Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


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Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

"Ah, yes, perhaps my companions are not being entirely clear." Numalar clears his throat.

"But I apologize. Firstly, I am Numalar Auritonius, of Valdralee, and I am honored to make your acquaintance." Numalar doffs his hat and bows deeply.

"Secondly, all of us received a royal charter from the Swordlords of Restov. The main thrust of the charter is that we explore these lands, known locally as the Greenbelt. But one provision of the charter is that we 'strive against banditry whenever possible.'"

"When we first arrived in the region we defeated a bandit group that was extorting goods from a local trading post run by Oleg and Svetlana Leveton. Those bandits originated from this camp. So, we deemed it prudent to deal with the bandits here, before they decided to come looking for their fellows and take revenge against the Levetons."

"While the Swordlords do expect us to work to rid these lands of bandits if possible, I doubt if they have ever heard of the Stag Lord specifically. He is just a local bandit leader. Fighting bandits it is not our primary mandate, and now that the local threat of these knaves is dealt with, we hope to get back to our original goal of exploration."

"From the sounds of it you are also exploring, so we have that in common at least. Is there truly an elven hold near here? I have never been to elven lands."

Numalar looks around at the bodies. He takes out his monocle and polishes it before putting it in. "But before we get into details with that, we need to make sure everything is secure here."

Numalar mutters something and makes a strange gesture with one of his hands.

Casting detect magic and looking around at the bodies. Particularly looking at Kressle and the illusionist, but I will sweep the whole camp. Want to get an overall inventory of loot collected. The bodies of those downed by Alia and Scarlet I will leave alone for now.

Perception, in case it matters: 1d20 + 2 ⇒ (17) + 2 = 19
Finally, the dice gods are appeased!

BTW, if any of the bandits get up, I will cast daze on them and sound the alarm.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Yea our first real big battle! and better yet I didn't have to post for a whole day!

Posh lets fly a bolt hitting the fleeing man such that whenever gets to wherever he's going he will not be sitting down.

Assuming you do not take the time to revive any fallen bandits Verdigris comes around soon enough (though still blind for a couple of rounds after) and is the only survivor (again assuming the above). If anyone has twine or rope he's easy enough to subdue.

Treasure Inventory:
Kressle - studded leather armor, 2 masterwork handaxes, 4 daggers, 150 gp

Faeria (illusionist) - scrolls of disguise self (2), scroll of expeditious retreat, scroll of invisibility, scrolls of obscuring mist, thunderstone, dagger, light crossbow with 10 masterwork bolts, brooch of shielding (5 charges), smokestick, spellbook (all Core Book cantrips but those of the abjuration and necromancy schools), color spray, disguise self, expeditious retreat, grease, obscuring mist, and vanish), 67 gp

6 rank and file bandits - leather armor (6), longbows (6) with 110 arrows, battleaxe, longswords (2), shortswords (3), thunderstones (2), 12 days of trail rations, 60 gp total among them.

Plus the stuff in the supply area (under the hunter's blind Blackie was on) which aside from Alia and Scarlet's personal gear included: a polished wooden case, 3 big wood crates, a longsword, and a shortsword taken from Scarlet and Alia's dead companions, a pair of saddle bags containing some coin and other valuables, a couple of sacks filled with trial rations (6) and a few bundles of onions. There are also six tents.

Numalar:
There is no sign of Svetlana's wedding band.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon calls the members of the charter over to talk to them

Charter Members Only.. New People Shoo!:

"I was thinking that they helped so we should offer them a share of the loot each then we go back to Olegs and sell the stuff, put in some orders for gear we shall need, provisions and stuff, your ideas?"

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
RPGGGM wrote:
scrolls of obscuring mist,

Is the highlighted 's' a typo? Or is there more than one?

RPGGGM wrote:
a polished wooden case, 3 big wood crates,

Anything in these containers? Numalar will look inside, assuming they can be opened easily.

