Nevynxxx's CotCT (Inactive)

Game Master Nevynxxx

Curse of the Crimson Throne

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Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

Rojerick takes his share, heading off to the marketplace (though he has little idea what he could possibly need). The rent is paid, his daughter's safe from the now-slowed rioting, and his friends all seem solid enough. After some thought, he looks to the others. "A meeting with Kroft? Are you quite sure?" After a bit longer, he nods. "As Borden says, it's probably not a bad idea. She's done an admirable job getting things under control, even considering our help."

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Erik Copper wrote:
"Ten thousand. Gold pieces. I - yes. That's a lot of gold." He seems almost awestruck by the amount, but he quickly catches himself. "A lot of gold we've fairly earned and deserve in exchange for our goods. That is."

"If you weren't friends with Gwen, I could take you for quite a ride." Rilka grins. It will take me a day or two to arrange the hard cash for you.

Obviously she doesn't keep cash like that on site. But a couple of days later you get a note to drop by, and pick up the cash.


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Makes sense!

Erik nods to the others. "Part of me just wants to retreat with my new spells and scrolls and disappear into a study somewhere, but... well. Things aren't right with the city. I think we should go check in with Kroft. At the very least she might have some news to share with us, right?"

If the party is in agreement, Erik prepares his spells the next morning and shoulders his pack, ready to go.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Your business with Rilka concludes, and your purchasing done in the city, and preparations are made to go visit Kroft. You retire for the night to Zellera's place. The little house is starting to look more homely, thanks to Gwen's attentions, and the very fact of people living there, and fires being lit.

Near midnight the evenings peace is shattered by a wooden screech, followed by the thunder of a trebuchet being fired. Again and again the noise rips through the night, waking all of North Point, and seems to be coming from the Eodred Wall, near North Bridge. The noise continues for half an hour or so, then the rest of the night is spent in tense anticipation by the city, waiting to see if the weapons will fire up again.


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Erik leaps out of his narrow bed with a cry, hand scrabbling for his dagger even as arcane syllables flood the forefront of his mind, preparing a spell. Bleary eyed and tense, he steps out into the hallway, moving to the window at its end to gaze in the direction of Eodred's Wall.

When the others emerge, he turns to them. "Are we under attack? Should we go take a look?"

Is Eodred's Wall around the city, or within it? What would Erik know about its strategic value, and why it might be under attack?

Knowledge Local: 1d20 + 10 ⇒ (14) + 10 = 24

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Have a look at the map

There is an area marked "North Point" and a black line that represents Eodred's wall. It follows the line of the river. There is also a label for North Bridge, although the bridge itself Zellera's home is a fair way south of that, but close enough to hear the war machines.


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

Rojerick opens the door to his daughter's room, putting a hand on her shoulder to calm her down. "We're going to be fine here. Whatever's going on isn't close, and you're safe." He spends a few minutes with her before joining the others in Zellara's common room, oiling his blade with lamp oil and checking to make sure his breastplate's buckles and cinches are in good order.

After a few minutes of working over his gear, he looks at Erik. "I don't think we should be too far from here tonight. Let's head over to Eodred's Wall tomorrow at first light. We'll see what we can see and hear what we can hear. In the meantime...who has that set of cards? None of us are going back to sleep, and a few games of Towers could help pass the time."

A plan?

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Anyone asking around in the morning (either with the guard, or in North Point, or Both if you fancy a couple of rolls....)...

Diplomacy DC10:
The Korvosan Guard fired upon and destroyed a ship full of foolish pirates from Riddleport who had obviously hoped to sneak into the heart of the city under cover of night.

Diplomacy DC15:
A sinister-looking ship, running a yellow light, refused inspection as it sailed into the river. When it neared North Bridge and still failed to make its intentions known, the watch fired upon and destroyed it.

Diplomacy DC20:
None of the guardsmen who signaled or shouted out to the ship received a response. Some say that no one was on board at all.

Profession Sailor DC20:
Shining a single yellow light is a nautical warning identifying a ship under quarantine.

Untrained you can't make this, but if you can find a sailor...


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

Diplomacy (gather): 1d20 + 9 ⇒ (14) + 9 = 23
Hours: 1d4 ⇒ 4

As dawn breaks on Korvosa, Rojerick bids his daughter goodbye and steps out into the streets, heading for North Point. Once here's there, he starts asking around, and, though it takes most of the morning, by noon he's got at least a few answers. "It sounds like there was a ship that tried to get into the city without inspection. It didn't even stop to tell the Guard what its intentions were." He pauses. "Does anyone know what a yellow light on a ship means? Or where we could find someone who does?"

