Motteditor's Strange Aeons PBP

Game Master motteditor

Combat map / Overall map / Treasure tracker / Thrown splash weapon rules


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RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

As you turn to the cheering ash giants, you see them start rushing toward you. You're afraid for a moment that you have indeed been betrayed, but after a few tense seconds (during which Lothan almost launched a barrage of arrows toward the closest giant) you realize their goal is in fact the scorpion. They begin dismembering it to harvest its meat and chitin, while Mother Grim Moon leads the you back up the igneous hill and seats herself at its weathered summit.

"Some dreams are shared. Some dreams are spread. You carry one of the darkest dreams: dreams that would infect -- perhaps already have infected -- countless souls and condemn the world. How could I not hear your dreams?”

She agrees to answer any questions you have.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

"What are you talking about? How do we fix all this? What is wrong with the world? Why? WHY, EVERYTHING, WHY!?" Tristain asks about it all, wishing he had a good place to bonk.


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Female Human Inquisitor of Black Butterfly 15 | hp -123- 123/123 (0 NL) | AC 28, t 17, ff 25 | Fort +13, Ref +12, Will +16 | Init +8 | Perc +22 | Spd 30 ft. | Judgments 5/5 | Liberation 15/15 | Freedom's Call 15/15 | Greater Bane 20/20 | Discern Lies 15/15 | Spells/Day | 5th 4/4 | 4th 4/4 | 3rd 6/6 | 2nd 6/6 | 1st 7/7 | Conditions: none

Starflit temporarily removes her magical cloak and begins wrapping it over and around her buckler. Before the talk turns to dreams (and is thus out of her depth), the inquisitor activates her discern lies ability and asks a more general set of questions.

"What do you know of the girtablilu that dwell in these lands? Are you at war with them? And do you know anything about the 'ancient evil' they claim to guard against arising again?"

As she awaits answers, Starflit offers her slightly-cushioned buckler for Tristain to bonk against. "Lightly...," she advises.


AC: 34 (f27/t14); CMD: 27; F: +16, R: +12, W: +17; Perc +14

”So, what do you know of our dreams? There are some things which are clear - we combat a great enemy. Some things are not - we were once allies with them. Were our brains broken in that… place, or healed? I often wonder.” he glances at Tristain, looking for a place to bonk his head.

”Also, is there anything you can provide for us, to help us against our enemies?”

He watches Starflit give Tristain what he wants, in a more controlled environment. Brilliant!

He turns back to the giant and awaits her responses.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

“Many dreams reflect the waking world," she replies. "You fought the madness that lives below ground, and so too does madness sleep under the sand here. You awakened the madness that slumbers beneath the water, and so too is the water here home to the greatest fiend. You walked among the towering trees, and so too do buildings tower in the holy city. You seek the oasis from which oblivion is born? It lies within the holy city.

“It slumbers within the oasis, trading dreams for souls. Those who lack the spirit to understand its call are immune. Those of fecund mind become host to its evil and spread its seed across the world. If you seek it out, you will surely awaken it. You might have already.”

She ponders a moment at Kyffin's question, before replying. "I shall not help the puny man you seek condemn this world. I shall not stand alongside those who would prevent it. If the world ends, that is Groetus’s will. I shall only offer you my blessing and my wisdom, that you might be heralds of this realm’s salvation -- or its damnation. The Shatter Smile shall remain here for many days more before traveling again. If my magic would delay your own deaths before then, seek me out once more.”


AC 25, touch 14, flat-footed 22, hp 109, Fort +18, Ref +18, Will +18; +2 vs. enchantments, CMD 33, Perception +1

"Thank you, wise queen." It seems clear to Al, someone dropped a deuce in the oasis and the party needs to fish it out. "We'll vanquish this evil, and bury it properly." Hoping there are no more scorpions at the oasis, Al is ready to continue.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

*bonk!*
*bonk!*
*bonk!*

*bonk!*
*bonk!*
*bonk!*

Tristain does bonk the back of his head against Starflit’s held shield so that he might think about what the giant dream shaman has said.

”What madness under the water did we awake? As far as I recall, we were thrust into this without much discussion. Because I’m sure I wouldn’t have wanted it. Any part of it. Not at all.”

*bonk!*
*bonk!*
*bonk!*

”What does the madness within the oasis look like? What can we expect??”


AC: 34 (f27/t14); CMD: 27; F: +16, R: +12, W: +17; Perc +14

Kyffin smiles and adds, ”We appreciate what help you have given us, and will give us should we need it. How far are we from our destination?”

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

"It is a dead city, abandoned by all but those who can gaze into the apocalypse and survive," she replies to Tristain. "Only the seeded -- the worldeater’s children -- stir the dust with their feet. Stone buildings loom and twist, rising too high and at strange angles without windows. Three pillars stranger than all others are not half so tall. Instead they bear the language of other realms, inscribed with rituals and promises to bind this world to another. I slept beneath each pillar once, each night awakening with overwhelming urges to consume, doubt, or revel. Last, beware the sleepers below. They sing. They whistle. They whisper, promising to consume all that live. They can taste your very breath. One lies near the city’s western edge.”

She turns to Kyffin. "You are close. When you set out, you will have time for just one more dream before you arrive." You're a day away.


AC: 34 (f27/t14); CMD: 27; F: +16, R: +12, W: +17; Perc +14

Kyffin thanks her again and suggests to the group, "Let us rest here now and just walk in tomorrow - we'll save the wind walk for the trip back. It's only a day. We should travel at night maybe to avoid the sun and camp by day near the city. Then enter as things cool at dusk? I dunno."

He hopes that makes sense given the terrain and heat and such.


Female Human Inquisitor of Black Butterfly 15 | hp -123- 123/123 (0 NL) | AC 28, t 17, ff 25 | Fort +13, Ref +12, Will +16 | Init +8 | Perc +22 | Spd 30 ft. | Judgments 5/5 | Liberation 15/15 | Freedom's Call 15/15 | Greater Bane 20/20 | Discern Lies 15/15 | Spells/Day | 5th 4/4 | 4th 4/4 | 3rd 6/6 | 2nd 6/6 | 1st 7/7 | Conditions: none

Starflit nods at Kyffin's suggestion. She doesn't understand Mother Grim Moon or her hints and warnings, and is a relaxed sleeper with few vivid dreams or nightmares--the dark of sleep is generally a time of peace for the Black Butterfly's worshiper.

I guess I just need to be ready to help if these dreams come for the others.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Tristain stops bonking to agree with Kyffin's ideas. He idly wonders if Mother Gram Moon will be offering any material aid to their endeavors, but suspects not.