Zokon Santyev wrote:


Zokon calls the members of the charter over to talk to them

Numalar looks up at Zokon, thinking. "I agree that we should treat these people fairly. They seem like decent folk. But for now I have in mind letting them keep what possessions are theirs or of their fallen friends, and likewise the goods of the three bandits they dealt with, and for now we take the rest."

"Mind you, we should see what their plans are for the future. If they are explorers then perhaps they can travel with us for a while and we can explore this area together; if so we can share and share alike."


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:
RPGGGM wrote:
scrolls of obscuring mist,

Is the highlighted 's' a typo? Or is there more than one?

RPGGGM wrote:
a polished wooden case, 3 big wood crates,
Anything in these containers? Numalar will look if they can be opened easily.

1 scroll, the polished case contains 12 wine bottles--8 are still full containing an green tinted liquid. The other (basic) wooden crates contain furs and hides.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
RPGGGM wrote:
the polished case contains 12 wine bottles--8 are still full containing an green tinted liquid.

A green wine? Or some other type of fluid? Hmmm...

Numalar uncorks one of the bottles and gives it a sniff.

RPGGGM wrote:
The other (basic) wooden crates contain furs and hides.

"Aha! No doubt these are the trade goods that were extorted from Master Oleg. They are his property so I feel we should return them to him."


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:
RPGGGM wrote:
the polished case contains 12 wine bottles--8 are still full containing an green tinted liquid.

A green wine? Or some other type of fluid? Hmmm...

Numalar uncorks one of the bottles and gives it a sniff.

That's some strong stuff--probably herbal wine.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
RPGGGM wrote:
That's some strong stuff--probably herbal wine.

Appraise: 1d20 + 3 ⇒ (17) + 3 = 20

Worth anything?

And did they not have any horses?


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:
RPGGGM wrote:
That's some strong stuff--probably herbal wine.

[dice=Appraise]1d20 + 3

Worth anything?

And did they not have any horses?

20 gp/full bottle and nope.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Numalar Auritonius wrote:
Numalar uncorks one of the bottles and gives it a sniff.
RPGGGM wrote:

That's some strong stuff--probably herbal wine.

20 gp/full bottle.

"Hmm... a rare and fine vintage of herbal wine. We could drink it... but on the other hand it is valuable if we sell it. I am of two minds on the subject."


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

Posh smiles to the young woman's question.
"Nope. Never been nor met a bandit before." he states before searching the bodies and attempting to stabilize those who may have been bleeding out. "Just because they were bandits, doesn't mean they were all bad. I'm sure some were coerced or forced into this group."

Bluff: 1d20 + 9 ⇒ (14) + 9 = 23

Sense Motive DC 23:
Though recent events wouldn't suggest anything, something about what he just said with having no interaction with bandits he appears to momentarily break eye contact and give a subconscious twitch.

Heal: 1d20 - 2 ⇒ (12) - 2 = 10


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet pulls out her rope and ties up the bandit, Verdigris. "Lucky you" She tells him as she restrains him. "I would've finished you off, but it sounds like these fellas know a guard station we can dump you in."
Intimidate: 1d20 + 7 ⇒ (15) + 7 = 22
Scarlet grins from ear to ear as she tells the survivor this. She loves playing bad cop.

Alia:
"Hey, Alia." Scarlet calls her attention as she finishes restraining the bandit. "What do you think of these new guys? Should we follow 'em? My gut tells me they're honest, but my gut has been wrong before." She shrugs. "Besides, I follow you until the contract is fulfilled or voided. it's your call."

Numular wrote:
"But I apologize. Firstly, I am Numalar Auritonius, of Valdralee, and I am honored to make your acquaintance." Numalar doffs his hat and bows deeply.

She walks back to the party and is thrown off by Numalar's grace. "Sounds reasonable to me. It's about time they tried to establish some kind of order out here. Bandits aren't the worst thing out here. Not by a longshot." She extends her hand again for a shake.

