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BTW are you going to allow alternate alignment types or remove restrictions?


I have run Drow Nobles as either player and GM and never had a problem. It just depends on if the player is wanting to abuse their powers. that SR means they need to spend actions to lower SR to get healed. So an extra turn.

Thought I might create a half-Troll character instead.. so many ideas.

Kitsune wouldn't be bad but you would need to take all your flaws, and fighter to meet having all the tails feats.


I just meant its not 'officially' anything above normal. Now of course it should be because common sense says so.

The feats are a trap, same as the Magical tail feat of the Kitsune.


Well even the creators said it proably should have been a +1 but the Drow Noble they released is a CR 3 and is a Cleric level 3

Drow Noble


Hmmm... Do you take the Drow Noble as a CR 1.. its not technically classified as one the way it is printed.

At will Feather Fall and Levitate > Climbing


Very true. Been looking through old books from 3.5 to see what races might be fun.

I am surprised no on e has made joke characters like a Beguiler (Shining South) Beguilder (Class)


Grippli has climb speed!


That was the point lol


I considered using a Grippli.. Making Kermit who could kick butt! Give him an Boar animal companion which he treats as a bossy pain in the butt.


I forgot about Tibbits. Oh my I used to love those guys


I will pick a campaign trait based on Mummy's Mask because it is currently in the lead.


6d4 ⇒ (2, 2, 4, 2, 3, 3) = 16 - Gold


I know a bit of basics about it and it is my favorite class. I was thinking of doing a character who is more the bookish nerd who is not very good physically but is very friendly and very smart but he has read all about adventuring.

I do my profiles on Mythweaver, so I will add a link later.


Do you allow the Factotum? Its the only non-caster class I can find that supports only 1 good stat.


So I could use a Factotum?
Can I use Font of Inspiration and Knowledge Devotion?

Do you allow the Flaws system?


Those things are still capped at what is possible in a normal class. Its not like if you went Barbarian Bard that you get a d12 and a d8. You get a d12, which while really good is still doable for anyone picking up a barbarian. Saves are the same. Resources are the point of Gestalt, getting more resources to have access too. I personally like Gestalt only because it makes it easy to fully develop character concepts and no pigeonhole characters into one slot. Oh the ranger is good at using a bow, but can do jack when it comes to melee if he specialized in bow. Where as maybe your character is naturally good at archery but spent time honing his skill with a sword so not to be caught off guard. You rarely in fantasy find someone who is that over specialized. Legolas for example is a bow fighter mostly, but he was still very good at using his twin sword shorts.


I am interested so Dotted.
I have an idea for a almost gurkha style character.


Starting at a Later level is doable, you just need to play it kind of like we are a replacement team that is coming in after a TPK. Perhaps those selected should agree to have been from an Adventurer's guild and we are guildmates and friends of those who died along the way. So we are jumping in later sure, but we could have a summary of whats going on till then.

Also gestalt is totally doable, so long as no one is minmaxing their abilities. You still have the same action economy. So a fighter//sorcerer is still only gonna be casting 1 spell a round, or full attacking a round.


[1]1d6 ⇒ 6 | 1d6 ⇒ 1 [6]|[3]
[4]1d6 ⇒ 5 | 1d6 ⇒ 6 [5]|[6]
[5]1d6 ⇒ 3 | 1d6 ⇒ 3 [3]|[3]
[6]1d6 ⇒ 5 [5]

[1]1d6 ⇒ 2
[1]1d6 ⇒ 3


[1]4d6 ⇒ (1, 2, 3, 3) = 9 [12]
[2]4d6 ⇒ (3, 3, 4, 5) = 15 [12]
[3]4d6 ⇒ (6, 4, 5, 6) = 21 [17]
[4]4d6 ⇒ (5, 2, 1, 6) = 14 [17]
[5]4d6 ⇒ (6, 3, 1, 2) = 12 [12]
[6]4d6 ⇒ (3, 5, 2, 4) = 14 [14]


I think it amounts to 26
That auto 18 makes it hard to be under 20, since it is 17 points on its own.


1d10 + 7 ⇒ (5) + 7 = 12
1d10 + 7 ⇒ (5) + 7 = 12
1d10 + 7 ⇒ (5) + 7 = 12
1d10 + 7 ⇒ (7) + 7 = 14
18
8

Meh kinda weak stats


Do we roll our own, or do you?