It's just the end of the world and all. Why would she help us?

Shrugging, Tristain is ready to leave.


Male Half-Elf Slayer 14th; Hp's 118/118; Perc: 34; AC 27/touch 16/FF 21, CMD: 32, Fort: +14/Ref: +18/Will: +12

With a raised eyebrow, "Who the heck is Grammy Moon talking about? Rovagug? Because that's who it sounds like to me. 'The worldeater's children?' C'mon, man, that's totally Rovagug." He nods confidently.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

You rest -- somehow peacefully, knowing you have a moment of respite before arriving at this dread city -- and in the morning set out. By midday you reach Neruzavin, the destination you know where Lowls was headed, and where a great evil slumbers.

Ahead of you, a series of twisting towers, claustrophobic streets, and asymmetrical plazas fill a basin. Some of its towers and senseless arches have toppled, but many of the edifices remain. Averaging 400 feet high, they loom far taller than even Absalom’s impressive cityscape. Despite its enormity and former glory, Neruzavin feels utterly abandoned. Anemic clouds silently whip by overhead, far above lifeless streets practically untouched by the desert winds, as though any hint of motion would offend the barren terraces, towers, and tiles. Streets bend at irregular angles and end abruptly as if such mundane thoroughfares were never intended to be functional. Walls seem to retract inward out of the corner of one’s eyes, only to bulge uncomfortably upon closer examination, like malignant architectural tumors granted unholy animation by optical illusions.

So, this area is a sandbox, which doesn't play super well in PBP. I'm going to try it and see how far we get -- part of this is setting up the city so you can really experience it, but I don't want to get too bogged down in the multiple combats/random encounters that should happen here. The map is in the overall map and you can place Kyffin's token where you want to go and we'll see what happens.

The maze-like layout reduces your speed to one-quarter normal for the purpose of local travel. As a result, it takes a group traveling at a speed of 30 feet about 1 hour to travel 4,500 feet. Navigational magic such as find the path or flight increases your speed to three-quarters normal, as even then tiy must dodge around improbably tall structures and angled streets. Only by combining such magic and flight can you travel at full speed.

Collectively, the garden of towers has an unnerving effect on those who behold it, imposing the following effects on them.
• The unsettling geometry and lesser otherworldly signatures disturb animals, increasing the DCs of Handle Animal, Ride, and wild empathy checks to control them by 5.
• The sensory distortion makes it easy to miscalculate attacks, giving creatures a 20% miss chance against ranged attacks that originate from more than 60 feet away.
• Despite the desert climate, the city itself remains relatively cool during the day. At night, the temperature drops to near freezing.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Tristain looks for a good wall to bonk upon, hoping the bonking might prevent his eyes from going cross eyed from trying to understand the insane city planning of the city.

”Can someone see if there is a trail we can follow? Wondering around this place is going to drive me crazy, and I’m so normal now,” Tristain whines.


Female Human Inquisitor of Black Butterfly 15 | hp -123- 123/123 (0 NL) | AC 28, t 17, ff 25 | Fort +13, Ref +12, Will +16 | Init +8 | Perc +22 | Spd 30 ft. | Judgments 5/5 | Liberation 15/15 | Freedom's Call 15/15 | Greater Bane 20/20 | Discern Lies 15/15 | Spells/Day | 5th 4/4 | 4th 4/4 | 3rd 6/6 | 2nd 6/6 | 1st 7/7 | Conditions: none

Starflit's eyes widen and then squint. She draws her returning starknife and hurls it 20 feet before her, willing it to return. She catches it as effortlessly as you've seen her do so in the past. Nevertheless, a frown turns down the edges of her mouth. "Something feels off to me, but I can't put my finger on exactly what it is," she says quietly.

After a long pause, she adds, "I don't like this place." The Black Butterfly's inquisitor draws up and fastens in place the wig/mask/hood of her cloak. Now her appearance is as alien as the city.


AC: 34 (f27/t14); CMD: 27; F: +16, R: +12, W: +17; Perc +14

Status:
HP: 107/107 | AC: 32 (f26/t13) (included: net +2 vestment buckler)
Weapon Equipped = Scimitar
Conditions = Magic Vestment (1/13h, +3)
Scimitar: Attack: BAB +9/4, Str +5, Magic +2, Focus +2, (Power -3) Damage: Str +5, Magic +2, Specialization +4, (Power +6) Crit: 15-20 DR Magic
Longbow: Attack: BAB +9/4, Dex +2, Magic +1 Damage: Str +5 (adaptive), Magic +1
Cold Iron/Silver Blanch Arrows = 10/10
Cold Iron/Ghost Salt Arrows = 10/10
Blessings (9/9, su) (Holy Strike (std), Battle Companion (std), Fast Healing (std, 3 for 1m), or Powerful Healer (sw))
Fervor (9/9, su, sw, DC 19, 5d6)
Sacred Weapon (13/13r, su, sw, +3)
Sacred Armor (13/13m, su, sw, +3)
Dawnflower Sash (1/1, std, feather fall)(1/1, im, cure light wounds)(std, burns like a torch)
Pearl of Power (1/1, first)(1/1, second)
Spells (Caster Level 13, Concentration +16)
Zero (13): Create Water, Detect Magic, Light, Mending, Stabilize
First (14): Command, Divine Favor, Divine Favor, Divine Favor, Shield of Faith, Shield of Faith
Second (15): Bull’s Strength, Endure Elements Communal x2, Delay Poison, Protection from Evil Communal, Sound Burst
Third (16): Dispel Magic, Invisibility Purge, Magic Circle against Evil, Magic Vestment, Resist Energy Communal
Fourth (17): Blade of Light, Blessings of Fervor, Divine Power
Fifth (18): Air Walk Communal
- - -

For the nighttime freeze, Kyffin will cast Endure Elements communal twice to cover the party and so I’ll just note that cast daily along with his Magic Vestment.

Kyffin eyes the city with a wary eye. Yes. Yes, this place could push them over if they weren’t carful. They may not be able to take him down, but if he looses his mind will it matter? He steels himself against the place and trudges on in - his scimitar out and ready.

Kyffin proposes the shoreline, and then cutting in to the large clearing near the center. ”I’m sure the water is totally safe, right?” he chuckles dryly. He figures that’ll take some time given the terrain, maybe days. He doesn’t want to tap the precious wind walk spells just yet. He wants to see just how bad it is first.


Male Half-Elf Slayer 14th; Hp's 118/118; Perc: 34; AC 27/touch 16/FF 21, CMD: 32, Fort: +14/Ref: +18/Will: +12

Grinning, "Okay, this place is fantastic! Talk about jacked up and messing with your mind. Bring it! I do love me a challenge."