Knowledge (local): 1d20 - 1 ⇒ (1) - 1 = 0 (Where would I find a sailor?)

YES! THE 0!

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

With a roll like that, you're probably looking around the Academae!


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

I was thinking a trip to Magnimar. They have sailors there, right?

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Storval Plateau?


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Knowledge Local: 1d20 + 10 ⇒ (17) + 10 = 27

Erik stares quizzically at Rojerick as he suggests the strangest places to go look for a sailor.

"I... I don't think there are any sailors hiding in that closest, Rojerick. Maybe we could try down by the wharves? I know a number of places where sailors might be nursing their hangovers about now."

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Erik:
Zellera's home is only a couple of streets away from the Docks, although comfortably far from the old Fishery. Erik knows of a few likely haunts, and probably one or two old seafarers who can help. For the cost of a beer or two.


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

"I think I'll go check with my mates in the Guard. See you later at home!"

Diplomacy: 1d20 - 1 ⇒ (13) - 1 = 12

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

That gets you access to the spoiler above Gwen.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Borden hits up the bars for information, offering a brief tale or two of his own in exchange for more current information.

Diplomacy: 1d20 + 9 ⇒ (6) + 9 = 15

Interesting, barge running with a yellow light being destroyed Not sure what I make of all this... it refused inspection, but its an unusual tale nonetheless.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Eric? Doing anything with that spoiler?


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

"Isn't yellow the color of disease? I think I read that somewhere. Perhaps it was a plague ship?"

So saying, Erik gives everyone a cheerful wave and slips out to make his way to the Docks in search of sailors with loose tongues. Or tongues that can be loosened with an ale or two.

Diplomacy: 1d20 + 6 ⇒ (6) + 6 = 12 (plus liberal amounts of coinage spent!)

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Eric:
The docks are easy to find, and the sort of sailors you want (those with loose tongues) even easier (Yay for awesome knowledge local rolls). A few coppers, and few hours, and Erik comes out much the worse for wear, but with his hunch confirmed: A yellow light indicates pestilence on-board.


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

Rojerick grimaces as thoughts of a plague-infested ship flow through his head. "You don't suppose we should take a look near where the ship went down, do you? Or maybe check in with Kroft and see what she knows about this ship..." He looks up, hopeful they'll choose the second option. "I mean, the Dawn will protect me, I have faith she will, but there's others to consider as well."


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

I say its asking for trouble - While I've grown richer running around after her more interesting jobs, chasing down a plague ship is just asking for trouble, and more over? Asking for trouble that isn't likely to pay us for. They fired on it after all. I reckon we should leave it at that.


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Erik returns, rubbing at his chin. "It's a plague ship marker for sure. I'm up for taking a look at the very least. We don't have to commit to nothing, but that's a dire threat to the whole city. Can't hurt to just head out there for a spell. Right?"


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Borden gives Erik a look and a sigh.

Curiosity caught the cat, bestiality killed the cat and necrophilia brought it back.

He sighs.

We need to stick together I think, so all for one and one for all as the saga's say.


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

"Yup, looks like we're going in then. I think we'll need antiplagues... say a couple each?"

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Preparations made, and ready to leave, as you open the door to the street there is a man standing there. He wears a guard uniform, and after a moment or two you recognize the drunkard you encountered during the riots. He's sober now, although he looks distressed.

"Oh, I was just about to knock."


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Okay, okay. I'm a story teller - I know how this is supposed to work. Let me guess... message from Kroft?

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

"Oh, err, yeah, how did you know? Probably best inside."


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

Roj smiles at the man, holding the door open wide. "Come on in. It's a bit cleaner than it used to be." Once the guard is actually inside, he sits down and looks at the man. "What does she want now?"


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Borden stomps away and into corner, gesticulating and kicking at a chair as he mutters.

Bloody Korvosa mumble mumble... get me killed... mutter mutter... fricking place would.... grumble grumble.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

He looks over at Bordan warily but takes a seat. "She doesn't want you so much as wants to keep in touch. The guard are stretched to breaking point again, trying to find the criminal blackjack. The queen is insistent, that we throw all our resources at it. She's put up a big reward for his capture too. The Field Marshall said this isn't a request for you to join in the search. just a "touch point". With everything as it is, she wants to know you will be around to help if she needs it."


