Motteditor's Strange Aeons PBP

Game Master motteditor

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Female Human Inquisitor of Black Butterfly 15 | hp -123- 123/123 (0 NL) | AC 28, t 17, ff 25 | Fort +13, Ref +12, Will +16 | Init +8 | Perc +22 | Spd 30 ft. | Judgments 5/5 | Liberation 15/15 | Freedom's Call 15/15 | Greater Bane 20/20 | Discern Lies 15/15 | Spells/Day | 5th 4/4 | 4th 4/4 | 3rd 6/6 | 2nd 6/6 | 1st 7/7 | Conditions: none

Starflit takes a 5-foot step to the northeast, invokes her greater bane power against undead, and then hurls her magical starknife at the fungified spellcaster, hoping for a startoss-style carom to the ex-lamia next.

Starflit +2 returning starknife Main Attack vs. Spellcaster (greater bane, haste, PBS): 1d20 + 15 + 2 + 1 + 1 ⇒ (16) + 15 + 2 + 1 + 1 = 35 for adamantine, magic, piercing damage (greater bane, SS bonus, PBS): 1d4 + 4 + 2 + 4d6 + 6 + 1 ⇒ (4) + 4 + 2 + (5, 6, 1, 3) + 6 + 1 = 32

Starflit +2 returning starknife Startoss Comet vs. Ex-Lamia (greater bane, haste, PBS): 1d20 + 15 + 2 + 1 + 1 ⇒ (19) + 15 + 2 + 1 + 1 = 38 for adamantine, magic, piercing damage (greater bane, SS bonus, PBS): 1d4 + 4 + 2 + 4d6 + 6 + 1 ⇒ (1) + 4 + 2 + (3, 3, 6, 6) + 6 + 1 = 32

Like Kyffin, I'll let motteditor adjudicate the mirror image issue.


Male Half-Elf Slayer 14th; Hp's 118/118; Perc: 34; AC 27/touch 16/FF 21, CMD: 32, Fort: +14/Ref: +18/Will: +12

No longer having to worry about the tentacles, Lothan unloads a barrage of arrows upon the nearest beast.

Attack orange

Studied target +3/Haste/Rapid shot/Deadly Aim/PB shot
+2 adaptive composite longbow: 1d20 + 21 ⇒ (5) + 21 = 26
Damage: 1d8 + 16 ⇒ (1) + 16 = 17

(Rapid Shot)+2 adaptive composite longbow: 1d20 + 21 ⇒ (9) + 21 = 30
Damage: 1d8 + 16 ⇒ (5) + 16 = 21

(Haste)+2 Adaptive composite longbow: 1d20 + 21 ⇒ (6) + 21 = 27
Damage: 1d8 + 16 ⇒ (8) + 16 = 24

+2 adaptive composite longbow: 1d20 + 16 ⇒ (13) + 16 = 29
Damage: 1d8 + 16 ⇒ (1) + 16 = 17

+2 adaptive composite longbow: 1d20 + 11 ⇒ (12) + 11 = 23
Damage: 1d8 + 16 ⇒ (1) + 16 = 17

AC 28; Hp's 88/109


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Round 3, Init 13

Tristain casts a Magic Missile on the creature Kyffin fights (green).

Wand of Magic Missile (lvl9): 42/50 left
5d4 + 4 ⇒ (2, 4, 2, 4, 4) + 4 = 20 force damage. 

Tristain's Haste: Round 3/13. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.

Tris' stats:

HP: 77/77+15 temp hp
AC: 13
Points: 7/7 left
Spells: Lvl 1: 7/8 left (Bless*0,MM*1,IllOm*0,MurdCom*0,Vanish*0) dc 20
Spells: Lvl 2: 6/8 left (ReEn*0,FlsLife*1,SpirW*0,Sugg*0,SeeInvis*1,Invis*0) dc 22
Spells: Lvl 3: 5/8 left (Fly*0,ForPun*0,MagVest*0,DazeMM,Haste*1,Hero*2) dc 23
Spells: Lvl 4: 8/8 left (BlakTent*0,Guard*0,MindThrust*0,DimDoor*0,FoM*0) dc 24
Spells: Lvl 5: 4/6 left (Commune*0,Serenity*0,LifeBub*1,OverlandFly*1) dc 25
Spells: Lvl 6: 5/5 left (UnMake*0,EgoWhip*0,PsychSurg*0) dc 24

Cure Used: 0/4 used
Rod of Reach: 0/3 used
Rod of Extend (6th): 2/3 used
Rod of Extend (3rd): 0/3 used

Daily Prep: False Life 1d10 + 10 ⇒ (10) + 10 = 20 temp hp, Extended Heroism (Tris & Kyffin), Life Bubble (about 5 hours each), Overland Flight (13 hours).

"zee-NOO!”

Wand of Magic Missile (lvl9): 42/50 left
5d4 + 4 ⇒ (1, 2, 4, 1, 4) + 4 = 16 force damage.

[ dice]1d6+1[/dice] force damage
[ dice]1d20+15[/dice] CMB to trip vs. CMD

[ dice]1d20+2-4[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage

[ dice]1d6+5[/dice] force damage
[ dice]1d20+16[/dice] CMB to trip vs. CMD
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage

I'm sure this is a very reasonable suggestion. (DC 22 will)

Tristain's Haste: Round 1/13. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Have time now, so going to post. Al can act twice in the next round.

Round 3:

Starflit: 14
Kyffin: 13
Lothan: 13
Tristain: 13
Albert: 6
Antagonist: 20

Starflit's starknife hits the human then goes through a lamia image. Kyffin can't take advantage, though, as his blade cuts through three more images, leaving the lamia more exposed -- but still a deadly threat. Kyffin manages to see through the images, though, his spell finding the true target and slamming into her, spraying fungus across the twisted street. Still it stands, however, but he's able to fend it as it totters from its injuries.[/ooc]

To the south, Al and Lothan battle on, the archer pincushioning the nearest lamia, leaving Al free to take on the other. He hesitates, letting it comes to him -- and into Lothan's sight -- but takes a slash from its dagger in the exchange. [/ooc]8 hp[/ooc]

The spellcaster stares at Tristain and then gestures, a dread bolt streaking toward the flying loon. But somehow -- perhaps due to the odd effects of the city's geography? -- just barely misses.

Mechanics:

1d7 ⇒ 5
1d6 ⇒ 3
1d5 ⇒ 4
1d4 ⇒ 4

Purple dagger: 1d20 + 15 ⇒ (20) + 15 = 35
1d4 + 7 ⇒ (1) + 7 = 8
Dagger crit?: 1d20 + 15 ⇒ (7) + 15 = 22

Green dagger: 1d20 + 15 ⇒ (9) + 15 = 24
Green dagger: 1d20 + 10 ⇒ (13) + 10 = 23
Green claws: 1d20 + 9 ⇒ (17) + 9 = 26
Green claws: 1d20 + 9 ⇒ (16) + 9 = 25
Green tendrils: 1d20 + 9 ⇒ (19) + 9 = 28
Green tendrils: 1d20 + 9 ⇒ (5) + 9 = 14
Green touch: 1d20 + 9 ⇒ (2) + 9 = 11