Drawing his bow, "Don't worry, T, I'll see if I can't find us a trail."

Will roll both. One to look for tracks and one to follow if there are any, I guess. Or just simply use whichever for whatever. All good to me.

Perception: 1d20 + 33 ⇒ (18) + 33 = 51
Survival: 1d20 + 19 ⇒ (19) + 19 = 38

BOOM! :)


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14
Lothan Robgard wrote:

"I do love me a challenge."

BOOM! :)

A challenge for him? Like remembering to use deodorant? Or first socks, THEN shoes? Tristain nods at Lothan, trying to be supportive of the man's newfound energy to be useful.

"Oh yeah...if you can, Lothan. No worries if not." But Tristain does worry if not. Totally. And will bonk about it.

Ahh...you're gunna miss me when I'm gone for the next two weeks.


Female Human Inquisitor of Black Butterfly 15 | hp -123- 123/123 (0 NL) | AC 28, t 17, ff 25 | Fort +13, Ref +12, Will +16 | Init +8 | Perc +22 | Spd 30 ft. | Judgments 5/5 | Liberation 15/15 | Freedom's Call 15/15 | Greater Bane 20/20 | Discern Lies 15/15 | Spells/Day | 5th 4/4 | 4th 4/4 | 3rd 6/6 | 2nd 6/6 | 1st 7/7 | Conditions: none

Starflit gazes about uncomfortably, seemingly considering some option she's hesitant to bring up. Eventually, she turns to the others.

"I have an idea. I'm not sure if it'll work, and it might be dangerous. I could cast an ears of the city spell and try to learn some information about this place...what its dangers are, what the buried evil is, maybe even where Lowls might be found. The spell wouldn't be dangerous to me normally, but this place is anything but normal. Still, any personal danger I might be in when I give myself over to the spell seems minimal when the other option is going forward blindly into danger."

After another pause, the masked inquisitor asks, "So, should I give it a try? And if I do, what questions should I try to get answered?'

Not sure if the GM wants to give us the full 13 Gather Information checks the spell seems to allow for, but maybe we can get half that. I figure there are three obvious questions:
What exactly is the buried evil in the city?
What dangers might we face while we stay in the city limits?
Where might Lowls be found?

Maybe she could ask about any other inhabitants in the city. What else?


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Yeah, along the lines of: Who else lives in the City? Are there any merchants or traders within (there might be, I dunno, we get 13 questions)? Where is there safety to camp? Are there any holy/unholy sites?

Tristain pauses his bonking to entertain Starflits inquiries.


AC 25, touch 14, flat-footed 22, hp 109, Fort +18, Ref +18, Will +18; +2 vs. enchantments, CMD 33, Perception +1

"Maybe we ask if any other humanoids are in the city. Finding a guide would be helpful, although the place looks barren. Let's check inside one of those buildings and see if it looks just as alien as the streets?" Blade in hand, Al follows along with Kyffin.


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Female Human Inquisitor of Black Butterfly 15 | hp -123- 123/123 (0 NL) | AC 28, t 17, ff 25 | Fort +13, Ref +12, Will +16 | Init +8 | Perc +22 | Spd 30 ft. | Judgments 5/5 | Liberation 15/15 | Freedom's Call 15/15 | Greater Bane 20/20 | Discern Lies 15/15 | Spells/Day | 5th 4/4 | 4th 4/4 | 3rd 6/6 | 2nd 6/6 | 1st 7/7 | Conditions: none

Starflit listens to the suggestions of her companions, nods grimly, and sits cross-legged at the base of one of the weird buildings. Using the edge of her magical starblade, she scrapes off the minimal amount of whatever material the edifice is made from that is required to cast the spell. Then she closes her eyes and gives part of herself over to the spell, expecting to hear whispers from an unsettling past. Still, Starflit does her best to maintain concentration on each of the subjects she wants to learn more about.

Questions and Checks:

1. What exactly is the buried evil in the city? Starflit Perception Check: 1d20 + 19 ⇒ (12) + 19 = 31
2. What dangers might we face while we stay within the city limits? Starflit Perception Check: 1d20 + 19 ⇒ (19) + 19 = 38
3. Where might Lowls be found? Starflit Perception Check: 1d20 + 19 ⇒ (19) + 19 = 38
4. What is the safest area to camp? Starflit Perception Check: 1d20 + 19 ⇒ (10) + 19 = 29
5. Who or what dwells in the city? Starflit Perception Check: 1d20 + 19 ⇒ (3) + 19 = 22
6. Who or what might be a trustworthy guide? Starflit Perception Check: 1d20 + 19 ⇒ (17) + 19 = 36
7. Where might we find traders inside the city? (Assuming any exist.) Starflit Perception Check: 1d20 + 19 ⇒ (12) + 19 = 31
Of course, now I think of another question. Let me know if a second casting is required.
8. Where exactly can we find the buried evil? Starflit Perception Check: 1d20 + 19 ⇒ (4) + 19 = 23


AC: 34 (f27/t14); CMD: 27; F: +16, R: +12, W: +17; Perc +14

"Those are all good questions. Yes, a guide. A guide is what we need."


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Male Half-Elf Slayer 14th; Hp's 118/118; Perc: 34; AC 27/touch 16/FF 21, CMD: 32, Fort: +14/Ref: +18/Will: +12
Tristain the Chalker wrote:
Ahh...you're gunna miss me when I'm gone for the next two weeks.

Lol! True. It'll be awfully quiet without the "Lothan barbs" flying around left and right. :P

Taken aback, and being facetiously overly dramatic about it, Lothan places the back of his hand upon his forehead in mock pain. "Woe is me! Woe is me! Betrayed! By those I've entrusted as true comrades." With a mock heavy sigh, Lothan drops the act and says, "Seriously though, what am I, chopped liver? Who needs a guide when you got 'Lothan the man' at the helm! A guide? Seriously? We don't need no stinking guide. We got ME!" He winks, clearly confident in his abilities.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

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One casting is fine.
The whispers come back to Starflit as she concentrates, along with a feeling of ... evil. It as if the creatures in the city have been corrupted, cursed by the horrors here. Where in a normal city, she hears and senses the feelings of people of all walks of life, here there is a darkness to all she senses. Please give me a Will save. Still, even so, she does get answers, even if she isn't sure they are completely reliable.

1. Great creatures from beyond this world, or your comprehension, from the Dark Tapestry, beyond the stars. They are beyond your understanding, like you are beyond an ant's.

