Mivon Watch Guard

Game Master GM_Solspiral

Reference Map for top of Hotel

Notes on this map- Treat windows and entrances as balconies.


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Female Vanara. HP 31 / 31; AC 19 / 14 / 15 Gunslinger (Bolt Ace) 3

I'm assuing that being on the balcony puts me out of range of the Bless, if not add 1 to the attack roll
She Who Always Tries draws her scimitar as she steps up to Wheeler

Vanaran:
Feel free to give up before this gets too painful for you

+1 Merciful Scimitar: 1d20 + 5 ⇒ (5) + 5 = 10damage: 1d6 + 2 + 1d6 ⇒ (5) + 2 + (5) = 12 Non-lethal

Silver Crusade

Intim 10/12 (demoralize), Dip 10/11 (Gather info), LoH 5/5 1/2d6 (+2/4 to self) AC/FF: 20, Touch: 10, F 9, R 6, W 7, Init 0 Perception -1, -3 vs Sight based Checks. Common, Sylvan, Dwarven

Nearly forgot, assuming that the Halberdeir is still standing after the multiple thumps of non-lethal, and that I did manage to strike him, Enforcer (Combat feat): kicks in

Intimidate: 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33 for 19 rounds

Enforcer (Combat):
: Benefit: Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action. If you are successful, the target is shaken for a number of rounds equal to the damage dealt. If your attack was a critical hit, your target is frightened for 1 round with a successful Intimidate check, as well as being shaken for a number of rounds equal to the damage dealt. (L1 Feat)

Dark Archive

M Catfolk Bard (Archivist) 1/Alchemist (Mindchemist)1/ Oracle 1 Hp:17 Ac:15 FF: 14 Touch: 11 Fort: 2 Ref: 5 Will: 5 Init: 1 Perception: 1, Sense Motive:3, Bard Spells: 2/2 Oracle Spells: 4/4 Extracts: 2/2 Bardic Performance: 7/8 (Countersong +3/+3), Bombs: 5/5

Perception: 1d20 + 1 ⇒ (12) + 1 = 13

FLuffball continues focusing on the fight as well, working on the immediate problem- no light. He fishes a Sunrod out of his backpack and lights it, hoping to light the area a little better.

He also continues his performance, as Wonderboy enters.

I don't think I need to roll a check there, since I have a +15 to Knowledge Local, so I auto- success

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Dining Hall

Alan pushes forward until the veil of darkness lifts (20ft radius) then continues to plow forward into a charge into the pikeman who was already merely up do to the ferocity of his heritage (nighty-night.) As you cannot intimidate those who have already had their bell rung the enforcer feat is sadly wasted.

Fluffball's sunrod makes it lowlight vision friendly in the ball of darkness.

Tackleberry comes in from the other balcony he's carrying a stonebow.

Balcony

She misses Wheeler.

Wheeler sees the way the fight is going in the Dining hall and that he is out numbered on the Balcony.

Vanaran:

You're right, this has gone sideways.

Ballroom

Sven headbutts the fool that cut into Hightower, a man that has been dazed and intimidated is now also flanked and likely regrettign his life choices.

Still need an action from Milo

Then baddies are up. They had a bad round, another one like this and I'll start making morale checks.


Male Human Arcanist 3. AC12/16(Mage armor). HP 20. T12. FF10. F +2. R +2. W +2. Init +3. Per +6

Milo is scanning for Spindleshank. The Darkness is clear evidence he's around and Milo wants to stop him casting again.

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Okay I'm taking that as a held action for Spindleshank and I will give you an option to act when he reveals himself.

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Bigger post tonight as the baddies, allies and Bistanders act. For narrative flow I may blend them up a bit.

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Balcony

Wheeler runs into the Dining hall determined to get something out of all this. Acrobatics vs CMD: 1d20 + 9 ⇒ (2) + 9 = 11 Looks like She Who Always Tries gets a free AOO. Regardless he full moves this round.

Callahan follows 30ft and reloads her double barrels.

Ballroom
Our wicked suitor maneuvers a 5ft step so he isn't flanked by both an Angry Dwarf AND an Angry half Ogre and stabs at Hightower again, hoping to finish the wounded foe.
Stab: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 1d6 + 6 ⇒ (2) + 6 = 8
A narrow miss.

Hightower responds in kind with a 5 ft step and a lucrine hammer.
power attack hammer time: 1d20 + 10 ⇒ (12) + 10 = 22
damage: 2d8 + 12 ⇒ (4, 7) + 12 = 23

With a massive hammer uppercut the gang member actually flies up a foot before crumpling to the ground limply, he is bleeding (note that Hightower was not using the merciful property.)

To Sven
Thanks for the assist, sounds like you're needed in there. I'm wounded but I can manage in here.

Bistanders/allies in Ballroom may act.

Some of the Bistanders start muttering words like excessive force and police brutality.

