
Dalang Teniel |

No, it's not. Where are you getting that Mythic Vital Strikes can be made on an AoO?

Xanya Zellor |

No, it's not. Where are you getting that Mythic Vital Strikes can be made on an AoO?
That's what seize the opportunity does I said that in my last post..

Dalang Teniel |

That's what seize the opportunity does I said that in my last post..
I missed that this was PoW2, I thought you meant Seize the Moment. That said, there is no possible way that this feat won't be errata'd when PoW2 leaves play test—among other things, it lets you make a grapple attempt or dirty trick on every single AoO, which singlehandedly ruins the entire combat metagame for melee attackers. I know I've complained about PoW a lot, but this may be the single most broken feat I've ever seen.

Xanya Zellor |

I don't think grapple or dirty trick are more powerful than mythic vital strike, if they were people would be using them a lot more. There are already feats allowing you use dirty trick in place of a melee attack and I have heard anyone complaining about that, and it honestly isn't that hard to get a grab attack (wildshape, beast form 2 etc), I can even get one for Xanya through Beastmorph at level 10. I do agree that the feat is very powerful though, but I don't think they'll change it, they certainly won't do so unless someone complains. I guess they could limit it to once per round to avoid shenanigans like they've done with Golden Lion Style. I'm currently thinking to pick it up myself once we go mythic assuming CT doesn't ban it...

Dalang Teniel |

I don't think grapple or dirty trick are more powerful than mythic vital strike, if they were people would be using them a lot more. There are already feats allowing you use dirty trick in place of a melee attack and I have heard anyone complaining about that.
You can only use dirty trick in place of a melee attack 1/round, with that feat. The problem is that an optimized dirty trick is a no-save nauseated/blinded/other stun lock, which means that an optimized dirty trick user with decent range on their AoOs will be able to completely shut down all enemies that come into melee range, forever.

Xanya Zellor |

Xanya Zellor wrote:I don't think grapple or dirty trick are more powerful than mythic vital strike, if they were people would be using them a lot more. There are already feats allowing you use dirty trick in place of a melee attack and I have heard anyone complaining about that.You can only use dirty trick in place of a melee attack 1/round, with that feat. The problem is that an optimized dirty trick is a no-save nauseated/blinded/other stun lock, which means that an optimized dirty trick user with decent range on their AoOs will be able to completely shut down all enemies that come into melee range, forever.
CMD is still the hardest defense to beat (we are at level 3 battling a monster with 30+ CMD, it'll only increase from here) and a lot of monsters are going to be immune to the various effects anyway. Dueling cape doesn't require anything besides a standard action to daze, so it's a tad worse, though even that only lasts for one round. Still, there are huge limits on AoOs in the first place. The power of this trick also can't come close to the effects a single spell can produce. Dazing spell + anything is going to be a lot more powerful most of the time. Still, I think you are very much worrying about hypothetical situations anyway, I don't think anyone are planning on going in the direction you describe.

Dalang Teniel |

CMD may be the highest defense, but that's because CMB is easier to pump than any other stat (with these character-building rules, it would be relatively simple to create a level 3 character with >20 CMB at multiple maneuvers—and we're fighting enemies with CMD<20). I don't know Dueling Cape, so I assume it's also PoW2.
If you look at the general ranges of CMB/CMD and saves/DCs at higher levels, dirty tricks are much more useful than dazing spell.
But also, the vital strike potential of this is absolutely absurd. AoOs are trivial to get on a focused build, and Mythic removes all of those limits.

Xanya Zellor |

Thanks for letting us know. It feels so much better if you tell us. Then we don't have to go around wondering if there will be a post soon.

Qahnaarin |

Dear Everyone,
I am posting this to all of my games. I'm sorry for my lack of communication. Life has been dumping on me.
My work load is still overwhelmingly heavy, and we had a major medical scare in my family. My son had a relatively simple case of strep throat, and we learned the hard way that he is allergic to penicillin. Very allergic. We've been dealing with medical issues for over a week now.
I will be going on inactive status for a short while. I need to get things in order and I barely have time in my daily schedule to eat dinner with my family let alone do any gaming. Between too much work, finishing my dissertation, and my son's health, I have too much on my plate.
If you feel the need to replace my character, I understand. I will reach out to you when things settle down to see if there is still an opening. Probably in a few weeks.
Thank you for all the fun! I hope this passes soon.

