Nevynxxx's CotCT (Inactive)

Game Master Nevynxxx

Curse of the Crimson Throne

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Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Any sounds from inside?
Perception: 1d20 + 10 ⇒ (12) + 10 = 22 +2 against humans.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

No, it appears quiet. You are quite certain it's empty.


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Gwen looks at her companions to see if they're ready. Once they nod, she carefully opens the door.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Borden readies himself.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

The nauseating mixture of decay and strange chemicals fills the air of this large room. Glinting saws, pliers, long stitching needles, and other surgical equipment are organized on shelves and benches along the walls.
A sturdy wooden table in the center of the room supports a large humanoid shape—a thing stitched together from a patchwork of dozens of different bodies. The thing would stand nearly seven feet tall if it rose.

Off to the left there are two tunnels one heading North-East and the other roughly South, they turn too tightly for you to see how far they go.

Heal or Perception DC10:
The head stitched to the body is strangely small for its massive frame—a head crowned with brown hair and bearing a distinctive scar upon the left cheek.


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Perception: 1d20 + 2 ⇒ (1) + 2 = 3.

Nope. Nothing to see here ;-)

Basil wrinkles his nose in disgust.

"What charming decor they have in here... Which way now?"


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Perception: 1d20 + 2 ⇒ (7) + 2 = 9

Erik remains behind Basil, and scrunches up his face. The worst part of all this is how he's starting to get used to all this gruesome horror.


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

Perception: 1d20 + 0 ⇒ (14) + 0 = 14

As Rojerick follows the group, he nearly walks into Erik. Moving his way around the wizard, he walks up to the thing and gives it a poke with his sword. "I don't think it's...alive, but one way or another I think we'll need its head. I think it matches the description we were given?"


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Perception: 1d20 + 5 ⇒ (14) + 5 = 19

Heeey... you could be right. Lets come back for it later, he says unpreturbed.

South?, Borden hedges.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Roj, it doesn't seem animated.... yet.....


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

"I say we grab it now while we still can," says Erik, moving to remove it and stow it away with the other body parts. "You never know how much of a rush we'll be in when we decide to leave. I'd hate to have to come back because we were forced into a hasty retreat."

So saying, Erik draws his dagger and cuts the binds that tethers the head to the neck, then with an expression of disgust drops it in a sack. "It would be so bad were it not for their indiscriminate mixing and matching of body parts..." he mutters.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Well thats that - lets head south


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

"Wait just a moment"

Gwen chops off the arms of the thing... just to be on the safe side.

"There, that's better. Let's go, I wish to leave this disgusting thing behind me as soon as possible. I swear I'm about to retch!"

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

The south corridor goes a short way then ends in another door.


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Same procedure, scan for traps, listen for sounds from inside, etc.

Perception: 1d20 + 10 ⇒ (12) + 10 = 22
Perception: 1d20 + 10 ⇒ (4) + 10 = 14 +2 against humans

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Again, the door seems innocuous, and opens easily. Two wide, freestanding bookshelves stand in this room, the shelves filled with row upon row of tomes and scrolls.

Perception Dc10:
The books and scrolls are mostly treatises on necromancy or the art of crafting golems, but there’s also a surprisingly
large number of books about diseases and plagues here as well.

Knowledge checks made on these topics while using these books as resources gain a +2 circumstance bonus. Remember this, it will come in handy in a few months real time...

Two of the scrolls stand out as being magical to anyone with any experience of such things.

Perception DC20:
There appears to be a secret door in the Southern wall.


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Perception: 1d20 + 2 ⇒ (3) + 2 = 5.

Perception: 1d20 + 2 ⇒ (18) + 2 = 20.

Basil remains largely oblivious, but for once, notices *something* a little unusual.

"Hey! Another secret door..."


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Perception: 1d20 + 10 ⇒ (5) + 10 = 15
"Huh? What? Where?"


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

Perception: 1d20 ⇒ 6

Roj finds himself far too busy watching for more foes to pay attention to the rest of the room.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Basil, that wasn't so much supposed to be two separate checks, as one check and more info depending on how high you rolled. Since I'm feeling generous, assume the 20, so you see both spoilers....

