Monster Mashup - Table 2 (Inactive)

Game Master CaveToad

Goatling Battle Map
Hillside Ruins
Wilderness Battle
Regional Map
Night Ambush
Giantess Fight
Scepter battle

Party XP Total:
Longirus: 17680 (6th)
Goliath: 1960 (6th)
Everyone else: 21422 (6th)

Needed for 6th level: 23000

Party Meals Remaining: 38.5
Meals used/day: 4.75
(2 medium, 1 small, 1 tiny, 1 large)
Fed through day 13


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HP: 102/102 | AC: 23 (Current 37), T: 19 (Current 19) , FF: 18, | Fort: 12, Reflex: 8, Will: 11 | CMB: +16, CMD: 36(Current: 46) | Init: +11, Perception: +13 | Panache: 6/6 | Channel 6/6 | Hero Point 3/5 | Charmed Life 4/4 | Ki Pool 6/6

Critical Hit with a Light or One-Handed Piercing Melee Weapon: Each time the swashbuckler confirms a critical hit with a light or one-handed piercing melee weapon, she regains 1 panache point. Confirming a critical hit on a helpless or unaware creature or a creature that has fewer Hit Dice than half the swashbuckler's character level doesn't restore panache.

Killing Blow with a Light or One-Handed Piercing Melee Weapon: When the swashbuckler reduces a creature to 0 or fewer hit points with a light or one-handed piercing melee weapon attack while in combat, she regains 1 panache point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the swashbuckler's character level to 0 or fewer hit points doesn't restore any panache.

Yeah I was thinking of precise strike. So a light weapon can't be used in two hands, but yeah it seems you could still regain with a one-handed piercing weapon, or a lance if the GM approved in one or two hands. That's why I'm a kata master so I can regain panache with my Bastard Sword.


yes, while the lance is wielded in two hands, crits or kills do not regain panache, but held in one hand, such as when Xanya is mounted, I will rule will work. The fuzzy area, is because the lance is actually a two handed weapon, its just that you can wield it one handed, essentially it acts as one under those cases, but it isn't specifically one. So the RAW might still technically exclude it, but I am inclined to let it in in its one handed scenarios.


HP: 102/102 | AC: 23 (Current 37), T: 19 (Current 19) , FF: 18, | Fort: 12, Reflex: 8, Will: 11 | CMB: +16, CMD: 36(Current: 46) | Init: +11, Perception: +13 | Panache: 6/6 | Channel 6/6 | Hero Point 3/5 | Charmed Life 4/4 | Ki Pool 6/6

I wish the would have made a swashbuckler type that uses a longspear like The Viper Oberyn.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

Then I'll pr just pick up inspired blade as the 8th level cheesedip, since I plan to use the lance two handed.

That still leaves me wondering what I should pick for the 4th level cheesedip... Paladin looks strong from a mechanical perspective, but then there is the risk of falling... Fighter for either drill sergeant, lore warden or weapon master is probably ok. I don't like fighter much though. Maybe some of the occult or pow expanded classes? If anyone got suggestions it would be helpful.


Just an FYI, I have put out the expanded framework and ruleset for customizing your Signature Items. It is in the campaign tab of the main thread. Feedback appreciated, especially where I may have missed something exploitable.


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable
CaveToad wrote:
Just an FYI, I have put out the expanded framework and ruleset for customizing your Signature Items. It is in the campaign tab of the main thread. Feedback appreciated, especially where I may have missed something exploitable.

1. What is a mixed item, does that mean both magical and combat?

2. What about unarmed, would that be hand wraps?
3. The signature items sounds too one sided or is that what you mean by mixed?
4. If I have the right idea on mixed, what about Goggles and Wraps instead of Amulet and Staff?

