Nevynxxx's CotCT (Inactive)

Game Master Nevynxxx

Curse of the Crimson Throne

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Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Lets wait - paralysis tends to be a temporary thing but we should monitor his health in case there are side effects

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

400XP for you all, I think Basil still needs to level?

Basil remains frozen for a few minutes, which underground, seems like an awfully long time. The room that Basil, Gwen and Bordan got into before the trap set off appears to be empty of foes.

Wooden tables here are stacked with vials, beakers, and other alchemical gear, although the southern one is heaped with broken vials and leans awkwardly on a hastily repaired leg. Three large cauldrons sit against the east wall, one of them upended. Its foul, rancid contents of rendered fats have spilled over the floor. To the South is a door that is borded over.


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Eric, hiding his disgust, does his best to learn what was being done with all this alchemical equipment.

Knowledge Arcana: 1d20 + 8 ⇒ (18) + 8 = 26

I'm not sure what the right roll is. My knowledge arcana/religion/local are all +8, and my other knowledges are +7.


Male Elf Ranger 3 (Divine Tracker / Infiltrator) (HP 21/21) (AC 19/14/15) (CMD 19) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Perhaps Craft(Alchemy) - which can be done untrained...?


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Sure, in which case my roll result would be 21.

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

@Erik, close enough for me - The Equipment looks suited to performing alchemical experiments and refining reagents and components for necromantic research.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Basil Kettering wrote:
Perhaps Craft(Alchemy) - which can be done untrained...?

Although untrained you can only hit DC 10... Either way, Meh. It's Alchemic/Magic/Religious depending how you want to look at it.

As a side not though, how in the world do we have an Alchemist without ranks in Craft: Alchemy?


Male Elf Ranger 3 (Divine Tracker / Infiltrator) (HP 21/21) (AC 19/14/15) (CMD 19) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Soo... the next question is - are we leaving via the tunnel, or the barred door? Any preferences? :-)


Male Elf Ranger 3 (Divine Tracker / Infiltrator) (HP 21/21) (AC 19/14/15) (CMD 19) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

This AP predates the release of the APG (or even the Pathfinder rules set), so 'Alchemist' wasn't a class yet.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Basil Kettering wrote:
This AP predates the release of the APG (or even the Pathfinder rules set), so 'Alchemist' wasn't a class yet.

Indeed, although alchemical things, and craft alchemy were.... Just not quite so useful.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Basil Kettering wrote:
Soo... the next question is - are we leaving via the tunnel, or the barred door? Any preferences? :-)

Anyone?


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Lets head down the tunnel, says Borden, leading the way and probing the floor as he goes with his long spear thanks to Erik's experience with traps.


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Erik follows closely behind Borden, face grim, a sling stone held in one hand in readiness.


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

If the tunnel is wide enough that two people can stand side by side, then Gwen will walk next to Borden, eyes and ears on alert.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

The tunnel goes some way, then leads to a fork. Left (North) are some steps leading up through more tunnel, right is more blank tunnel.

I've updated the Overview image. There is a room on it you shouldn't really be able to see, but hey ho.Nothing too important, just lines of sight that have gotten a bit screwey.

Which way?


Male Elf Ranger 3 (Divine Tracker / Infiltrator) (HP 21/21) (AC 19/14/15) (CMD 19) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Well, as a default, I would say finish one level before moving onto another... so let's go right.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Basil Kettering wrote:
Well, as a default, I would say finish one level before moving onto another... so let's go right.

It's not a staircase, just a few steps. Making the gradient of the caves easier, rather than going up or down a level. If that makes any difference ;)


Male Elf Ranger 3 (Divine Tracker / Infiltrator) (HP 21/21) (AC 19/14/15) (CMD 19) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Heh. Well, it is still *technically* a change in elevation. I stand by my previous decision ;-)

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

LOL


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5
Basil Kettering wrote:
Well, as a default, I would say finish one level before moving onto another... so let's go right.

Riiiiight, I think, Borden says before leading the way in that direction.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

The tunnels are short, and another room appears before long, this one is smelled first, before it is seen....

This foul-smelling cavern is bordered on three sides by ten-foot-deep pits. It is from these pits that the rancid smell of excrement and decay fills the air—each pit contains a few heaps of moldy straw, a wooden trough of filthy water, a few rotting body parts, and a couple still living prisoners.

GM:
1d20 - 1 ⇒ (15) - 1 = 14

Perception DC 14:
You are not surprised in the upcoming fight....

In the room ahead there is a creature, hideously deformed with a large bulbous head, probably some kind of giant, or ogre hybrid. It's seen your lights coming and appears ready to fight.

Init please!


Male Elf Ranger 3 (Divine Tracker / Infiltrator) (HP 21/21) (AC 19/14/15) (CMD 19) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Perception: 1d20 + 2 ⇒ (6) + 2 = 8.

Initiative: 1d20 + 1 ⇒ (7) + 1 = 8, 1d20 + 1 ⇒ (17) + 1 = 18 I'll take the 18.

Basil remains oblivious, possibly still experiencing some lingering after-effects of the paralytic poison...


