Mivon Watch Guard

Game Master GM_Solspiral

Reference Map for top of Hotel

Notes on this map- Treat windows and entrances as balconies.


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Silver Crusade

Intim 10/12 (demoralize), Dip 10/11 (Gather info), LoH 5/5 1/2d6 (+2/4 to self) AC/FF: 20, Touch: 10, F 9, R 6, W 7, Init 0 Perception -1, -3 vs Sight based Checks. Common, Sylvan, Dwarven

What's the local laws on law enforcement opening fire BEFORE a crime has been committed, given the extenuating circumstances of a good lead, a known gang member, and flying in the city via an unusual mode of transportation? Would the fact that most of the guests being poisoned/drugged count as an active crime scene sufficient to open fire at the incoming heavily laden bat before clearly identifying who it is?

Lore:Mivon Legal System: 1d20 + 8 ⇒ (18) + 8 = 26

Silver Crusade

Intim 10/12 (demoralize), Dip 10/11 (Gather info), LoH 5/5 1/2d6 (+2/4 to self) AC/FF: 20, Touch: 10, F 9, R 6, W 7, Init 0 Perception -1, -3 vs Sight based Checks. Common, Sylvan, Dwarven

In the midst of getting ready for the uninvited guests, Alan looks to the remaining sober party-goers. For any slow to move, he shows that his vocal talents extend beyond sweet melodies, and asks again, with a voice as soft as thunder.

I think that there's a 'safe' space near the bar? no balcony's, no staircases, etc.

"The Watch requests everyone please move towards that back wall for safety. If you could help move one of your less fortunate fellows, that would be appreciated. Please. "

"I understand that you may be hesitant, but we believe this is a sign that there will be some party-crashers arriving momentarily. We will deal with the tigers that come at night, and we wouldn't want to mistake your intent with that of those that are ... joining us. We would not be able to prioritize your safety."

"Thank you for your assistance.

Diplomacy: 1d20 + 10 ⇒ (15) + 10 = 25
Intimidate: 1d20 + 10 ⇒ (13) + 10 = 23

Enough of that, or I'll forget to be nice!
You heard me ask for something,
And I never ask twice!

Sorry, Les Mis on the brain!


Female Human Ranger (Urban) 3; HP28/28; AC 18/14/14; Int +4; Per +7

Ok, lets try again, for the 3rd time!

Perception: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11

Disable Device: 1d20 + 11 ⇒ (17) + 11 = 28


Male Human Arcanist 3. AC12/16(Mage armor). HP 20. T12. FF10. F +2. R +2. W +2. Init +3. Per +6

Milo hasn't had anything to drink. He's on duty!

"Ah." He states brilliantly when people start slumping to the ground. "This way milady." He politely suggests, leading Tracy towards Sven.

When S.W.A.T warns him about the skylights he grimaces and casts Mage armor on himself, as trouble seems to be arriving. Making sure he stands between Tracy and any skylight.

It's a real struggle to find anything with this new setup isn't it?

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@Hoch there's some sort of academical device set up. You're not sure what it does but you successfully shut off the trigger.

Ruth Hightower makes her way over to Milo and Tracy "Alright Twinklefoot, don't tell me she don't need some muscle around." She plants herself near with her lucrine hammer at the ready.

Callahan Guards, everyone one of you with a ranged weapon get out to the balcony and start shooting. This is an imminent threat, deadly force is authorized. Move it, move it, move it.

"Sven, we need a road block on the door to the ballroom. Tackleberry I want you on the ballroom balcony, Hoch quit fiddling with that trap and take some shots. Murtaugh take a side balcolny in case they circle round Mahooney you take the other one both of you shout if you get incoming. Where the hell is Sweetchuck! Alan and Mulancy watch the gift table and our backs.

With that Callahan pulls out a flintlock pistol and heads to the balcony.

3 rounds to cast buffs, position or take ranged potshots.

Fluffy you still with us?


Female Vanara. HP 31 / 31; AC 19 / 14 / 15 Gunslinger (Bolt Ace) 3

Just noticed that changing my mind on how to word the last post resulted in me losing several words. It should have said "unslings and loads her light crossbow"

She Who Always Tries responds to Callahan's order by opening fire on the bat. Each round she can fire and reload.

