Navior's Jade Regent (Inactive)

Game Master Navior


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Malan Fortitude: 1d20 + 4 ⇒ (20) + 4 = 24 -- pass

Despite the horrendous smell in the room, Malan is able to keep his stomach in check.

Next Up: Gilfroy, Melon, Troglodytes, Tevyn, Corinna (subject to delayed action), Malan.

Lower Level Map Updated


F/R/W: +2/+1/+2 (+2 vs illusions); AC 12/12/11; CMD: 7; Max HP 10; Current HP 10; Init: +1; Perception: +6; Sense Motive: +5;

Gilfroy brings up his crossbow, shooting at the icky thing in T34.

Attack: 1d20 + 1 ⇒ (15) + 1 = 16
Damage: 1d6 ⇒ 1

Clearly, with that damage roll, the bolt slams into the back of his head, scattering brain matter, ricochets off the wall behind him, then slices straight through his thigh, turns 150 degrees, slides through his lower back, then falls out on the bed next to him several hours later, completely pristine.


I'm afraid Gilfroy doesn't have a clear line of sight to either of the troglodytes at the moment (it's that pesky wall in the way). He would have to move more than a 5-ft step to bring them in sight as well, which would use up his one surprise round action. Sorry, I know line-of-sight isn't always clear on the maps, since you're seeing the combined field of vision of all the characters.

What would you like to do instead?


F/R/W: +2/+1/+2 (+2 vs illusions); AC 12/12/11; CMD: 7; Max HP 10; Current HP 10; Init: +1; Perception: +6; Sense Motive: +5;

Ah, I thought he could see through the open doors. In that case, he forgoes the massive damage roll, and gives Tevyn a guidance spell.


The doors are open, but the troglodytes are essentially around the corner from Gilfroy's current position.

Gilfroy steps forward (5-ft step to Z 37) and touches Tevyn.

ROUND 1

CURRENT EFFECTS:
Mage armour (Corinna and Melon)
Snake style (Melon)
Guidance (Tevyn)
Sickened (Tevyn)

Next Up: Melon, Troglodytes, Tevyn, Corinna (subject to delayed action), Malan, Gilfroy.

Lower Level Map Updated


F/R/W: +2/+1/+2 (+2 vs illusions); AC 12/12/11; CMD: 7; Max HP 10; Current HP 10; Init: +1; Perception: +6; Sense Motive: +5;

Oh, now I see. Malan is actually in the room, but the wall is cutting his token in half. I mistook the black line for some sort of double doors, but that's clearly not the case. I can understand why you're enforcing this "no shooting through walls" policy, not wanting his massive damage roll trivializing this encounter.


hehehe@Gilfroy :)

AC 22; HP 19/19
Swift: crane style
Move: U34 (height advantage)
Standard action: dirty trick (blind)

Melon continues her momentum by leaping slightly against the wall and kick-off to land on the table. She flicks a finger at the eyes of the right-most troglodyte to blind it temporarily.

Dirty trick (blind) vs #1, height advantage, against prone opponent, defensively 1d20 + 5 + 1 + 4 - 2 ⇒ (13) + 5 + 1 + 4 - 2 = 21


#1 cries out as Melon pokes its eyes. It raises its hands to its eyes reflexively. Although too late to stop her blow, it rubs at its eyes, trying to focus again, then stands up, its eyes bloodshot. Move action to remove penalty; move action to stand, attracting AoO.

#2 leaps to its feet as well and claws at Melon. Move action to stand, also drawing potential AoO.

Troglodyte #2 claw at Melon: 1d20 + 2 ⇒ (15) + 2 = 17 -- miss

Next Up: Attack of Opportunity for Melon (against either #1 or #2) Tevyn, Corinna (subject to delayed action), Malan, Gilfroy, Melon, Troglodytes.

Lower Level Map Updated


Melon's foot comes down from a hard swivel, the heel of her foot driving a crushing blow onto the collarbone of the creature.

