Mort's Strange Aeons (Inactive)

Game Master Just a Mort

Strange Aeons Map

Dreamlands excursion ritual


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The Exchange

Complain about the new boards here!

Yeah my BF said just let it go...Don't need to hold back... He does want to see what comes out though, that monkey...


Strange Aeons Grp 2 |

Vincent and Dakash are up in Strange Aeons. Granted, the boards are a tad screwy today.


Strange Aeons Grp 2 |

I also botted Vincent because he told me to. By mail.


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Lies! I told you no such thing!

:)


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;
Vincent Arazeiros wrote:
Np. Also I will be going with family to a Ren faire so I'll be offline most of Friday through Monday. Feel free to bot me when needed. I'll try to check but may not always get to. Definitely no net during fair.

:P


Retired to Taldor?

ummmm I don't know how to respond to that, other than 'Ren faire'? I want to go to the 'Ren faire'

Yeah, my daughters went this year without me....


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

That sucks.


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;
Quote:


Diagonals: When measuring distance, the first diagonal counts as 1 square, the second counts as 2 squares, the third counts as 1, the fourth as 2, and so on.
You can’t move diagonally past a corner (even by taking a 5-foot step). You can move diagonally past a creature, even an opponent.
You can also move diagonally past other impassable obstacles, such as pits.


Strange Aeons Grp 2 |

Imagine that you're going up a staircase. The person is in front of you at the top of the staircase blocking it. How are you going to go diagonally up? You'd have to go through the person.


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

From the top step or second step there's what, a 2-3ft difference between the stairs and the second floor. Don't even need to jump for it, though it might cost extra movement and not a 5ft step. Unless there's a wall or tall ballast, which is why I asked if there was.


Strange Aeons Grp 2 |

We'll say there are railings that is not possible to get over. I am not really sure how you got the idea that you can go diagonal without getting past the guy, because if there was someone blocking the stair I'd have to get through the guy to get behind him.


Strange Aeons Grp 2 |

Good night everyone. I'm tired...zzzz =)


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Well even on a flat surface you have to go through them to get behind without going around, but can move diagonal without going through them. Unless it's a doorway and not an open stairwell. But that's fine I posted my adjustment. But unlike walls technically impassable terrain doesn't prevent moving diagonal. Or even a climb check to move up the railing and over it.


Strange Aeons Grp 2 |

Before the move it looked like this:

E
X
V
D
S
C
H

E= bad guy
X= empty space
V= Vincent
D=Dakash
S=Seamus
C=Claude
H=Howard

After the move it looked like this:

E
V
X
D
S
C
H

E= bad guy
X= empty space
V= Vincent
D=Dakash
S=Seamus
C=Claude
H=Howard

The whole thing can be imagined as a 5-ft wide corridor since that guy was blocking the stair.


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Now I'm even more confused. Didn't it use shortswords to attack Claude? Did it throw them?


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Is the acrobatics check good enough to reach the ledge and make a climb check over the railing? Instead of moving forward, then move around to it? Is that possible?


Strange Aeons Grp 2 |

Actually I got the stuff wrong.

Before the move it looked like this:
E
C
V
D
S
H

E= bad guy
V= Vincent
D=Dakash
S=Seamus
C=Claude
H=Howard

The whole thing can be imagined as a 5-ft wide corridor since that guy was blocking the stair.

So technically you wouldn't even be able to attack, unless you use a reach weapon, which I will retcon. You can move back through your allies but not through the bad guy unless you do Acro CMD+5.

I was reading the map and the wrong part of the dialogue.

I will say no, because you can't move past a bad guy on the stair, unless you go through him if you get my drift.


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Right, but if I am 10ft away from him, can I jump to the side ledge of the stairs above me and climb over it that way? To the right 5ft but not forward until over railing?

If not just retcon use spear for attack and move back down the stairs.

I've been going by map lol which had me in front and didn't look like there was a space between us.


Strange Aeons Grp 2 |

I agree map a bit screwed up but it was midnight. And I was sleepy. You can stab at him over Claude, but - 4 applies due to not having Phalanx formation. You'd hit anyway if the total attack was 30. But you could move down the stairs without provoking AOO, but your familiar can't aid you as it does not have sufficient reach.