Round 1:
Attack with +1 Merciful Light Crossbow: 1d20 + 7 ⇒ (15) + 7 = 22, +1 if within 30 feet, range penalty -2 per 80 feet, reduced by 2 by Hunter's Sight.
Damage: 1d8 + 1 + 1d6 ⇒ (8) + 1 + (6) = 15, +1 if within 30 feet, non-lethal, cold iron.

Round 2:
Attack with +1 Merciful Light Crossbow: 1d20 + 7 ⇒ (5) + 7 = 12, +1 if within 30 feet, range penalty -2 per 80 feet, reduced by 2 by Hunter's Sight.
Damage: 1d8 + 1 + 1d6 ⇒ (2) + 1 + (3) = 6, +1 if within 30 feet, non-lethal, cold iron.

Round 3:
Attack with +1 Merciful Light Crossbow: 1d20 + 7 ⇒ (8) + 7 = 15, +1 if within 30 feet, range penalty -2 per 80 feet, reduced by 2 by Hunter's Sight.
Damage: 1d8 + 1 + 1d6 ⇒ (8) + 1 + (2) = 11, +1 if within 30 feet, non-lethal, cold iron.

Silver Crusade

Intim 10/12 (demoralize), Dip 10/11 (Gather info), LoH 5/5 1/2d6 (+2/4 to self) AC/FF: 20, Touch: 10, F 9, R 6, W 7, Init 0 Perception -1, -3 vs Sight based Checks. Common, Sylvan, Dwarven

Alan ceases trying to organize the expanding chaos as Callahan takes charge of things, and takes a defensive posture near the gift table, and triggers Heroism from the Knight's Pennon (Battle). I'm assuming that I can just dock the gold for the backpack rig, I never actually got a cost for it, Fluffball assumed that a MW backpack would serve. Then he pulls out a scroll and leaves it within easy reach on the gift table. CLW, L1

"Commander! I vow will hold the line!"

Active Buff: Heroism, CL 6, 60 min duration


Female Human Ranger (Urban) 3; HP28/28; AC 18/14/14; Int +4; Per +7

Hoch looks around, but without some sort of missile weapon, she cannot help attack. She removes her two batons and stands ready to repel anyone who moves towards the girl or table with all the treasures upon it. Alan stands off to one side of her and she nods to him as he calls out to the Commander.


Sven nodded, happy to have orders to follow. Once in position he plants his feet firmly on the ground, his spiked shield gripped tight.


Male Human Arcanist 3. AC12/16(Mage armor). HP 20. T12. FF10. F +2. R +2. W +2. Init +3. Per +6

Milo nods gratefully to Ruth. "Thank you." He says, ignoring the now familiar 'Twinklefoot' tag.

He will cast Detect magic and scan the room for any signs of magic being used or prepared.

Perception: 1d20 + 6 ⇒ (3) + 6 = 9 Oh joy.

Dark Archive

M Catfolk Bard (Archivist) 1/Alchemist (Mindchemist)1/ Oracle 1 Hp:17 Ac:15 FF: 14 Touch: 11 Fort: 2 Ref: 5 Will: 5 Init: 1 Perception: 1, Sense Motive:3, Bard Spells: 2/2 Oracle Spells: 4/4 Extracts: 2/2 Bardic Performance: 7/8 (Countersong +3/+3), Bombs: 5/5

RD 1: Fluffball takes his bag of marbles and spreads out the marbles along the floor near the gift table- just in case, well behind Alan and Mulancy, of course.

"Dearest Alan," he begins,

"Not really sure how to feel about it.
Something in the way you move
Will probably send you flying all over the floor
I want you to stay
"

Rd 2: He'll hand a Smokestick to Milo

"If they come a little bit closer, baby"
"And that ain't no joke
You could disappear in smoke
And that ain't no joke
You could disappear in smoke
"

Rd 3: Put in Some Earplugs, Readied Action to throw a Thunderstone when in 20 ft
Ranged Attack: 1d20 + 1 ⇒ (12) + 1 = 13


Female Vishkanya Expert (criminal defense attorney) 4th

Amelia keeps her eyes tightly shut, still trying her best to appear unconscious and dead to the world. Her mind focused on the terrifying fact she was about to be caught in a fight.