Ranged touch: 1d20 + 9 ⇒ (3) + 9 = 12

Green: 44, 2 images
Purple: 6 images
Yellow: 46


AC: 34 (f27/t14); CMD: 27; F: +16, R: +12, W: +17; Perc +14

Status:
HP: 98/107 +5 temp | AC: 35 (f29/t16) (included: net +2 vestment buckler, net +3 guardian of faith)
Weapon Equipped = Scimitar
Conditions = Magic Vestment (1/13h, +3), Divine Power (3/13r), Guardian of Faith (1/13m, net +3AC, prot evil), -4 wis (drain)
Scimitar: Attack: BAB +9/4, Str +5, Magic +2, Focus +2, (Power -3) Damage: Str +5, Magic +2, Specialization +4, (Power +6) Crit: 15-20 DR Magic
Longbow: Attack: BAB +9/4, Dex +2, Magic +1 Damage: Str +5 (adaptive), Magic +1
Cold Iron/Silver Blanch Arrows = 10/10
Cold Iron/Ghost Salt Arrows = 10/10
Blessings (9/9, su) (Holy Strike (std), Battle Companion (std), Fast Healing (std, 3 for 1m), or Powerful Healer (sw))
Fervor (7/9, su, sw, DC 19, 5d6)
Sacred Weapon (11/13r, su, sw, +3)
Sacred Armor (13/13m, su, sw, +3)
Dawnflower Sash (1/1, std, feather fall)(1/1, im, cure light wounds)(std, burns like a torch)
Pearl of Power (1/1, first)(1/1, second)
Spells (Caster Level 13, Concentration +16)
Zero (13): Create Water, Detect Magic, Light, Mending, Stabilize
First (14): Command, Divine Favor, Divine Favor, Divine Favor, Shield of Faith, Shield of Faith
Second (15): Bull’s Strength, Endure Elements Communal x2, Delay Poison, Protection from Evil Communal, Sound Burst
Third (16): Dispel Magic, Invisibility Purge, Magic Circle against Evil, Magic Vestment, Resist Energy Communal
Fourth (17): Blade of Light, Blessings of Fervor, Divine Power
Fifth (18): Air Walk Communal
- - -

Laughing, Kyffin is pleased he’s not touched again. He tries to make sure it doesn’t get another chance. He starts swiftly with another sacred weapon (+3 att/dam) for the round and attacks!

Scimitar: 1d20 + 15 + 10 ⇒ (16) + 15 + 10 = 41 (bull, power, haste, sacred)
damage: 1d10 + 17 + 9 ⇒ (6) + 17 + 9 = 32 (bull, power, sacred)
critthreat Scimitar: 1d20 + 15 + 10 ⇒ (16) + 15 + 10 = 41 (bull, power, haste, sacred)
damage: 1d10 + 17 + 9 + 2 ⇒ (10) + 17 + 9 + 2 = 38 (bull, power, sacred, 2hp fire)

Scimitar: 1d20 + 10 + 10 ⇒ (4) + 10 + 10 = 24 (bull, power, haste, sacred)
damage: 1d10 + 17 + 9 ⇒ (5) + 17 + 9 = 31 (bull, power, sacred)

divine power Scimitar: 1d20 + 15 + 10 ⇒ (14) + 15 + 10 = 39 (bull, power, haste, sacred)
damage: 1d10 + 17 + 9 ⇒ (10) + 17 + 9 = 36 (bull, power, sacred)

I’ll let you adjudicate & roll for mirror images motteditor.

If he's lucky enough to take it out, he'll 5' step NW. If not he stands his ground. Stubborn.

NOTE: I have the feat Step Up and will use it if my opponent steps away.


AC: 34 (f27/t14); CMD: 27; F: +16, R: +12, W: +17; Perc +14

I think I’ve been hit twice, first for 3 and then for 1. My two saves.

Will: 1d20 + 16 ⇒ (5) + 16 = 21 vs DC 18 for 0 drain
Will: 1d20 + 16 ⇒ (7) + 16 = 23 vs DC 18 for 0 drain

Kyffin still has his spells and continues his invincibility! His mind unclouded he shouts at the undead before him, "Only a matter of time now!"


Male Half-Elf Slayer 14th; Hp's 118/118; Perc: 34; AC 27/touch 16/FF 21, CMD: 32, Fort: +14/Ref: +18/Will: +12

Seeing another arrive, "Hey, freakshow, you're just in time for the party. Sweet." Lothan fires another onslaught of arrows at the newest enemy.

Attack purple. Studied target purple(swift)

Studied target/Haste/Rapid shot/Deadly Aim/PB shot
+2 Adaptive composite longbow: 1d20 + 21 ⇒ (16) + 21 = 37
Damage: 1d8 + 16 ⇒ (5) + 16 = 21

(Rapid Shot)+2 Adaptive composite longbow: 1d20 + 21 ⇒ (16) + 21 = 37
Damage: 1d8 + 16 ⇒ (2) + 16 = 18

(Haste)+2 Adaptive composite longbow: 1d20 + 21 ⇒ (10) + 21 = 31
Damage: 1d8 + 16 ⇒ (2) + 16 = 18

+2 Adaptive composite longbow: 1d20 + 16 ⇒ (2) + 16 = 18
Damage: 1d8 + 16 ⇒ (2) + 16 = 18

+2 Adaptive composite longbow: 1d20 + 11 ⇒ (5) + 11 = 16
Damage: 1d8 + 16 ⇒ (3) + 16 = 19

AC 28; Hp's 88/109


Female Human Inquisitor of Black Butterfly 15 | hp -123- 123/123 (0 NL) | AC 28, t 17, ff 25 | Fort +13, Ref +12, Will +16 | Init +8 | Perc +22 | Spd 30 ft. | Judgments 5/5 | Liberation 15/15 | Freedom's Call 15/15 | Greater Bane 20/20 | Discern Lies 15/15 | Spells/Day | 5th 4/4 | 4th 4/4 | 3rd 6/6 | 2nd 6/6 | 1st 7/7 | Conditions: none

Starflit steps closer to the enemies and again lets fly her enchanted starknife, trying for the same ricochet results as her previous toss.

Starflit +2 returning starknife Main Attack vs. Spellcaster (greater bane, haste, PBS): 1d20 + 15 + 2 + 1 ⇒ (10) + 15 + 2 + 1 = 28 for magic, piercing damage (greater bane, SS, PBS): 1d4 + 4 + 2 + 4d6 + 6 + 1 ⇒ (2) + 4 + 2 + (6, 6, 2, 6) + 6 + 1 = 35

Starflit +2 returning starknife Startoss Comet vs. ex-Lamia (greater bane, haste, PBS): 1d20 + 15 + 2 + 1 ⇒ (18) + 15 + 2 + 1 = 36 for magic, piercing damage (greater bane. SS. PBS): 1d4 + 4 + 2 + 4d6 + 6 + 1 ⇒ (4) + 4 + 2 + (2, 3, 1, 2) + 6 + 1 = 25

Another 5-foot step northwest (last round's isn't reflected on the map), then Startoss Comet again. Also, I forgot to mention that she was maintaining Freedom's Call last round, and she'll keep it going this round as well.