I'll say no because I've never tried doing that before in a train station stairs.

You don't get to do it during rush hour when there's a heap of dudes in front of you and the escalator broke down.


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

If I was a level 5 investigator on on those subway stairs you better believe I'd be doing it. Unfortunately I don't have a +9 in acrobatics and climb.

Let's drop it for now, I move back down stairs, but in future, unless there is something weird going on there is absolutely nothing preventing jumping and scaling the side outside the reach of the enemy... It's straightforward jump + climb skill descriptions.


Strange Aeons Grp 2 |

Finally, you can use the Acrobatics skill to make jumps or to soften a fall. The base DC to make a jump is equal to the distance to be crossed (if horizontal) or four times the height to be reached (if vertical). These DCs double if you do not have at least 10 feet of space to get a running start.

You can only run 5ft before you hit the soulsilver. So that would mean since it's a 5ft jump up - DC 20 doubled to 40 on acro.

TLDR: Don't try something like that on stairs, unless you can teleport/fly.


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Yeah not including vertical reach which is 8ft, so 2ft high jump would be DC 16 (8x2). DC 15 (in 3.5) climb to pull yourself up, I believe it was.

Semi unrelated, jump DC is ridiculous in 3.5/pf anyway. I have a ton of friends myself included that could do a 2ft jump from standing, and I definitely wouldn't pass a DC 16 check reliably lol.


Strange Aeons Grp 2 |

I ain't going to calculate 3D/ vertical reach. Each square movement is 5ft, flat.

Jump up? 5ft.

Im a fairly decent long jumper myself and got bronze for high jump in elementary school(even though I do have the raw power, I'm really a little too heavy for serious jumping), but I still wouldn't try that on rush hour.

Mainly because I would fail the check to pull myself up, even if I made the jump. Too heavy.


Retired to Taldor?

Mort can Seamus see the female Vincent?


Strange Aeons Grp 2 |

Not really. Only Howard and Claude can see her currently.


Retired to Taldor?
GM Mort wrote:
Not really. Only Howard and Claude can see her currently.

but he knows where the top of the stairs are, so he would be able to cast 'sound burst' 10 ft past the edge so it gets the 'female Vincent' but not Claude right?


Strange Aeons Grp 2 |

LOS/LOE are pretty much similar. Have one, have the other. Can't have one, can't have the other.

LOE=Line of effect BTW.

You have line of effect to Claude, if you want to collateral, you can catch her as well. Otherwise, nada.


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

You don't need to calculate vertical reach:

Creature Size Vertical Reach
Colossal 128 ft.
Gargantuan 64 ft.
Huge 32 ft.
Large 16 ft.
Medium 8 ft.
Small 4 ft.
Tiny 2 ft.
Diminutive 1 ft.
Fine ½ ft.

So if it's 10ft (5ft above my square) it's a 2ft jump. These were spelled out in 3.5 not sure about pf at least online, but should be the same.

3.5 even had rules for climbing over a ledge you grab.


Strange Aeons Grp 2 |

This isn't 3.5 and I'll just count it as 5 ft up per square, regardless of vertical reach or so since you're downstairs. Anyway I was off babysitting in RL so the delay.


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

It's not a subway either.

Based on a quick search it looks like pathfinder just treats reach beyond square as vertical reach (5ft for med etc). So a medium creature can reach a 10ft high ledge with no jump check at all.


Strange Aeons Grp 2 |

Yeah but as I said - next time if someone is blocking the stairs - use fly/teleport. Or go through him. If you want to grab and jump, just do the 5 ft up thing.

I don't count things by increments.

I.e

M
X
X
V

Say M is a mephit with a 15ft cone breath weapon, V is you using a longspear. Are you going to argue that a 10 ft reach weapon, you just need to jump 2 feet up to hit the mephit? In my games, you'll jump the full 5 feet up, if you want to do that, since 15ft cone >10 ft reach.

So if you want to jump up a stair, you jump 5 ft up as well.


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

The above obviously needs a 5ft jump to hit the mephit, since their reach is 10ft and that is beyond their space (5ft), meaning 15ft up.

