Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


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Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Wait here til tree talks or someone else investigates


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Pick a close tree for another variant on Zokons approach...I'll see if, using a rope and taking 10, I can climb up a tree. If it's natural fog, it SHOULD be near the ground, so a treetop may allow us to see how far around the land is covered in mist.
Curses, why'd I never learn about nature. Oh, i know, magical lessons, physical lessons, smithing...there simply was no time in all those years. And others always seemed to know better, anyway, so I had no need...that tree does sound creepy, though. What is "ghost-colored" anyway...transparent?


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Alia of the Blade wrote:

Pick a close tree for another variant on Zokons approach...I'll see if, using a rope and taking 10, I can climb up a tree. If it's natural fog, it SHOULD be near the ground, so a treetop may allow us to see how far around the land is covered in mist.

Curses, why'd I never learn about nature. Oh, i know, magical lessons, physical lessons, smithing...there simply was no time in all those years. And others always seemed to know better, anyway, so I had no need...that tree does sound creepy, though. What is "ghost-colored" anyway...transparent?

You are near the edge of the forest, so you can walk in it's general direction and find another tree relatively easily. (Climb DC 15)

Knowledge (nature) DC 15:
Given the sort of fog this is and the prevailing weather conditions the fog could reach quite high into the sky.)


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet isn't in the mood for ghost trees, and keeps watch over the prisoners. "Maybe we just get away from the forest and out of this fog?"


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

"Vote then, Go or stay, go means leave this area not in the direction of that tree, stay means build a fire and sings songs or something"


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Well, depends if using the rope gives me a circumstance-bonus for applicable tool. If so, I can take 10 to get up. If I find it too difficult to do so, I'm not risking it. As I would have to get up into the crown of the tree, a fall may be...painful, and with a +3 strenght bonus versus DC 12, I have a good chance to fail by 5 or more and end up falling. Nature DC is too high to make untrained so omitting it.

"I vote we question the prisoners again. They had their camp nearby, spend their days here, maybe one of them knows about this fog even if they have no idea about your tree. I have to say I am reluctant to move on with such dense fog. I can barely see you, and you are standing next to me. The mist is so thick that it even seems to drown out sounds. If we come across some natural obstacle, or someone gets separated...well, I'd say we try and wait it out. It is a natural fog, after all, and should pass...i hope.... If we do end up breaking camp, I would say we should let Luna and the Horses decide our path. I had not noticed before Scarlet and Celyne pointed it out, but they did seem agitated all day long. As if they know something we don't."


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

know nature: 1d20 + 6 ⇒ (11) + 6 = 17

"If this is truly a natural fog, as we suspect, it is likely to be rather high, not just a ground fog, so climbing trees may afford us no improvement to sight... flight on the other hand might avail something if we had that capability. Moving in this fog is problematical as we have no way without sun of determining our actual direction. Luna seems distressed by the fog, which disturbs me, and since I cannot speak with her directly, giving her directions to lead us to Oleg's wouldn't work well." SHe shrugs, knowing her words haven't really been helpful with finding a solution.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

"Oh, I didn't mean for her to lead us to any place special, only out of this fog, where we can get a new bearing, and find our path again. But whatever spooked her and the horses may be here in the fog with us. If they can smell it despite the moist air, they could help us evade whatever it is."


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

After several minutes the tension in the animals departs. Wilbur too seems more at ease having been able to somehow fall asleep. Luna paces a bit more but eventually curls up and falls asleep.

The fog though remains.

Poshment, Numalar:
Your worry lessens as well.

It isn't until what you judge to be about midday that the fog too departs, though more from increasing winds than any sunlight that might filter through the gray, overcast sky.

Ahead along your path stands a round hill with an arrangement of stones too uniform in placement to be accidental.

Zokon:
The hill and stones lies a little bit beyond where you had walked before, and just a bit off the path that you are tracing now on your journey home.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

"It looks like a monument of some kind... We should make note of it on our map, for sure... "

As the party moves closer (within range), Celyne will cast detect magic to see if there is any within or among the stones.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet remains bored, but she's happy the prisoners fell asleep. She's about to nod off too when she- stones?

"Huh. Look at that." Scarlet seems suddenly animated as she runs up to the stones, investigating them and looking around for how they were formed, what type are they, how could they have been lifted...

Knowledge(Geography) Untrained: 1d20 + 1 ⇒ (18) + 1 = 19 Caps at 10.
Appraise: 1d20 + 2 ⇒ (10) + 2 = 12
Perception: 1d20 + 3 ⇒ (14) + 3 = 17


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Scarlet Scarab wrote:

Scarlet remains bored, but she's happy the prisoners fell asleep. She's about to nod off too when she- stones?

