Mort's Strange Aeons (Inactive)

Game Master Just a Mort

Strange Aeons Map

Dreamlands excursion ritual


601 to 650 of 2,403 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>

Retired to Taldor?

anyone think we should go back and kill the thing?


Strange Aeons Grp 2 |

No on holy water. But I'll make it up to you that piece of lewt in the future. Also the island is inaccessible now.


Retired to Taldor?
GM Mort wrote:
No on holy water. But I'll make it up to you that piece of lewt in the future. Also the island is inaccessible now.

what no swim checks?


Strange Aeons Grp 2 |

The island is no longer in this reality....


Strange Aeons Grp 2 |

I don't wish to proceed with plot at the moment until what you choose to do with Kaa has been sorted out. Because you're entering a town soon and the scenes will be vastly different whether Kaa is in the party or not, and retconing that much is hard.


Retired to Taldor?

so did we ding 4th level?


Strange Aeons Grp 2 |

Not yet. You'll level when you hit town.

Also the puppet idea would work elsewhere in the world, like Heldren, Absalom, Sandpoint. They'd laugh it off as a good joke and even pay to watch the novelty.

But not in grim-dark Ustalav =(


Retired to Taldor?

Hey folks, I'm headed back out of town for the day, Mort Please bot Seamus when the fight continues, he will continue moving and shooting, if he gets cornered he will draw the short sword. Thanks.


Strange Aeons Grp 2 |

Np, np.


Strange Aeons Grp 2 |

Howard - the bracers here are magical - your take 10 doesn't cut it for identification.

Edited out some stuff as it made Vincent sad


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

I thought I searched Zandalus and the room? Was my check not high enough?


Strange Aeons Grp 2 |

You had 1 round to pick up an item. I gave you that item, which was the most obvious one - the light mace. It's magical btw.

Edit: Being honest doesn't seem to pay off. Probably better if I pretended I didn't see the question...


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

No that's fine, I didn't notice there was a 1rd limitation.

I'd personally rather not know what we missed so it doesn't make me sad :D

But, I take it from the missed loot most parties in the path stay and fight the creature? (Out of curiosity)


Strange Aeons Grp 2 |

You asked =(

Twice too.

I thought you were just curious, because curiosity is a sin of mine too...

And honestly with all the cross editing we were doing that night I missed out the request at that time and only saw it now.

Seamus will tell you I try as far as possible to be as honest and forthcoming as I can be.

You notice I also told Howard how much time he had left. You spent some time stabbing Zandalus through the heart and head, even though he was already dead - that's a round up. The second round was used to pull off the light mace in question.

Most parties don't get the entire party failing their will saves and running off.

But that fight is seriously swingy(the outcome depends on if you made those will saves or not).


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

I wasn't criticizing you haha.

I've been swamped too with Halloween crap so I probably didn't notice.

Oh that asking was for before we ran. I figured we would run and collect any missed loot *that we knew about* since Howard mentioned missing loot and I thought I had checked the room. :)

No use to know after we left the island haha since we can't run and grab it on our way out :P


Retired to Taldor?
GM Mort wrote:
Most parties don't get the entire party failing their will saves and running off.

I bet a big strong barbarian would have made his will saves, or a bloodrager, or a fighter, or a paladin or a ...

don't mind me I'm just poking the curious kitty

The Exchange

Complain about the new boards here!

The paladin would not need to make any will saves since he's immune(aura of courage), and would give the party +4 to all their will saves (since it's a fear effect).

The Bloodrager/barbarian would probably run off as well since rage would not be on at the fight start (rage rounds are precious - you would probably not want to use it through the time it takes for the Tatterman to manifest).

Fighters have poor will save with only a +1 from bravery so they'd probably run off screaming as well.

*bats at Seamus with a paw*


Retired to Taldor?

Does that mean if I kill off Seamus accidently dies that I get to play a Paladin? He could be morally flexible enough to not offend Howards sensibilities...

Hey he could be paladin/oracle and his curse be 'Mute' that way no one would hear his objections...

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Heh. Or, there is always the 'Gray Guardian' archetype, which lets you be a Lawful Neutral paladin ;-)


Strange Aeons Grp 2 |

No! You will not ruin my experiment!

Actually all of you as casters will good will saves have better chance then other parties in passing those rolls...

And get to the body disposal, dudes.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Well, I was imagining that we would use the magical mace to smash all the eggs, then roll the body into the river...