Status:

Judgments: #1 of 5; [b]protection (+3 sacred bonus to Armor Class (+6 against attack rolls made to confirm critical hits against the inquisitor), purity (+3 sacred bonus on all saving throws (+6 against curses, diseases, and poisons));
Buff Spells: life bubble?, haste;
hp (current): 87/107; (0 damage last round);
AC (Normal): 28, touch 17, flat-footed 25 (+8 armor, +3 deflection, +3 Dex, +1 insight, +3 shield);
AC (CURRENT): 32, touch 21, flat-footed 28 (+3 sacred from protection judgment, +1 dodge from haste);
Saving Throws (Normal): Fort +12, Ref +9, Will +14; Immune disease; stalwart
Saving Throws (CURRENT): Fort +15, Ref +13, Will +17; stalwart; purity judgment (+3 sacred bonus on all saving throws (+6 against curses, diseases, and poisons)), +1 Ref from haste;
Greater Bane (undead); 16/18
Conditions: [haste[/i], freedom’s call (9/13 rounds)


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Round 4, Init 13

Glaring at the spellcaster who is shooting at him while Tristain does minimal damage plinking away with his wand rather than going after the much more danger Kyffin or Lothan, Tristain casts a Magic Missile on the creature Kyffin fights (green).

Wand of Magic Missile (lvl9): 41/50 left
5d4 + 4 ⇒ (1, 3, 4, 2, 2) + 4 = 16 force damage.

Tristain's Haste: Round 4/13. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.

Tris' stats:

HP: 77/77+15 temp hp
AC: 13
Points: 7/7 left
Spells: Lvl 1: 7/8 left (Bless*0,MM*1,IllOm*0,MurdCom*0,Vanish*0) dc 20
Spells: Lvl 2: 6/8 left (ReEn*0,FlsLife*1,SpirW*0,Sugg*0,SeeInvis*1,Invis*0) dc 22
Spells: Lvl 3: 5/8 left (Fly*0,ForPun*0,MagVest*0,DazeMM,Haste*1,Hero*2) dc 23
Spells: Lvl 4: 8/8 left (BlakTent*0,Guard*0,MindThrust*0,DimDoor*0,FoM*0) dc 24
Spells: Lvl 5: 4/6 left (Commune*0,Serenity*0,LifeBub*1,OverlandFly*1) dc 25
Spells: Lvl 6: 5/5 left (UnMake*0,EgoWhip*0,PsychSurg*0) dc 24

Cure Used: 0/4 used
Rod of Reach: 0/3 used
Rod of Extend (6th): 2/3 used
Rod of Extend (3rd): 0/3 used

Daily Prep: False Life 1d10 + 10 ⇒ (5) + 10 = 15 temp hp, Extended Heroism (Tris & Kyffin), Life Bubble (about 5 hours each), Overland Flight (13 hours).

"zee-NOO!”

Wand of Magic Missile (lvl9): 42/50 left
5d4 + 4 ⇒ (1, 3, 4, 2, 3) + 4 = 17 force damage.

[ dice]1d6+1[/dice] force damage
[ dice]1d20+15[/dice] CMB to trip vs. CMD

[ dice]1d20+2-4[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage

[ dice]1d6+5[/dice] force damage
[ dice]1d20+16[/dice] CMB to trip vs. CMD
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage

I'm sure this is a very reasonable suggestion. (DC 22 will)

Tristain's Haste: Round 1/13. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.


AC 25, touch 14, flat-footed 22, hp 109, Fort +18, Ref +18, Will +18; +2 vs. enchantments, CMD 33, Perception +1

Al waits, and waits, and waits, then realizes that the thing is already upon him! It must have been a trick of the strange city! His blade whirling to make up for lost time, he hastily slashes at the creature.

curve blade, haste, power attack w/ focus: 1d20 + 20 + 1 ⇒ (13) + 20 + 1 = 34
Damage: 1d10 + 5 + 12 ⇒ (10) + 5 + 12 = 27

curve blade, haste, power attack w/ focus: 1d20 + 20 + 1 ⇒ (17) + 20 + 1 = 38
Damage: 1d10 + 5 + 12 ⇒ (5) + 5 + 12 = 22

curve blade, haste, power attack w/ focus: 1d20 + 15 + 1 ⇒ (8) + 15 + 1 = 24
Damage: 1d10 + 5 + 12 ⇒ (5) + 5 + 12 = 22

curve blade, haste, power attack w/ focus: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14
Damage: 1d10 + 5 + 12 ⇒ (10) + 5 + 12 = 27

possible crit on 2nd attack...

curve blade, haste, power attack w/ focus: 1d20 + 20 + 1 ⇒ (19) + 20 + 1 = 40
Damage: 1d10 + 5 + 12 ⇒ (8) + 5 + 12 = 25

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 4:

Starflit: 14
Kyffin: 13
Lothan: 13
Tristain: 13
Albert: 6
Antagonist: 20

Starflit's blade kills the spellcaster, and shatters another image, letting Kyffin kill the nearest lamia, and ending one of the two concurrent battles going on.

To the south, the unaware lamia feels confident enough in her magic, only to be overwhelmed by the sheer number of attacks from Al and Lothan. Desperate, she attempts to take Al out of the fight 18 hp, plus DC 18 Will save or 1 Wisdom drain. It's not enough, though, and she dies a moment later.

Fight over!

Mechanics:

Images: 1d3 ⇒ 2

Green dagger: 1d20 + 15 ⇒ (12) + 15 = 27
1d4 + 7 ⇒ (3) + 7 = 10
Green dagger: 1d20 + 10 ⇒ (9) + 10 = 19
Green claws: 1d20 + 9 ⇒ (9) + 9 = 18
Green claws: 1d20 + 9 ⇒ (10) + 9 = 19
Green tendrils: 1d20 + 9 ⇒ (2) + 9 = 11
Green tendrils: 1d20 + 9 ⇒ (19) + 9 = 28
1d8 + 3 ⇒ (5) + 3 = 8
Green touch: 1d20 + 9 ⇒ (10) + 9 = 19
1d4 ⇒ 1


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M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Does anyone have wisdom damage/drain? I mean from the lamias, not some huge character defect that makes propositioning slavers seem like a good idea.

Tristain looks at the party to make sure that they are alright, and then circles in the air to make sure no more foes are coming. When he’s certain they are somewhat safe, he will check the bodies for fun loots using Detect Magic.


AC: 34 (f27/t14); CMD: 27; F: +16, R: +12, W: +17; Perc +14

Status:
HP: 103/107 | AC: 35 (f29/t16) (included: net +2 vestment buckler, net +3 guardian of faith)
Weapon Equipped = Scimitar
Conditions = Magic Vestment (1/13h, +3), Guardian of Faith (1/13m, net +3AC, prot evil)
Scimitar: Attack: BAB +9/4, Str +5, Magic +2, Focus +2, (Power -3) Damage: Str +5, Magic +2, Specialization +4, (Power +6) Crit: 15-20 DR Magic
Longbow: Attack: BAB +9/4, Dex +2, Magic +1 Damage: Str +5 (adaptive), Magic +1
Cold Iron/Silver Blanch Arrows = 10/10
Cold Iron/Ghost Salt Arrows = 10/10
Blessings (9/9, su) (Holy Strike (std), Battle Companion (std), Fast Healing (std, 3 for 1m), or Powerful Healer (sw))
Fervor (7/9, su, sw, DC 19, 5d6)
Sacred Weapon (11/13r, su, sw, +3)
Sacred Armor (13/13m, su, sw, +3)
Dawnflower Sash (1/1, std, feather fall)(1/1, im, cure light wounds)(std, burns like a torch)
Pearl of Power (1/1, first)(1/1, second)
Spells (Caster Level 13, Concentration +16)
Zero (13): Create Water, Detect Magic, Light, Mending, Stabilize
First (14): Command, Divine Favor, Divine Favor, Divine Favor, Shield of Faith, Shield of Faith
Second (15): Bull’s Strength, Endure Elements Communal x2, Delay Poison, Protection from Evil Communal, Sound Burst
Third (16): Dispel Magic, Invisibility Purge, Magic Circle against Evil, Magic Vestment, Resist Energy Communal
Fourth (17): Blade of Light, Blessings of Fervor, Divine Power
Fifth (18): Air Walk Communal
- - -

Kyffin will take a tap or two of the wand as the fight concludes.
CLW: 2d8 + 2 ⇒ (1, 2) + 2 = 5

”Well that was something! Could’ve gone the other way that’s for sure. But not too bad overall. Nice one Starflit to keep us out of that tentacle mess!”