I dunno, I feel the signature item is too focused and not signature enough to be a signature item for Quassine. IMHO, I was going to use the signature item to help fix weak areas in Quassine and to me that is a signature item. I want something to act like Transitions lenses from sunlight to darkness and back but does not require UV light to change the lenses which is so annoying while driving in a car. In other words, something very useful to Quassine that may not necessarily be very useful to others like a Mythic Legendary Item.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8
Quote:
6. If the signature item is a weapon, you gain proficiency with that weapon specific (not others of its kind). This does qualify for feats that require proficiency with the weapon though.

Was this there before? Because it kinda screws over Kiki which has a wakizaki but isn't otherwise proficient in it. I saw a mention of multiple weapons earlier though (even though all other references are singular), can she get 4 wakizakis? Similarly I seem to remember weapon focus applying to all weapons of that type earlier.

There is no mention of feats like magical tail under magical items even though you oked it before (though Cardau has since disappeared so the point is probably moot).

I probably should read over everything before commenting eh?


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

Yeah, I think Card quit since he was moved into previous characters.


Quassine Alator wrote:
CaveToad wrote:
Just an FYI, I have put out the expanded framework and ruleset for customizing your Signature Items. It is in the campaign tab of the main thread. Feedback appreciated, especially where I may have missed something exploitable.

1. What is a mixed item, does that mean both magical and combat?

2. What about unarmed, would that be hand wraps?
3. The signature items sounds too one sided or is that what you mean by mixed?
4. If I have the right idea on mixed, what about Goggles and Wraps instead of Amulet and Staff?

I dunno, I feel the signature item is too focused and not signature enough to be a signature item for Quassine. IMHO, I was going to use the signature item to help fix weak areas in Quassine and to me that is a signature item. I want something to act like Transitions lenses from sunlight to darkness and back but does not require UV light to change the lenses which is so annoying while driving in a car. In other words, something very useful to Quassine that may not necessarily be very useful to others like a Mythic Legendary Item.

Mixed is just a way for me to indicate that some items, like a staff or amulet for be one or other depending which the character chose, it doesn't mean the item is a blend of the two. All items must be one or the other. Also, it can really only be amulet or staff, mainly because amulet of mighty fists accomplishes what unarmed people are attempting to achieve. I don't have all the magic items memorized so I don't know if there are magical handwraps. I am not sure how to address #3, what are you asking exactly? Goggles would be a Magic category item. Wraps if there is a precedent, might fall under Combat category. Its basically which category do you choose for the item.

You can still have goggles as your signature item, and if a spell exists that covers what you are attempting to achieve with your light/darkness issues, you can imbue it on the item with the rules. Spells can always be researched if one does not exist.


Xanya Zellor wrote:
Quote:
6. If the signature item is a weapon, you gain proficiency with that weapon specific (not others of its kind). This does qualify for feats that require proficiency with the weapon though.

Was this there before? Because it kinda screws over Kiki which has a wakizaki but isn't otherwise proficient in it. I saw a mention of multiple weapons earlier though (even though all other references are singular), can she get 4 wakizakis? Similarly I seem to remember weapon focus applying to all weapons of that type earlier.

There is no mention of feats like magical tail under magical items even though you oked it before (though Cardau has since disappeared so the point is probably moot).

I probably should read over everything before commenting eh?

Kiki can use the Split Power option to enchant new wakizashis and include them into her Signature Item set.

Since the magical feats are so widely varied, I just used a bunch of lists, to catch as many as I can without going through every single feat. There are some that I may have missed that can be added to the list, its no big deal to tack some on at the end that are appropriate, as I did with Natural Spell.


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

If I choose to keep the Goggles, can they still be made a combat item? If not, and you permit Hand Wraps, can they be imbued to act like Lenses of Darkness and a Hat of Disguise. Or perhaps something in between like a Hooded Monk Outfit? The Outfit is combat and when Quassine lifts the hood that can be a trigger for Lenses of Darkness and/or Hat of Disguise once imbued?


HP: 102/102 | AC: 23 (Current 37), T: 19 (Current 19) , FF: 18, | Fort: 12, Reflex: 8, Will: 11 | CMB: +16, CMD: 36(Current: 46) | Init: +11, Perception: +13 | Panache: 6/6 | Channel 6/6 | Hero Point 3/5 | Charmed Life 4/4 | Ki Pool 6/6

I still have to read through it. Will give it a look tomorrow at work.