Attack of opportunity vs #1, against prone, with height advantage, defensively 1d20 + 6 + 4 + 1 - 2 ⇒ (13) + 6 + 4 + 1 - 2 = 22 damage 1d6 + 4 ⇒ (6) + 4 = 10


Melon delivers a crushing blow to #1 in response to its standing up. It's heavily damaged by the attack.

I'll bot Tevyn again...

Tevyn moves up a little closer to get a better shot (move to X 35), bracing himself against the horrible smell. He raises his bow again and fires.

Tevyn longbow at #1, point blank, guidance, sickened: 1d20 + 6 + 1 + 1 - 2 ⇒ (12) + 6 + 1 + 1 - 2 = 18 -- hit
Damage: 1d8 + 1 - 2 ⇒ (7) + 1 - 2 = 6

The arrow lands right in the middle of #1's chest. The troglodyte falls right back over again.

Next Up: Corinna, Malan, Gilfroy, Melon, Troglodyte, Tevyn.

Lower Level Map Updated


Female Human (Chelaxian) Wizard (conjuration) 2

Everyone seems to be doing fine without her.

Continue to delay.


Elf Local Scion Ranger 1| HP 16/16| AC 18| Fo +5 Re +9 Wi +4| Percep +6, +2 v Hunted Prey

AC 20, FF 13, T 13; HP 6/17
Arcane Pool 2/4; +1 enhancement

Shortbow: arcane pool (+1), fire into melee
to hit 1d20 + 4 + 1 - 4 ⇒ (17) + 4 + 1 - 4 = 18 damage 1d6 + 1 ⇒ (4) + 1 = 5


Malan's arrow hits the remaining troglodyte in the arm.

Next Up: Gilfroy, Melon, Troglodyte, Tevyn, Corinna (subject to delayed action), Malan.


F/R/W: +2/+1/+2 (+2 vs illusions); AC 12/12/11; CMD: 7; Max HP 10; Current HP 10; Init: +1; Perception: +6; Sense Motive: +5;

Gilfroy moves to AA36 and unloads his crossbow into the right trog.

Attack: 1d20 + 1 - 4 ⇒ (9) + 1 - 4 = 6


AC 22; HP 19/19

Melon's left hand snakes out from under her guard, striking with two fingers underneath the troglodyte's armpit - the scales are a bit softer there - allowing the fingers to penetrate and puncture the lung.

Attack, height advantage, defensive 1d20 + 5 + 1 - 2 ⇒ (15) + 5 + 1 - 2 = 19 damage 1d6 + 4 ⇒ (5) + 4 = 9


Gilfroy Fezziwig wrote:
Gilfroy moves to AA36 and unloads his crossbow into the right trog.

The one on the right is already down, so I've moved you to Z 36, where he can shoot at the other one. Not that he hits anyway. :)

Gilfroy's bolt lodges into the table, dangerously close to Melon's feet.

ROUND 2

CURRENT EFFECTS:
Mage armour (Corinna and Melon)
Snake style (Melon)
Crane style (Melon)
Sickened (Tevyn)

Melon knocks the bolt aside as she attacks the remaining troglodyte. It's all over in a flash as the thing goes down, the only sound that of its head hitting the side of the table as it falls.

COMBAT OVER


Female Human (Chelaxian) Wizard (conjuration) 2

"Good job," Corinna calls with relief, still not entering the smelly room. "Anything interesting in there?"

Two doors and a staircase, right? Anything on the trogs?


Melon swiftly rummages through the room. "I'll tell you in a moment. But you'll have to come in here if we're going to move on to over there or there," she points to the doors.

Perception 1d20 + 6 ⇒ (13) + 6 = 19


Elf Local Scion Ranger 1| HP 16/16| AC 18| Fo +5 Re +9 Wi +4| Percep +6, +2 v Hunted Prey

Malan listens at the door (W33).
Perception 1d20 + 5 ⇒ (18) + 5 = 23


There are actually three doors (well, four if you count the one you come in by): one at U37, one at W33, and one in the south wall of X33. There is also the staircase going up.