Bluff: 1d20 + 14 ⇒ (1) + 14 = 15

Bluff: 1d20 + 14 ⇒ (10) + 14 = 24

Bluff: 1d20 + 14 ⇒ (5) + 14 = 19

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She's first shot draws a loud screech from the giant bat as the bolt bounces off it's studded leather armor. It rises as it flies revealing a goblin underneath. The odd bits turn out to be tow ropes as two gliders are behind the bat. The bat flies over the building and the skylight explodes as predicted. Since you guys cleared it it does not cause the intended mayhem and panic.

The glider flyers (Wheeler and Jade) land on the balcony releasing on a short drop.

Pyre is coming down from the skylight.

Spindleshank is unaccounted for thus far.

We can do this one of 2 ways roll for initiative or I can roll for you what say the group?


I prefer GM rolls initiative and we do it in blocks. Makes the game go much faster.


Female Vanara. HP 31 / 31; AC 19 / 14 / 15 Gunslinger (Bolt Ace) 3
Sven the Shieldbearer wrote:
I prefer GM rolls initiative and we do it in blocks. Makes the game go much faster.

This works for me

Silver Crusade

Intim 10/12 (demoralize), Dip 10/11 (Gather info), LoH 5/5 1/2d6 (+2/4 to self) AC/FF: 20, Touch: 10, F 9, R 6, W 7, Init 0 Perception -1, -3 vs Sight based Checks. Common, Sylvan, Dwarven

I'm good with that.


Male Human Arcanist 3. AC12/16(Mage armor). HP 20. T12. FF10. F +2. R +2. W +2. Init +3. Per +6

Gm Rolling works for me.

Dark Archive

M Catfolk Bard (Archivist) 1/Alchemist (Mindchemist)1/ Oracle 1 Hp:17 Ac:15 FF: 14 Touch: 11 Fort: 2 Ref: 5 Will: 5 Init: 1 Perception: 1, Sense Motive:3, Bard Spells: 2/2 Oracle Spells: 4/4 Extracts: 2/2 Bardic Performance: 7/8 (Countersong +3/+3), Bombs: 5/5

GM roll, though i think that's decided either way!


Female Human Ranger (Urban) 3; HP28/28; AC 18/14/14; Int +4; Per +7

As the above :-)

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Okay big post tonight probably around 8-9pm EST then. It got a bit crazy at work!

Silver Crusade

Intim 10/12 (demoralize), Dip 10/11 (Gather info), LoH 5/5 1/2d6 (+2/4 to self) AC/FF: 20, Touch: 10, F 9, R 6, W 7, Init 0 Perception -1, -3 vs Sight based Checks. Common, Sylvan, Dwarven

I hear "crazy at work"... I work in a semi-banking related field, and the post office accidentally re-directed a portion of our mail, so a number of the checks that were in the mail were stopped by those that had mailed them... It's been causing havoc all over the building, and it's my department's turn. I've been getting about 4~5x as much work as 'normal', and haven't been able to do more than hit refresh at most once a day to see if there updates in days...

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I'm simplifying things, collectively as a party you have +20 to initiative they as a group (counting only 6) have a +24 so:

Guard:Init: 1d20 + 20 ⇒ (18) + 20 = 38
Baddies: Init: 1d20 + 24 ⇒ (6) + 24 = 30
Bi-Standers: Init: 1d20 + 10 ⇒ (5) + 10 = 15
Allied NPCs: Init: 1d20 + 20 ⇒ (7) + 20 = 27

So in no particular order you are up I will then do baddie actions, then Allied NPCs, then Bistanders, then you again.

I put some thought in and I think this makes the most sense.


Female Vanara. HP 31 / 31; AC 19 / 14 / 15 Gunslinger (Bolt Ace) 3

I'm assuming that Wheeler and Jade have dropped onto the same balcony that She is on, given that she's been shooting at them as they approached

She Who Always Tries drops her crossbow at her feet (free action), pulls out her Sap (move action) and shouts at Wheeler in Vanaran.