2. The star sickness, the seedborne consumption, has claimed many, and still they walk here, hoping to spread the glory of Xhamen-Dor. The fungus spreads, its rhizomes stretching throughout Neruzavin. Giant vermin and rift drakes pray on the few mortals who against all odds eke out a living in this city.

3. In Hastur's Realm, Carcosa.

4. Starflit hears nothing but laughter. There is no safety in Neruzavin.

5. The laughter drowns out an answers she may have heard to this question.

6. Hoshbagh the scavenger, “the screaming woman” Upianshe, “the scarred man” Aeptolinu and “the deep thinker” Olkoshim, and perhaps the three serpent sisters of the stars.

7. The scavenger may trade, but she doesn't remain in one place for long.

8. No answer emerges, just a chilling silence.


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AC: 34 (f27/t14); CMD: 27; F: +16, R: +12, W: +17; Perc +14

Really GREAT answers there. Very cool!

Kyffin shudders a moment as the answers start coming back, and they don't get any better.

"Well done Starflit. That was amazing. Not, ah, pleasant. But amazing. Let's hurry shall we? I don't like the sound of some of those answers."

Once everyone is ready, he'll continue along to the 'coast' to investigate what the waterfront looks like before heading deep into the horrific city.


Female Human Inquisitor of Black Butterfly 15 | hp -123- 123/123 (0 NL) | AC 28, t 17, ff 25 | Fort +13, Ref +12, Will +16 | Init +8 | Perc +22 | Spd 30 ft. | Judgments 5/5 | Liberation 15/15 | Freedom's Call 15/15 | Greater Bane 20/20 | Discern Lies 15/15 | Spells/Day | 5th 4/4 | 4th 4/4 | 3rd 6/6 | 2nd 6/6 | 1st 7/7 | Conditions: none

Well, that was unsettling, but not as bad as I feared it might be.

After regaining her sight and hearing, Starflit relays what she learned from her spell to the others, allowing them to process and interpret what she experienced to form a plan of attack...or at least a viable next step. Kyffin's plan seems good to her.

Starflit Will Saving Throw: 1d20 + 14 ⇒ (19) + 14 = 33


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

”Nice work,” Tristain stops his bonking to reflect on the answers from Starflit. ”It is both helpful and scary to know an overpowering evil threatens us every moment we are here.”

*bonk!*
*bonk!*
*bonk!*

”Well, where to start? Maybe with the completely normal screaming lady?”

*bonk!*
*bonk!*
*bonk!*

”Or the waterfront. That’s fine too.”


Male Half-Elf Slayer 14th; Hp's 118/118; Perc: 34; AC 27/touch 16/FF 21, CMD: 32, Fort: +14/Ref: +18/Will: +12

Furrowing his brow, Really? A screaming woman, a scarred guy, some type of 'thinker' - gods, that's all we need - and serpent sisters who live in the stars as possible options as our guide. Yeah, let's go with one of those. Great. Let's not use reliable ol' Lothan, NO NO! Let's go with a random freak show. Oh yeah, this is gonna turn out well. Drawing his bow, "Alright, let's get this show on the road." Lothan follows in behind the others, taking up the rear, keeping an eye out for everything.


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AC 25, touch 14, flat-footed 22, hp 109, Fort +18, Ref +18, Will +18; +2 vs. enchantments, CMD 33, Perception +1

"The 'screaming lady' does seem like the easiest to find. Alright, Lothan, show off those guide skills, and guide us to the screaming lady. With our luck, she's probably screaming at you or something you did."


Male Half-Elf Slayer 14th; Hp's 118/118; Perc: 34; AC 27/touch 16/FF 21, CMD: 32, Fort: +14/Ref: +18/Will: +12

Just as he's about to defend himself, Lothan thinks on that a moment and finds himself shrugging, unable to argue with that line of reasoning. "Eh. You may have a point there, old man. Fair enough."

Survival: 1d20 + 19 ⇒ (12) + 19 = 31 +6 to track if there's anything to track.
Perception: 1d20 + 33 ⇒ (1) + 33 = 34

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

As you begin making your way into the city, you notice the sky to the south starting to darken, an ominous, oddly moving cloud that you can only sometimes see through the strange architecture. You frequently lose sight of it as you twist and turn through the city, trying to make your way to the lake.

You think you might be starting to get close to where you want to go, when you suddenly realize you're not alone! Approaching from three directions are a horrific creature. Its lower body is that of a decaying lion, while its upper torso is that of a woman with ropey fungus for hair. A web of grotesque fibers sprouts from its body. They're accompanied by a human figure, who looks similarly fungified.

Know (nature) DC 21:

The creatures look like lamias, but clearly something is wrong with them![/ooc]

Know (religion) 22:

They appear to have been corrupted somehow, and are now undead! But not of a type you've ever seen before. To get more than basic undead traits/abilities, you'll need to have rolled a 27 or better.

As they approach, the creatures all cast spells, the lion-bodied figures suddenly doubling and doubling again they all cast mirror image, while the human figure calls out and summons a mass of black tentacles to rise up around you and grab you! 33 CMB, if that succeeds, you take 9 bludgeoning and are grappled

Initiative:

Albert: 1d20 + 5 ⇒ (1) + 5 = 6
Kyffin: 1d20 + 1 ⇒ (12) + 1 = 13
Lothan: 1d20 + 9 ⇒ (4) + 9 = 13
Starflit: 1d20 + 7 ⇒ (7) + 7 = 14
Tristain: 1d20 + 4 ⇒ (9) + 4 = 13
Antagonist: 1d20 + 5 ⇒ (15) + 5 = 20
1d20 + 15 ⇒ (18) + 15 = 33
1d6 + 4 ⇒ (5) + 4 = 9

Party is up!