Posh wrote:
"Just because they were bandits, doesn't mean they were all bad. I'm sure some were coerced or forced into this group."

Hearing Posh's statement about the bandits. "The difference between mercenaries like me and these bandits are slim. If the contract doesn't feel right though, I'll gladly betray my employer and put my life and reputation on the line, but I know others aren't that brave or tough."

Scarlet finally breaks off the arrow sticking out of her chest. "Celyne, I don't suppose you can help me with this wound? One of the cowards gave me this as a parting gift."


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

"I agree, let us first secure our surroundings. You did mention a Stag Lord? These were his man and woman, I assume. One of them got away, will that not complicate matters for you unless you track him down?"

Having reached Golden Boy, Alia picks up the Estoc next to his body, carefully cleans the blade, then walks back to the storage area, finding her other belongings, and sheating the sword.
The most important thing out of the way, Alia watches the Gnome stabilize the bandits.
Aye, these are good people. Unless I'm misreading the situation, they will spare them, give them a chance to change and walk another path. They do not simply kill those they defeated. Good!

Scarlet:
"I think they may be trustworthy. I had few dealings with other races yet, so I trust your guts more than mine. I have travelled too far to give up. All 3 of us knew the dangers when we went on this journey. For that reason, we hired you. The problem is that I am not certain about the way...thats why we had a guide. And the map is not with our other stuff. No idea if it's stolen, lost, or burned. But these guys intend to explore this area, which gives a good chance to run into hints regarding the location of our ancient hold, so aye, I'd stick with them. I apologize, the contract could take a while longer...but I think it may pay for itself..."

"Numular, I am most certain there is a Elven Hold in these lands. We did have a guide, and a map, with directions beyond just finding the location. The guide was murdered, and the map is missing. I have no idea what value it would have to these bandits, but it's gone."

Alia looks around, trying to guess where she currently is in this wilderness.

"I have come too far to accept defeat because of what happened. Our expedition was sponsored as well. Returning empty-handed is not an option I want to consider. You said you are exploring these lands- if so, there is a good chance you would come across hints regarding the location of this ancient bastion of my people, or local fey with knowledge about it. In that case, may I formally suggest to explore together, for a while, at least? We have the same task ahead of us, even if for different reasons and different masters, but numbers give safety, and ours were diminished already."


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

"Oh my, that looks painful... of course I'd be happy to help."

Celyne casts cure light wounds on Scarlet.

clw: 1d8 + 1 ⇒ (7) + 1 = 8


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

"Seems we are being friendly, may I suggest we rest make camp and get to know each other around a fire, maybe even share a bottle or two of loot, if we are to travel together we should know each other, so that we may better work as a team"

Zokon then continues his work of carrying the bodies off a ways and gathering loot in a pile, nothing has taken his fancy at the moment except for the food and drink


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

"Many thanks, Celyne." She nods as most of her wounds close. "A good night's rest and I'll be in tip top shape."

"I'll get the fire started. At least these bandits had tents." Scarlet nods and looks for a good spot to make a firepit.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Posh:
Who do you want to start on? Lemme know what order you want to treat in and then give me 4 more heal check attempts (DC 15 to stabilize).


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4
RPGGGM wrote:
** spoiler omitted **

DM:
I'll head for the nearest two, which appear to be Kressel and her lady-friend, however if the group have already slit their throats or killed them then Posh will head on the next hearest ones. I'll roll you four more attempts.

Heal: 1d20 - 2 ⇒ (13) - 2 = 11

Heal: 1d20 - 2 ⇒ (4) - 2 = 2

Heal: 1d20 - 2 ⇒ (13) - 2 = 11

Heal: 1d20 - 2 ⇒ (13) - 2 = 11


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Later that night...

Scarlet hangs out by the fire. Her hair seems to shimmer as she fixes her gaze on the flame.