Vanaran:
"Stay where you are, unwanted child of an unknown tribe. I'm with the watch, and you're being arrested. Or pulped like an over-ripe fruit"

Intimidate to demoralize: 1d20 + 8 ⇒ (7) + 8 = 15 (standard action)

Silver Crusade

Intim 10/12 (demoralize), Dip 10/11 (Gather info), LoH 5/5 1/2d6 (+2/4 to self) AC/FF: 20, Touch: 10, F 9, R 6, W 7, Init 0 Perception -1, -3 vs Sight based Checks. Common, Sylvan, Dwarven

As the raid commences in earnest and hostiles burst into the main room, Alan roars with a voice as soft as thunder at those intent on breaking the law.

"Under Part 2
Title 4
Chapter 6
Section 0
Subsection 1
of the Mivon Penal Code, You are ordered to drop your weapons and raise your hands. You are Under Arrest!"

I'll also Standard Action Intimidate, targeting Pyre.

1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30

Active Buff: Heroism, CL 6, 60 min duration


Looking dead at what seems to be the leader of the group, Sven shouts ”Lie on the ground, hands behind your head!”

Standard Action: Command Cast. DC15 will save, and I think they get a -2 penalty if they are intimidated by Sven’s companions. Will also take a Move Action closer to them.

Sven hoped the spell worked. If their leader was compelled to surrender, the others might well comply or just take flight. Either way, they would have succeeded in their mission and could return with heads held up high. And with greater responsibilities to boot!

Dark Archive

M Catfolk Bard (Archivist) 1/Alchemist (Mindchemist)1/ Oracle 1 Hp:17 Ac:15 FF: 14 Touch: 11 Fort: 2 Ref: 5 Will: 5 Init: 1 Perception: 1, Sense Motive:3, Bard Spells: 2/2 Oracle Spells: 4/4 Extracts: 2/2 Bardic Performance: 7/8 (Countersong +3/+3), Bombs: 5/5

Fluffball understood how the Watch worked, and the necessity of asking the gang to surrender. However, his time on the streets taught him that no matter how scary, the gangs weren't going to surrender. Not in the least. So he grabs his Tanglefoot Bag and readies to throw it the second one of the members darts away.

Ranged Attack: 1d20 + 1 ⇒ (16) + 1 = 17


Male Human Arcanist 3. AC12/16(Mage armor). HP 20. T12. FF10. F +2. R +2. W +2. Init +3. Per +6

Milo moves until Pyre is withing 30 feet and blasts her with his Lightning lance as she comes through the skylight.

Attack Ranged touch + PBS: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Damage?: 2d6 + 2 + 1 ⇒ (3, 2) + 2 + 1 = 8

"No bombs inside please."

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Wheeler Sense Motive: 1d20 + 7 ⇒ (17) + 7 = 24

He replies in Vanaran:
You let them tame you and train you to be a guard dog? Out of my way before I'm forced to beat you.

Pyro cannot beat that DC with the size penalty so he is shaken

Will vs commnand: 1d20 + 1 ⇒ (8) + 1 = 9 (factoring in shaken) Pyro will act on his turn

Fluffy- I assume you're readying in case Spindleshank shows up?

Milo misses.

Waiting on Hooch before their round actions.


Female Human Ranger (Urban) 3; HP28/28; AC 18/14/14; Int +4; Per +7

Hoch will be standing her ground by the table holding all the "presents", as she feels that this might be the target of the attack.
Is there any of the bandit group near her at the moment? She will have both batons out and ready!

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@Hoch nearest bandit is pyro in main room, you got 2 on balcolney and 1 MIA.

But don't worry lots of targets in a moment.

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River Facing Balcony Characters on site: She Who Always Tries, Callahan, Wheeler, and Jade.

Wheeler positions himself rages and charges she with a bull rush attempt trying to throw you off the balcony.

She would get an attack of opportunity provided she has a melee weapon with which to do so.
Bull rush: 1d20 + 7 ⇒ (15) + 7 = 22 beats your CMD by 4 so you're moved up to 20ft which is more than enough to be knocked over the railing. There's a larger balcony 10ft down which you land on but you take fall: 1d6 ⇒ 5 damage and need to climb to get back into the fight.

Jade spends a ki and goes invisible.

Dining Hall Characters on site: Pyro is under his bat mid air, Spindleshank is still under effects of an invisibility potion, Svan is at edge of room guarding door to Ballroom, Alan, Mulancy, and fluffball are by the gift table and Milo charged in to miss with his lightning lance from the ballroom.