"Huh. Look at that." Scarlet seems suddenly animated as she runs up to the stones, investigating them and looking around for how they were formed, what type are they, how could they have been lifted...

Scarlet:
[Knowledge(Geography) Untrained] Caps at 10. Yep--Rocks! You've seen a lot of them on the ground.

[Appraise] Probably worth less than it would cost to move them. You could grab some smaller ones.

[Perception] There's a person or at least a man's hand peeking out from the far side of the central stone. It appears empty, and after a moment's watching, still.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Celyne wrote:

"It looks like a monument of some kind... We should make note of it on our map, for sure... "

As the party moves closer (within range), Celyne will cast detect magic to see if there is any within or among the stones.

Celyne:
There is magic enveloping the area from the center of the ring to about forty feet out in all directions. There are two auras one moderate and one faint. Both cover the same area. You will need two Knowledge (arcana) checks to determine their particular schools.

There is also the hint of a lot of linger magic--all of it muddle together and past the time of knowing.
At this point Scarlet rushes past and into the ring.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Alia will also check the stones out with Detect Magic. I took the liberty of reading Celyne's spoiler as I'm basically duplicating her action.

Knowledge Arcana: 1d20 + 7 ⇒ (15) + 7 = 22
Knowledge Arcana: 1d20 + 7 ⇒ (3) + 7 = 10

Alia sees Scarlet rush towards the ring, and runs after her, shouting:
"Wait Scarlet! There is...something magical about these...be careful and lets not touch anything before we know more-"
Well, if she was near the stones, Alia may as well try and take a closer look...
Perception to see if there are any markings on the stones, Runes or the like: 1d20 + 7 ⇒ (3) + 7 = 10


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Alia of the Blade wrote:

Alia will also check the stones out with Detect Magic. I took the liberty of reading Celyne's spoiler as I'm basically duplicating her action.

[Knowledge Arcana]22

more potent aura:
Evocation
Alia of the Blade wrote:
[Knowledge Arcana]10

Don't know

Alia of the Blade wrote:
Perception to see if there are any markings on the stones, Runes or the like]

If there had been, they are long since worn away.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

"Don't touch anything, Scarlet...I sense a strong aura of Evocation magic from these Stones. I have no idea what spell is embedded or what will trigger it, but I don't want to be fried into a crisp..."


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

Ahh, for a high level bard with the ability to take 10 on all knowledges...

Posh decides to join in with the detect magic and attempt to figure out the stones too.
"this is strange. I never passed these on my trip up to Restolov." he states, looking over the stones.

Knowledge Arcana: 1d20 + 9 ⇒ (10) + 9 = 19 What to learn about the aura?

Knowledge Engineering: 1d20 + 3 ⇒ (15) + 3 = 18 If moved, what force may have moved them, if mechanical?

Knowledge Geography: 1d20 + 3 ⇒ (2) + 3 = 5 Natural patterns? Is the site itself natural or not?

Knowledge History: 1d20 + 3 ⇒ (17) + 3 = 20 Any historical significance to the stones?

Knowledge Local: 1d20 + 3 ⇒ (1) + 3 = 4 Any tales relating to this and the large tree Zokon saw?

Knowledge Nature: 1d20 + 3 ⇒ (12) + 3 = 15 Are the rocks natural or harder to find rocks like say Marble? Is there any info related to them and the tree?


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

celyne has no knowl arcana, so since the dc is higher than 10, she can't even roll, lol


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Poshment Underhill wrote:

Ahh, for a high level bard with the ability to take 10 on all knowledges...

Posh decides to join in with the detect magic and attempt to figure out the stones too.
"this is strange. I never passed these on my trip up to Restolov." he states, looking over the stones.

Posh:
[dice=Knowledge Arcana]1d20+9 What to learn about the aura? You can't tell what the greater of the two auras is. I need a second roll for the other one.

[dice=Knowledge Engineering]1d20+3 If moved, what force may have moved them, if mechanical? Difficult to tell they seem to have been here a looooong time.

[dice=Knowledge Geography]1d20+3 Natural patterns? Is the site itself natural or not? Certainly not.

[dice=Knowledge History]1d20+3 Any historical significance to the stones? An old sect of druids perhaps.

[dice=Knowledge Local]1d20+3 Any tales relating to this and the large tree Zokon saw? Nada.