"So, I've been a mercenary ever since my brohter turned an adult. We'd travel around Brevory, defending caravans, fighting invaders, collecting artifacts and stuff." She smiles and looks towards the moon.

"I spent a year alone. Couldn't stand it. Too many people makin' fun of me. My brother told me to hold on, but..." she shrugs. "By the time I came back, he was gone."

"My mercenary job continues. Keeps me goin'. Fighting helps me clear my thoughts..."


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

"What would you think of joining us, I mean we're not exactly mercenaries, and we couldn't really pay you a standard fee, but you'd be more like one of us and get an equal share of what we manage to acquire. Finding mercenary work might be tough out here... and we are an option to at least consider... you have a good strong arm and a fighting spirit... we could certainly use that... and your shy friend with the bow would be welcome as well." She turns and smiles toward Alia.

She turns and looks at her companions, hoping she hasn't actually said more than she has a right to... after all, they hadn't discussed this as a group... then she adds... "Of course, my companions would have to be amenable to such an agreement, I don't really have the right to speak for all... just my own opinion is that you'd be welcome."

"I know there was already talk of you traveling with us, but I think making it a bit more 'formal' of an invitation would be appropriate."


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

"Heh, I wouldn't consider Alia shy." Scarlet grins. "Just cautious. We didn't know if you were a rival group or somethin'."

"I'm still protecting Alia, so I'm good with her decision." Scarlet nods and moves her hands close to the flame. "If I had it my way, I would help you out here. The kings aren't doing enough for this place. I'd love to help protect the people here, however I can."


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Celyne turns to Alia, lofts a brow and tilts her head questioningly. "What do you say, Alia?.. .it seems your guardian has deferred to you on the subject."


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon is relaxing near the fire listening in, he sits upright at Celynes words.

"Well thats a bit more of an offer than travelling companions, how about a trial period, if we have consensus after that we offer them full team membership and petition the swordlords for charters. After all these charters we have are valuable and we shouldn't just admit anyone without being sure of their quality."

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Scarlet Scarab wrote:
She extends her hand again for a shake.

Numalar seems surprised for a moment; clearly he is not used to well-armed women offering to shake his hand. But he recovers quickly and shakes Scarlet's hand warmly, gripping her hand as firmly as he is able (which isn't especially firm, actually; Scarlet can feel a certain frailty in the man).

Alia of the Blade wrote:
"In that case, may I formally suggest to explore together, for a while, at least? We have the same task ahead of us, even if for different reasons and different masters, but numbers give safety, and ours were diminished already."

"This had been my thought also, and it seems my companions agree. So let it be so!"

Zokon Santyev wrote:
"Well thats a bit more of an offer than travelling companions, how about a trial period, if we have consensus after that we offer them full team membership and petition the swordlords for charters. After all these charters we have are valuable and we shouldn't just admit anyone without being sure of their quality."

Numalar smirks at the mention of the charters.

"Don't get too big a head over these charters," Numalar says. "They put no obligations on the Swordlords at all; they don't even mention a reward for fulfilling them. All they really are is a 'get-out-of-jail-free' card we can play if someone in Brevoy tries to hold us to account for what we have been up to out here."

"It is up to the Swordlords as to who to issue these charters to, and they have issued them to others without our consent before. But we can always ask if it comes to that; there's no rush."

"In the meantime, while we do not trust each other fully yet, I see no impediment to us working together as long as we have a common goal."

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
RPGGGM wrote:
a pair of saddle bags containing some coin and other valuables,

Did I ask this already? Do the valuables in the saddlebags belong to Alia and Scarlet's group? If not, how much is the stuff worth? Updating the loot page now.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

The saddlebag's contents include: 321 sp, 90 gp, a pair of silver earrings worth 150 gp, and a wooden music box worth 90 gp.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Scarlet Scarab wrote:
"I'll get the fire started. At least these bandits had tents." Scarlet nods and looks for a good spot to make a firepit.