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Dining Room

Pyro aids his bat dosing it with some sort of liquid.
damage to goo: 2d6 ⇒ (2, 3) = 5

The bat tries to shake it off
check: 1d20 + 1 ⇒ (11) + 1 = 12 which is just enough given the lowered DC (-5.)

They can fly once more albeit slower.

Spindleshank uses a wand to drop a Greese spell on Wonderboy and Alan's Area so DC 12 Reflex not to fall on your butts
Wonderboy save: 1d20 + 9 ⇒ (8) + 9 = 17

***Milo may do with his held action

The 4 Vishkanya vixens try another volley this time all aiming at Milo
hand crossbow: 1d20 + 5 ⇒ (4) + 5 = 9
damage if hit: 1d4 ⇒ 4 + DC 12 Fort Save vs sleep poison
hand crossbow: 1d20 + 5 ⇒ (13) + 5 = 18
damage if hit: 1d4 ⇒ 2 + DC 12 Fort Save vs sleep poison
hand crossbow: 1d20 + 5 ⇒ (4) + 5 = 9
damage if hit: 1d4 ⇒ 2 + DC 12 Fort Save vs sleep poison
hand crossbow: 1d20 + 5 ⇒ (12) + 5 = 17
damage if hit: 1d4 ⇒ 3 + DC 12 Fort Save vs sleep poison

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rest of allied in a bit

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Almost forgot Jade!

Thanks to lowlight vision, the Vanish and the Agile tongue feat he gets within 10ft of the gift table snatches something small and swift action vanishes again before moving.

Tackleberry is firing on Spindleshank.
stonebow: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d6 + 3 ⇒ (6) + 3 = 9 fire damage
scoring a yelf of pain from the darkskinned elf

Wonderboy produces a pair of tonfa not unlike a police weapon and two weapons a Vixen
stonebow: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d6 + 3 ⇒ (1) + 3 = 4 non lethal damage
stonebow: 1d20 + 4 ⇒ (20) + 4 = 24
damage: 1d6 + 3 ⇒ (5) + 3 = 8 non lethal damage
confirm: 1d20 + 4 ⇒ (9) + 4 = 13 sadly not a confirm but the kid has a pretty good round.


Can Sven reach any enemies this turn? Does he know where they are? Otherwise all he can really do is double move.


Female Vishkanya Expert (criminal defense attorney) 4th

Amelia takes a deep breath and offers the Half-Ogre a flashed smile as she turns to the muttering guests. She speaks calmly and loud enough to be heard but does not shout.

"Officer I thank you for your courageous defense of my person and that of these innocent bi-standards. By the River Freedoms this cad clearly could not hold what he has, and came as a sneak thief, albeit a poor one, resorting to magic, a trumped up bungling burglar, turned attempted murderer upon the souring of the job."

Diplomacy: 1d20 + 15 ⇒ (19) + 15 = 34

Attempting to shift the guests attitude away from condemning self defense as brutality

Foppy didn't take my legal advice, and look where it got him...also ouch.

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Party May act:

@Sven can take a move action to get to the doorway once there since you have darkvision you can see well enough to continue to move yourself in position but I agree unless you switch to a ranged weapon you're not likely to get an attack this round. Might want some payback on the gobo's firebomb :D

@Amelia people calm down and the muttering stops. Tracy manages to produce some bandages from somewhere and stops the bleeding after kicking the jerk in the ribs once for good measure.

For now Combat has all moved to the Dining Room.


Sven nods to the man, and then charges towards the sounds of combat.

Double move

Silver Crusade

Intim 10/12 (demoralize), Dip 10/11 (Gather info), LoH 5/5 1/2d6 (+2/4 to self) AC/FF: 20, Touch: 10, F 9, R 6, W 7, Init 0 Perception -1, -3 vs Sight based Checks. Common, Sylvan, Dwarven

Reflex: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13

Alan tightens his grip on his massive hammer, barely maintaining control, and steps up to engage one of the middle barmaids, moving to offer a flank to the unknown vigilante, and takes a swing.

Hammer: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
Damage: 3d6 + 7 ⇒ (2, 6, 3) + 7 = 18

Potential additions: Flank/Bardic, not included above.

Active Buffs:
Heroism: +2 morale bonus on attack rolls, saves, and skill checks. 60 minutes.
Bless:+1 morale bonus on attack rolls, doesn't stack.
Bardic (Archivist): +1 insight bonus to AC and on attack rolls and saving throws against exceptional*, supernatural, and spell-like abilities used by creatures of that specific kind of monster. Mod not included above.


Female Vanara. HP 31 / 31; AC 19 / 14 / 15 Gunslinger (Bolt Ace) 3

She Who Always Tries takes a swing at Wheeler as he moves away
AoO +1 Merciful Cutlass: 1d20 + 5 ⇒ (11) + 5 = 16 damage: 1d20 + 2 + 1d6 ⇒ (19) + 2 + (5) = 26 non-lethal.

