__ Numalar/Didymus (Numalar still has a standard action)
__ Alia
__ Fan

__ Meg the Snipe
__ Zokon (-8 hp)
__ Scarlet (paralyzed/ -1 nonlethal)
__ Posh
__ Celyne/Luna
__ Notch
__ ???
__ Rain
__ ????

Conditions dim light; map shrubbery = medium trees and dense ground cover as well (difficult terrain).

Scarlet paralyzed (round 2)


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

"Stop talking. Draw them towards the others. Run. Loudly. Directly away from the noises."
Scarlet is vulnerable...they need another target...one that still has fight left...well, that can be provided.

Perception to pinpoint the location of the sounds nearby: 1d20 + 8 ⇒ (1) + 8 = 9
Stealth to move into a good ambush position without sound: 1d20 + 3 ⇒ (6) + 3 = 9
Ready action: If someone provokes an AoO from me: 1d20 + 5 ⇒ (6) + 5 = 11 Damage: 2d4 + 5 ⇒ (3, 1) + 5 = 9
So, move action to get in better position(e.g. cover in the shrubbery), standard to ready action...since it's based on someone provoking by moving past, I'll also include the AoO for completeness sake:

Attack of Opportunity: 1d20 + 5 ⇒ (19) + 5 = 24 Damage: 2d4 + 5 ⇒ (3, 4) + 5 = 12
AoO Confirmation: 1d20 + 5 ⇒ (1) + 5 = 6 Damage: 2d4 + 5 ⇒ (3, 4) + 5 = 12

And more lucky rolls on our side -_-


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

"That's the best plan, then." Mutters Fan. Scarlet, who have you gotten mixed with this time?

Fan double moves onto the open plain, moving towards Scarlet.
"Martha, there you are! I, the invincible Stylus, will rescue you!"
Bluff: 1d20 + 10 ⇒ (2) + 10 = 12


"क्या बकवास है?"

Alia:
It's some form of Draconic. It translates as: "What the f!%%?"


"SQEEEERRAAAAGH!!!"


Male Half-elf Ranger 5

From the bottom of the pit.
"Tuskgutter...." *cough, cough, moan....*


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

The tremendous boar charges from cover past a surprised and obviously panicked pack of yipping kobolds into the ring of firelight bearing down on the hapless bard!

ROUND 2
The Bold May Act!
_________________
__ Numalar/Didymus (Numalar still has a standard action)
__ Fan
__ Alia
__ Meg the Snipe
__ Zokon (-8 hp)
__ Scarlet (paralyzed/ -1 nonlethal)
__ Posh
__ Celyne/Luna
__ Notch

__ Kobolds
__ Rain
__ Tuskgutter

Conditions dim light; map shrubbery = medium trees and dense ground cover as well (difficult terrain).

Scarlet paralyzed (round 2)


"Dammit! What's that pig doing here?"

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Meg the Snipe wrote:
"Dammit! What's that pig doing here?"

Numalar's eyes go wide at the sight of the boar, but only for a moment. Then he smiles.

Maybe I can get the sniper to focus her efforts on the pig!

"Ha!" he shouts at Meg. "That 'pig' is Tuskgutter, and he is your DOOM! Ha ha haaa!"
bluff: 1d20 + 13 ⇒ (20) + 13 = 33
Well, that's got to be a convincing evil laugh!

Meanwhile, Numalar pulls out his longspear, and holds it at the ready.

Meg is just out of range of spells like daze or acid splash. So I will use the standard action to draw the spear; not much else I can do since I dropped the crossbow.

As always, I'll use windy escape the first time I am hit.

I don't think that I can see the kobolds from where I am.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Celyne shudders as she sees Tuskgutter again... "Nooo.. not that damn pig again!"

She immediately starts summoning something to fight the pig and give Luna flank... and holds Luna back for now with a quick 'heel' command...


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Numalar What form of bluff are you using? I'm guessing 'suggest (strongly) that she leave'. ;)

Posh You're up!

dice:
1d20 + 1 ⇒ (6) + 1 = 7

The fleeing kobolds run right into Alia without seeing her. The magus takes advantage of their mistake and catches the lead kobold with her pointy blade pushing it through a narrow opening in their beetle-like armor. In shock and relying on muscle memory the kobold deflects her second blow with his klar.

ROUND 2
The Bold May Act!
_________________
__ Numalar/Didymus
__ Fan
__ Tuskgutter
__ Alia
__ Meg the Snipe
__ Zokon (-8 hp)
__ Scarlet (paralyzed/ -1 nonlethal)
__ Posh
__ Celyne/Luna
__ Notch
__ Kobolds (Oilcarapace XXI, Mossbeetle XVII, Bloodlouse IX)
__ Rain

Conditions dim light; map shrubbery = medium trees and dense ground cover as well (difficult terrain).

Scarlet paralyzed (round 2), Oilcarapace XXI -12 hp


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

[ooc]I believe it's difficult terrain so I double move there. Also, sorry for not speaking up earlier. I've been feeling much better now and hopefully haven't caught the cold my bf had.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

"Is that Fan I hear screaming?" Tamris listens agian. "Yes, that's Fan. Save him Rain. If you can. I don't think I'll be of much help."

Rain hesitates bur moves to aid Fan. I'm at work so the actual moving will happen later.

The owl decent into the trees he is circling and vanishes from sight.
stealth: 1d20 + 20 ⇒ (15) + 20 = 35

ROUND 3
The Bold May Act!
_________________
__ Numalar/Didymus
__ Fan
__ Tuskgutter
__ Alia
__ Meg the Snipe
__ Zokon (-8 hp)
__ Scarlet
(paralyzed/ -1 nonlethal)
__ Posh
__ Celyne/Luna
[b]__ Notch
__ Kobolds
(Oilcarapace XXI, Mossbeetle XVII, Bloodlouse IX)
__ Rain

Conditions dim light; map shrubbery = medium trees and dense ground cover as well (difficult terrain).

Scarlet paralyzed (round 2), Oilcarapace XXI -12 hp


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet continues to vibrate in place. Owls. I can't be too mad at 'em. Okay, I'll be mad at this one.

Fan, meanwhile runs towards the trees, hoping to get out of range. "And today we saw the mighty Taskgutter fall beneath Rain, Scarlet and her Courageous Friends! Driving the beast away, fending off deadly ambushers, and saving us all from harm! Go, heroes!"

Fan pulls out his lute and begins bardsong: Inspire Courage.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Celyne summons a celestial eagle which attacks the boar, and she sends Luna to strike at it as well...

eagle attack talon: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
dmg if hits: 1d4 + 1 ⇒ (2) + 1 = 3

eagle attack talon: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
dmg if hits: 1d4 + 1 ⇒ (2) + 1 = 3

eagle attack beak: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
dmg if hits: 1d4 + 1 ⇒ (2) + 1 = 3

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