AC: 34 (f27/t14); CMD: 27; F: +16, R: +12, W: +17; Perc +14

Status:
HP: 98/107 +13 temp | AC: 32 (f26/t13) (included: net +2 vestment buckler)
Weapon Equipped = Scimitar
Conditions = Magic Vestment (1/13h, +3), Divine Power (1/13r), grappled
Scimitar: Attack: BAB +9/4, Str +5, Magic +2, Focus +2, (Power -3) Damage: Str +5, Magic +2, Specialization +4, (Power +6) Crit: 15-20 DR Magic
Longbow: Attack: BAB +9/4, Dex +2, Magic +1 Damage: Str +5 (adaptive), Magic +1
Cold Iron/Silver Blanch Arrows = 10/10
Cold Iron/Ghost Salt Arrows = 10/10
Blessings (8/9, su) (Holy Strike (std), Battle Companion (std), Fast Healing (std, 3 for 1m), or Powerful Healer (sw))
Fervor (9/9, su, sw, DC 19, 5d6)
Sacred Weapon (13/13r, su, sw, +3)
Sacred Armor (13/13m, su, sw, +3)
Dawnflower Sash (1/1, std, feather fall)(1/1, im, cure light wounds)(std, burns like a torch)
Pearl of Power (1/1, first)(1/1, second)
Spells (Caster Level 13, Concentration +16)
Zero (13): Create Water, Detect Magic, Light, Mending, Stabilize
First (14): Command, Divine Favor, Divine Favor, Divine Favor, Shield of Faith, Shield of Faith
Second (15): Bull’s Strength, Endure Elements Communal x2, Delay Poison, Protection from Evil Communal, Sound Burst
Third (16): Dispel Magic, Invisibility Purge, Magic Circle against Evil, Magic Vestment, Resist Energy Communal
Fourth (17): Blade of Light, Blessings of Fervor, Divine Power
Fifth (18): Air Walk Communal
- - -

I have no knowledge nature
Knowledge Religion: 1d20 + 4 ⇒ (5) + 4 = 9

Grappled, he’ll swiftly cast Divine Power (+4) to help himself try and break free!

CMB: 1d20 + 14 + 4 ⇒ (3) + 14 + 4 = 21 (power)

If he breaks free, he’ll move 15’ north due to the difficult terrain.

Frustrated Kyffin swears and calls out, "Move north if you can so we're together!"


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Female Human Inquisitor of Black Butterfly 15 | hp -123- 123/123 (0 NL) | AC 28, t 17, ff 25 | Fort +13, Ref +12, Will +16 | Init +8 | Perc +22 | Spd 30 ft. | Judgments 5/5 | Liberation 15/15 | Freedom's Call 15/15 | Greater Bane 20/20 | Discern Lies 15/15 | Spells/Day | 5th 4/4 | 4th 4/4 | 3rd 6/6 | 2nd 6/6 | 1st 7/7 | Conditions: none

The rubbery tentacles encircle Starflit's limbs and torso for only a moment before falling gently away. "Well, we needn't lose any sleep wondering if this unwarranted attack was just some misunderstanding," she quips before calling out some word of power that causes the grasping tentacles to release her ensnared companions.

Liberation (round #1 of 13) for herself, Round #1 of Freedom's Call to free the others. Info on the lamias' special defenses for the good roll, please.

Starflit Knowledge (nature) Check (Monster Lore): 1d20 + 16 ⇒ (16) + 16 = 32

Starflit Knowledge (religion) Check (Monster Lore): 1d20 + 16 ⇒ (14) + 16 = 30


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Female Human Inquisitor of Black Butterfly 15 | hp -123- 123/123 (0 NL) | AC 28, t 17, ff 25 | Fort +13, Ref +12, Will +16 | Init +8 | Perc +22 | Spd 30 ft. | Judgments 5/5 | Liberation 15/15 | Freedom's Call 15/15 | Greater Bane 20/20 | Discern Lies 15/15 | Spells/Day | 5th 4/4 | 4th 4/4 | 3rd 6/6 | 2nd 6/6 | 1st 7/7 | Conditions: none

@KYFFIN: Looks like Starflit had the highest initiative, so maybe the GM will let you re-do your wasted actions. I might've been able to post first had I not been eating lunch at the time (that got priority--cold rigatoni is Blech!


AC: 34 (f27/t14); CMD: 27; F: +16, R: +12, W: +17; Perc +14

Would you look at that!

Kyffin laughs as the spell subsides, "WELL DONE Starflit!" Well done indeed.

He'll move north through the field and to the west side of green (double move due to difficult terrain).


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Tristain is now in the full of his vacation, so feel free to post for him.

Tristain, who is usually up and away from the party, should avoid the nasty tentacles.

He looks at the various monstrosities coming at them and offers the correct analysis: This is all Lothan’s fault.

1d20 + 23 + 2 ⇒ (12) + 23 + 2 = 37 Know (Nature)
1d20 + 23 + 2 ⇒ (9) + 23 + 2 = 34 Know (Religion)

DRs? SRs? How best to kill?

He will tell everyone how they might overcome Lothan’s awful mistake.


AC 25, touch 14, flat-footed 22, hp 109, Fort +18, Ref +18, Will +18; +2 vs. enchantments, CMD 33, Perception +1

With Kyffin heading north and Lothan protecting the south, Al heads west to confront the orange creature. Fifteen feet from the creature he halts and heaves his seldom used spear at it, hoping to eliminate an image at the least.

spear, pwr atk, focus: 1d20 + 16 ⇒ (18) + 16 = 34
damage: 1d8 + 3 + 8 ⇒ (1) + 3 + 8 = 12


Male Half-Elf Slayer 14th; Hp's 118/118; Perc: 34; AC 27/touch 16/FF 21, CMD: 32, Fort: +14/Ref: +18/Will: +12
Tristain the Chalker wrote:

He looks at the various monstrosities coming at them and offers the correct analysis: This is all Lothan’s fault.

He will tell everyone how they might overcome Lothan’s awful mistake.

Lol!

Just as the black tentacles arise and are about to grab him, Lothan rolls his eyes at the annoying situation before realizing he's left untouched. Grinning confidently, "Well that's interesting." Quickly aiming his bow at the creature straight across from him, Lothan unloads a barrage of arrows at it.

Attack Orange

Studied target +3/Rapid shot/Deadly Aim
+2 adaptive composite longbow: 1d20 + 19 ⇒ (14) + 19 = 33
Damage: 1d8 + 15 ⇒ (2) + 15 = 17

(Rapid Shot)+2 adaptive composite longbow: 1d20 + 19 ⇒ (3) + 19 = 22
Damage: 1d8 + 15 ⇒ (2) + 15 = 17

+2 adaptive composite longbow: 1d20 + 14 ⇒ (7) + 14 = 21
Damage: 1d8 + 15 ⇒ (1) + 15 = 16

+2 adaptive composite longbow: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d8 + 15 ⇒ (7) + 15 = 22

Crit confirm
+2 adaptive composite longbow: 1d20 + 9 ⇒ (1) + 9 = 10

AC 27; Hp's 108/109

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 1:

Starflit: 14
Kyffin: 13
Lothan: 13
Tristain: 13
Albert: 6
Antagonist: 20

Starflit quickly frees everyone from the tentacles, giving them butterfly wings for a moment to let them slip free, and you all take advantage.

Kyffin rushes toward the two foes to the north, taking a vicious slam from a tentacle from the lion-bodied woman 6 hp. It tries to wrap around him but slides off, perhaps a lingering effect of Starflit's magic.

