| Full Name | Erik Copper | 
			
			
				
					| Race | Human | 
			
			
				
					| Classes/Levels | Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor | | 
			
			
			
				
					| Size | Medium | 
			
			
				
					| Age | 17 | 
			
			
			
				
					| Alignment | CN | 
			
			
			
				
					| Location | Khorvasa | 
			
			
				
					| Languages | Common | 
			
			
				
					| Occupation | Street Urchin | 
			
			
			
				
					| Strength | 10 | 
			
			
				
					| Dexterity | 14 | 
			
			
				
					| Constitution | 14 | 
			
			
				
					| Intelligence | 17 | 
			
			
				
					| Wisdom | 11 | 
			
			
				
					| Charisma | 12 | 
			
		
	 
	
		About Erik Copper
		Init +6; Perception +2
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Defense 
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hp 23  
Fort +3, Ref +4, Will +4;
AC: 17 (Mage Armor)
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Offense 
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Speed 30 ft.
Melee dagger +2 (1d4/19-20) and 
Ranged sling +5 (1d4/20)
Wizard Spells Prepared (CL 2nd; concentration +5): 
2nd (4 spells/day) - Invisibility, Scorching Ray, Glitterdust, Rope Trick
1st (6 spells/day)—mage armor, grease, color spray, charm person, feather fall, sleep
0 (at will)— Daze, Detect Magic, Ghost Sound, Mage Hand
Spells Cast - charm person, minor image, mage armor, grease, burning hands, color spray, invisibility
-------------------- 
Statistics 
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Str 10, Dex 14, Con 14, Int 18, Wis 11, Cha 12
Base Atk: +2; CMB +2; CMD 13
Feats: Combat Casting, Improved Init, Scribe Scroll, Spell Focus (Illusion)
Traits: Student of Philosophy | Unhappy Childhood
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Skills: 
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Bluff +6 (+2 to feint) 
Diplomacy +6 (+2 to gather information)
Linguistics +8 
Perception +4,
Spellcraft +10
Knowledge (arcana) +11,
Knowledge (geography) +8,  
Knowledge (history) +9, 
Knowledge (local) +10,  
Knowledge (nature) +8, 
Knowledge (nobility) +8, 
Knowledge (planes) +8, 
Knowledge (religion) +11, 
Languages Common, Draconic, Elven, Goblin
SQ arcane bonds (arcane bond [ring]), opposition schools abjuration, necromancy), specialized schools (illusion) 
Gear:  +1 Ring of Protection, Wand of magic missile, Wand of ghoul touch, Blanket Winter(C), Bedroll(C), Crowbar(C), Flint & Steel(C), Torches (5)(C), Waterskin (C), Whetstone(C), Spade(C), Rope knotted leather (same stats hemp) 50ft.(C), Grappeling hook(C), 3 pint of oil(C), Whistle (signal), Fishhook, 1 Ball of string, Thunderstone, Alchemist Fire x3, Cap of Human Guise, 2xScroll of Mage Armor, Scroll of Vanish, Scroll of Grease
Funds: 200gp | 4sp
Spellbook
1st
mage armor
grease
color spray
charm person
vanish 
disguise self
silent image
magic missile
burning hands
featherfall
2nd
Invisibility
Minor Image
Protection from Evil Communal (will know in 1 week)
Glitterdust 
See Invisibility 
Scorching Ray 
Hypnotic Pattern 
Darkvision
Levitate 
Rope Trick
Command Undead 
Darkness
Scare
3rd
Waterbreathing
Gentle Repose
Dancing lights, Daze, Disrupt undead, Drench, Ghost Sound, Haunted Fey Aspect, Read Magic, Message, Detect Magic, Detect Poison, Mage Hand,