He’ll help Tristain look for loot quickly.


AC 25, touch 14, flat-footed 22, hp 109, Fort +18, Ref +18, Will +18; +2 vs. enchantments, CMD 33, Perception +1

Al takes a few hits from the wand as well. 6 total

CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

As the party searches the creatures, Al keeps watch as best he can in the strange, distorted city. "Maybe we can follow the tracks of these things back to where they came from, they must have a shelter of some kind here, and maybe some signs of Lowl's passing."


Female Human Inquisitor of Black Butterfly 15 | hp -123- 123/123 (0 NL) | AC 28, t 17, ff 25 | Fort +13, Ref +12, Will +16 | Init +8 | Perc +22 | Spd 30 ft. | Judgments 5/5 | Liberation 15/15 | Freedom's Call 15/15 | Greater Bane 20/20 | Discern Lies 15/15 | Spells/Day | 5th 4/4 | 4th 4/4 | 3rd 6/6 | 2nd 6/6 | 1st 7/7 | Conditions: none

Starflit gives a quick nod at Kyffin's words. "The thanks and praise should go not to me but to the Black Butterfly...but I'll pass your gratitude on to her." After casting detect magic, she joins the treasure hunt, concentrating mainly on the fungified spellcaster.

Once Kyffin makes clear his Wisdom drain issues, Starflit will use restoration to heal that. (Will tick a 4th-level spell off her list and subtract 100 gp from her wealth for the diamond dust spell component, assuming that's OK.)

After tapping herself twice with a healing wand, 'Flit frowns and says, "I'm not sure if this place is affecting the wand's magic...or maybe it's out of charges...but it doesn't seem to be working right!" She than casts a CLW from her own spell reserves and smiles brightly at the result.

Wand of CLW (charge #1): 1d8 + 1 ⇒ (2) + 1 = 3
Wand of CLW (charge #1): 1d8 + 1 ⇒ (1) + 1 = 2

Starflit cure light wounds (self): 1d8 + 5 ⇒ (8) + 5 = 13


AC: 34 (f27/t14); CMD: 27; F: +16, R: +12, W: +17; Perc +14

Starflit, Kyffin made his saves, so he's fine - save the spell for next time! :)

10 wand charges, check.


Female Human Inquisitor of Black Butterfly 15 | hp -123- 123/123 (0 NL) | AC 28, t 17, ff 25 | Fort +13, Ref +12, Will +16 | Init +8 | Perc +22 | Spd 30 ft. | Judgments 5/5 | Liberation 15/15 | Freedom's Call 15/15 | Greater Bane 20/20 | Discern Lies 15/15 | Spells/Day | 5th 4/4 | 4th 4/4 | 3rd 6/6 | 2nd 6/6 | 1st 7/7 | Conditions: none
Kyffin Rhees wrote:

Starflit, Kyffin made his saves, so he's fine - save the spell for next time! :)

Oops! I totally forgot about the retcon!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

We do need a Will save from Al, though.

Each of the lamias had a +1 dagger. One also had a ring made of clear crystal that radiates magic ring of X-ray vision, one had a copper clasp holding a filthy vest on her a brooch of amber sparks, and the third had a set of filthy gloves gloves of dueling.

The human had two scrolls, one of flame strike, one of major curse; a +1 chain shirt, a +1 spear, a cloak of resistance +2 and 548 gp.


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Female Human Inquisitor of Black Butterfly 15 | hp -123- 123/123 (0 NL) | AC 28, t 17, ff 25 | Fort +13, Ref +12, Will +16 | Init +8 | Perc +22 | Spd 30 ft. | Judgments 5/5 | Liberation 15/15 | Freedom's Call 15/15 | Greater Bane 20/20 | Discern Lies 15/15 | Spells/Day | 5th 4/4 | 4th 4/4 | 3rd 6/6 | 2nd 6/6 | 1st 7/7 | Conditions: none

Lothan does NOT get the ring of x-ray vision!! >:P


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Tristain will advise about the magical items, only noting that the cloak would be an upgrade to his own. He has no opinion about the ring, or the the scrolls either.

”Well, okay, that’s one danger dealt with. Do you think there will be more? And can we try to avoid them so we don’t end up curse and blinded, and me very grumpy?” Tristain asks, looking at whomever was leading the party.

”But we should get a move on. We need to find the screaming woman or whatever.”


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AC 25, touch 14, flat-footed 22, hp 109, Fort +18, Ref +18, Will +18; +2 vs. enchantments, CMD 33, Perception +1

DC 18 Will save: 1d20 + 17 ⇒ (9) + 17 = 26

"That's a fine looking clasp, I'll put it on my cloak if no one else wants it?" Al inquires.


AC: 34 (f27/t14); CMD: 27; F: +16, R: +12, W: +17; Perc +14

"All yours Al. A good haul, but nasty nasty critters these. I expect most of our fights will be like this. Edgy."

He nods with Tristain, "Let's find the screaming."


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Female Human Inquisitor of Black Butterfly 15 | hp -123- 123/123 (0 NL) | AC 28, t 17, ff 25 | Fort +13, Ref +12, Will +16 | Init +8 | Perc +22 | Spd 30 ft. | Judgments 5/5 | Liberation 15/15 | Freedom's Call 15/15 | Greater Bane 20/20 | Discern Lies 15/15 | Spells/Day | 5th 4/4 | 4th 4/4 | 3rd 6/6 | 2nd 6/6 | 1st 7/7 | Conditions: none

Starflit will take the scroll of flame strike in case it'd prove useful in a fight when she's out of 5th-level slots (like right now).


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Male Half-Elf Slayer 14th; Hp's 118/118; Perc: 34; AC 27/touch 16/FF 21, CMD: 32, Fort: +14/Ref: +18/Will: +12
Tristain the Chalker wrote:
Does anyone have wisdom damage/drain? I mean from the lamias, not some huge character defect that makes propositioning slavers seem like a good idea.

LOL!

Starflit wrote:
Lothan does NOT get the ring of x-ray vision!! >:P

LOL! Awww, c'mon now! Man, that's just wrong. It's almost as if you can't trust the poor guy. :P

His attention clearly acquired, "Did someone say a Ring of X-ray vision?" He grins mischievously as he nonchalantly glances over at Starflit through narrowed eyes.