Lothan opens fire at the nearest one, which is just close enough that the strange geography doesn't throw off his aim. Unfortunately, each arrow merely hits one of the images, destroying it but leaving the creature itself unharmed. Still, that leaves better odds for Al -- but not good enough, as his spear merely destroys another image, leaving only two of the creatures flickering back and forth.

Tristain realizes that the lion-women are -- or perhaps were? -- lamias, while the other looks like he was once human. They're clearly infected with some undead fungal awfulness, however, likely from the taint in Neruzavin. Still, if he had to guess, they're all likely resistant to cold and electricity, as well as piercing weapons. They're not resistant to magic, though would be tough to harm with channeled energy. They likely would be affected by anything that affects undead or plants, and aren't immune to charms, compulsions, and mind-affecting effects from psychic sources, such as psychic spells or a creature’s psychic magic ability. However, if it's as bad as he suspects, such effects could hurt the source of such spells.

The orange lamia snarls back at Al, casting a spell, and he feels a wave of fatigue wash over him for a moment, before it passes. He's immune to her spell. The lamia to the south ducks behind a building, out of Lothan's sight, but the one to the north turns to Kyffin with deadly intent in her eyes. He's largely able to avoid her dagger, claws and tentacles, but she does manage to touch him one time and he feels his mind start to cloud. 3 Wisdom DRAIN (no save that I can see)

He can hear chanting right behind him, the former human calling out a prayer, and tenses, readying himself for whatever it might be, but out of the corner of his eye, he sees a cloying miasma form over the tentacles, covering Staflit, Lothan and Al. 20 hp, sickened 1 round; DC 20 Will save for half damage and no sickened

Mechanics:

Green AoO: 1d20 + 9 ⇒ (20) + 9 = 29
Crit?: 1d20 + 9 ⇒ (9) + 9 = 18
1d8 + 3 ⇒ (3) + 3 = 6
Grab?: 1d20 + 16 ⇒ (2) + 16 = 18

3d4 ⇒ (2, 4, 2) = 8
1d6 ⇒ 3
1d5 ⇒ 4
1d3 ⇒ 2
1d3 ⇒ 3

Dagger: 1d20 + 15 ⇒ (4) + 15 = 19
Dagger: 1d20 + 10 ⇒ (19) + 10 = 29
Touch: 1d20 + 9 ⇒ (16) + 9 = 25
Claw: 1d20 + 9 ⇒ (11) + 9 = 20
Claw: 1d20 + 9 ⇒ (15) + 9 = 24
Tendril: 1d20 + 9 ⇒ (17) + 9 = 26
Tendril: 1d20 + 9 ⇒ (19) + 9 = 28
1d4 ⇒ 3

5d8 ⇒ (4, 6, 2, 2, 6) = 20
1d4 ⇒ 1

Orange: 1 image
Green: 8 images
Purple: 6 images


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M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Round 1, Init 13

Tristain casts his very special version of Haste on everyone and will explain what he thinks might work best against the foes.

Tristain's Haste: Round 1/13. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.

Round 2, Init 13

Staying at least 25' up in the air, Tristain will fly closer to Kyffin and cast Guardian of Faith (w/ProtEvil) on the becircled warrior. +4 def to AC.

Tristain's Haste: Round 2/13. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.

Tris' stats:

HP: 77/77+15 temp hp
AC: 13
Points: 7/7 left
Spells: Lvl 1: 7/8 left (Bless*0,MM*1,IllOm*0,MurdCom*0,Vanish*0) dc 20
Spells: Lvl 2: 6/8 left (ReEn*0,FlsLife*1,SpirW*0,Sugg*0,SeeInvis*1,Invis*0) dc 22
Spells: Lvl 3: 5/8 left (Fly*0,ForPun*0,MagVest*0,DazeMM,Haste*1,Hero*2) dc 23
Spells: Lvl 4: 8/8 left (BlakTent*0,Guard*0,MindThrust*0,DimDoor*0,FoM*0) dc 24
Spells: Lvl 5: 4/6 left (Commune*0,Serenity*0,LifeBub*1,OverlandFly*1) dc 25
Spells: Lvl 6: 5/5 left (UnMake*0,EgoWhip*0,PsychSurg*0) dc 24

Cure Used: 0/4 used
Rod of Reach: 0/3 used
Rod of Extend (6th): 2/3 used
Rod of Extend (3rd): 0/3 used

Daily Prep: False Life 1d10 + 10 ⇒ (1) + 10 = 11 temp hp, Extended Heroism (Tris & Kyffin), Life Bubble (about 5 hours each), Overland Flight (13 hours).

"zee-NOO!”

Wand of Magic Missile (lvl9): 43/50 left
5d4 + 4 ⇒ (3, 1, 3, 4, 4) + 4 = 19 force damage.

[ dice]1d6+1[/dice] force damage
[ dice]1d20+15[/dice] CMB to trip vs. CMD

[ dice]1d20+2-4[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage

[ dice]1d6+5[/dice] force damage
[ dice]1d20+16[/dice] CMB to trip vs. CMD
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage

I'm sure this is a very reasonable suggestion. (DC 22 will)

Tristain's Haste: Round 1/13. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.


AC: 34 (f27/t14); CMD: 27; F: +16, R: +12, W: +17; Perc +14

Status:
HP: 98/107 +13 temp | AC: 35 (f29/t16) (included: net +2 vestment buckler, net +3 shield of faith)
Weapon Equipped = Scimitar
Conditions = Magic Vestment (1/13h, +3), Divine Power (2/13r), Shield of Faith (1/13r, net +3), Protection from Evil (1/13r), -3 wis (drain)
Scimitar: Attack: BAB +9/4, Str +5, Magic +2, Focus +2, (Power -3) Damage: Str +5, Magic +2, Specialization +4, (Power +6) Crit: 15-20 DR Magic
Longbow: Attack: BAB +9/4, Dex +2, Magic +1 Damage: Str +5 (adaptive), Magic +1
Cold Iron/Silver Blanch Arrows = 10/10
Cold Iron/Ghost Salt Arrows = 10/10
Blessings (9/9, su) (Holy Strike (std), Battle Companion (std), Fast Healing (std, 3 for 1m), or Powerful Healer (sw))
Fervor (7/9, su, sw, DC 19, 5d6)
Sacred Weapon (13/13r, su, sw, +3)
Sacred Armor (13/13m, su, sw, +3)
Dawnflower Sash (1/1, std, feather fall)(1/1, im, cure light wounds)(std, burns like a torch)
Pearl of Power (1/1, first)(1/1, second)
Spells (Caster Level 13, Concentration +16)
Zero (13): Create Water, Detect Magic, Light, Mending, Stabilize
First (14): Command, Divine Favor, Divine Favor, Divine Favor, Shield of Faith, Shield of Faith
Second (15): Bull’s Strength, Endure Elements Communal x2, Delay Poison, Protection from Evil Communal, Sound Burst
Third (16): Dispel Magic, Invisibility Purge, Magic Circle against Evil, Magic Vestment, Resist Energy Communal
Fourth (17): Blade of Light, Blessings of Fervor, Divine Power
Fifth (18): Air Walk Communal
- - -

oof. Three wisdom drain is an evil thing to do to a priestly caster. Meanie!