Male Wyvaran Summoner/Sorcerer/Bard 4
stats:
Hp:48/48 Bp:15/15, Hero4, Init (5), AC 15, Touch 15, Flatfoot 10, CMD +7, Fort 4, Refl 9, Will 7, Perception+15Dark/lowlight vis,

I like the robe idea.

There is a quantified Monk's Robes/Outfit that has the ability to be masterwork.

How soon do these need to be implemented?

I have a feeling it's going to be a while before mine use useful as anything other than an instrument, as I'm saving mana-money until it can be a lyre of building.

Can it be made to work as a Rod?


@Simon
You can save your MCP/FPP as long as you like. It probably could be
rod-like.

@Simon/Quassine

I have review the taxes that an item pays when you enchant it with something that traditionally goes on a different slot. I will check into it, but Quassine some of what you suggest is doable. Basically it would be like Goggles of the Mighty Fists, but there may be a tax as that sort of enchantment is usually reserved for the amulet slot. (not sure how I feel about pigeonholing enchantments to certain slots, I guess its for balance, but I feel like Paizo and others have not really adhered to that very well.)


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

There are body wraps of Mighty Fist so if they body wraps, can I just change it to Hooded Monk Outfit?

Here is the proof...


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

I still don't understand the obsession with fixing the Light Sensitivity. As long as Xanya is in the party, it won't be an issue. She can even cast darkness on Quassine so their relative positions doesn't matter. Even if Xanya couldn't fix the issue, it really isn't all that painful of a penalty, just a -1 to hit. 12000 GP for +1 to hit is really really expensive. I get that it's thematic for Quassine, but it's sooo negligible mechanically. What I think would be really cool for your goggles would be for them to increase the power of your Mind Blast. Sight based powers can be incredibly cool. You could still theme it as "Quassine struggles to overcome the sun, but as he does so, he finds that he's better able to focus his inate powers through his enchanted eyes". Sharingan, Rinnegan and Byakugan are by far the most powerful and coolest powers in Naruto (which is one of the most popular series/shows our time). Obviously you need to work with CaveToad with this as there isn't really a framwork for altering such innate abilities, but there are a ton of options that could work great. Increased uses, duration, range, form(line, radius, cone), pretty much everything you can find under metamagic feats, increased DC, changing the kind of effects you can produce would also produce (everything listed under monk's stunning fist, antipaladin's cruelties and probably witch's hexes as well). It's your character though, so if this not something you think is cool/are interested in I understand that. What do you think of my idea Quassine? Is it cool, uninteresting or simply something you think is fitting for Quassine? Mechanically we are really lacking in CC and this might help with that as well, though sadly your cha is a bit low to go down this path.

Sorry that I haven't been mentioning darkness in my posts much. I know GMs who would have instantly given me 12+ con damage for failing to do so for a day of travel. I'll try to mention it at least once per day.


Xanya Zellor wrote:


Sorry that I haven't been mentioning darkness in my posts much. I know GMs who would have instantly given me 12+ con damage for failing to do so for a day of travel. I'll try to mention it at least once per day.

Well clearly you have a way to deal with it under normal circumstances so unless you are hampered from doing so, I assume its part of your maintenance. It probably does help to remind me occasionally that the group walks around in a cloud of darkness. From this point on it can hamper interactions etc.


Male Wyvaran Summoner/Sorcerer/Bard 4
stats:
Hp:48/48 Bp:15/15, Hero4, Init (5), AC 15, Touch 15, Flatfoot 10, CMD +7, Fort 4, Refl 9, Will 7, Perception+15Dark/lowlight vis,

With that point made, I'd like to point out that it may be to our advantage for Xanya to get a Penumbra spell for her personal use as soon as possible.

Not everyone will be able to see in the dark. Right now it shouldn't be a problem as its dark everywhere and she can leave it off.