Clearing his throat, "Um, you know, my friends, I think I'd be pretty handy with that ring. Think of how strategic that would be for 'Team Us'. Might make the difference between life or death. LIFE. OR DEATH. Just figured I'd emphasize that to make sure you all realize how serious this all is. You know me, I'm all about watching out for my friends. Did you hear that? I said 'friends'. Twice. Just sayin'." Looking pretty proud with the garbage he just spewed, Lothan feels confident that it's enough to sway that ring right on his finger. Oh yeah, that ring is as good as mine. "MWHAHAHAHAHAHAHAHAHA!!!" he laughs maniacally before catching himself and stopping on a dime. Looking innocently at the others, "What? I just thought of something funny is all."


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Tristain is fine with Lothan having the ring. What could possibly be wrong with giving him more insight into things?

”If you’re wearing that, maybe we could avoid the next set of ugly undead monsters?? Can you do that?”


AC: 34 (f27/t14); CMD: 27; F: +16, R: +12, W: +17; Perc +14

Avoiding Lothan's gaze if he can, Kyffin heads off to their next stop.

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With little idea of where you go, you continue to try to make your way to the lake, which turns out to be a stunning ultramarine blue. The single factor disrupting its beauty is the water’s mirror- like reflection, showing a haunting skyline of metal, wood, and stone structures in all directions that don't exactly match what you see when you look around.

With few other clues, you continue to search, fending off the occasional other undead-fungal creature. You think you spot something at one crossroads, a a traveler turning down one of the paths. But when you call -- and then rush after -- they're nowhere to be found. Elsewhere, Kyffin hears a phantasmal proclamation, “We’re turning right here; I have foreseen this path before,” echoing several times. Again, though, it proves to be nothing more than sound, signifying nothing that you can tell. Hours later, you all hear the screaming of a delirious person from
just out of sight and his comrades’ worried observations that tendrils are growing from his skin and that they must burn the body. When you reach the source of the sound, though, you find just a charred stain on the ground, and once again, the apparently hallucinatory travelers turn out of sight ahead, not to be seen again.

Eventually, the visions lead to a dark, basalt tower 400 feet tall with severe corners and concave sides that nonetheless appear to bulge outward. Most notably, the tower has a broad set of stone double doors—an anomaly in the alien city.

Standing before the doors are two indistinct travelers. For once, however, they do not run. They speak to one another in distorted voices, seemingly unable to see the massive entrance nearby. From a distance,
the shadow-shrouded travelers appear to be more of Lowls’s phantom hirelings, but as you get closer, their forms come into focus: The humanoid figures have no mouth, and each one carries a burning sword that matches its flaming wings.

Know (planes or religion) DC 22:

They are in fact, exscinder archons, Heaven's censors, scouring the planes for texts containing information too evil or dangerous to be allowed to exist. Exscinders care little for individual lives or everyday heresies, remaining staunchly focused on protecting mortalkind as a whole from corruption.

As you approach, they turn to face them, leveling flaming swords in your direction. They seem unfriendly -- maybe even hostile -- until they catch sight of Al's religious symbol, denoting his faith in Erastil.

"Who are you strangers?" you hear their voices in your heads in your native tongue. "Why have you come to this forsaken city?"


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

1d20 + 23 + 2 ⇒ (7) + 23 + 2 = 32 Know (Religion)

"Oh booky book archons! They might not be happy with us, well, actually they may only care about those of us who can read," Tristain does not look at anyone he suspects cannot read. "They aren't completely evil at all, they won't be nice, but not awful. So they might help us with the right words."

Tristain will let others handle the introductions, he's just there for color commentary.


AC: 34 (f27/t14); CMD: 27; F: +16, R: +12, W: +17; Perc +14

"We are hunting Lowels, and the Necronomicon. When we find the book, will you destroy it for us?" If Kyffin is anything, he's optimistic.


Female Human Inquisitor of Black Butterfly 15 | hp -123- 123/123 (0 NL) | AC 28, t 17, ff 25 | Fort +13, Ref +12, Will +16 | Init +8 | Perc +22 | Spd 30 ft. | Judgments 5/5 | Liberation 15/15 | Freedom's Call 15/15 | Greater Bane 20/20 | Discern Lies 15/15 | Spells/Day | 5th 4/4 | 4th 4/4 | 3rd 6/6 | 2nd 6/6 | 1st 7/7 | Conditions: none

Oh F...Fiddlesticks!

Starflit bows her head deferentially to the archons even as she realizes battle may be imminent.

She'll let Al do the talking/explaining/lying/misdirection.

Starflit Knowledge (planes) Check (Monster Lore): 1d20 + 16 ⇒ (18) + 16 = 34


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AC 25, touch 14, flat-footed 22, hp 109, Fort +18, Ref +18, Will +18; +2 vs. enchantments, CMD 33, Perception +1

Undaunted, Al steps forward. "We came here to stop a bad man that is trying to use an evil book to evilify things. As my companion said, we think the book is called the 'Necromoronicon', or something like that, and we intend to destroy the thing, and stop this Lowls fellow from doing more harm. Maybe you'all could help us? We can't seem to find the right path through this city, however the giant double doors right in front of you may be the way, they're the first we've seen in a building."

Diplomacy: 1d20 + 21 ⇒ (8) + 21 = 29


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Male Half-Elf Slayer 14th; Hp's 118/118; Perc: 34; AC 27/touch 16/FF 21, CMD: 32, Fort: +14/Ref: +18/Will: +12
Tristain the Chalker wrote:

Tristain is fine with Lothan having the ring. What could possibly be wrong with giving him more insight into things?

”If you’re wearing that, maybe we could avoid the next set of ugly undead monsters?? Can you do that?”

Snatching the ring quickly, "What?! What kind of question is that?! Of course, I can, bonk T. You just hide and watch, m-kay?" Slipping the ring on, he quietly diverts his focus toward Starflit and... finds himself unable to activate the ring.

Rolling his eyes and shaking his head at himself, What the hell's wrong with me?! Have I... have I grown a conscience?!?! NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!! With a look of abject horror upon the half-elf's visage, Lothan draws a frustrated and furious hand down his frustrated and furious face. You gotta be kidding me!!! You know... OH WAIT! I know what it is! It just doesn't work... um... all the time. Only specific times. Like, you know, whenever it wants to. Yeah, that's it! It works only when needed. WHEW! Thank the gods! I sure thought I was a goner. That was a close one. With a look that clearly defines how he really doesn't completely buy that load of bull within his mind, Lothan simply shrugs, willing to accept it anyway just so he doesn't have to admit this odd feeling that's come over him that pretty much everyone in the world would define as... guilt.

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"We also seek the Necronomicon," the first archon replies, "which we have tracked to this tower."

"What doors do you speak of? the second asks, looking around. "There is no entrance to this tower that we see."

The first interjects.

"Unimportant. If you seek the Necronomicon, you must signal and deliver it to us as soon you find it. We shall destroy it and end its threat to the multiverse."

DC 20 Sense Motive:

It seems obvious that beyond the Necronomicon’s recovery, the archons care little about Lowls and stopping his plans in a timely fashion.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Multiverse? Tristain's head quirks up.

1d20 + 23 + 2 ⇒ (20) + 23 + 2 = 45 Know (Arcana/Planes)

Multiverse? What are they talking about?

A series of questions flashes through Tristain's mind, but he won't be the one to ask.

I wonder how we signal to them? How long will they take to get there, to where the Necronomicon is?