Strange Aeons Grp 2 |

Burning is probably better, but that works too =)


Strange Aeons Grp 2 |

Sorry for taking so long to reply, I had to... "cast from heart" so to speak, since this section is fairly open-ended - I couldn't prepare before hand - since I have no idea which route you'd take.


Paizo keeps logging m out and taking 10 minutes to load login so might be slow to post. Following party and listening. Present evidence (notes) collected about lowl


Strange Aeons Grp 2 |

Yeah navigating through paizo boards is like wading through treacle.

You guys do level up to 4.

Howard state which items you want to identify - can you get all?

The light mace - with detect magic is a +1 light mace.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Here is a list of the items that Mort has said were magical, and which we have yet to identify:

Talisman
Metal Bar
Amulet
Cloak
Amulet
Bracers
Book

So, two castings should cover it :-)


Strange Aeons Grp 2 |

For anyone who doesn't know what base value is - basically anything magical under 2000 gp - you have 75% chance of finding it, you roll d100, you decide high or low misses. Anything above 2000 gp in market price is unavailable.


Strange Aeons Grp 2 |

Howard - there is only one Greater talisman of beneficial winds. The other is a lesser talisman of healing power.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Ah. You only identified one before, and that was the Greater Talisman. I don't remember Healing Power being mentioned at all. List updated!


Strange Aeons Grp 2 |

If it seems nothing seems like leads to Count Lowls - this is deliberate. The way I'm handling the AP is levelling by checkpoints.

So if certain things aren't done, sure you could go after him, but don't complain to me you're underlevelled.

I know it's a railroad, but to AP, I feel, except for maybe Kingmaker, is to be railroaded.


Strange Aeons Grp 2 |

Yeah paizo was down better part of yesterday. Pissed me off no end.


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

They really need to stop jacking around with it. Whatever they did is making it hellishly bad.

I'll definitely swap the brooch out for a natural AC amulet. Cloak of resistance if no one else wants the second one. Haven't looked at the rest. You keeping the Pearl of power right Howard? Is good for you or Dakash for things like mage armor or shield. Better to keep than sell for half value right?


Strange Aeons Grp 2 |

I recommend copying every post before you submit - I have had my posts eaten as well.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

List updated with Vincent's requests.

I don't want the Pearl.

If Dakash wishes to keep it, though, he may certainly do so.


Strange Aeons Grp 2 |

The sensor eye will also sell for 250 gp at Goods and Gear.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

So noted.


Strange Aeons Grp 2 |

Waiting if you want to go with Joseph to the Fisherman's Bay or you want to continue heading towards the artist.


Retired to Taldor?

I totally forgot about level four, I may need to update tomorrow, I'm at work and having been gone eleven days, I need to catch a few things up :-)


Strange Aeons Grp 2 |

You sort of need that level 4 else you're currently passed out on the ground...


Retired to Taldor?

ok, my brain is mud, before the attack I have Seamus @ 11 hp and I have no idea why. He would have used all three of his spell slots on clw, and then gained HP resting. Do you mind if I retcon the clw for Hp?


Strange Aeons Grp 2 |

The reason why you were at 11 hp is because you were a lazy @rse and didn't heal up after the byakhee fight. Not to mention you didn't bother to heal up after the ghouls either.

You would gain 4 hp from resting overnight. You would also be able to heal to full hp using your CLW slots alone.


Retired to Taldor?

so he's at full plus 7 for fourth... It keeps getting harder and harder to get him killed :-(

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Just so we are clear:

As a result of items sold, each PC currently has a total of:

***3577gp***


Retired to Taldor?

so next we go shopping for a + 1 magical bow (+2 str) and maybe some + 1 chainmail armor

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

@Seamus: Our GM kindly said we had 48 hours to retcon any purchases we had made ;-)


Strange Aeons Grp 2 |

Yeah sorry it was 23 points of non lethal damage. And I gave you a time limit to shop otherwise like levelling up, you'd take your own sweet time about it.

If you need more time, you need to speak up and ask me for an extension.


Retired to Taldor?

ok, I will purchase more stuff tonight, but I believe I have Seamus leveled up if you want to check him.


Strange Aeons Grp 2 |

Howard, no to Flesh puppet horde. You're still animating the dead - it may give good aligned characters issues. You can get the gp back and do something else with it.

Here's the issue - copying those spells would take 47 hours. Where are you getting the time? Keep watch does not state it allows you to scribe spells.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Alright. I won't buy any of them. Post deleted.

1 to 50 of 2,403 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Mort's Strange Aeons Discussion All Messageboards