[dice=Knowledge Nature]1d20+3 Are the rocks natural or harder to find rocks like say Marble? Is there any info related to them and the tree?

They are solid granite and common in parts of the Greenbelt though most common in the Tors of Levenies (see the Stolen Lands Map) and the description Zokon gave sounded like no tree you've ever heard of.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Celyne wrote:
celyne has no knowl arcana, so since the dc is higher than 10, she can't even roll, lol

True, but if you have the schools (told to you by others) and spellcraft you might be able to puzzle it out. Alas. I have to go to work so I'll have to leave you to the research.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

spellcraft on the first aura, already known to be evocation: 1d20 + 6 ⇒ (1) + 6 = 7
spellcraft on the second aura: 1d20 + 6 ⇒ (18) + 6 = 24


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

Second Know. Arcana: 1d20 + 9 ⇒ (3) + 9 = 12

"I don't know about that tree, Zokon. It sounds nothing like any tree I have ever seen or heard of...I suggest we mark this down and maybe return when we don't have so much 'baggage' as we do now. Maybe buy a few alchemist fires." he suggests, looking around for where this tree.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet pokes the rocks for a bit before Alia shouts some sense into her. She reels back.

"Did anyone else see that hand?" Scarlet points toward the far side of the central stone. "I guess something's up there..."

"Ahoy!" Scarlet shouts toward the stone. "You need any help?"


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Poshment Underhill wrote:

[dice=Second KArcana]1d20+9

"I don't know about that tree, Zokon. It sounds nothing like any tree I have ever seen or heard of...I suggest we mark this down and maybe return when we don't have so much 'baggage' as we do now. Maybe buy a few alchemist fires." he suggests, looking around for where this tree.

There are no trees on or anywhere near the hill.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Spellcraft on Evocation: 1d20 + 7 ⇒ (14) + 7 = 21
Spellcraft on Unknown: 1d20 + 7 ⇒ (8) + 7 = 15


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zo moo n gets caught up in the enthusiasm and examine the stones
kn geo: 1d20 + 5 ⇒ (19) + 5 = 24

kn local any local tales of these stones: 1d20 + 5 ⇒ (13) + 5 = 18

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Zokon Santyev wrote:
Zo moo n ...

Autocorrect? :)

Numalar listens to the discussion and casts detect magic to investigate himself. He begins by looking around at the edge of the magical aura. "If the magic here has something to do with life or death there may be some noticeable effect on the grass and other plant life, which will be most visible at the edge of the effect where it contrasts with the un-enchanted grass outside."

The more powerful aura is evocation so we are looking at the lesser of the two auras.

Knowledge: Arcana (lesser aura): 1d20 + 7 ⇒ (2) + 7 = 9

Spellcraft (greater aura): 1d20 + 7 ⇒ (3) + 7 = 10
Spellcraft (lesser aura): 1d20 + 7 ⇒ (17) + 7 = 24

Numalar also has a general look around, particularly at the area Scarlet said there was a hand.

Perception: 1d20 + 2 ⇒ (20) + 2 = 22

RPGGGM wrote:
There are no trees on or anywhere near the hill.

So the mysterious tree is gone? Did it leave any footprints or tracks?


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

No additional clues come to anyone's mind in regards to the area's magic. But by walking the circumference of the ring Numalar spies the body of an obviously dead man lying next to the central stone.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

"It's a dead man. I don't think he's going to answer. At least I hope not!"

Numalar starts to move slowly closer to the stones, his eyes scanning back and forth, watching for magical energies using detect magic.

We don't have a dedicated trapfinder now, do we? Anyone with a good perception is welcome to join me.

@ GGGM: Is there one particular stone that seems to be the center of the effect? Or is it the dead body?


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Alia joins Numalar and Scarlet at the Dead Man, and takes a closer look at the body(and it's surroundings, in case whatever killed him was not a clearly obvious non-magical thing).
Perception: 1d20 + 7 ⇒ (18) + 7 = 25

@Dedicated Trapfinding...I have not really looked through my planned feats yet, but I could probably work with it: If Variant Multiclassing is allowed, I could take Rogue and get Trapfinding@Level 3(and later Sneak, Evasion and Uncanny Dodge, which is overall a nice package deal). I think I have one of the highest perception values so it would make sense, but I will be starved for skill points if I try to keep disable device reasonably leveled. I would have to do some math but I think it could be workable. Up to GM, of course, if it's allowed. As a mixed Martial/Magical character, it could fit in to both have the perception to find traps, and the understanding to disable them. So it could make sense char-wise too. Especially if I'm here to play "Tomb Raider" in a ancient elven hold...