Unfortunately there were other enemies the whole time and the round in here opens with the 4 human looking vishkanya barmaids firing pistol crossbow bolts with sleep toxin at the three at the gift table. After the intimidating display they target Allen twice then Fluff and Mulancy

-Fluffy's held action can go off whenever.
-Sven's command is going to impact pyro, treating it as a "fall" command.
-there's marbles around the gift table making that area difficult terrain or dc 11 reflex to not trip.

V1: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d4 ⇒ 3 + DC 12fort save
V2: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d4 ⇒ 3 + DC 12fort save
V3: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d4 ⇒ 4 + DC 12fort save
V4: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d4 ⇒ 4 + DC 12fort save

So a bunch of misses there

The bartender produces a halberd and calmly positions himself in front of the ladies forcing anyone to try to get past him to attack them.

Pyro is brought to the ground in a prone position by the bat (following the command) he still manages to throw a bomb. Notably his modifier doesn't normally take a -4 for being prone or a -2 for being shaken.

bomb throw: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 2d6 ⇒ (3, 3) = 6

Close of their turn a darkness spell goes off 20ft radius around the gift table and that's close enough to cover Sven.

I'll get into allies in a separate post.


Female Vanara. HP 31 / 31; AC 19 / 14 / 15 Gunslinger (Bolt Ace) 3

She Who Always Tries had drawn her Sap, so will take the attack of opportunity.
Sap: 1d20 + 4 ⇒ (19) + 4 = 23, damage: 1d6 + 1 ⇒ (1) + 1 = 2 non-lethal, which should get applied as a penalty to the bullrush attempt if I hit.
Not enough to make him miss, but is it enough to stop him pushing me off the balcony?

Silver Crusade

Intim 10/12 (demoralize), Dip 10/11 (Gather info), LoH 5/5 1/2d6 (+2/4 to self) AC/FF: 20, Touch: 10, F 9, R 6, W 7, Init 0 Perception -1, -3 vs Sight based Checks. Common, Sylvan, Dwarven

In the moment's pre-Darkness, what sort of obstacles were between Alan and the Bar? Would Alan be able to charge the Bartender? I assume all 3 of us by the gift table are covered in Darkness? Just trying to keep on top of what options are available.


Female Human Ranger (Urban) 3; HP28/28; AC 18/14/14; Int +4; Per +7

Hoch's location was not mentioned?? I thought she was at the gift table, but could be anywhere you need her to be, I suppose

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I'm sorry yes Hoch was by the table.

Lots of tables and chairs and 2 squares are covered in marbles between you and the cleric.

NPCs going later tonight in a mega post.

@She that would stop 10ft of it, enough where I'll give you a reflex save DC 14 to catch yourself on the railing.

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@Fluffy that tanglefoot bag on either the bat or gobo after it's forced down by the dwarf's command might be a good move you could pull that off before the darkness happens as it was a held action with a pre genned roll.

Silver Crusade

Intim 10/12 (demoralize), Dip 10/11 (Gather info), LoH 5/5 1/2d6 (+2/4 to self) AC/FF: 20, Touch: 10, F 9, R 6, W 7, Init 0 Perception -1, -3 vs Sight based Checks. Common, Sylvan, Dwarven

In a quiet vocalization, intended just for the few allies nearby, Alan pipes up again. Free action statement. I think I might be the best suited for the marbles, the halberdier, and the barmaids, and well, can't see anything atm!
"I think I can keep all 5 of those gang-members busy, and likely take a few down and out for questioning later, if you can protect the Heiress, and the gifts... They might seem like nuisances at the moment, but the hail of those bolts might prove to be an issue if not dealt with quickly and firmly."


Female Vanara. HP 31 / 31; AC 19 / 14 / 15 Gunslinger (Bolt Ace) 3

She Who Always Tries makes a grab for the railing Reflex: 1d20 + 7 ⇒ (18) + 7 = 25 and stops herself falling.

Free action Vanaran:
Who's holding your leash, Vanara who would rather be carried than climb a simple wall?