Female Human Inquisitor of Black Butterfly 15 | hp -123- 123/123 (0 NL) | AC 28, t 17, ff 25 | Fort +13, Ref +12, Will +16 | Init +8 | Perc +22 | Spd 30 ft. | Judgments 5/5 | Liberation 15/15 | Freedom's Call 15/15 | Greater Bane 20/20 | Discern Lies 15/15 | Spells/Day | 5th 4/4 | 4th 4/4 | 3rd 6/6 | 2nd 6/6 | 1st 7/7 | Conditions: none

Catching a certain single-mindedness in the archons' demeanor, Starflit uses her detect alignment power on them, as a precaution against more corrupted good-guy outsiders.

Afterward (assuming the action doesn't get her attacked), Starflit moves to Kyffin to report her findings. She also asks, "Ought we tell them about the fate of their kinsman we fought in the Mysterium back in Katheer? It might help spare these two a similar fate."

Starflit Sense Motive Check: 1d20 + 20 ⇒ (17) + 20 = 37

@motteditor: Are these two exscinders as massive as the one we fought previously?

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The multiverse are all the planes. You know it more commonly as the Great Beyond.


AC: 34 (f27/t14); CMD: 27; F: +16, R: +12, W: +17; Perc +14

Status:
HP: 103/107 | AC: 34 (f26/t13) (included: net +2 vestment buckler)
Weapon Equipped = Scimitar
Conditions = Magic Vestment (2/13h, +3), Air Walk (1/40m), Magic Circle (1/130m)
Scimitar: Attack: BAB +9/4, Str +5, Magic +2, Focus +2, (Power -3) Damage: Str +5, Magic +2, Specialization +4, (Power +6) Crit: 15-20 DR Magic
Longbow: Attack: BAB +9/4, Dex +2, Magic +1 Damage: Str +5 (adaptive), Magic +1
Cold Iron/Silver Blanch Arrows = 10/10
Cold Iron/Ghost Salt Arrows = 10/10
Blessings (9/9, su) (Holy Strike (std), Battle Companion (std), Fast Healing (std, 3 for 1m), or Powerful Healer (sw))
Fervor (7/9, su, sw, DC 19, 5d6)
Sacred Weapon (11/13r, su, sw, +3)
Sacred Armor (13/13m, su, sw, +3)
Dawnflower Sash (1/1, std, feather fall)(1/1, im, cure light wounds)(std, burns like a torch)
Pearl of Power (1/1, first)(0/1, second)
Spells (Caster Level 13, Concentration +16)
Zero (13): Create Water, Detect Magic, Light, Mending, Stabilize
First (14): Command, Divine Favor, Divine Favor, Divine Favor, Shield of Faith, Shield of Faith
Second (15): Bull’s Strength, Endure Elements Communal x2, Delay Poison, Protection from Evil Communal, Sound Burst
Third (16): Dispel Magic, Invisibility Purge, Magic Circle against Evil, Magic Vestment, Resist Energy Communal
Fourth (17): Blade of Light, Blessings of Fervor, Divine Power
Fifth (18): Air Walk Communal
- - -

Kyffin nods to the other-worldly. "When we find the book, how will we find you again? For we will find the book. We didn't go through the dreamworld and out the other side to not find the book." he growls.

He says nothing about seeing the doors to these creatures, and waits for them to go away before talking to the others. Even then it's a whisper.

"So we can see the doors and they can't. That's interesting. I say we head in and see what there is to see."


AC 25, touch 14, flat-footed 22, hp 109, Fort +18, Ref +18, Will +18; +2 vs. enchantments, CMD 33, Perception +1

"Yep, we'll do that, you can destroy it all you want as soon as we find it. But we got to find it first, and you're standing in front of the doors we need to go through, so step aside and let our crafty friend here give them a check. Once the doors are open, you can travel with us, might be helpful if we see doors you can't see."

Diplomacy: 1d20 + 21 ⇒ (9) + 21 = 30


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AC 25, touch 14, flat-footed 22, hp 109, Fort +18, Ref +18, Will +18; +2 vs. enchantments, CMD 33, Perception +1

ninja'd!

Kyffin whispers so quietly that Al's old man ears don't hear anything, and he blurts out stuff to the archons.


Female Human Inquisitor of Black Butterfly 15 | hp -123- 123/123 (0 NL) | AC 28, t 17, ff 25 | Fort +13, Ref +12, Will +16 | Init +8 | Perc +22 | Spd 30 ft. | Judgments 5/5 | Liberation 15/15 | Freedom's Call 15/15 | Greater Bane 20/20 | Discern Lies 15/15 | Spells/Day | 5th 4/4 | 4th 4/4 | 3rd 6/6 | 2nd 6/6 | 1st 7/7 | Conditions: none

Might be jumping too far ahead here, but those doors bear further investigation.

Starflit casts detect magic before further examining the doors that (apparently) only the party can see. After learning what she can via that route, the Goth Moth scopes them out with more more traditional senses.

Starflit Perception Check (find traps): 1d20 + 19 ⇒ (20) + 19 = 39

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"Merely call out for us in your thoughts, and we will hear you and come to you,"[b] the first replies. [b]"I am Aumensilakos and Yrisolma is my companion. Understand, this book is a dire threat, and must be destroyed. It is too dangerous to stay in mortal hands."

If you don't want to promise for real, you can attempt Bluff check to fake a promise to cooperate, a Diplomacy check to avoid offending the outsiders, or a Knowledge (arcana, dungeoneering, or planes) check to demonstrate an understanding of the Necronomicon. You know they can detect thoughts and sense lies, so it may be difficult if you don't agree. (You could also mentioned your encounter with the Keeper in the Mysterium, though obviously what you tell them of that would be up to you.)

[ooc]Going to hold off on the door check for now, but I'll remember that roll.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

1d20 + 23 + 2 ⇒ (6) + 23 + 2 = 31 Know (Planes)

”Tell them that we get it. Tell them that we know the book can….” Tristain relates what he thinks for someone better suited to explain.


AC: 34 (f27/t14); CMD: 27; F: +16, R: +12, W: +17; Perc +14

Status:
HP: 103/107 | AC: 34 (f26/t13) (included: net +2 vestment buckler)
Weapon Equipped = Scimitar
Conditions = Magic Vestment (2/13h, +3), Air Walk (1/40m), Magic Circle (1/130m)
Scimitar: Attack: BAB +9/4, Str +5, Magic +2, Focus +2, (Power -3) Damage: Str +5, Magic +2, Specialization +4, (Power +6) Crit: 15-20 DR Magic
Longbow: Attack: BAB +9/4, Dex +2, Magic +1 Damage: Str +5 (adaptive), Magic +1
Cold Iron/Silver Blanch Arrows = 10/10
Cold Iron/Ghost Salt Arrows = 10/10
Blessings (9/9, su) (Holy Strike (std), Battle Companion (std), Fast Healing (std, 3 for 1m), or Powerful Healer (sw))
Fervor (7/9, su, sw, DC 19, 5d6)
Sacred Weapon (11/13r, su, sw, +3)
Sacred Armor (13/13m, su, sw, +3)
Dawnflower Sash (1/1, std, feather fall)(1/1, im, cure light wounds)(std, burns like a torch)
Pearl of Power (1/1, first)(0/1, second)
Spells (Caster Level 13, Concentration +16)
Zero (13): Create Water, Detect Magic, Light, Mending, Stabilize
First (14): Command, Divine Favor, Divine Favor, Divine Favor, Shield of Faith, Shield of Faith
Second (15): Bull’s Strength, Endure Elements Communal x2, Delay Poison, Protection from Evil Communal, Sound Burst
Third (16): Dispel Magic, Invisibility Purge, Magic Circle against Evil, Magic Vestment, Resist Energy Communal
Fourth (17): Blade of Light, Blessings of Fervor, Divine Power
Fifth (18): Air Walk Communal
- - -

"Sounds like a plan. We'll give you a call."