With the troglodytes down, the rest of you enter the room. The smell is still bad, but somehow seems to have lessened a little in death. A quick examination of the bodies reveals nothing on them; however, the rest of the room does have a number of old documents and maps scattered about the floor and even one or two on the table. Almost all of them are in terrible shape, ruined beyond ability to read. However, Gilfroy and Tevyn are able to piece together a few not-quite-so-damaged ones to get a bare view of what some of them said.

They indicate that the guards here at the castle believed that the citizens of the village below were rioting, and that several of the buildings had caught on fire. They were preparing to mount an expedition to investigate and bring order, but none of the surviving papers indicate their success or failure.

Listening at the west door, Malan is able to hear the sound of occasional shuffling on the other side.

Corinna Perception: 1d20 + 1 ⇒ (6) + 1 = 7
Gilfroy Perception: 1d20 + 6 ⇒ (17) + 6 = 23
Malan Perception: 1d20 + 5 ⇒ (3) + 5 = 8
Melon Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Tevyn Perception: 1d20 + 8 ⇒ (16) + 8 = 24


Female Human (Chelaxian) Wizard (conjuration) 2

Corinna hangs back near the doorway, still keeping an eye on the grand hallway in case the oni reappears. "Any ideas which way to go next?" she asks.


Elf Local Scion Ranger 1| HP 16/16| AC 18| Fo +5 Re +9 Wi +4| Percep +6, +2 v Hunted Prey

Malan takes a couple of steps from the door and whispers, "There's someone in there.", as he points to the door he was listening to.


Female Human (Chelaxian) Wizard (conjuration) 2

"Well, they have to have heard all the shouting and scuffling," Corinna points out practically, "and know we're out here. Tell them to open the door and surrender."


Elf Local Scion Ranger 1| HP 16/16| AC 18| Fo +5 Re +9 Wi +4| Percep +6, +2 v Hunted Prey

Malan shrugs then goes over to the door and knocks on it. "Come on out. Throw your weapons down. We are experienced casters and warriors. Don't try anything or it will mean your end."


"And no tricks with invisibility. We're on to you."


In response to Malan's and Melon's voices, you hear a loud, "BWAAAAAAAAAAAARRRR!" It's a semi-high-pitched sound, with a harsh edge to it, and definitely seems to be coming from some kind of animal. Following its statement, you hear much louder shuffling and dragging from the other side of the door.


Elf Local Scion Ranger 1| HP 16/16| AC 18| Fo +5 Re +9 Wi +4| Percep +6, +2 v Hunted Prey

"We may not want to open this door after all." Malan comments back toward Corinna.


Female Human (Chelaxian) Wizard (conjuration) 2

"No," Corinna agrees with a shudder. "Why would they keep an animal inside when they had a perfectly good stable outside? Can you imagine the mess in there? At least we can hope it can't open the door."

Suppose Tevyn can identify it from its call with a good Knowledge (nature) roll?


Corinna Valdemar wrote:
Suppose Tevyn can identify it from its call with a good Knowledge (nature) roll?

That sounds reasonable. I'll allow it, but I'll boost the DC.

Tevyn Knowledge (nature): 1d20 + 5 ⇒ (16) + 5 = 21

"Sounds like some sort of lizard," Tevyn says. "A big one, probably."


Female Human (Chelaxian) Wizard (conjuration) 2

Corinna shudders. "No, no reason to open that door," she avers, "unless we end up having to. Another door, or the stairs?"


Elf Local Scion Ranger 1| HP 16/16| AC 18| Fo +5 Re +9 Wi +4| Percep +6, +2 v Hunted Prey

Malan tries the door next to the one with the lizard.


The door creaks open to reveal a flight of stairs descending into darkness. The stench of troglodytes wafts up from below, but it's weakened by distance, so Malan doesn't have to worry about its debilitating effects.

Lower-Level Map Updated


"If there are no objections, I'd prefer clearing this place one level at a time," Melon mentions as she stares down the stairs.

Also this helps the GM by not having to worry about multiple level maps at one time.