Maybe we could acquire some large robes that would help her situation in situations of commerce? In battle it's all well and good, most if not all of us have darkvision, but dark vision doesn't provide color, and to a worshipper of Shelyn a world without color is like a book without words. XD


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8
Quote:
Nonmagical sources of light, such as torches and lanterns, do not increase the light level in an area of darkness.

Darkness would actually potentially let us sneak by any number of torches as they simply stop functioning in an area of darkness. Though it might be noticeable that there is no light if people have keen awareness, though if there is no other light it might simply appear as if the torch has extinguished for a time. I'm going to come with suggestions around this for IC...


Male Wyvaran Summoner/Sorcerer/Bard 4
stats:
Hp:48/48 Bp:15/15, Hero4, Init (5), AC 15, Touch 15, Flatfoot 10, CMD +7, Fort 4, Refl 9, Will 7, Perception+15Dark/lowlight vis,

Actually there's a Rare Cantrip called Penumbra that allows the user to ignore the penalties for sunlight blindness, vulnerability, etc.

They made a new version called Protective Penumbra that can be used in the same way, and also provides bonuses to saves in hot weather. The pfsrd says it updates but doesn't replace the cantrip, so it's still viable.

Maybe we could find a way for Xanya to learn that?


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

I think I can just avoid using darkness when the conditions are normal light or lower. In bright light it would just lower it to normal light anyway so no one would notice much, it would work like the shade of trees for example.


f
skills:
Stealth: 30 Acrobatics: 14 Climb: 30 Bluff: 8 Diplomacy 7 intimidate 7 Craft(alch)10 Escape atrist 16 Knowledge(nature) 12 Knowledge(martial) 8 Perception: 10 Sense motive 9 Slight of hand 11 Survival 12
Spiderling (UC)rogue(vexing dodger)/swashbuckler(mouser),Warlord/druidHP: 52/52 init: 10 per: 9 saves: 7, 10, 6 AC: 22 20 15 Rage rounds 7/7

Kiki can cast Cloak of Shade, but it only helps with the light blindness.

maybe we can get Xanya a parasol ;)


HP: 102/102 | AC: 23 (Current 37), T: 19 (Current 19) , FF: 18, | Fort: 12, Reflex: 8, Will: 11 | CMB: +16, CMD: 36(Current: 46) | Init: +11, Perception: +13 | Panache: 6/6 | Channel 6/6 | Hero Point 3/5 | Charmed Life 4/4 | Ki Pool 6/6
Kiki Bitterdew wrote:

Kiki can cast Cloak of Shade, but it only helps with the light blindness.

maybe we can get Xanya a parasol ;)

Yeah charging lance in one hand parasol in the other. Could even paint it up nice. :)


Quassine Alator wrote:

There are body wraps of Mighty Fist so if they body wraps, can I just change it to Hooded Monk Outfit?

Here is the proof...

The body wraps aren't quite like the amulet, sort of similar but much more restrictive. What slot exactly would a hooded monk outfit cover?


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

Body I assume, like the normal item monk robes?


Probably


Male Wyvaran Summoner/Sorcerer/Bard 4
stats:
Hp:48/48 Bp:15/15, Hero4, Init (5), AC 15, Touch 15, Flatfoot 10, CMD +7, Fort 4, Refl 9, Will 7, Perception+15Dark/lowlight vis,

I'd say body.


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

It's body.

@Xanya, yes I understand that mechanically Light Sensitivity is minuscule although a -1 to hit is still a -1 to hit. However, I am role playing my character and not only building a power gaming character. I personally hate walking out of a dark movie theater during a dark movie such as Aliens 2 and then coming out into the bright sunlight except my eyes eventually adjust. Now imagine someone who can't adjust their eyes and I am thinking like what Quassine would want and not what we would want? As for the circle of darkness, it kind of acts like a beacon to the curious or fearful while if I get something more self contained, it will act less of a beacon. What I may do is use the Monk Outfit as a magical signature item and switch my feats in which Eschew Materials is an outfit or signature item feat and Improved Init is a level feat.

