Nevynxxx's CotCT (Inactive)

Game Master Nevynxxx

Curse of the Crimson Throne

Map

Current Fight Init


401 to 450 of 723 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>

Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Thanks for bot-ting me all - will be back soon.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Erik Copper wrote:

So wait. We've got even more guards coming? As in G8 through G11 coming down the stairs?

And G7, G4, G5, and G6 are all knocked out in the hallway?

Almost, except you've only actually knocked out G3, 4 and 5. G6 and G7 are still alive and kicking.

You've walked into a crime lord's den, that you knew was guarded by 12 or so guards, and spent the entire night below decks. Suspicions were raised, once the first shouted, the rest come running.


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Are you waiting for me? I thought it was the guards' turn...

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Guards have gone.


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

I think we need to regroup if we're going to have a shot at this one. There's a ton of them, and I think Erik is out of resources. If Erik delays until Basil and I go, then goes, we might be able to open up a path for him. The blue squares drop into the bilge, I think, and from there, we should at the least be able to regroup. I can rear-guard until everyone's safely through. Alternatively, the rooms we're in now are reasonably safe if we can kill Guard 2. Thoughts?


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Gwem is trying to drop G7 then she'll 5 ft step to E13 and try to keep G6 and G8 occupied, fighting defensively if needed.
The problems for Erik might come from G9 - G10 - G11, since G3, G4 and G5 will stay down for a few rounds.


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

I've got two scrolls of Color Spray left. Those should make a dent on their numbers.


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

That many still? We may be able to turn this around. We just need to get more players able to attack. Gwen, could you focus Guard 6? We can attack together, and maybe bring it down. Maybe then Basil can move out of the room and we can start really hurting them.


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)
Rojerick Alandsson wrote:
Gwen, could you focus Guard 6?

Will do.

(Provided they don't kill me on their turn, that is...)

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Yeah, your problem was in not just getting in and out. The ones you managed to get sent away came back while you waited for help below decks, so there are a lot. They can't all come at you at once, so although this is a *hard* fight, it shouldn't be impossible.

Now to resolve some actions and see where Eric stands.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

I am watching and keeping note of the game. I am off on business next week but should be able to resume limited posting.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Sounds good to me.


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

If everyone tagged their actions with a "Round X" at the top, where X is the round we're in, that'd be great. Nevynxxx could put at the bottom of his posts the number that the new round is. It might help, because this fight has seemed really confusing to me.


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)
Rojerick Alandsson wrote:
If everyone tagged their actions with a "Round X" at the top, where X is the round we're in, that'd be great. Nevynxxx could put at the bottom of his posts the number that the new round is. It might help, because this fight has seemed really confusing to me.

I second this suggestion. I too have had troubles figuring out who was up when.


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

I think we're almost done, either way. Only 3 guards left standing at this point, and with a little luck Erik's Ghost Sound bluff should clear them out and we can scarper.


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Hmmm... no looting?


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

Well, those Color Sprays won't last forever. If you want guards to be coming out of whatever coma those things cause as you're looting them, be my guest. We completed our objective. Roj has only one piece of loot in mind anyways.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Yeah, it gets a touch confusing. This one should be coming to a close fairly soon, but moving forward that's a good idea Roj.


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

If we want to loot, we could quickly collect the masterwork longswords from the color sprayed guards. When they get up and realize they have no weapons, I doubt they'd charge us bare handed or with daggers. They'd probably flee at that point, giving us a few minutes to loot. That and 11 mwk longswords are good loot in and of themselves!


Male Aasimar Ranger (Divine Tracker/Trapper) / Inquisitor (Sanctified Slayer) 7 (HP 60/60) (AC 21/14/17) (CMD 23) (Fort +11, Ref +14, Will +13) (Init +9) (Perception +20)

We could also non-lethal coup-de-grace them whilst they are stunned, so that they stay knocked-out for longer ;-)


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)
Basil Kettering wrote:
non-lethal coup-de-grace

+1

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

It doesn't explicitly say it, but I can't see a non-lethal coup de grace working.

The "fort save or die" part is pretty explicit.

Once someone is out, making them knocked out for longer is pretty much not happening short of killing them.

It's a meta-game step too far for me.


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

All right. So we disarm them and tie them up, loot the place and leave them there.

Yay or nay?


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Yay!


Male Aasimar Ranger (Divine Tracker/Trapper) / Inquisitor (Sanctified Slayer) 7 (HP 60/60) (AC 21/14/17) (CMD 23) (Fort +11, Ref +14, Will +13) (Init +9) (Perception +20)

Alright then, no-coup-de-grace, but we *can* hit them for non-lethal whilst they are stunned, so no auto-crit, but *normal* damage can still be done.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Yeah, I'm restricting what you do to damage them, lethal or none lethal, but you have no idea how long they are down for, and if you hit them too much, they *will* die.

I just don't like the idea that someone can place a blow to put them out for a decent amount of time, but be certain they wont die.