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Erik stands quietly to one side, looking dubious.


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

"Hold on one minute. 'With everything as it is'? What do you know about that ship that went down last night? and what's your name, anyways?" Rojerick stops and offers the man a hand. "Rojerick. And of course we're around if Kroft needs us, but she's never sent you before, or just checked up on us. What gives?"

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

"Grau, the names, Grau, you probably don't remember me, but you helped me a bit during the riots after the king died. I was a bit, ah, drunk. But I remembered the way here so the Field Commander figured I'd make a good messenger."[b]

[b]"We heard about the boat. Don't know much though, mostly just rumor. There hasn't been any official report. Well, none that we've been told about. Just a boat that shouldn't have been there, and wouldn't respond to calls."

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

"So, err, well. I've delivered the message, I should probably get off..."


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

"Was the boat destroyed? Driven off? Do we know from which port it last sailed?"

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

"It sank. The water's pretty deep in that part of the river too, so it's completely submerged. They never got any answer, that I heard, so no one knows what it was about."


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

"Alright, then, Grau. If you need to get back to the Guard, I understand. Duty calls and all that, right?" Rojerick claps a hand on the younger man's back and smiles at him.

Once he's gone, he slams a hand into the table. "Damn it. A ship with a plague light goes down in the harbor and no one knows anything about it? Doesn't seem right to me... Look, should we be checking this out more closely? Anyone have any ideas?"

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

"Yeah, something like that. Thanks again for the help, from me, and from the Field Marshall"


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Erik frowns as he crosses his arms.

"Where did that plague come from? What other infected ships might be out there? What kind of plague was it? Did everyone die when the ship went down, or did some make it to shore?"

He shrugs and looks around the group. "All important questions nobody seems to be asking. And this putting us 'on call' right after destroying the ship? It sounds like they know something's about to hit, and want us ready. But refuse to tell."

He scowls. "Though to be honest, I don't know where to go from here. Maybe check out the wall where it happened? Ask some questions?"


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

"We could, um, check and see where the catapults we heard are aimed. Maybe they haven't been adjusted and still point to the ship's grave. If we knew that, someone could probably figure out where anything would have washed ashore. From, um, currents or wave patterns or something. I don't know these kinds of things." Rojerick looks at Erik, desperately hoping the boy's more educated than he is.


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Erik nods thoughtfully, "I'm sure we could ask around the docks if flotsam floated in as well. Or - what if we swim down to the ship?" His eyes suddenly gleam with excitement. "We could acquire potions, and find out for ourselves the ship's name, and other secrets!"


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Borden continues to mutter and wave his hands around.

... city and grumble mumble-ing plague ship... gonna mumble die of some sort of mutter pox.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

What's the plan?


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Head to Eodred's Wall and ask around for more information.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Wandering to the wall is easy enough. Asking around get's much of the same information as before. Most of the talk is of mundane topics: of the queen and her money grabbing ways; of the handling of trianna, and her escape; the ship seems to be something that happened, but is done with.

You can attempt another roll against the earlier spoilers, with a +2 bonus this time as you know more about what you are asking.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Borden, grumbling as he goes, manages to slap on a smile and an elastic approach to gathering information as he looks for witnesses.

Diplomacy: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26

He reports to the others

Here's what I've been able to find... The Korvosan Guard fired upon and destroyed a ship full of foolish pirates from Riddleport who had obviously hoped to sneak into the heart of the city under cover of night.

A sinister-looking ship, running a yellow light, refused inspection as it sailed into the river. When it neared North Bridge and still failed to make its intentions known, the watch fired upon and destroyed it.

None of the guardsmen who signaled or shouted out to the ship received a response. Some say that no one was on board at all.

Am I able to get the current location to the wreck?

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Not without a lot of swimming, as Grau said, there's no sign of the ship from the surface.


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Erik offers to buy everyone lunch outside a dockside tavern, and after a filling meal of soup and dark bread leans back in his seat to eye his companions.

"To be honest, I'm not quite sure where to go from here. The ship's sunk and gone. Nobody seems to have much more information other than it was a plague ship. Unless something else turns up, I suppose we might as well go back to life as usual, no?"


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

Rojerick nods. "I think that's the right decision. We keep our eyes and ears open and carry on, until we hear something...or someone else does."

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