@CT

Psionic Feats, will those be grouped under Magic Item when we reach Twin Mind status?


I imagine they will fall under Magic Item, unless designated as Combat by the feat itself.

I think eventually I will have to go through the entire list of feats and make sure everything is in there that makes sense.

Added to my todo list.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

Improved Initiative really should be on both lists though. It's often even more useful for casters than for martial characters.


It's specifically a combat feat though. Many feats could be arguably useful for casters or vice versa, but I do want to maintain some differentiation. People still get a ton of feats normally outside of hte item. Also you can spend some FPP to purchase cross list.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

I totally agree with you Goliath, our activity right now is atrocious. It sounds bad and it is bad.

I wish we were more active. For me it's really hard to keep up activity when things are going so slowly. Then I would rather have something I can be more involved in to use my time on. I find that it is way more fun to be really involved in one game rather than scatter my attention on several.

I'm willing to be more active if the rest of you are. Is this something people are interested in or have they found other things to occupy their time? Right now we're posting what, once every three days instead of three times per day.

I have one suggestion for how to keep up activity and involvement though. That's to keep discussion going in here. When your constantly talking together and thinking of the game it's also much easier to post in gameplay. For me talking about future plans is quite fun at least... Seeing a plan come together is much more fun than observing the result of a random set of actions to me.


HP: 102/102 | AC: 23 (Current 37), T: 19 (Current 19) , FF: 18, | Fort: 12, Reflex: 8, Will: 11 | CMB: +16, CMD: 36(Current: 46) | Init: +11, Perception: +13 | Panache: 6/6 | Channel 6/6 | Hero Point 3/5 | Charmed Life 4/4 | Ki Pool 6/6

I sit in front of the computer most of the day at work. I do phone support and image and set up machines and roll them out to new users and support the in house users but I keep things running pretty smooth so unless some s$@* hits the fan or something bad happens i have a good bit of the day just surfing the web waiting for work to show up. So I am in a bunch of games on here. one of them is really active I post 3-10 times a day depending on others. I was just hoping this one was that active as there is a lot to look forward too in leveling up :)


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

What are your posting expectations? How many a day for minimum and maximum?


I too sit at a computer all day, but some days are busier than others, and I may not be able to respond immediately. I try to get in a post in the morning, one mid-day or afternoon, and then again in the evenings, but it depends on it the players have posted to a point where I can move the story ahead.

Some evenings are also busy. I have been canning lately. 15 gallons of pickles, and 2.5 applesauce, quarts and quarts of frozen squash and broccoli and chard. Soon tomatoes. Usually I still have time so sneak in a post while I am working though.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

At least 1 post per day would be nice, that'll mean things won't be help up for too long. Preferably 2-3 though. Personally I try to post in the morning when I go to work, on the way home and finally sometime during the evening and hopefully before I go to bed as well. So 3-4 times maximum for me (unless there is a flurry of posts during evening). Now I'm on vacation though so my posting is slightly different.

Often there aren't anything to respond to which means I've had to find other things to do. This can then further reduce my activity as I'll pay attention to those things, which leads to a negative spiral. I assume others have a similar pattern of less activity in the game leading to less time spent on the game.


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

Very well, I will make this campaign my priority over all others. Sometimes my work schedule and/or real life can be a burden but I am confident I can post 1 to 3 posts a day here.


HP: 102/102 | AC: 23 (Current 37), T: 19 (Current 19) , FF: 18, | Fort: 12, Reflex: 8, Will: 11 | CMB: +16, CMD: 36(Current: 46) | Init: +11, Perception: +13 | Panache: 6/6 | Channel 6/6 | Hero Point 3/5 | Charmed Life 4/4 | Ki Pool 6/6

I post when there is something to respond too. My brother just did a lot of canning this past weekend as well :)

It depends on the GM and other players but as GM said he post around 3 times a day. The discussion killed us as players were posting 1/day or 1/2days so it takes a long time for the GM to move things along. I could drive the game forward and be more assertive with Goliath but its against his personality of chivalry and duty. He is capable of leading but does not feel he has earned it yet :)


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

I'm sorry for having drifted. Xanya very much has an assertive personality so I'll try to stay on the ball and drive things forward...


