Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


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| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

"Good to see you too, Arbalasti." Scarlet chuckles. "You too,
Erevenywg. I wasn't worried, I just wanted to make sure- er"

Sylvan:
"That snake-in-the-grass named Needles kept his end of the bargain."

"Right, let's go. We need to catch up to the Company."


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

"Almost ready", Alia comments as she packs up the last of her stuff.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

"Clever to pose as a dog. Yes, let's get moving."


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon looks over the farmer folk and waves to some, with a smile on his face.

"Let's get going, it wouldn't do to cause these people undue attention from the watch."


M Dwarf Cleric 2 | HP 17/17 | AC 17 T 11 FF 16 CMD 14 (18 vs Bull Rush, Trip) | F +6 R +2 W +7 (+2 vs spells, SLA, poison) | Mv 30' | Init +1 | Perc +8 (Darkvision) | Channel 1d6 3/3 | Active: None

Durgan checks the saddle straps and mounts up on his horse. "I'm ready to go. Do we have a lead on the Company? Were they chased out of Mivon by the Lord-Mayor as well?"


The driver's tiny little arms snap the reigns, and cart begins to roll.

"Nae. They got it afair. Aw we ken is 'at they ur hauld up in wonna th' farms it thes way." says the tall man's belt buckle. A third stubby arm extends from the man's gut pointing vaguely out toward the northeast.

Scarlet's custom translation:
"No. They got out before. All we know it that they are hold up in one of those farms out this way." [He points].


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

"We're looking for a farm where they are hiding out." Scarlet translates for more people.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Numalar hops up into the wagon. "Well then... Lay On, Makdoon. Let's find these men of yours."


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Makdoon, and the party, lays on. Adjusting the marching order for NPCs that makes Zokon the hindmost. But to where? There are farms dotted all over this land.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

"Illthir, can you ask around at the first farm we find in that direction? You're good at being subtle. Well, better than me."


M Dwarf Cleric 2 | HP 17/17 | AC 17 T 11 FF 16 CMD 14 (18 vs Bull Rush, Trip) | F +6 R +2 W +7 (+2 vs spells, SLA, poison) | Mv 30' | Init +1 | Perc +8 (Darkvision) | Channel 1d6 3/3 | Active: None

"We can also look for signs of their passage and track them. A large group passing by recently will leave footprints."
Durgan has good Perception to find tracks, but I think Zokon is our best at using Survival to follow tracks?


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Dons wolf head

Zokon correlates what he's seen since coming from mivon with possible tracks to try and find a clue
Perception: 1d20 + 9 ⇒ (14) + 9 = 23

Survival tracking: 1d20 + 9 ⇒ (20) + 9 = 29


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

That's why he's the ranger.

Zokon finds the trail quickly enough. The company was indeed traveling together until they--suddenly--they weren't further down the road the dwarves' trail becomes more difficult to read. The Company of the Sapphire Scarab broke up into about eight units of about a dozen dwarves apiece. A few of the groups backtracked to muddy the trail further. Makdoon affirms that that is standard operating procedure for the Company once the unit discovers they are being followed.

Zokon though follows one of the groups that is accompanying some pack animals and sure enough by the end of the day, Zokon finds the trails converging again on a fortified manor house on a hill overlooking a tiny hamlet.

dice:
1d20 + 9 ⇒ (9) + 9 = 18
1d20 + 9 ⇒ (17) + 9 = 26
1d20 + 9 ⇒ (8) + 9 = 17
1d20 + 9 ⇒ (19) + 9 = 28


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

"I sure could! But ..." she gestures at Zokon who was doing *uh* something. Whatever it was, it seemed to be working. "He seems to have this under control. I think?"

The skald instead went to make sure her horse were in top shape and all.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

"Ha I seem to have found them, that manor house seems to be the convergence point. Let's get Makdoon and Scarlet out front to show them we are friends and go up and see them." says Zokon with just a bit of pride in his voice

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

"Whose manor house is this?" Numalar asks, looking around for any markings that might indicate where they are and who the local lord might be.

Knowledge (nobility): 1d20 + 14 ⇒ (9) + 14 = 23

"Is he an ally of your company, Makdoon? Or do you think your men just 'moved in'?"


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet hops off her- wait, she doesn't have a horse. Scarlet simply advances. "Makdoon, let's give em a wave so they don't my shoot friends, here."


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:
"Whose manor house is this?" Numalar asks, looking around for any markings that might indicate where they are and who the local lord might be.