Dark Archive

M Catfolk Bard (Archivist) 1/Alchemist (Mindchemist)1/ Oracle 1 Hp:17 Ac:15 FF: 14 Touch: 11 Fort: 2 Ref: 5 Will: 5 Init: 1 Perception: 1, Sense Motive:3, Bard Spells: 2/2 Oracle Spells: 4/4 Extracts: 2/2 Bardic Performance: 7/8 (Countersong +3/+3), Bombs: 5/5

I was thinking the bat, since that had been what I was thinking beforehand- might not be the best move, but it's still a move

Fluffball quickly sees the humanoids firing before the darkness bomb, and quickly searches his memory for what the could be.

knowledge Local: 1d20 + 15 ⇒ (13) + 15 = 28

He then begins to talk to Alan, as the man goes to fight them.

"Tell 'em bring their guns out
Send my city up in flames
And yea though I walk through the valley of the death
But my hope still remains
Whether dead or alive, this is do or die
"

Assuming I correctly identified the creature, that's the Naturalist Bardic Performance he's starting (+1 to AC, attack rolls, and saves against spell- like abilities they may have).

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The tanglefoot bag sticks the bat to the floor and subsequently the goblin (Good move fluffy) The DC isn't terrible to escape but they are effectively grounded for the round.

Allied help is up.

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Balcony:

Callahan shoots the Vanara trying to draw him off She.

Double Barrel Pistol: 1d20 + 8 ⇒ (7) + 8 = 15
damage: 2d8 + 6 ⇒ (2, 7) + 6 = 15

Hits his touch AC easily he screams a simian scream and turns to face the Lizard Woman.

She catches herself easily.

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Dining Hall:

Mulancy casts Bless

Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

Kn Local 15 to recognize Wonderboy a local vigilante
Wonderboy appears from under the bar two weapon sapping the bartender.

sap: 1d20 + 5 ⇒ (14) + 5 = 19
sap: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 3d6 + 3d8 + 5 ⇒ (6, 2, 1) + (1, 6, 6) + 5 = 27 NL daamge

The bartender looks pissed the young vigilante is prolly going to meet the business end of that halbred next round.

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Sven or DC 20 Perception roll for those in the Dining hall not Sven:
Standing in the doorway between the dining hall and the ballroom your hear DC10 Tracy yell something in draconic and the sounds of a scuffle.


Female Vishkanya Expert (criminal defense attorney) 4th

Perception: 1d20 + 11 ⇒ (1) + 11 = 12

Online dice stop acting like my real dice ya little buggers!

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Bistanders- There's some yelling and screaming and a trample towards to stairwells trying to get off the floor.

@Amelia:
No need to roll you are in the room! The commotion to you is obvious Hightower was struck by that jerky suitor who apparently used the distraction to gain advantage. Tracy casts snapdragon fireworks into the jerks face in response. Though hightower is hurt.


Female Vishkanya Expert (criminal defense attorney) 4th

Amelia opens one eye to catch sight of the pushy man from earlier planting a blade in the back of the large female watch member. A spark of anger bursts to life in Amelia as she rises to her feet.

::gets up from prone:: move action

Amelia fixes her glare on the pushy fop, her voice drips with scorn.

"Hey you, Prancing Peacock, you had best quit this fool's errand before the private security from First & Basil gets here. The Watch will spare your miserable lives if you give up now, the firm's hitters will gut you and smile!

Intimidating to Demoralize as a standard action

Intimidate: 1d20 + 10 ⇒ (16) + 10 = 26

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Party up


Female Human Ranger (Urban) 3; HP28/28; AC 18/14/14; Int +4; Per +7

Hoch stays near the table, daring any of the bandits to come towards her. She does not want to be tricked away from the table where one of the other bandits could then steal things. (unless ordered to leave by a superior, of course)


Sven looked around. There was chaos all around him. He didn't like chaos. It was loud, it was disorderly, and it had to be stopped. He also heard the sounds of a scuffle and someone yelling in draconic. He figured someone needed some sense bashed into their head.

Move action. If this can get me into combat with whatever ruffian is causing the disburtance...

Merciful Headbutt with flank?: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Nonlethal Damage: 1d4 + 1d6 + 7 ⇒ (3) + (2) + 7 = 12

Silver Crusade

Intim 10/12 (demoralize), Dip 10/11 (Gather info), LoH 5/5 1/2d6 (+2/4 to self) AC/FF: 20, Touch: 10, F 9, R 6, W 7, Init 0 Perception -1, -3 vs Sight based Checks. Common, Sylvan, Dwarven

Perception, Sound: 1d20 - 1 + 2 ⇒ (8) - 1 + 2 = 9

Alan is, as usual, oblivious of all things above and beyond the immediate, here and now, and strides cautiously, and purposely towards the bar, barely slowing down due to the dimmed light trusting his faith to guide his feet, brushing lightweight chairs out of his path, and detouring slightly around such tables too large to similarly brush aside.