^^^^


Elf Local Scion Ranger 1| HP 16/16| AC 18| Fo +5 Re +9 Wi +4| Percep +6, +2 v Hunted Prey

"I am in agreement with Melon."


Female Human (Chelaxian) Wizard (conjuration) 2

Corinna shows no great disappointment at not immediately descending into the darkness. "Let's shut the door at least, so nothing comes up after us," she shudders. "Maybe push the table in front of it?"

Stairs up, stairs down, one door with a lizard behind it, and one more to try?


Female Human (Chelaxian) Wizard (conjuration) 2

So ... door?


Elf Local Scion Ranger 1| HP 16/16| AC 18| Fo +5 Re +9 Wi +4| Percep +6, +2 v Hunted Prey

Next door please.


Malan opens the remaining door. Several ruined beds lie in various states of disrepair in this room, their moldy mattresses piled into a filthy heap against the northern wall.

Lower-Level Map Updated

Corinna Perception: 1d20 + 1 ⇒ (14) + 1 = 15
Gilfroy Perception: 1d20 + 6 ⇒ (1) + 6 = 7
Malan Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Melon Perception: 1d20 + 6 ⇒ (13) + 6 = 19
Tevyn Perception: 1d20 + 8 ⇒ (10) + 8 = 18


"How many of those birdpeople did we get? How many do you figure can sleep in here?"


Female Human (Chelaxian) Wizard (conjuration) 2

"I wouldn't anyone sleeps in here now," Corinna points out, "as the beds are broken and the mattresses in a big moldy pile. Unless they roost?" She looks questioningly to Tevyn.


Female Human (Chelaxian) Wizard (conjuration) 2

*sigh* That should be 'wouldn't think anyone sleeps in here now.' Of course, I notice the mistake 6 minutes past the edit window. :P


Tevyn shrugs. "It's possible," he says. He enters the room carefully and inspects the mattresses.

Tevyn Perception: 1d20 + 8 ⇒ (2) + 8 = 10

"They've definitely been slept on recently," he says after a moment. "By the stench, I'd guess it was the troglodytes using them." As he lifts up the corner of one mattress, he pauses and stares a moment. "Anyone want a smelly, but otherwise nice, gown?" He pulls out an elegant silk gown with pearls (or perhaps just fake pearls) set around the collar. It looks in surprisingly good condition, especially considering the state of the room and the mattress that was covering it.


Female Human (Chelaxian) Wizard (conjuration) 2

Corinna wrinkles her nose and shudders. "Perhaps a costume of some sort? The oni seems to be fond of ... amateur theatrics. Suppose a troglodyte or a corby was unlucky enough to get cast as 'female romantic lead?'"


Elf Local Scion Ranger 1| HP 16/16| AC 18| Fo +5 Re +9 Wi +4| Percep +6, +2 v Hunted Prey

Just noticed Malan's hit point total (6 of 17). Did I miss some healing or is there any healing to be had?
"The pearls would look good on you, Corinna."


Smirking, Melon adds, "The damsel in distress that needs rescuing from fearsome birdmen? hahaha" This seems to amuse Melon more than the humor of it warrants.


F/R/W: +2/+1/+2 (+2 vs illusions); AC 12/12/11; CMD: 7; Max HP 10; Current HP 10; Init: +1; Perception: +6; Sense Motive: +5;

"I think it would look smashing on you, Melon. Try it on!"

Gilfroy is low on healing spells (all spells, actually, and he has 10 firsts. We really need to rest.


So, are you keeping the dress and moving on? Where to next?


Female Human (Chelaxian) Wizard (conjuration) 2

Stairs up, stairs down, big lizard room, or one of the other doors off the main hall?


Elf Local Scion Ranger 1| HP 16/16| AC 18| Fo +5 Re +9 Wi +4| Percep +6, +2 v Hunted Prey

Although Malan would not be the one to suggest it, we should probably go back. We could really use the rest.
"We should go down. If the peasants were revolting and the nobility needed to effect an escape, the secret tunnel would in the dungeon."

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