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

How hurt is Basil? I'm so sorry I haven't been paying attention to his HP.


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Ops, the second guard has indeed hit Gwen with an 18, so she's at 10 hp right now. Good thing she decided to go defensively.

I missed Basil being low on hp, too. Roj, can you help him? Gwen will take care of herself and Erik.


Male Aasimar Ranger (Divine Tracker/Trapper) / Inquisitor (Sanctified Slayer) 7 (HP 60/60) (AC 21/14/17) (CMD 23) (Fort +11, Ref +14, Will +13) (Init +9) (Perception +20)

Well, it is not as if he has a flashing neon sign above his head listing his current hp total ;-)

Suffice to say, he is unconscious.


1 person marked this as a favorite.
Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

I've recently become aware that today is "GM's Day". Thanks for running this!


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Yay for GM day


Yes, thank you GM, this is my favorite pbp campaign by far ;-)


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

The map is confusing me. Can you please indicate by color which guards are standing and fighting?


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Also, what if we just let the remaining guards take their attacks of opportunity on us and run for it? We've only got a few rounds left before the other 7 guards start getting up.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Erik Copper wrote:
The map is confusing me. Can you please indicate by color which guards are standing and fighting?

I actually did that earlier. The lighter pink ones are unconscious.

The codes by the guards where I'm tracking damage should be fairly easy to work out too.... OoC you have a lot of info on that sheet ;)


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Something is confusing me too. I thought Gwen had taken out G8?

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

No, you took out G7.

G8 was undamaged before your action. You *almost* took him out, but not quite. He's on 1HP at the moment.


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

Anyone have a potion to force-feed Basil? If not, I can do it, it's not like my attacks are hitting this fight anyways. Just don't get used to me heal-botting, I didn't take the hospitalier archetype.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

I've got 1 spell left - can be a CLW but I need to take down this guy first before hitting basil with it.


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Gwen has 3 potions of CLW but she's in a tough spot right now. Can somebody else take them? Just leave one for Gwen, she'll need it pretty soon.


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

Eh, I guess I'm the one most free to do it. I'd prefer to help open a path for Erik so he can get to safety, but I can certainly 5-foot-step back in and try to take this guy out again instead, or attempt to heal Basil.


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

My attempt to knife the 1-hp-remaining guard has failed. Erik's down, Basil's down, I think we need to throw bodies over shoulders and jump into the ocean at this point, especially with something like 7 other guards about to revive from their Color Sprays.


Male Aasimar Ranger (Divine Tracker/Trapper) / Inquisitor (Sanctified Slayer) 7 (HP 60/60) (AC 21/14/17) (CMD 23) (Fort +11, Ref +14, Will +13) (Init +9) (Perception +20)

Ummm... aren't we below the water line already? I don't think it will be easy to jump over the side.


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

Yeah, that's not actually an option. Here's an accurate recap of where we're at.

Basil's down
Erik's down
Gwen is at 1
Borden is at 22
Roj is at 12
All guards are soon to be awake, and their ACs are rather difficult to hit (plus, I haven't hit with a scimitar all day. Thinking about rolling shield bashes first in the future, if there is one.)

I anticipate at least a couple of new characters in the wake of this one, and I take full responsibility as it was my idea. But hey, at least we killed a drug lord!


Male Aasimar Ranger (Divine Tracker/Trapper) / Inquisitor (Sanctified Slayer) 7 (HP 60/60) (AC 21/14/17) (CMD 23) (Fort +11, Ref +14, Will +13) (Init +9) (Perception +20)

Eh. These things happen occasionally :-)


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

Yeah. Just so we're clear, I don't blame Nevynxxx for this encounter's difficulty at all.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

You have between 2 and 6 rounds before the color spray'd guards can actually do anything reasonable to you. Probably more like 3-7 when you take into account picking up weapons and moving.

G2 is on ~50% damage one or two good hits could fell him.
G8 is on 1HP.
G11 is unharmed.

So yeah, cutting and running is a reasonable option.

Getting behind a doorway and putting your most heavily armoured person in the door way is likely to buy you time, but that may not be the best plan.

Body slamming G2 into the doorway behind him may have interesting effects, but again, not necessarily good ones.

I really would hate for any of you to die here.

Also, you are doing something that I *always* do, and really need to learn to avoid. You are standing and hitting. There are a whole heap of other maneuvers that may well be useful. Prone people are easier to run from remember!


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Gwen is at 2 hp if I'm not mistaken. Not that it makes any difference. I hope that last strike did hit, otherwise this is going to turn ugly.

Sorry I couldn't 5'step to safety and drink my potion, given my position and that bsoab G8 that just won't die already!

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

I'm going with a 5ft step over an unconscious body is fine. I'll probably push that to stunned too. They aren't in a position to AoO.

Full move? They count as difficult terrain.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

I will heal basil assuming my hit dropped that guard

401 to 450 of 723 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Nevynxxx's CotCT Discussion All Messageboards

Want to post a reply? Sign in.