"Actually, we have a camp a short way from here, and our mounts are there. We should retire to there rather than remain here."

Numalar looks around at the bodies.

"Poshment, did you manage to revive any of them? Those that fell, what should we do with the bodies? Perhaps we should burn them? I don't feel like digging graves but it is not good to leave dead men for the animals; such creatures might acquire a taste for human flesh."


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

"Oh yeah. Guess we should bury the dead before they attract too much." Scarlet stands up and looks for a shovel or other digging tool. "My brother's better at this, but I'm not too shabby."

She looks to the conscious, restrained bandit. "And what do you do about this guy? Take him back to Oleg's guards? Release him if he promises to be a good boy and brush his teeth every day from now on? Spank him for a few hours then send him home to momma?"


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

Posh rolls his eye at Scarlet's comment.
"People can change if you only give them the tools and the oppitunity." he states and looks to Numalar "I am no healer. I don't believe I could have saved any of them, but I hoped that some managed to stop bleeding on their own."

After a moment of reflaction he then goes back to his usual grinning self.
"So, back to Oleg and Svetlana's wonderful soup?" he chirps up to the group


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

"Lets take the bandit with us, he may know where Byron is, for the newcomers Byron is Vekkels son a friendly farmer nearby, he's with the bandits at the moment, though not here as far as I can tell"

Zokon stops and thinks for a second and continues talking

"As the group decides I shall follow and that is a good point, I'm definitely going to have to get used to being in the wild... there are nasty things out here that are attracted to food, I think maybe burn as I don't think we have a shovel"


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Little bit of a rewind here. This post apparently didn't take.
Posh struggles mightily to resuscitate the failing bandits nearest him (Kressle, Bruiser and Faeria). It is almost too painful to watch the unskilled medic at work, but he goes on trying.

Posh:
I'll let you decide since this related so strongly to your backstory, but there might be a sense motive check in this for the rest of the party. By the way, nice post. Alas this the same party that left a dead man hanging in a tree along the only viable road in the region to welcome visitors and potential homesteaders to their new home, so noticing subtle clues and acting upon them may not be their strong suit. ;)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Scarlet Scarab wrote:
She looks to the conscious, restrained bandit. "... Spank him for a few hours then send him home to momma?"

Scarlet:
Nice to see someone get my (or at least make a) Yojimbo reference. ;)

| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet sits down and tries to help Posh resuscitate the bandits. "A soft spot for them, eh? I hear ya. The difference between a mercenary and a bandit isn't too far. If they had a decent employer, maybe things would have differently."

Aid Heal: 1d20 - 1 ⇒ (14) - 1 = 13
Aid Heal: 1d20 - 1 ⇒ (10) - 1 = 9
Aid Heal: 1d20 - 1 ⇒ (9) - 1 = 8
Aid Heal: 1d20 - 1 ⇒ (2) - 1 = 1
Aid Heal: 1d20 - 1 ⇒ (3) - 1 = 2

It becomes clear quickly that Scarlet isn't much of a healer, and she gets frustrated halfway through. "My boss was a healer. Guess I relied on her too often to bandage me up, and didn't learn much for myself. Sorry."


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

"It's true. Everything can change. These short-lived races all the more so...they need a purpose and guidance, though. Wilderness does not turn into farmland by itself, ore does not smelt itself and turn into weapons or tools."
Alia takes a close look at the face of the bandit that was taken prisoner, pointing towards the gnome trying to safe some of the bandits, but clearly speaking to the others rather than to the captive man: "So normally I would help, try to safe them so that they could change in the future courtesy of a guiding hand showing them the right way, but I have no skill in the healing arts. As a matter of fact, one of these bandits here must have killed my friend who was trained in the use of herbs and first-aid. So I suppose if they had shown mercy to him, then he could show mercy to them now. Kismet. I won't interfere, if the Gods have plans for any of these man, they will survive by themselves."...with these words, she points her finger at the prisoner and addresses him directly:"You, for example, are lucky. I would suggest you thank whoever you pray to for this gift, for this second life, and make it count. Settle down, raise kids, learn a Craft. If I meet you again pursuing this profession, I will slit your throat while you are down."
With that, she turns around, walks to the storage and proceeds to put on her Chainshirt.