What next?


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Perception: 1d20 + 5 ⇒ (17) + 5 = 22


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Lots of very messed up and dark books here - a few in here seem medical. Hey? A secret door? Oh yeah. Well spotted.

Borden as an ex pathfinder ... Well failed pathfinder... Knows the worth of knowledge.

Lets come back for these books and stuff later, he says but afraid others may burn the books gathers up several tomes on diseases and anatomy just in case.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Erik Perception: 1d20 + 2 ⇒ (20) + 2 = 22

Ok, Eric sees both spoilers too.

Everyone but Roj...:
Someone please pick up the scrolls!!!

What next?


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

With a shrug, Basil picks up the scrolls.

"Well then, shall we try the remaining corridor?"


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Erik remains silent and in the back, feeling oppressed by the constant stench of death, his own lack of magic, and the gruesome nature of their quest.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

A wizard, in a library full of books about magic, is depressed? Oh my....


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Lets check this secret door first?


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Borden moves to open the secret door.


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

Roj readies his shield and scimitar, moving behind Borden. "Be careful. There's no telling what's back there; could be another of those stitched-up abominations."

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

There's a slight draft from the corridor as Bordan opens it.

If you enter inside:
The tunnel is narrow like the others you've found so far, and designed for smaller people than you. It leads 10 or 15 feet and then drops out through a door you didn't notice before into the room you entered immediately after the skull corridor.


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Eric snags the two magical scrolls as they head out, and walking int he back, quickly cracks them open to get a sense of what they might contain.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Who's going in?


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

Seeing the others hesitate, Roj sets his shield and heads off. As he squeezes through and opens the door, he turns back to the party. "Have we been here before?"


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

No idea but lead on, Borden follows behind Roj.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Ok, I've randomly placed you, and exported the overview so you have some idea where you are now.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Ok, what now?


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Cant access the map from work but will post later but on that note maybe we could do a chime in from the players to see who is still playing? Posting has been slow, real slow, of late

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Yep, it has. As a group that seems to happen when we are in turn based situations for any length of time. Which sort of makes for a downward spiral.


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Okay, as far as I can tell, we have two options for where to go next - the corridor to the NW of the northern room on the overview map, or through the barricaded/locked door that we said to leave until later.

How about we go through the corridor to the north?


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Lets do that... keep the game moving

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Following the corridor North-ish, leads to a small rectangular chamber, with a corridor off to the East. This chamber holds a large fourposter
bed and a simple writing desk, along with a full-length mirror propped up against one earthen wall.

Perception DC24 (not verses humans):
There is something in the next room.


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Perception: 1d20 + 2 ⇒ (15) + 2 = 17.

Basil gives the room a cursory glance, before taking up a guard position as he waits for others better suited at searching to look-over the room.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Percept: 1d20 + 5 ⇒ (5) + 5 = 10

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Roj Perception: 1d20 + 0 ⇒ (15) + 0 = 15

Let's see if Gwen can make that check and then you need some sort of plan....

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Gwen Perception: 1d20 + 10 ⇒ (11) + 10 = 21

This room seems clear of anything of interest, it's just a bedroom. What's the plan? You have another room to the East through a short corridor. Or go back to some of the ones you have bypassed for whatever reason.

You have folks needing help to get out, and I don't think you've got a central list of what you've found in here (which is quite important to why you are here....).

Lets have some discussion and the forming of a plan if we can!


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Going East seems like the thing to do.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

East it is then I think chaps!, says Borden.


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Gwen nods and takes point, moving eastwards, greatsword at the ready, watching and listening carefully, trying to anticipate any danger.

Perception: 1d20 + 10 ⇒ (2) + 10 = 12


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

Roj hesitates for a moment. "Listen. We've fought some pretty bad things in here. Skeletons, that ogre-thing...someone's giving the orders, though, and he haven't found him yet. Has anyone here even fought a magic-user, much less a necromancer? Shouldn't we have some sort of plan?"


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Gwen stops and scratches her head: "Huh, well... I guess we grab him, tie his hands and cover his mouth, just to be on the safe side? Or maybe just hit him hard in the head?"

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