What times zones are everyone in? I can't remember if I asked that before. I think that sometimes might play in a little bit. I'm Central USA here (currently under daylight savings).


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

I think I'm the only one in Europe, currently CEST. It actually works out great though since you guys usually post during the day while I usua post during the evening. Sometimes you might be able to post in your evening after my "on the way to work post" or maybe you wake up to post before I finish work. While I work and you guys sleep the game is pretty dead. Of course during my vacation it's much more likely I'll want to post during the day, but that doesn't work so well with the rest of you.


Male Wyvaran Summoner/Sorcerer/Bard 4
stats:
Hp:48/48 Bp:15/15, Hero4, Init (5), AC 15, Touch 15, Flatfoot 10, CMD +7, Fort 4, Refl 9, Will 7, Perception+15Dark/lowlight vis,

Est. About 3:00 PM here.

I'm sorry, all.

One of my best friends is leaving for college across the country soon, and today I took her for a trip around our hometown today for doing things here one last time before she goes, so I wasn't on my phone much at all.

I am getting ready for college, so I do what I can with my posting time.

I can't promise immediate change to anything other than how much I've been here, but I'm doing my best and I will keep trying to.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

@Simon: Share language is a first level bard spell. You can just pick it up next level.


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

I am Eastern USA Time.


Male Wyvaran Summoner/Sorcerer/Bard 4
stats:
Hp:48/48 Bp:15/15, Hero4, Init (5), AC 15, Touch 15, Flatfoot 10, CMD +7, Fort 4, Refl 9, Will 7, Perception+15Dark/lowlight vis,

Will do.


f
skills:
Stealth: 30 Acrobatics: 14 Climb: 30 Bluff: 8 Diplomacy 7 intimidate 7 Craft(alch)10 Escape atrist 16 Knowledge(nature) 12 Knowledge(martial) 8 Perception: 10 Sense motive 9 Slight of hand 11 Survival 12
Spiderling (UC)rogue(vexing dodger)/swashbuckler(mouser),Warlord/druidHP: 52/52 init: 10 per: 9 saves: 7, 10, 6 AC: 22 20 15 Rage rounds 7/7

I am also from Europe, Germany


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

Wow, out of nowhere all of a sudden we decided to become more active. I like it. Hopefully we can keep up this pace :).


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

I'm almost regretting not going for an AoO build. With the 3rd level primal fury stance and either lead blades or enlarge person with a base size of large you deal 8d6 damage. With vital strike that increases to 16d6+Str(*2 with horn)+pa+etc. With mythic vital strike you move the parenthesis to be 16*(1d6+str(*2)+etc) with seize the opportunity you get that on every AoO. Improved and greater improves that further. 64 times the strength bonus with greater vital strike... Though I was thinking of doing this with trip, which doesn't actually work against flying enemies...


HP: 102/102 | AC: 23 (Current 37), T: 19 (Current 19) , FF: 18, | Fort: 12, Reflex: 8, Will: 11 | CMB: +16, CMD: 36(Current: 46) | Init: +11, Perception: +13 | Panache: 6/6 | Channel 6/6 | Hero Point 3/5 | Charmed Life 4/4 | Ki Pool 6/6

I'm Eastern time. Tuesday is project night at the house. Wife and I are in the SCA and we host people on Tuesdays to work on crap sorry for not posting last night.

Mythic vital strike doesn't work off the number of dice rolled its the number of sets of dice based on vital strike. So vital strike 2x everything, then 3x then 4x. This was cleared up awhile ago.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

It's still good, but yeah, that saves it from being insanely good. It's a lot of feats, but it does make AoO's really good.

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