Sanvil Trett

Milo Hanse's page

30 posts. Alias of DBH.


Full Name

Milo Hanse

Race

Human

Classes/Levels

Arcanist 3. AC12/16(Mage armor). HP 20. T12. FF10. F +2. R +2. W +2. Init +3. Per +6

Gender

Male

Size

Medium

Age

23

Alignment

NG

Location

Mivon

Languages

Abyssal, Celestial, Common, Draconic, Elven, Infernal, Orc, Skald, Sylvan, Taldane

Strength 13
Dexterity 14
Constitution 12
Intelligence 20
Wisdom 8
Charisma 14

About Milo Hanse

MILO HANSE

Male Human (Ulfen) arcanist 3. NG medium humanoid (human)

Init +3; Senses Perception +6,

Languages Abyssal, Celestial, Common, Draconic, Elven, Infernal, Orc, Skald, Sylvan, Taldane

AC 12, touch 12, flat-footed 10

hp 20. Fort +2, Ref +3, Will +2

Base Atk +1; CMB +2; CMD 14

Abilities Str 13, Dex 14, Con 12, Int 20, Wis 8, Cha 14

Special Qualities Arcane Reservoir, Arcanist Spells Prepared, Bonus Feat, Dimensional Slide, Lightning Lance, Skilled, Weapon and Armor Proficiency,

Feats Fast Learner, Point-Blank Shot, Precise Shot

Arcanist: Spells per Day: (5/3/0/0/0/0/0/0/0/ DC:15+spell level) Known:
0th - Acid Splash, Dancing Lights, Detect Magic, Disrupt Undead, Mage Hand
1st - Burning Disarm, Ears of the City, Grease, Mage Armor, Magic Missile

Skills
Appraise +10,
Craft (Alchemy) +10,
Knowledge (Arcana) +10,
Knowledge (Dungeoneering) +9,
Knowledge (Engineering) +9,
Knowledge (Geography) +9,
Knowledge (History) +9,
Knowledge (Local) +9,
Knowledge (Nature) +9,
Knowledge (Nobility) +9,
Knowledge (Planes) +9,
Knowledge (Religion) +9,
Linguistics(Celestial, Orc, Sylvan) +11,
Perception +6,
Spellcraft +11,
Use Magic Device +8,

Possessions spellbook (arcanist's/blank);

Arcane Reservoir (Su) You have an innate pool of magical energy that you can draw upon to fuel your arcanist exploits and enhance your spells. The arcane reservoir can hold a maximum of 6 points of magical energy. Each day, when preparing spells, your arcane reservoir fills with raw magical energy, gaining a number of points equal to 4. Any points you had from the previous day are lost. You can also regain these points through the consume spells class feature and some arcanist exploits. The arcane reservoir can never hold more points than the maximum amount noted above; points gained in excess of this total are lost. Points from the arcane reservoir are used to fuel many of your arcanist powers. In addition, you can expend 1 point from your arcane reservoir as a free action whenever you cast an arcanist spell. If you do, you can choose to increase the caster level by 1 or increase the spell's DC by 1. You can expend no more than 1 point from your reservoir on a given spell in this way.

Arcane Temper You have quick reactions and fierce concentration. You gain a +1 trait bonus on concentration and initiative checks.

Arcanist Exploits By bending and sometimes even breaking the rules of magic, you learn to exploit gaps and exceptions in the laws of magic. Some of these exploits allow you to break down various forms of magic, adding their essence to your arcane reservoir. At 1st level and every 2 levels thereafter, you learn a new Arcanist Exploit. An arcanist exploit cannot be selected more than once. Once an arcanist exploit has been selected, it cannot be changed. Most arcanist exploits require you to expend points from your arcane reservoir to function. Unless otherwise noted, the saving throw DC for an arcanist exploit is equal to 13

Arcanist Spells Prepared Spell slots per day - 1st = 6, 2nd = 0, 3rd = 0, 4th = 0, 5th = 0, 6th = 0, 7th = 0, 8th = 0, 9th = 0

Bonus Feat Humans select one extra feat at 1st level.

Cantrips You can prepare 5 cantrips, or 0-level spells, each day. These spells are cast like any other spell, but they do not consume spell slots. As with her other spells, these spells are not expended when cast.

Consume Spells (Su) You can expend an available arcanist spell slot as a move action, making it unavailable for the rest of the day, just as if you had used it to cast a spell. She can use this ability a number of times per day equal to her Charisma modifier (minimum 1). Doing this adds a number of points to your arcane reservoir equal to the level of the spell slot consumed. You cannot consume cantrips (0 level spells) in this way. Points gained in excess of the reservoir's maximum are lost.

Dimensional Slide (Su) You can expend one point from your arcane reservoir to create a dimensional crack that you can step through to reach another location. This ability is used as part of a move action or withdraw action, allowing you to move up to 30 feet to any location you can see. This counts as 5 feet of movement. You can only use this ability once per round. You do not provoke attacks of opportunity when moving in this way, caused by this ability, but any other movement you attempt as part of your move action provokes as normal.

Lightning Lance (Su) You can unleash a lance of lightning by expending one point from your arcane reservoir and making a ranged touch attack against any one target within 30 feet. If the attack hits, it deals 2d6+2 points of electricity damage. The target's vision is also impaired, causing the target to treat all creatures as if they had concealment (20%) for 1 round. The target can attempt a DC 0 Fortitude saving throw to negate the impaired vision.

Seeker You are always on the lookout for reward and danger. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.

Weapon and Armor Proficiency Arcanists are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor interferes with an arcanist's gestures, which can cause her spells with somatic components to fail