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Celyne walks over and peers at the dead body, trying to figure out what killed the man.

heal check: 1d20 + 5 ⇒ (8) + 5 = 13


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Slayer here i can pick up disable device.. and yep autocorrect/suggest


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Celyne wrote:
Celyne walks over and peers at the dead body, trying to figure out what killed the man.

Those with detect magic up and running.:
A second person (after Scarlet) enters within range of the magical effect. Nothing explodes. To Numalar's question, the effects are upon the area centered on the stone (but not specifically tied to it), with a 40' radius.

Celyne:
He was shot twice with arrows one in the back shoulder, and again in the chest. He also has so many stab wounds it is surprising his midsection has the stability left in it to maintain a seated position on the ground, against the rock. As for which wound finished him you are not sure.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

"Any idea what happened?" Scarlet looks about, not sure of what to do since she can't mess with the rocks.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:
RPGGGM wrote:
There are no trees on or anywhere near the hill.
So the mysterious tree is gone? Did it leave any footprints or tracks?

Numalar:
Searching the hillside you find a pair of queer-looking ruts gouged into the earth, at about the spot Zokon had indicated he was the previous night. (Size comparison diagram of the marks).

Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Anything we found at the body that could help solve this riddle?


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Zokon Santyev wrote:


Zo moo n gets caught up in the enthusiasm and examine the stones

Zo Moo N (aka Zokon):
The stones (by color and pattern) seem very similar to the sort found further south in the Tors of Levenies. You of course only know this because of your study regarding the kobolds of the region. Are you sure you are not some sort of mining sage?

As far as local lore goes, back in Brevoy in and around the Gronzi Forest there were all sorts of tales regarding druids and witches cavorting about such circles on certain nights of the year. You think they used the stones themselves as a sort of calendar, or sextant to chart the night sky with and as a sort of divine focus for their belief. The hows and whys though elude you.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Alia of the Blade wrote:
Anything we found at the body that could help solve this riddle?

Searching the body:
The man was a middle-aged or better, well-tanned human, bald on top with a thick steel-colored beard. His eyes, the same color as his beard, stare lifelessly ahead over a slack jaw. He wears the remains of a heavy, hooded, dun-colored robe, tied at the waist with a bit of rope. The blood-stains are all long dry (aside from recent dew) and mingled with white paint, the pattern of which only becomes clear when stretched out--a rough stag's head made of overlapping hand prints. The man's skin has the sallowness of corpse left outside for a few weeks. Oddly though, there are no signs that scavengers have taken advantage of the remains--even flies. The man has no bag, nor is there anything in his robe's out-turned pockets. By the tan-lines on his hands he probably had a couple of rings.

hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

oh look, it's Sean Bean playing another character, lol

ok in all seriousness,

Celyne will point out the obvious wounds and express her unassuredness of how he died. "He was either stabbed or shot to death. Hard to say which wound or wounds was the killing blow, but all took their toll."


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

So to sum it up, we don't know what connected effect is active in the hallowed area, and we don't even know that it actually is hallowed/unhallowed, only that it's evocation?

Having taken a look at the dead man and his surroundings, Alia speaks up:
"He seems to have been killed by underlings of that stag lord of yours. It seems they left a message, for someone. Maybe this stony area is a meeting place of sorts? They took his possessions, so I doubt we can learn more here. They also somehow made sure no scavengers touched him. My opinion is that we should vacate the area and just remember it's position. The magical aura could well be a trap, considering the nature of the magic school of Evocation...the tied in second effect could be some sort of trigger, a sort of Divination maybe to identify the targets. Possibly associates of this dead guy here if it was a meeting place, but I definitely would not want to accidently trigger a magical trap, as these are often lethal. So, I'll stay with the horses and will wait until we are ready to move on, but I suggest no one linger longer than need be."
Having spoken her bit, Alia carefully backs away from the body without disturbing it, then heads back to the horses circling around the stones as far away from them as reasonably possible.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet grunts. "A fine way to mess up this arrangement."

She then returns to the horses. "So, back to Oleg's then? Or at least out of this fog?"


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Scarlet Scarab wrote:

Scarlet grunts. "A fine way to mess up this arrangement."

She then returns to the horses. "So, back to Oleg's then? Or at least out of this fog?"

The fog is gone. See above.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

I am not captain america!!.. Continue this and i'll multi-class the shield champion brawler and use my power of dex and strength for true bouncing, shield throwing and righteous hijinxy evil

Zo Moo N ponders the findings...