He frowns as everyone goes off in different directions, or even stays behind. We are crazy. And then he feels Tristain’s power wash over him. Well, we’re not all crazy.

He shudders as the thought crosses his mind.

Committed to his foe, he’ll swiftly cast Bull's Strength to buff up as much as he can with his waning resources. Then he’ll attack.

Scimitar: 1d20 + 15 + 7 ⇒ (11) + 15 + 7 = 33 (bull, power, haste)
damage: 1d10 + 17 + 6 ⇒ (1) + 17 + 6 = 24 (bull, power)

Scimitar: 1d20 + 10 + 7 ⇒ (9) + 10 + 7 = 26 (bull, power, haste)
damage: 1d10 + 17 + 6 ⇒ (2) + 17 + 6 = 25 (bull, power)

divine power Scimitar: 1d20 + 15 + 7 ⇒ (20) + 15 + 7 = 42 (bull, power, haste)
damage: 1d10 + 17 + 6 ⇒ (1) + 17 + 6 = 24 (bull, power)

critthreat divine power Scimitar: 1d20 + 15 + 7 ⇒ (5) + 15 + 7 = 27 (bull, power, haste)
damage: 1d10 + 17 + 6 + 2 ⇒ (2) + 17 + 6 + 2 = 27 (bull, power, 2hp fire)

I’ll let you adjudicate & roll for mirror images motteditor.

NOTE: I have the feat Step Up and will use it if my opponent steps away.


Female Human Inquisitor of Black Butterfly 15 | hp -123- 123/123 (0 NL) | AC 28, t 17, ff 25 | Fort +13, Ref +12, Will +16 | Init +8 | Perc +22 | Spd 30 ft. | Judgments 5/5 | Liberation 15/15 | Freedom's Call 15/15 | Greater Bane 20/20 | Discern Lies 15/15 | Spells/Day | 5th 4/4 | 4th 4/4 | 3rd 6/6 | 2nd 6/6 | 1st 7/7 | Conditions: none

The field of flailing black tentacles is little more than a distraction to Starflit as they try to entwine and entangle her, only to never quite find purchase. The distraction's enough, however, that the spellcaster's cloud spell drops on her like water tossed from a bucket. The inquisitor sways on her feet before puking her guts out.

"You planning on staying in that spot for the whole battle?" she asks Lothan as she uses her powers to keep the grasping tentacles at bay.

More coming...need a ruling from the GM first.

Starflit Will Saving Throw: 1d20 + 14 ⇒ (5) + 14 = 19


Female Human Inquisitor of Black Butterfly 15 | hp -123- 123/123 (0 NL) | AC 28, t 17, ff 25 | Fort +13, Ref +12, Will +16 | Init +8 | Perc +22 | Spd 30 ft. | Judgments 5/5 | Liberation 15/15 | Freedom's Call 15/15 | Greater Bane 20/20 | Discern Lies 15/15 | Spells/Day | 5th 4/4 | 4th 4/4 | 3rd 6/6 | 2nd 6/6 | 1st 7/7 | Conditions: none

Starflit moves 10 feet north (to the square with the sewer grate), maintaining Freedom's Call to give Lothan time to escape the field of tentacles (if he so chooses) and also to aid Kyffin in his fight against the grabby lamia-thing. She activates two judgments--protection and purity--and then casts a powerful spell that targets the spellcaster: flame strike!

Starflit flame strike fire, divine damage (target--spellcaster): 13d6 ⇒ (3, 4, 2, 1, 1, 4, 4, 2, 1, 5, 3, 2, 6) = 38 (19 divine dmg, 19 fire dmg; Ref DC 19 half)

Status:

Judgments: #1 of 5; [b]protection (+3 sacred bonus to Armor Class (+6 against attack rolls made to confirm critical hits against the inquisitor), purity (+3 sacred bonus on all saving throws (+6 against curses, diseases, and poisons));
Buff Spells: life bubble?, haste;
hp (current): 87/107; (20 damage last round);
AC (Normal): 28, touch 17, flat-footed 25 (+8 armor, +3 deflection, +3 Dex, +1 insight, +3 shield);
AC (CURRENT): 32, touch 21, flat-footed 28 (+3 sacred from protection judgment, +1 dodge from haste);
Saving Throws (Normal): Fort +12, Ref +9, Will +14; Immune disease; stalwart
Saving Throws (CURRENT): Fort +15, Ref +13, Will +17; stalwart; purity judgment (+3 sacred bonus on all saving throws (+6 against curses, diseases, and poisons)), +1 Ref from haste;
Greater Bane (none);
Conditions: [haste[/i], freedom’s call (11/13 rounds)


AC 25, touch 14, flat-footed 22, hp 109, Fort +18, Ref +18, Will +18; +2 vs. enchantments, CMD 33, Perception +1

DC 20 Will save: 1d20 + 17 + 2 ⇒ (13) + 17 + 2 = 32

Al ignores the miasma and steps forward to slash at the undead fungal thing before him.

curve blade, haste, power attack w/ focus: 1d20 + 20 + 1 ⇒ (1) + 20 + 1 = 22
Damage: 1d10 + 5 + 12 ⇒ (7) + 5 + 12 = 24

HP: 85/95


Male Half-Elf Slayer 14th; Hp's 118/118; Perc: 34; AC 27/touch 16/FF 21, CMD: 32, Fort: +14/Ref: +18/Will: +12

Will: 1d20 + 12 ⇒ (4) + 12 = 16

Starflit wrote:
"You planning on staying in that spot for the whole battle?" she asks Lothan as she uses her powers to keep the grasping tentacles at bay.

Feeling instantly under the weather, Lothan shrugs. "Yeah, probably best I get the heck out of here. I feel like crap anyway." Seeing the others head towards Kyffin, Lothan takes off toward Al, firing a single shot at the bad guy.

Move 30' straight in Al's direction. Should put me in the square just below Al.