There is a pennant flying over the keep (a golden shield with a rearing green beast on the left, and vertical red stripes on the right).

Numalar:
The pennant flying over the keep, is the symbol of the one-time Rostland house of Vsevolod whose motto is "The Fair and Final Arbitrator." A minor insular house, they were not particularly well-known even in their former homeland in the Gronzi Forest. The family fled Rostland before the Swordlords' final disastrous battle against Choral the Conqueror, over 200 centuries ago (along with most of the rest of Mivon's current nobility's ancestors).


Numalar Auritonius wrote:
"Is he an ally of your company, Makdoon? Or do you think your men just 'moved in'?"

Makdoon looks sourly at the Numalar and then up at the keep. "Weel, th' gates ur still intact, naebody has tipped th' burnin' oil it, naethin' seems tae be burned doon, an' there's nae bluid. Mebbe th' company sweit talked their way in."

Scarlet wrote:
"Well, the gates are still intact, no one has tipped the burning oil out, nothing seems to be burned down, and there's no blood. Maybe the Company sweet talked their way in."


Arbalasti hops down from the cart, and runs off toward the keep barking. "WOOF! WOOF!"


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

"A company of many talents then." Illthir notes and then watches the barking Singe rush off. That was one way to say "we're here!". But, to be fair, it wasn't one someone could easily fake - not with that vigour - so it might actually be a pretty good code. She made a mental note to make a note in her journal. Who knew? Maybe it could be an interesting moment in a tale-to-come. "Ahem. Let's see if they are willing to entertain a few more guests then!"


M Dwarf Cleric 2 | HP 17/17 | AC 17 T 11 FF 16 CMD 14 (18 vs Bull Rush, Trip) | F +6 R +2 W +7 (+2 vs spells, SLA, poison) | Mv 30' | Init +1 | Perc +8 (Darkvision) | Channel 1d6 3/3 | Active: None

Knowledge (Nobility): 1d20 + 3 ⇒ (4) + 3 = 7
Durgan doesn't recognize the banner.
"Makdoon makes a good point. It seems the Company received a favorable welcome here. Perhaps we can too. If they will put us up for the night, we can be on our way in the morning. I have sometimes in these lands been granted shelter just out of hospitality, but I normally offer my healing services, accounting expertise, or construction labor in payment."


Female Half-elf Paladin 3/Cleric of Sarenrae 3 || HP 53/53 (53/53 nonlethal) (-3 Con) || AC 22/10 Tch/22 FF || F+12 R+6 W+14 || CMB +7 CMD 17/17 FF || Init +0 || Perception +6, low-light vision

"I can offer a small degree of healing, should it come to such, but let us hope that kind words and friendly faces serve us well." Serena clicks her tongue and her horse moves forward with a tug of the reins.


Arriving at the keep's door (set within a larger set of doors big enough to allow a carriage through) after Arbalasti has been barking at it for more than a minute, a young woman calls down from the parapet above.

"I'm sorry, but you will have to come back later. I am enjoying a play just now. You can leave any pamphlets you have at the door."


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

"Eh... right... umm..." More blasted nobles...and a play? What is the Company doing?

"Hey Illthir. Maybe we can convince her we're stagehands or something?"


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

"*Uhum*" Illthir's mind raced. A play? Did a mercenary company pretend to be a theatre troupe? Well she had certainly heard of weirder things. Not experienced them though - yet.

"Ahem. Yes my Lady, I'm terribly sorry to disturb you, but it's urgent! You see the great Arbalasti got sidetracked on the way here; and without the Hound the fourth act won't make any sense! We simply *need* to get him and his props ready to go!"

Bluff?: 1d20 + 14 ⇒ (18) + 14 = 32

Sorry guys best I could think of. And now Singe has an excuse - he's obviously a character actor :P

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

"Yes, the magnificent Arbalasti is famous for his dedication to the craft. He remains in character at all times until the play is finished its run."

Bluff (Aid): 1d20 + 15 ⇒ (1) + 15 = 16
Well, technically that's a success... :)


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

"Yeah, the rest of the Troupe is waitin' for us. Tell them Scarlet and Makdoon is here."

Bluff, Aid: 1d20 + 3 ⇒ (1) + 3 = 4

Scarlet blurts it out. She hates lying but this aloof noblewoman was getting in her way...


"Oh no. He's heading for the rose bushes. Could you please curb your dwarf?"


"What's all this then!?" calls a gruff voice from high above.