Later, when it's discussed what to do with the dead: "They may have made ill choices in life, and I have reason to hate them. But you are right in that they should not feed the local wildlife lest any of these beasts aquire a taste for humanoids. If they had no shovel in their camp to bury dead, then their custom likely was to burn them. I'm inclined to return the favor."

Even later, when it's discussed on what conditions we would travel together over a bottle of herbal Wine: "The way I see it, you are doing us a favor by not leaving us 2 alone out here in the wilderness. We would not want to cause you trouble with your backers. Scarlet may be interested in a more permanent employment with the swordlords once her contract with me is fulfilled, but I will need to hear from my own sponsors before I can tell you what the future holds for me. But speaking of the future, what's your next steps? I heared you plan to return to this trading post you mentioned, but afterwards? Are you just exploring these lands randomly, or have you got a plan?"


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

going with the rewind here

Celyne, seeing Posh's intense efforts, walks over and joins him. "I'm sorry I never learned the stabilize spell, but perhaps it is for the best. They would get short shrift as bandits if we were to turn them over to authorities... wait.. we ARE the authorities here... Still and all, if they don't agree to give up their ways, what are we to do? Outright kill them while they are tied up helpless? I guess that is for the others to decide. I will help try to keep them alive, but I'll not spend healing magics on them, when our own may need them more."

heal: 1d20 + 5 ⇒ (18) + 5 = 23
heal: 1d20 + 5 ⇒ (19) + 5 = 24
heal: 1d20 + 5 ⇒ (3) + 5 = 8
heal: 1d20 + 5 ⇒ (20) + 5 = 25


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4
RPGGGM wrote:

Little bit of a rewind here. This post apparently didn't take.

Posh struggles mightily to resuscitate the failing bandits nearest him (Kressle, Bruiser and Faeria). It is almost too painful to watch the unskilled medic at work, but he goes on trying.

** spoiler omitted **

GM:
I had posted up a sense motive spoiler earlier, but seems no one picked up on it :p

Posh smiles up to Celyne as she attempts to help him with dealing with these bandits, but she raises a very good point afterwards.
"If they do not wish to change then they are truely lost and nothing can be done for them." he states simply with a shrug. "We can let Oleg decide as he and his wife have lived here for many years and have more of a right in the decision in my mind."

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

So did any of the dying bandits survive? Personally I am fine if they didn't. We have one prisoner which is more than enough. Also: didn't bother rolling Sense Motive as I couldn't possibly roll a 23. I only have a +2.

BTW, @ Celyne: What a waste of good rolls! :)

Numalar watches Posh's healing attempts with a raised eyebrow, but does not offer to help.

Celyne wrote:
"...wait.. we ARE the authorities here... "

"Well, technically speaking, if anyone were the authorities around here, it would be these men we have just defeated. The Stag Lord is the only one that actually lays any claim to these lands - not that I respect his claim, of course. He can hardly be said to be governing them. But Brevoy does not claim the Stolen Lands, though it might if we do well on our mission. But though there is no real law here, we should still do what is right."

Celyne wrote:
" but I'll not spend healing magics on them, when our own may need them more."

"Speaking of which, it seems that Alia is wounded. Celyne, perhaps you can help."


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Celyne wrote:

going with the rewind here

Celyne, seeing Posh's intense efforts, walks over and joins him. "I'm sorry I never learned the stabilize spell, but perhaps it is for the best. They would get short shrift as bandits if we were to turn them over to authorities... wait.. we ARE the authorities here... Still and all, if they don't agree to give up their ways, what are we to do? Outright kill them while they are tied up helpless? I guess that is for the others to decide. I will help try to keep them alive, but I'll not spend healing magics on them, when our own may need them more."