Reflex: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27 Please add whatever minuses for Darkness as needed.

If possible, Alan gets within striking range of the Halberdier with one 20' move, but will double move as needed. Assuming that only one such move is needed, an attack roll will follow. If the distance requires a double move, he'll take any extra steps so as to flank with the unknowable vigilante. (not trained in that skill)

Earthbreaker, merciful: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21 +1 from Bardic, and +2 from potential Flank not included
damage: 3d6 + 7 ⇒ (6, 5, 1) + 7 = 19

Active Buffs:
Heroism: +2 morale bonus on attack rolls, saves, and skill checks. 60 minutes.
Bless:+1 morale bonus on attack rolls, doesn't stack.
Bardic (Archivist): +1 insight bonus to AC and on attack rolls and saving throws against exceptional*, supernatural, and spell-like abilities used by creatures of that specific kind of monster. Mod not included above.

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RPG Superstar Season 9 Top 32

DeviousDevious link doesn't go to the character it just links back to this thread


Here you go, sorry for any confusion

RPG Superstar Season 9 Top 32

Fluffball the Melodious wrote:

So, by my count, here's the completed submissions:

Eluvias the Grim- Grumbaki
Milo Hanse- DBH
Tindertwig and Dirtbag- Dorian Grey
Fluffball the Melodious- Artemis P
Alan the Found- Roonfizzle Garnackle
Carl- Simon Inglemar- Andy Brown
She Who Always Tries- Andy Brown
Tucker and Hoch- Daniel Stewart
Cracked- DeviousDevious

And that's still with a few hours left to go! Get those submissions in, guys, and good luck!

P.S. If I missed anyone, my sincere apologies! Post so that GM Solspiral knows.

In total I found 15 characters ready enough for consideration. I'm giving my extension until sunday starts before I count him out. Any late entries almost done you might sneak into consideration if you;'re quick.


I didn't see Janix in the list above. I hope you are considering it. I put it together rather quickly to get it in, but if you would like additional info, I'd be more than happy to augment it.

RPG Superstar Season 9 Top 32

Licitus wrote:
I didn't see Janix in the list above. I hope you are considering it. I put it together rather quickly to get it in, but if you would like additional info, I'd be more than happy to augment it.

in consideration note i didn't make that list and mentioned considering 15 characters

Dark Archive

My goodness! Even with Janix, that only made 10 counts for me- apologies to those I overlooked!

RPG Superstar Season 9 Top 32

Hi everyone,

I had a lot of good entries to choose from and selection was difficult. This may be the oddest bunch of characters I've ever taken for a game and that makes me rather happy.

The following 6 may report to the discussion thread:
Alan the Found - Roonfizzle Garnackle
Fluffball the melodious - Artimis P
Hoch - Daniel Stewart
Milo Hanse - DBH
*Sven Olafson - Gumbaki
She who Always Tries - Andy Brown

This one was a really close one. I have 3 alternates in mind should anyone fail to follow through. At the end I had to make some close calls off of party dynamic. Anyone picking a cleric would have likely gotten a pass in as your party healing duties are going to be a Paladin and a bard as it stands and I hit hard in combats.

*:
Regarding Sven I liked this character better out of the two you submitted. You withdrew it thinking I was offended by it when I simply approved your first character's curse. That was me making a misguided attempt to give everyone runnign feedback and starting from the top. This was one of my favorite ideas then you withdrew it. AS Gm I' using my prerogative to case Resurrection.

RPG Superstar Season 9 Top 32

should be linked up at the top in the tabs now


Thank you for consideration. I understand having a govlin play a cop would have been challenging, but I figured it would have been fun.

RPG Superstar Season 9 Top 32

Tindertwig&Dirtbag wrote:
Thank you for consideration. I understand having a govlin play a cop would have been challenging, but I figured it would have been fun.

It was a very close call between you and another player. Ultimately background was a bit higher rating.


Good luck folks!

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