Kyffin isn't lying, he totally wants the book destroyed when they're done with it. And if these two outer-planers can do that, great.

He listens to Tristain's recitation of the book. Yeah, better destroyed.

In anticipation of trouble, Kyffin casts Air Walk Communal on the group (30m each except Tristain, 40m on Kyffin) and Magic Circle against Evil on himself (130m). Of course he previously cast Magic Vestment after breakfast on his buckler (13h).

So prepared, he'll open the doors and proceed inward, scimitar at the ready.

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"Very well, mortals, make sure you 'shout' loudly. We shall not be pleased if you do not do as we have said," Aumensilakos says.

As they depart, Starflit quickly ascertains the door is safe -- or at least as safe as anything in this city might be -- and opens it.

The walls of this hall bulge and curve with unsettlingly organic concavities. Thousands of sinuous etchings trace their way down the walls, as if the walls were scarred by roots or marred by burrowing worms fleeing some peril from above. Three staircases arch, dip, and intertwine as they ascend dizzyingly to a series of hexagonal passageways.

In your peripheral vision, the walls seem to flex and contract, as if the tower were breathing. The stairs here ascend at inconsistent angles, sometimes climbing like ladders and other times descending several feet to weave underneath another staircase. Ascending or descending is treated as traversing difficult terrain unless a creature has a natural climb speed. Where the staircases cross, one passes approximately 10 feet over the other, a sufficiently modest distance that a creature can harmlessly drop down from one or use one to clamber up to the staircase above.

Unfortunately, as you look around, you quickly realize you're not alone. Three more human figures lurk on the stairs -- which you quickly realize are affected like the human you fought outside in the city. They move to attack!

Initiative:

Albert: 1d20 + 5 ⇒ (18) + 5 = 23
Kyffin: 1d20 + 1 ⇒ (19) + 1 = 20
Lothan: 1d20 + 9 ⇒ (11) + 9 = 20
Starflit: 1d20 + 7 ⇒ (1) + 7 = 8
Tristain: 1d20 + 4 ⇒ (13) + 4 = 17
Antagonist: 1d20 + 2 ⇒ (12) + 2 = 14
Antagonist: 1d20 + 6 ⇒ (7) + 6 = 13
Antagonist: 1d20 + 7 ⇒ (14) + 7 = 21

Everyone but Staflit is up; green will go before everyone but Al, so won't be flat-footed (she moved down the stairs, so is farther than she appears on the map when Al takes his turn). Also, they'll have some cover from ranged attacks from the stairs (which if you remember are difficult terrain).


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Tristain tries to remember if anyone thought more about the human outside, and redoubles his attempts to figure out what is wrong with them.

Oh yeah! They are undead! Jerks!

Round 1, Init 17

Tristain casts Haste on the good guys (and will include Lothan too) and scoots back a bit. 

Tristain's Haste: Round 1/13. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.

Tris' stats:

HP: 77/77+15 temp hp
AC: 13
Points: 7/7 left
Spells: Lvl 1: 7/8 left (Bless*0,MM*1,IllOm*0,MurdCom*0,Vanish*0) dc 20
Spells: Lvl 2: 6/8 left (ReEn*0,FlsLife*1,SpirW*0,Sugg*0,SeeInvis*1,Invis*0) dc 22
Spells: Lvl 4: 5/8 left (Fly*0,ForPun*0,MagVest*0,DazeMM,Haste*2,Hero*2) dc 23
Spells: Lvl 4: 8/8 left (BlakTent*0,Guard*0,MindThrust*0,DimDoor*0,FoM*0) dc 24
Spells: Lvl 5: 4/6 left (Commune*0,Serenity*0,LifeBub*1,OverlandFly*1) dc 25
Spells: Lvl 6: 5/5 left (UnMake*0,EgoWhip*0,PsychSurg*0) dc 24

Cure Used: 0/4 used
Rod of Reach: 0/3 used
Rod of Extend (6th): 2/3 used
Rod of Extend (3rd): 0/3 used

Daily Prep: False Life 1d10 + 10 ⇒ (8) + 10 = 18 temp hp, Extended Heroism (Tris & Kyffin), Life Bubble (about 5 hours each), Overland Flight (13 hours).

"zee-NOO!”

Wand of Magic Missile (lvl9): 42/50 left
5d4 + 4 ⇒ (3, 1, 4, 4, 1) + 4 = 17 force damage.

[ dice]1d6+1[/dice] force damage
[ dice]1d20+15[/dice] CMB to trip vs. CMD

[ dice]1d20+2-4[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage

[ dice]1d6+5[/dice] force damage
[ dice]1d20+16[/dice] CMB to trip vs. CMD
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage

I'm sure this is a very reasonable suggestion. (DC 22 will)

Tristain's Haste: Round 1/13. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.


AC 25, touch 14, flat-footed 22, hp 109, Fort +18, Ref +18, Will +18; +2 vs. enchantments, CMD 33, Perception +1

Al strides forward with a grace that seems inconsistent with his age and climbs the stairs to the leading red creature and brings his blade against it with smiting force. "Back to the grave, you foul things!" smite against red, AC 30 against it

curve blade, haste, power attack with focus, smite: 1d20 + 20 + 1 + 5 ⇒ (15) + 20 + 1 + 5 = 41
Damage: 1d10 + 5 + 12 + 13 ⇒ (8) + 5 + 12 + 13 = 38

possible crit...

curve blade, haste, power attack with focus, smite: 1d20 + 20 + 1 + 5 ⇒ (18) + 20 + 1 + 5 = 44
Damage: 1d10 + 5 + 12 + 13 ⇒ (8) + 5 + 12 + 13 = 38


AC: 34 (f27/t14); CMD: 27; F: +16, R: +12, W: +17; Perc +14

Status:
HP: 103/107 | AC: 35 (f26/t14) (included: net +2 vestment buckler, +1 haste)
Weapon Equipped = Scimitar
Conditions = Magic Vestment (2/13h, +3), Air Walk (1/40m), Magic Circle (1/130m), Hasted, Summons (1/13r)
Scimitar: Attack: BAB +9/4, Str +5, Magic +2, Focus +2, (Power -3) Damage: Str +5, Magic +2, Specialization +4, (Power +6) Crit: 15-20 DR Magic
Longbow: Attack: BAB +9/4, Dex +2, Magic +1 Damage: Str +5 (adaptive), Magic +1
Cold Iron/Silver Blanch Arrows = 10/10
Cold Iron/Ghost Salt Arrows = 10/10
Blessings (8/9, su) (Holy Strike (std), Battle Companion (std), Fast Healing (std, 3 for 1m), or Powerful Healer (sw))
Fervor (7/9, su, sw, DC 19, 5d6)
Sacred Weapon (11/13r, su, sw, +3)
Sacred Armor (13/13m, su, sw, +3)
Dawnflower Sash (1/1, std, feather fall)(1/1, im, cure light wounds)(std, burns like a torch)
Pearl of Power (1/1, first)(0/1, second)
Spells (Caster Level 13, Concentration +16)
Zero (13): Create Water, Detect Magic, Light, Mending, Stabilize
First (14): Command, Divine Favor, Divine Favor, Divine Favor, Shield of Faith, Shield of Faith
Second (15): Bull’s Strength, Endure Elements Communal x2, Delay Poison, Protection from Evil Communal, Sound Burst
Third (16): Dispel Magic, Invisibility Purge, Magic Circle against Evil, Magic Vestment, Resist Energy Communal
Fourth (17): Blade of Light, Blessings of Fervor, Divine Power
Fifth (18): Air Walk Communal
- - -

Remember you all have air walk, so no need to trust the unusual staircases to move about.