In spite of Poshment's and Scarlet's initial 'help,' Celyne is able to stave off death (at least temporarily) for Kressle, Faeria, and Golden Boy (though his life hangs by a feeble thread). Pharasma claims the rest.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Posh:
Yeah I remembered clicking it automatically while on my way into work. Still it was probably for the best to bludgeon the group with the 'subtle' reminder. ;)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:
So did any of the dying bandits survive? Personally I am fine if they didn't. We have one prisoner which is more than enough.

Actually, you have three waking prisoners (counting the two you left in Cyrielle's care with the horses), and three unconscious ones who may take days to awaken.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Celyne walks over to Alia and while she is visually assessing the woman's wounds, she asks her directly... "Do you need healing? I am happy to offer if you are hurt."

clw if needed on Alia: 1d8 + 1 ⇒ (7) + 1 = 8


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Looking at the unconscious but alive bandits..

"Well that does it. We have to stay here until we can move them."

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
RPGGGM wrote:
Celyne is able to stave off death (at least temporarily) for Kressle, Faeria, and Golden Boy.

*Sigh.* More mouths to feed.

RPGGGM wrote:
Actually, you have three waking prisoners (counting the two you left in Cyrielle's care with the horses).

Yes, I remember; I didn't count those because we don't have to deal with them this moment. The two back at the camp don't seem very knowledgeable so one more is good.

Zokon Santyev wrote:
"Well that does it. We have to stay here until we can move them."

"What are you suggesting? Do we send some people to fetch our friend, horses, and guests and bring them back here?"

"We could probably build a travois for these three if we wanted. Just take two long poles and but them in a V. Tie a cloth between them, and tie the ends to a horse or my mule gertrude. They drag the wide ends along the ground. It's bumpy but better than nothing. The rest of us would have to walk though."


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4
Numalar Auritonius wrote:


Numalar watches Posh's healing attempts with a raised eyebrow, but does not offer to help.

If curious there was an earlier sense motive spoiler here

"I don't care about waking them. Let's just take them back to Olegs and we can figure out the rest on the way." he shrugs with a soft smile "We could leave the others for the crows. Birds got to eat too."


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

[b]"Well to carry three that's a pretty impressive travois, if we can rig it up, i'm for that plan.

Does survival help in this: 1d20 + 5 ⇒ (1) + 5 = 6

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Zokon Santyev wrote:
"Well to carry three that's a pretty impressive travois, if we can rig it up, i'm for that plan.

"I more had in mind making one for each of them... we have three animals."

Poshment Underhill wrote:
If curious there was an earlier sense motive spoiler here

As I already mentioned, I could not have possibly made that check, so I didn't bother rolling.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet looks around for additional horses the bandits were using. "With Alia and I we're at least 2 horses short, anyway." Hoisting Kressle over her shoulder, she grunts. "Ready when you are."


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

"Thank you, Celyne, much appreciated! It is kind of you to offer freely, I thought in human lands one had to pay for this kind of help-"

Alia looks at the unconscious new prisoners who survived despite the attempts of Posh and Scarlet, then addresses Zokon, Numular, and Scarlet, when she intends to lift up Kressle: "You took more prisoners? You have 3 conscious and 3 unconscious? Why not have each of the waking ones pull one of the others in a travois? They'll take care to not walk over sharp rocks with their comrades, they can't run away if bound to the travois, and there's not enough horses for everybody to ride anyway. If they will be exhausted at night from trying to keep up, all the better."


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

"Not a bad idea, we just have to get back to our other campsite first to get the other two"


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4
Zokon Santyev wrote:


"Not a bad idea, we just have to get back to our other campsite first to get the other two"

Poshment nods.

"If they work it can aid them. I suggest we look at this as a case-by-case standard." he smiles as he says this openly.

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