Assuming it's common knowledge in these parts

"Isn't Erastil associated with a white stag? Considering we are in the wilds it may be something associated with him."

"In my studies of kobolds I run across something similar, the construction of the The stones (by color and pattern) seem very similar to the sort found further south in the Tors of Levenies. Druids and such used the stones themselves as a sort of calendar, or sextant to chart the night sky with and as a sort of divine focus for their belief."


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

I'm already gone to the horsies...but...couldn't resist: "And these druids, of this Erastil-God, do they often demand human sacrifice?" And yep, I know that I know who Erastil is...but interesting idea. When I saw the Stag painted on him it seemed a logical connection to accuse the Stag Lord...


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Didn't realize the fog was gone, oops.

"So it's like a calendar? Like you measure how much sunlight there is every day?" Scarlet wonders aloud. "Th-thanks, Alia. I almost messed that all up."

"I guess this was a meeting place for Erastil's followers. Someone didn't like that...best to keep our eyes and ears open."


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

"Considering the proximity it was most likely our bandit friends"

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

"No doubt the Stag lord himself has profaned an otherwise sacred symbol. I very much doubt he is a servant of Erastil. The problem is we cannot say if this is a symbol of erastil or of the Stag lord... but I thought the symbol of Erastil had a bow and arrow on it? I am inclined to agree with Zokon on this - it is most likely the Stag Lord who is to blame."

I don't have knowledge:religion but I assume that is common knowledge.

"That doesn't explain this magical aura though. Did the Stag Lord's people leave it? Or did they simply take advantage of something that was already here? Or were they unaware of it completely? Perhaps our prisoners would know more."

"While we are at it, the strange tree is gone, but it left tracks behind. Zokon, do you care to take a look?"

"In the mean time, though, I will see if I can puzzle this magical field out."

@ GGGM: If the field keeps going, can I take 20 on a spellcraft check to analyze it? If so I will do so, and I will share the results with everyone, so you don't have to spoiler it.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

"So we're all in agreement that it's the Stag Lords handiwork. (You pointed out agreeing with Zokon but i think no other option was considered except Erastil by Zokon unless I missed something) If you insist on messing with the auras, everybody else should stay a safe distance away. We don't know what kind of magic is at work here, and what it's purpose is. So if you must take a look, lets get everyone else to safety first."
Technically it's probably totally safe if it is a hallow effect on this area, which would fit 100%, but right now, we only know it's Evocation magic, so safety first seems the way to go, in-character...since we failed our checks to identify it as what it is.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:
"No doubt the Stag lord himself has profaned an otherwise sacred symbol. I very much doubt he is a servant of Erastil. The problem is we cannot say if this is a symbol of Erastil or of the Stag Lord...

You probably could with a Knowledge local or religion check

Knowledge (local) DC 10:
The painted symbol is very reminiscent of the crude silver stag's head amulets worn by the ranking members of the Stag Lord's gang.

Numalar, Zokon or Knowledge (religion - Erastil) DC 10:
Erastil's symbol (at least in this region of the world) is a downward strung and nocked bow made of antlers that looks like this.

Knowledge (religion - Erastil) DC 15:
While Ol' Dead Eye does have many druid adherents most of his clergy are actual town-dwelling clerics. In the wilds, druids often mix his faith along with others into a belief system called the "Green Faith," a mixing of animistic paganism, and elementalism mingled with worship of the more 'wilderness' orientated gods such as Erastil, Gozreh and some of the fey gods native to the primordial First World.

Knowledge (religion - Erastil) DC 18:
One of Erastil's heralds is said to take the form of a titanic, grim, white elk said to be 10 meters tall at the shoulder.

Numalar Auritonius wrote:
I don't have knowledge:religion but I assume that is common knowledge.

Given yours and Zokon's backgrounds you can have the Knowledge (religion) DC 10 spoiler as a freebie. Those who don't follow Ol' Dead Eye will have to roll for it, if you wanna know without being told.

Numalar Auritonius wrote:

"In the mean time, though, I will see if I can puzzle this magical field out."

@ GGGM: If the field keeps going, can I take 20 on a spellcraft check to analyze it?

I'm gonna say 'no' for right now, treating it a bit like a Knowledge check. The magic is bit out of your line anyhow. If you had a big library or similar to research it in, I'd be more receptive to the idea.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

kn religion: 1d20 + 1 ⇒ (14) + 1 = 15 Max 10 afaik

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