Kyffin takes a moment to summon aid from Sarenrae before moving up alongside Al (standard summon thanks to feat, 60’ move thanks to haste - air walking). He summons a Bralani Azata on the staircase behind the opposition between yellow and red and in flank with Kyffin.

Silver-white hair the color of a lightning strike whips about this poised elf-like creature, his eyes swirling with vibrant colors. He draws his scimitar and takes a swing on red.

scimitar on red: 1d20 + 13 ⇒ (15) + 13 = 28 damage: 1d6 + 8 ⇒ (1) + 8 = 9

Bralani Azata:
Brilani Azata
AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
hp 66/66
Fort +9, Ref +9, Will +6
DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17
Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image (1d4+2), wind wall
2/day—lightning bolt (DC 15), cure serious wounds
- - -


Male Half-Elf Slayer 14th; Hp's 118/118; Perc: 34; AC 27/touch 16/FF 21, CMD: 32, Fort: +14/Ref: +18/Will: +12
Tristain the Chalker wrote:
Tristain casts Haste on the good guys (and will include Lothan too) and scoots back a bit. 

Lol!!!

"Okay, y'all take care of that one. I've got the ones in the back." Moving a step closer, Lothan takes a controlled aim at the one further back and unloads a multitude of arrows toward it.

5' step one square forward; Studied target(Yellow); Attack Yellow - who is just within the 30' range.

Lothan has Improved Precise Shot. And Clustered Shots(if it matters).

And with the back two being flat-footed, Sneak Attack time. :)

Studied target/Haste/Rapid shot/PB shot
+2 Adaptive composite longbow: 1d20 + 25 ⇒ (4) + 25 = 29
Damage: 1d8 + 8 ⇒ (5) + 8 = 13
Sneak attack: 5d6 ⇒ (2, 3, 3, 6, 3) = 17
Total: 30

(Rapid Shot)+2 Adaptive composite longbow: 1d20 + 25 ⇒ (11) + 25 = 36
Damage: 1d8 + 8 ⇒ (5) + 8 = 13
Sneak attack: 5d6 ⇒ (5, 2, 2, 2, 6) = 17
Total: 30

(Haste)+2 Adaptive composite longbow: 1d20 + 25 ⇒ (15) + 25 = 40
Damage: 1d8 + 8 ⇒ (6) + 8 = 14
Sneak attack: 5d6 ⇒ (3, 6, 2, 2, 3) = 16
Total: 30

+2 Adaptive composite longbow: 1d20 + 20 ⇒ (12) + 20 = 32
Damage: 1d8 + 8 ⇒ (3) + 8 = 11
Sneak attack: 5d6 ⇒ (2, 3, 3, 6, 1) = 15
Total: 26

+2 Adaptive composite longbow: 1d20 + 15 ⇒ (13) + 15 = 28
Damage: 1d8 + 8 ⇒ (7) + 8 = 15
Sneak attack: 5d6 ⇒ (4, 5, 1, 4, 5) = 19
Total: 34

AC 28; Hp's 88/109

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Lothan, you should be at full health coming into this.

Round 1:

Starflit: 8*
Albert: 23
Kyffin: 20
Lothan: 20
Tristain: 17
Antagonists: 14

The team moves quickly into action, thanks in part to Tristain and Kyffin's magic. Al and the summoned bralani carve up the foremost foe, but he keeps his feet, and his wounds begin healing as he strikes back! He swings his battleaxe twice, chopping into Al 26 damage, before lashing out with tentacles, which hit both Kyffin and the bralani, and wrap around them. 9 hp and 8 hp, respectively, and both are grabbed

Lothan fires arrow after arrow toward the undead in the back, who explodes in a burst of sports before even getting the chance to act. He's greeted with a return flight of arrows from the third combatant, two of which hit home right in his chest. 43 hp total

Mechanics:

Red vs. Al: 1d20 + 19 ⇒ (20) + 19 = 39
1d12 + 12 ⇒ (1) + 12 = 13
Red vs. Al: 1d20 + 14 ⇒ (2) + 14 = 16
Red vs. Kyffin: 1d20 + 12 ⇒ (20) + 12 = 32
1d6 + 3 ⇒ (6) + 3 = 9
Red vs. Bralani: 1d20 + 12 ⇒ (17) + 12 = 29
1d6 + 3 ⇒ (5) + 3 = 8

Crit 1?: 1d20 + 19 ⇒ (7) + 19 = 26
1d12 + 12 ⇒ (1) + 12 = 13
Crit 2?: 1d20 + 12 ⇒ (17) + 12 = 29
1d6 + 3 ⇒ (4) + 3 = 7

Grab vs. Kyffin?: 1d20 + 21 ⇒ (11) + 21 = 32
Grab vs. Bralani?: 1d20 + 21 ⇒ (12) + 21 = 33

Longbow vs. Lothan: 1d20 + 16 + 6 ⇒ (6) + 16 + 6 = 28
2d6 + 13 ⇒ (3, 6) + 13 = 22
Longbow vs. Lothan: 1d20 + 11 + 6 ⇒ (19) + 11 + 6 = 36
2d6 + 13 ⇒ (5, 3) + 13 = 21

Red (Kelshan): 80
Green (Sendala):


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Female Human Inquisitor of Black Butterfly 15 | hp -123- 123/123 (0 NL) | AC 28, t 17, ff 25 | Fort +13, Ref +12, Will +16 | Init +8 | Perc +22 | Spd 30 ft. | Judgments 5/5 | Liberation 15/15 | Freedom's Call 15/15 | Greater Bane 20/20 | Discern Lies 15/15 | Spells/Day | 5th 4/4 | 4th 4/4 | 3rd 6/6 | 2nd 6/6 | 1st 7/7 | Conditions: none

I'm going to assume that Starflit's finally up.

Also, a quick question: Do we really have air walk up and running? I thought we were saving that for an emergency and had walked to the city and were exploring it by foot...but my memory ain't what it used to be.

Starflit scoots forward to join the scrum, drawing her starknife as she goes, ascending the westernmost staircase before again using her Freedom's Call ability to free her allies from the fungal tentacles.

I'll hold off on judgments and bane for now in the hopes that the others can take out the last two foes quickly.

Status:

Judgments: none active
Buff Spells: life bubble?, haste;
hp (current): 105/107; (0 damage last round);
AC (Normal): 28, touch 17, flat-footed 25 (+8 armor, +3 deflection, +3 Dex, +1 insight, +3 shield);
AC (CURRENT): 29, touch 18, flat-footed 25 (+1 dodge from haste);
Saving Throws (Normal): Fort +12, Ref +9, Will +14; Immune disease; stalwart
Saving Throws (CURRENT): Fort +12, Ref +10, Will +14; stalwart; +1 Ref from haste;
Greater Bane (not active); 16/18
Conditions: haste, freedom’s call (8/13 rounds)

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