"It's Ledda! He's relatively new sae ye dornt ken heem yit, hen," Makdoon says to Scarlet, "But he's a guid laddie tae hae yer back in a barnie."

"Ledda, lit us in!"

Scarlet:
"It's Ledda! He's relatively new so you don't know him yet, girl," Makdoon says to Scarlet, "but he's a good lad to have your back in a fight."

"Ledda, let us in!"


Upon seeing the Angus and Arbalasti, Ledda orders someone below to open up.

The gates open upon on a dozen very heavily armed dwarves in arrayed with axes, pikes and crossbows aimed in the party's direction. Ledda arrives to to greet his two lost comrades who (well, one of whom) explains what's going on.

"'Sister' you say?" Ledda says with an obvious disapproving glance at Scarlet. "Hrumph. The boss is in war council right now, and won't be out until supper."

The dwarf mercenaries lower their weapons, but still seem wary.

"We can't be too careful. You weren't followed where you?"


"I can have the servants find you some place to clean up, and rest from your journey until then. IGOR!"

Scarab Sages

Male Human (Varisian) alchemist (chirurgeon, promethean alchemist) 3 | hp 25/30| AC 15 T 12 FF 13 | CMD 16 | F +6 R +6 W +2 (+3 v poison) | Spd 30' | Init +2 | KnArc +8, KnDun +8, KnNat +8, Perc +7, SensM +0 |

"Mithtrith?" says a hunched little man dressed in black with surgical scars apparent at seemingly every exposed joint. He seemed to materialize out of the shadows behind his lady causing her to jump.


"Igor, how many times have I told you not to do that! And stop lisping."

Scarab Sages

Male Human (Varisian) alchemist (chirurgeon, promethean alchemist) 3 | hp 25/30| AC 15 T 12 FF 13 | CMD 16 | F +6 R +6 W +2 (+3 v poison) | Spd 30' | Init +2 | KnArc +8, KnDun +8, KnNat +8, Perc +7, SensM +0 |

"It'th tradithinal, Mithtrith. You know how your father feelth about tradithion." says Igor. He pulls a hanky from his sleeve, and dabs beads of moisture off her with it.

Exasperated, Lady Vsevolod turns and flounces off.

Igor turns to the party and says "Pleathe, walk thith way."

The strange little man turns and slowly hobbles off like a club-footed ape, nearly bent double.

He takes them to a small bath house out back.

Bloody Angus, and Ledda remain behind to extract Arbalasti from the lady's garden.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

"Ledda, a newcomer. Okay, sounds good to me." She nods to Makdoon and approaches the heavily armored dwarves with a grin on her face.

"Oi, Ledda. Good to see ya." She reaches her hand out for a shake. "I'm BB's sister, Scarlet."
Diplomacy: 1d20 + 2 ⇒ (19) + 2 = 21
Sense Motive: 1d20 - 1 ⇒ (16) - 1 = 15
"Eh, I can tell you're gonna do great here."

Oh GM, you have Igor? Haha, he's an odd one.

Scarlet hesitates as she reaches the bath house. More baths? How do I get out of this one?

"I'll... keep watch outside while you guys clean up."
Bluff: 1d20 + 2 ⇒ (6) + 2 = 8


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon follows a little bewildered at all the goings on.. and a little relieved to have found well armed friends?

He goes to the bathhouse and cleans himself up then digs through his clothes for a clean set.

If he has time he cleans his dirty clothing.


Scarlet Scarab wrote:

"Ledda, a newcomer. Okay, sounds good to me." She nods to Makdoon and approaches the heavily armored dwarves with a grin on her face.

"Oi, Ledda. Good to see ya." She reaches her hand out for a shake. "I'm BB's sister, Scarlet."

"Eh, I can tell you're gonna do great here."

"Hrumph." Ledda shakes Scarlet's hand--grudgingly.

Scarlet can tell that Ledda has some sort of problem with her.

Scarlet Scarab wrote:
Oh GM, you have Igor? Haha, he's an odd one.

Scraps too. ;)


Female Half-elf Paladin 3/Cleric of Sarenrae 3 || HP 53/53 (53/53 nonlethal) (-3 Con) || AC 22/10 Tch/22 FF || F+12 R+6 W+14 || CMB +7 CMD 17/17 FF || Init +0 || Perception +6, low-light vision

Serena is glad for the opportunity to bathe and takes advantage of it, hardly caring for the presence of others. She sinks into the warm waters, letting the cares of the day fade away.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Lemme know what folks want to do as far as the time spent before dinner (folks have a couple of hours of game time). I'll push us forward to supper tomorrow.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Eventually Scarlet takes a bath.
"I'm just gonna get dirty again, anyway..."