Studied target +3/Deadly Aim/PB shot
+2 adaptive composite longbow: 1d20 + 21 ⇒ (2) + 21 = 23
Damage: 1d8 + 14 ⇒ (6) + 14 = 20

AC 28; Hp's 88/109

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 2:

Starflit: 14
Kyffin: 13
Lothan: 13
Tristain: 13
Albert: 6
Antagonist: 20

Starflit continues to keep everyone safe from the black tentacles, as she calls down fire from above on the former human, though he manages to avoid the worst of it.

Lothan moves toward Al, dispelling the last image of his target with an arrow, and giving the old man a chance to get close a second later -- but he swings for where the last image was, cutting nothing but air! Out of the corner of his eye, he catches a glimpse of the third lamia coming around the building, but a slash from his opponent's claw draws his attention back to defending himself. 6 hp

Kyffin -- bolstered by Tristain's magic -- has a little more luck, cutting deep with his first slash, but then hitting two images as they flicker back and forth. The many images distract him, leaving him open to a lucky blow as he fended off claws and tentacles from other directions. 8 hp, plus 1 Wisdom drain

The former human looks up at Tristain and scowls. And casts a devastating spell! DC 21 Fort save ... or be BLIND!

Mechanics:

Reflex: 1d20 + 7 ⇒ (14) + 7 = 21
1d2 ⇒ 2
AoO: 1d20 + 9 ⇒ (10) + 9 = 19

Green images?: 1d9 ⇒ 1
Green images?: 1d8 ⇒ 5
Green images?: 1d8 ⇒ 2

Orange dagger: 1d20 + 15 ⇒ (2) + 15 = 17
Orange dagger: 1d20 + 10 ⇒ (7) + 10 = 17
Orange claws: 1d20 + 9 ⇒ (4) + 9 = 13
1d4 + 3 ⇒ (3) + 3 = 6
Orange claws: 1d20 + 9 ⇒ (16) + 9 = 25
Orange tendrils: 1d20 + 9 ⇒ (5) + 9 = 14
Orange tendrils: 1d20 + 9 ⇒ (18) + 9 = 27
Orange touch: 1d20 + 9 ⇒ (5) + 9 = 14

Green dagger: 1d20 + 15 ⇒ (15) + 15 = 30
Green dagger: 1d20 + 10 ⇒ (20) + 10 = 30
1d4 + 7 ⇒ (1) + 7 = 8
Green claws: 1d20 + 9 ⇒ (10) + 9 = 19
Green claws: 1d20 + 9 ⇒ (4) + 9 = 13
Green tendrils: 1d20 + 9 ⇒ (15) + 9 = 24
Green tendrils: 1d20 + 9 ⇒ (2) + 9 = 11
Green touch: 1d20 + 9 ⇒ (19) + 9 = 28
Wisdom drain: 1d4 ⇒ 1
Crit?: 1d20 + 10 ⇒ (3) + 10 = 13

Orange:
Green: 24, 6 images
Purple: 6 images
Yellow: 19


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M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26 Fort

”My eyes! My beautiful eyes! That I use for seeing!” Tristain cries as the magic hits him…and then blinks away the magic and sees just fine.

”Oh nevermind. I’m fine. My eyes are fine.”

Tristain looks around with his perfectly beautiful eyes as he decides how to respond.

Don’t forget haste, peeps.


AC: 34 (f27/t14); CMD: 27; F: +16, R: +12, W: +17; Perc +14

Status:
HP: 98/107 +5 temp | AC: 35 (f29/t16) (included: net +2 vestment buckler, net +3 guardian of faith)
Weapon Equipped = Scimitar
Conditions = Magic Vestment (1/13h, +3), Divine Power (3/13r), Guardian of Faith (1/13m, net +3AC, prot evil), -4 wis (drain)
Scimitar: Attack: BAB +9/4, Str +5, Magic +2, Focus +2, (Power -3) Damage: Str +5, Magic +2, Specialization +4, (Power +6) Crit: 15-20 DR Magic
Longbow: Attack: BAB +9/4, Dex +2, Magic +1 Damage: Str +5 (adaptive), Magic +1
Cold Iron/Silver Blanch Arrows = 10/10
Cold Iron/Ghost Salt Arrows = 10/10
Blessings (9/9, su) (Holy Strike (std), Battle Companion (std), Fast Healing (std, 3 for 1m), or Powerful Healer (sw))
Fervor (7/9, su, sw, DC 19, 5d6)
Sacred Weapon (12/13r, su, sw, +3)
Sacred Armor (13/13m, su, sw, +3)
Dawnflower Sash (1/1, std, feather fall)(1/1, im, cure light wounds)(std, burns like a torch)
Pearl of Power (1/1, first)(1/1, second)
Spells (Caster Level 13, Concentration +16)
Zero (13): Create Water, Detect Magic, Light, Mending, Stabilize
First (14): Command, Divine Favor, Divine Favor, Divine Favor, Shield of Faith, Shield of Faith
Second (15): Bull’s Strength, Endure Elements Communal x2, Delay Poison, Protection from Evil Communal, Sound Burst
Third (16): Dispel Magic, Invisibility Purge, Magic Circle against Evil, Magic Vestment, Resist Energy Communal
Fourth (17): Blade of Light, Blessings of Fervor, Divine Power
Fifth (18): Air Walk Communal
- - -

Spells continue to vanish from his mind as his options narrow for defeating this beast.

Doing the best he can, he’ll ensorcel his blade (swift) making it a sacred weapon (+3 att/dam) for the round.

Scimitar: 1d20 + 15 + 10 ⇒ (10) + 15 + 10 = 35 (bull, power, haste, sacred)
damage: 1d10 + 17 + 9 ⇒ (9) + 17 + 9 = 35 (bull, power, sacred)

Scimitar: 1d20 + 10 + 10 ⇒ (20) + 10 + 10 = 40 (bull, power, haste, sacred)
damage: 1d10 + 17 + 9 ⇒ (7) + 17 + 9 = 33 (bull, power, sacred)
critthreat Scimitar: 1d20 + 10 + 10 ⇒ (4) + 10 + 10 = 24 (bull, power, haste, sacred)
damage: 1d10 + 17 + 9 + 2 ⇒ (4) + 17 + 9 + 2 = 32 (bull, power, sacred, 2hp fire)

divine power Scimitar: 1d20 + 15 + 10 ⇒ (8) + 15 + 10 = 33 (bull, power, haste, sacred)
damage: 1d10 + 17 + 9 ⇒ (3) + 17 + 9 = 29 (bull, power, sacred)

I’ll let you adjudicate & roll for mirror images motteditor.

NOTE: I have the feat Step Up and will use it if my opponent steps away.

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