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Perception: 1d20 + 1 ⇒ (20) + 1 = 21
Inits: 1d20 + 6 ⇒ (8) + 6 = 14


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

Perception: 1d20 ⇒ 19
Initiative: 1d20 + 2 ⇒ (13) + 2 = 15

Trooping along in the rear, Roj keeps his eyes peeled both in front and behind him. When he arrives in the room with the prisoners, his first thought is to rush forward and help them, but he's quickly checked by the sight of the creature before him. "By the Dawn, what have you done to these prisoners!?"


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Perception: 1d20 + 5 ⇒ (19) + 5 = 24
Initiative: 1d20 + 2 ⇒ (20) + 2 = 22

Ware the ogre! says Borden bringing up and bracing his spear.

Map?


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Wait a minute, I could swear I had already posted my Perc and Init! WT.?

Perception: 1d20 + 10 ⇒ (19) + 10 = 29
Init: 1d20 + 4 ⇒ (12) + 4 = 16

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Nyom, nyom says the post eating monster! It happens.

Init: 1d20 + 5 ⇒ (16) + 5 = 21

Init
Bordan 22
Ogre 21 (Surprised)
Basil 18 (Surprised)
Gwen 16
Roj 15
Eric 14

Everyone except Basil Get's a Surprise action.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Borden uses his long spear to poke at him from reach.

Pwr Attack + arc. strike 1d20 + 5 - 1 ⇒ (2) + 5 - 1 = 6 for 1d8 + 4 + 3 + 1 ⇒ (1) + 4 + 3 + 1 = 9


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

I suck-frequently

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Yeah that dice roller go you all great Inits, it's got to go downhill from there. Monster is surprised, no no action....


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

Roj snaps his shield onto his off-hand and pauses for a moment, thinking, before drawing his scimitar..

That's it for me.


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Eric snaps off a sling bullet.

Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d4 ⇒ 2


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Gwen 5 ft. steps and attacks! Yup, I bet you didn't expect that

Power attack w/greatsword: 1d20 + 7 - 1 ⇒ (5) + 7 - 1 = 112d6 + 4 + 3 ⇒ (5, 6) + 4 + 3 = 18

You were saying?

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Basil?

Strictly peaking you don't get the step in the surprise action....but as you didn't hit anyway, we'll ignore that.


Male Elf Ranger 3 (Divine Tracker / Infiltrator) (HP 21/21) (AC 19/14/15) (CMD 19) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Basil is surprised, and is consequently *not* acting in the surprise round...?

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

A very good point. It was early. I'm a dunce!

As everyone manouvers to get into a better position, Eric's sling shot bounces off the creatures thick skin.

Round 1


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

SpEar pwr att and arcane strike 1d20 + 5 - 1 ⇒ (10) + 5 - 1 = 14 for 1d8 + 4 + 3 + 1 ⇒ (3) + 4 + 3 + 1 = 11


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Gwen attacks, with a resounding growl:

Power attack w/greatsword: 1d20 + 7 - 1 ⇒ (3) + 7 - 1 = 92d6 + 4 + 3 ⇒ (6, 3) + 4 + 3 = 16

"What the %$&k! I can't hit the broad side of a barn!!!" she yells, frustration and anger in her voice.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Basil strikes again at the creature, but his attack glances off it's hide.

At it moves forward, the creature bellows "“You go in pit now! Me feed you later. Maybe!" and grabs at Bordan, picking him up in a huge bear hug.

GM:
CMB: 1d20 + 11 ⇒ (10) + 11 = 21

Init
Bordan 22 (Grappled)
Ogre 21
Basil 18
Gwen 16
Roj 15
Eric 14

Everyone else up.


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Gwen, at least you've got a greatsword. I'm stuck with a sling and no spells. Completely useless!

Eric lets out a yell of frustration, and then wriggles forward to AC43 and attempts to trip the creature.

It gets an AoO against Eric.

Trip Attack to the Max!: 1d20 + 1 ⇒ (15) + 1 = 16

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

He can't take AoO since he's a bit busy ;)


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Whose turn is it?


Male Elf Ranger 3 (Divine Tracker / Infiltrator) (HP 21/21) (AC 19/14/15) (CMD 19) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

@Nevynxxx: I think you meant Gwen in that last post of yours ;-)

@Gwen: As per the GM's post, it is everyone's turn.

Unable to move into a position where he can take a swing, Basil simply muscles his way forward.

Double move to a flank - AE44.


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Is it Borden the grappled one, or is it Gwen as Basil said?


Male Elf Ranger 3 (Divine Tracker / Infiltrator) (HP 21/21) (AC 19/14/15) (CMD 19) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Actually, I meant the person who swung the greatsword was you. I have no reason to believe the GM didn't attack Borden.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Bordan is grappled (as per the init list) and yes, I did get Gwen and basil confused above! So just need Roj's actions now.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

I had a longspear and was attacking from range not from next to it

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Borden Read wrote:
I had a longspear and was attacking from range not from next to it

It took a 5ft step, enough to grab you, but not enough to invoke any AoOs...

As per discussion thread, someone please act for Roj.


Male Elf Ranger 3 (Divine Tracker / Infiltrator) (HP 21/21) (AC 19/14/15) (CMD 19) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Roj squeezes forward, and takes a swing with his scimitar.

Scimitar: 1d20 + 6 ⇒ (2) + 6 = 8, for 1d6 + 3 ⇒ (3) + 3 = 6 damage.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Basil strikes the wall in attempting to not hit Bordan , while Eric's trip attempt is shaken off by the lumbering creature.

Round 2: Bordan

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