But once that's over comes the fun part: Meeting her old allies in the Company. Looking for familiar faces, greeting the newcomers, wondering if her allies are around.

Oh yeah, and what's been happening in Mivon? Why did the company have to leave?

Diplomacy: 1d20 + 2 ⇒ (5) + 2 = 7


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Ahhh YES! Illthir follows the paladin of Sarenrae into the hot bath with enough fervour that the two could almost been mistaken for each other. If they hadn't had looked completely different of course ... Ahem where were we - yes - A hot bath!! This wasn't on the list of top ten things she'd expected from a mercenary encampment but obviously this outfit had good taste. Yeah she could really feel how their odds of success soared even as she herself gently sunk beneath the comfy water. "This is surely a travellers' most prized reward!" the skald proclaimed with a grin at Serena and a glance at Scarlet. "Don't you agree?"

---

After that was taken care of Illthir got dressed and roamed around the building, looking for the lady of the house. Or at least the one that had greeted them. Who knew - maybe there actually were a play? She wouldn't want to miss that!


M Dwarf Cleric 2 | HP 17/17 | AC 17 T 11 FF 16 CMD 14 (18 vs Bull Rush, Trip) | F +6 R +2 W +7 (+2 vs spells, SLA, poison) | Mv 30' | Init +1 | Perc +8 (Darkvision) | Channel 1d6 3/3 | Active: None

If there is a separate bathhouse for men and for women, or if the custom is that all bathe together, Durgan will take a bath now. If there is only one and co-bathing is not the custom, he will wait for the ladies to finish before taking his turn. Whichever the case, he shows no sign of embarrassment or being flustered, just good-natured politeness.

Even in this lawless realm it is good to mind one's manners and do what is proper. Most elves are not so modest, in my experience, and would not take offense, but a fair number of humans would. Not all. What would a half-elf think? Does it depend on who raised them? What land they are from? What gods they follow? Serena likely 'embraces the Sun' from time to time. Does Illthir follow a deity? So many different truths we have.
He contemplates manners, modesty, and customs as he cleans off the grime of the road.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon was cleaning his clothes, but he quickly retreats once the ladies come in, "I'll just get these drying outside somewhere, you ladies have a relaxing time."

Zokon will find a tree or something to dry his clothes on and then go and check out the mercenaries, inspecting how many there are and what gear and weapons they use

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Igor of Caliphas wrote:
Igor turns to the party and says "Pleathe, walk thith way."

Numalar resists the urge to mimic the man's walk. Hardly his fault, now is it? he thinks.

"Wonderful! Yes, a bath would be quite wonderful!"


The bathhouse There isn't enough real estate for separate bath houses. The party could bathe in shifts, or hang up an old sheet (probably full of holes ;) ). Either way it doesn't seem to bother Serena.

Scarlet Scarab wrote:

Eventually Scarlet takes a bath.

"I'm just gonna get dirty again, anyway..."

But once that's over comes the fun part: Meeting her old allies in the Company. Looking for familiar faces, greeting the newcomers, wondering if her allies are around.

Oh yeah, and what's been happening in Mivon? Why did the company have to leave?

"Got a job, and you should know what your brother says about jobs; 'A jobs a job. Do the job.'"


Erevenywg jumps in!

ladies = 1, gentlemen = 2: 1d2 ⇒ 2

Landing with a splash between Numalar, Zokon and Durgan.

She calls out to Scarlet and Alia. "Oh Scar-Lets-Karab! Is it not wonderful! Please join us! You too 'tree-thumpin', leaf-eatin', knife-eared, stick-flinger'! You do not have to clean your self alone with your 'magic fingers', as Blood-ee-Anne-Gus says that you do. I am as happy as as 'a pig in shite!'"


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Let's go for old sheet. That one seems the most amusing :-P

"I think we might have to talk to Erevenywg a bit about language, else she will only be able to talk to sailors ...," Illthir sighs softly. She wasn't sure if she felt responsible enough for this responsibility! With a splash she raised her voice and called out today over the sheet. "We are on this side Erevenywg! Well Scarlet at least."


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet is very hesitant, but with Erevenywg's cajoling she finally joins the bath. She seems less embarrassed about people seeing her than the fact that she has to clean herself.

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