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Defense
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AC 25, touch 25, flat-footed 16 (+9 Dex, +1 size, +5 deflection)
hp 72 (9d8)
Fort +2, Ref +11, Will +11; +1 vs. Scrying and Mind-reading Effects that allow saving throws
Defensive Abilities natural invisibility; Immune immunity to magic
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Offense
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Speed fly 50 ft. (perfect)
Special Attacks shock 2d8
Spell-Like Abilities (CL 7th; concentration +13)
. . 9/day—summon monster I Summoner (Synthesist) Spells Known (CL 2nd; concentration +8):
. . 1st (4/day)—mage armor, magic fang, unseen servant
. . 0 (at will)—detect magic, light, mage hand, message, read magic
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Statistics
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Str 1, Dex 28, Con 10, Int 24, Wis 18, Cha 22
Base Atk +6; CMB +0; CMD 24
Feats Cornugon Smash, Flyby Attack, Persuasive, Power Attack, Weapon Finesse
Traits destined diplomat, shadow whispers, wanderer's shroud
Skills Acrobatics +13, Bluff +15, Diplomacy +20 (+22 vs. outsiders), Disable Device +10, Fly +31, Intimidate +20 (+22 to Demoralize opponents), Knowledge (arcana) +13, Knowledge (dungeoneering) +12, Knowledge (engineering) +11, Knowledge (geography) +11, Knowledge (history) +11, Knowledge (local) +13, Knowledge (nature) +11, Knowledge (nobility) +12, Knowledge (planes) +11, Knowledge (religion) +11, Perception +16, Sense Motive +13, Spellcraft +19, Stealth +25 (If invisible: +45 while moving or +65 while still), Use Magic Device +15
Languages Abyssal, Aklo, Common, Draconic, Dwarven, Elven, Giant, Goblin, Infernal, Undercommon
SQ eidolon link, feed on fear, fused eidolon, fused link, paranoid, share spells with eidolon Other Gear headband of mental prowess +2 (Int, Cha)
Humanoid form:
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Defense
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AC 22, touch 16, flat-footed 21 (+2 armor, +1 Dex, +4 natural, +5 deflection)
hp 81 (9d8+9) + 22 temporary HP
Fort +3, Ref +3, Will +12; +1 vs. Scrying and Mind-reading Effects that allow saving throws
Defensive Abilities natural invisibility; Immune immunity to magic
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Offense
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Speed 20 ft., fly 50 ft. (perfect)
Melee 2 claws +12 (1d6+5 + 2d8 shock)
Power Attack -2/+4
Special Attacks shock 2d8
Spell-Like Abilities (CL 7th; concentration +13)
. . 9/day—summon monster I Summoner (Synthesist) Spells Known (CL 2nd; concentration +8):
. . 1st (4/day)—mage armor, magic fang, unseen servant
. . 0 (at will)—detect magic, light, mage hand, message, read magic
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Statistics
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Str 19, Dex 13, Con 13, Int 24, Wis 18, Cha 22
Base Atk +7; CMB +11; CMD 27 (can't be tripped)
Feats Cornugon Smash, Flyby Attack, Persuasive, Power Attack, Weapon Finesse Traits destined diplomat, shadow whispers, wanderer's shroud
Skills Acrobatics +5 (-3 jump), Bluff +15, Diplomacy +20 (+22 vs. outsiders), Disguise +6 (+16 with hat of disguise), Fly +21, Intimidate +20 (+22 to Demoralize opponents), Knowledge (arcana) +13, Knowledge (dungeoneering) +12, Knowledge (engineering) +11, Knowledge (geography) +11, Knowledge (history) +11, Knowledge (local) +13, Knowledge (nature) +11, Knowledge (nobility) +12, Knowledge (planes) +11, Knowledge (religion) +11, Perception +16, Spellcraft +19, Stealth +13 (If invisible: +33 while moving or +53 while still), Use Magic Device +15
Languages Abyssal, Aklo, Common, Draconic, Dwarven, Elven, Giant, Goblin, Infernal, Undercommon, comprehend languages SQ eidolon link, feed on fear, fused eidolon, fused link, paranoid, share spells with eidolon
Other Gear amulet of mighty fists +1, bracers of armor +2, hat of disguise, headband of mental prowess +2 (Int, Cha), helm of comprehend languages and read magic
Resources & Abilities:
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TRACKED RESOURCES
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Disguise Self (At will) - 0/0
Fused Eidolon - 0/22
Summon Monster I (9/day) (Sp) - 0/10
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Special Abilities
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Cornugon Smash When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Destined Diplomat +2 trait bonus to Diplomacy vs. outsiders.
Eidolon Link (Ex) Mental link allows communication over any distance, but share magic item slots.
Feed on Fear (Su) Any time a will-o'-wisp is within 15 feet of a dying creature or creature subject to a fear effect, it gains fast healing 5.
Flight (50 feet, Perfect) You can fly!
Flyby Attack You can take a standard action during your move action while flying.
Fused Eidolon A synthesist summons the essence of a powerful outsider to meld with his own being. The synthesist wears the eidolon like translucent, living armor. The eidolon mimics all of the synthesist's movements, and the synthesist perceives through the eidolo
Fused Link (Su) Starting at 1st level, the synthesist forms a close bond with his eidolon. Whenever the temporary hit points from his eidolon would be reduced to 0, the summoner can, as a free action, sacrifice any number of his own hit points. Each hit point sacrif
Immunity to Magic (Ex) Will-o'-wisps are immune to all spells and spell-like abilities that allow spell resistance, except magic missile and maze.
Natural Invisibility (Ex) +20/+40 stealth and +2 attack vs foes who can't see invisibility.
Paranoid Aid Another DC 15 for attempts to help you.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Share Spells with Eidolon (Ex) Your spells ignore type restrictions for Eidolon and it can recieve your personal spells.
Shock 2d8 The Will-o'-Wisp deals 2d8 electricity damage with a melee touch attack.
Summon Monster I (10/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
Vital Strike Standard action: x2 weapon damage dice.
Wanderer's Shroud -1 to Diplomacy checks to gather information about you.
Description Wisp Form
When visible as a wisp, Xizor typically glows a mottled dark grey color, closer to a candle in luminosity than the usual torchlight, which makes it easier to blend into shadows. However, as with all will-o-wisps, he has the ability to vary his coloring, light intensity, and form various patterns, so nothing is definite.
Humanoid Form
When merged into his humanoid eidolon, Xizor takes on the appearance of a humanoid shape defined solely by bands of blue light tracing out the edges of an otherwise non-existant figure, but leaving translucent gaps that can be seen through. He is usually wrapped in a long black cloak that hides his face, but he also occasionally takes the form of a tiefling (via hat of disguise on an outsider (type via eidolon)) for a more robust disguise.