Xanya Zellor |

Happy Holidays.

Xanya Zellor |

Happy new year! I've been enjoying it quite a bit. I hope things pick up again after the holidays as they have slowed down quite a bit lately. As for things getting crazy, that's just what Xanya is. I hope she'll be able to deal with it though, this and next level she picks up quite a bit more suitability though, so maybe I won't need to be so afraid of her dying anymore.

CaveToad |

I have made some tweaks to the Signature Item creation rules. I have done away with the item categories where you must designate your item to be either a Combat or Magic item. Now you simply have an item, and it can choose from either combat or magic feats at the appropriate levels at your whim (some restrictions).
I have also added a flexible power pool purchase that lets you treat an improved item as a weapon, purely for purposes of combat feats with the item. There had been some interest in using a bard instrument to smack people etc. Or for those who have taken Humble Beginnings/Catch off Guard and want their frying pan to be a magical bad ass frying pan.
It probably created more questions, so let me know if there are any.

Dalang Teniel |

I've actually built some pretty ridiculous characters that use frying pans—so, wacky!

Xanya Zellor |

I see that table 3 is gone. RIP. May the survivors find better homes at their new tables.

Lump |

did they die or just PbP attrition? i dont read the other tables

Quassine Alator |

I see that table 3 is gone. RIP. May the survivors find better homes at their new tables.
RIP Table 3 ... Playing TAPS

Xanya Zellor |

I'm taking my first level in an initiator class next level. Can I then also pick a martial tradition, or do I have to actually meet someone following that tradition first? I'm thinking about the The Cagebreaker Brotherhood for Xanya.

Quassine Alator |

*attends school of hard knocks as he is passed from foster home to foster home.
Hey Brother Prar, we would adopt you ... lol

Xanya Zellor |

The martial traditions would be more built into the storyline, so basically they aren't allowed at this point as you haven't met any organizations.
Won't be much point for me to pick one up later so nevermind...

Dalang Teniel |

Wait, so, Martial Traditions just appear to be free, extremely powerful feats (well, some, like Scarlet Sentinels and Empyreal Guardians, provide 2-3 feats worth of benefit). They also don't look like they have any requirements other than organization. Does this mean that when/if they do show up, any players would be able to join them if they follow the right oath?

Dalang Teniel |

Also, hmm, like half of those traditions appear to have identical oaths of "protect the weak"

Makoto 'Maks' Kasumi |

You can only really be in one Martial Tradition at a time, and said Traditions do not require you to be an Initiator to join. You just miss out on part of the benefits if you're not. That being said, they aren't free power unless your DM makes them into free power. Having a powerful organization who teaches you some tricks but then calls upon you to do things is actually a staple of many of the games I've played in, and it's not always a good thing to be tied to a group, even when the basic oath is 'protect the weak', you don't know what you're in for when you take up that oath.
Also, eating exotic meals is ridiculously hard sometimes.

Xanya Zellor |

We do kinda have an organization already. The benefits seems to be something along the lines of "tristalt + cheesedips"...

Dalang Teniel |

Maybe, but almost every one of the Martial Traditions is better than taking every single Monk Vow, at a fraction of the cost. They don't seem to be for PoW only, though, so if the organizations show up things could get interesting.

Xanya Zellor |

Sometimes dealing over 100 damage per round is just a whole lot of fun too, you know?

Makoto 'Maks' Kasumi |

Eh. I think that was probably more annoying for the guy who threw the ice ball at our table.
Especially when I healed all of it immediately. :3

Makoto 'Maks' Kasumi |

Not a problem. As usual, I'd rather wait until I know how wrekt we get to know whether to toss out more channels... or what.

Quassine Alator |

bump to unhide.
I guess not ... :-)