_
X
V

In the above. The wall is 10ft tall. You don't need to jump 5ft (and reach 15ft in the air) to reach the top of the wall. In 3.5 you need to jump 2ft (plus 8ft vertical reach). In pathfinder you just use space plus reach, so you don't even need to jump. If the wall was 12ft high, you'd need to jump 2ft to reach ceiling (2ft jump + 5ft space + 5ft reach = 12ft).

If you jumped 5ft high in a 10ft high room your head would bump the ceiling. Without even using natural reach.

So basically, a 15ft cone would be 20ft vertical reach (edge of 5ft space is start). 10ft reach weapon would be 15ft vertical reach (edge of occupied space is start).


Strange Aeons Grp 2 |

For simplicitys sake, all staircases in my game will be walls to celling. So unless you find a way to spider climb/teleport/fly, you won't be able to bypass blockages on the stairs other then going through them.

I really can't be arsed to argue stairs mechanics, when we've been over this for 2 days already. Yes, I'm irritated.

Seriously - why are you even arguing with the GM regarding scenery, which is basically in the GMs prerogative to arrange?


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

No, it's because jumping and climbing and movement mechanics are part of the game. I'm fine hand waving all stairs having walls and basically a doorway, but I am sure there will be other 3 dimensional combats other than stairs.

If you aren't going by RAW for jumping etc I'd like to know before that next one so it doesn't take 'two days' to discuss via play by post.

Sorry that it irritated you that I tried to do something unorthodox or whatever by trying to climb over the railing on some stairs, and wanted clarification when I was told it was a DC 40 (whuut) jump check to grab a ledge 8-10ft above the stair. Or less.


Strange Aeons Grp 2 |

I'm not inclined to run around too much with the jump rules since you're almost about the level you can fly anyway.

The problem is sorting things out will probably require an IRL demonstration on how you do that, with an actual stairs since we both have different ideas on what can/cannot be done on the stairs.

Which isn't possible.


Retired to Taldor?

I have a stairway in our foyer, you guys could come over and demonstrate...


Strange Aeons Grp 2 |

I'm sure Vincent has ranks in climb and acrobatics. Unfortunately I do not =)

Being tubby... Slightly rounded...


Strange Aeons Grp 2 |

I'm hoping a wild Dakash will appear. Botting is tiring you know...


Retired to Taldor?

well if he does and we get to attack again, have Seamus shoot at something, while he's singing. I'm going to bed...


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

While waiting can look up parkour videos of mere mortals (not level 5 heroes) doing "impossible" acrobatics and climb checks :)


Strange Aeons Grp 2 |

When I get home from work. YouTube is painful on phone data plans.

Jump off 3 floors height into a deep pool? Yeah did that one - my navy friend told me to cross my hands around my shoulders, then just step off. So you don't hit the water with open arms and Ow.

The thing she forgot to include was how make sure you're facing the direction when you're trying to head up. Figured it out eventually, wasn't really an issue, though it was rather disorientating at first.

Try to make a climb check to get up a rope to ring a bell? Epic fail, didn't get anywhere...


Retired to Taldor?

you know if you get some of those suction cup thingies you could just climb the wall up to the ceiling and drop on the female mirror image of you.

hhhmmmm, female mirror image of Vincent....

Maybe I figured out the real problem.


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

I'm goooing homeeeee

The Exchange

Complain about the new boards here!

Take me home, Country Roads

*swishes tail in time with the music*


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Female Vincent home

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

We're just waiting for Dakash, right...?


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Yes then the zombies..

If you want to bot him he uses dagger and charges it as a +2 dagger, then uses spell combat to attack 2 times.


Strange Aeons Grp 2 |

Yeah female Vincent is just wrong...so wrong.

And yes we're waiting for Dakash.

Yeah I'll probably wait for a bit - since I have my friends wedding tomorrow.

Oh I watched Pakour videos! They're kinda cool really...but I think if I tried them it'd be >.<

Confession: I'm scared of heights.


Retired to Taldor?
Just a Mort wrote:

Take me home, Country Roads

*swishes tail in time with the music*

that may have been my favorite part of the movie, and yes I mean, Kingsman the Golden circle...


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Parkour is cool. It is acrobatics and climb skills. Also called free running or streetclimbing. Technically it was french military training for the most efficient path from point A to B.

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