Then She positions herself in the doorway, looking into the room and readies an action to attack any of the thieves that try to leave

just realised I said scimitar previously rather than cutlass. same stats though


Male Human Arcanist 3. AC12/16(Mage armor). HP 20. T12. FF10. F +2. R +2. W +2. Init +3. Per +6

Milo seeing Spindleshank will place a Grease at his feet. Hoping to get him off his feet. DC16 to stay standing.

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As Wheeler arrogantly turns to run into the fray ignoring the fight in front of him, She makes him pay with a clip to the brain pan knocking him out cold!

@Milo you got hit with 2 bolt and you need 2 separate Fort Saves vs poison or you;re taking a nap after your held action

Spindleshank DC 16 Reflex: 1d20 + 8 ⇒ (2) + 8 = 10 Wow. Total fail on his strongest save, Spindleshank falls.

Hats off to my players! I thought for sure this was going to turn into a quick grab and chase scene but at this rate, I think the Gripli is getting away but that's about it. Maybe the Gobo if he's exceptionally lucky.


Male Human Arcanist 3. AC12/16(Mage armor). HP 20. T12. FF10. F +2. R +2. W +2. Init +3. Per +6

Fort: 1d20 + 2 ⇒ (12) + 2 = 14
Fort: 1d20 + 2 ⇒ (17) + 2 = 19

Huh, I actually made two fort saves?

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Nicely done Milo.

Correction Wheeler is NOT down, as She's cutlass isn't doing 1d20 so 7 NL damage not 26

Wheeler ran into the room.

Party up


Not sure exactly how far I am from the foes...but it seems like they are going to run..so...?

Seeing the Gripli about to get away, Sven ran towards him and pointed directly at the fugitive. He positioned himself in a way that would hopefully get the criminal to run into the grease spell, if this worked...

Move action, standard action command. DC15 will save or must run towards me.

"Gripli! Ye are under arrest. Get your arse over here, NOW!"

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@Sven, you'll want to ammend the action grippli is a ninja and used vanish on his swift before his move but after his snatch off the gift table.

Valid targets are spindleshank (though it involves runnign through grease, vixens, Pyro the goblin that hit you with a firebomb, and Wheeler though that'd require a charge to reach him.


Female Human Ranger (Urban) 3; HP28/28; AC 18/14/14; Int +4; Per +7

Being at the gift table, did Hoch not see the Grippli, or what? Just curious as I had stated she was protecting the table.


Ah, missed that. In that case, since I can charge Wheeler, I'll go with that.

Charge: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
Merciful Headbutt: 1d4 + 1d6 + 7 ⇒ (3) + (3) + 7 = 13

Sven's words died on his lips as the Gripli vanished. Damn he thought. Looking around, he saw one of the shaken foes. It would be a stretch, but if he put everything he had into it, he could reach him...

Taking off into a run, the sound of armor clanging filled the room. With a battle cry, Sven leapt through the air at Wheeler, bringing his head directly into the man's gut. It was the kind of attack that only a dwarf could pull off.

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Hoch wrote:
Being at the gift table, did Hoch not see the Grippli, or what? Just curious as I had stated she was protecting the table.

Previous round he was vanished, Agile tongue has a 10ft reach and can steal 5lb weight. he made sure to pull out of your threat zone tongue snatched an item used ki to revanish then took move.

Reaching within a threat range doesn't provoke. Might have learned this by researching because of a grippli magus that kept using tongue based truestrike to disarm foes...


Female Human Ranger (Urban) 3; HP28/28; AC 18/14/14; Int +4; Per +7

Ah, cool...ok!! Thanks

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Okay so She should have rolled 2d6 not a d20 and a d6 going to award 3 more damage but in future pelase be more careful so 10 + Sven's 13 + prior rounds damage does in fact KO Wheeler.

Good move Sven, Wheeler was going to threaten to Coup De Gras a sleeping party goer. to secure escape.

Wheeler takes a head shot to the body and falls down hard, staying down.

Still up:
-Pyro and his bat
-the vanished and rapidly escaping Grippli Jade
-3 of the 4 Vishkanya Vixens, the Vixens drop their crossbows and state "we surrender" free action

Basically the remainder of this combat is determining if pyro is going to manage to escape.


Female Vanara. HP 31 / 31; AC 19 / 14 / 15 Gunslinger (Bolt Ace) 3

Sorry about the dice mess up. Total brain fade
She Who Always Tries puts her Sap away (move action) and continues to Ready to hit any crooks trying to leave by the balcony.

I think I should be standing over or next to the crossbow I dropped earlier, can GM confirm that please?

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You were bull rushed 10ft but I'll hand waive picking it up on a move


Female Vanara. HP 31 / 31; AC 19 / 14 / 15 Gunslinger (Bolt Ace) 3

I've moved back to standing in the doorway. Just wanted to check if it I could reach it with a 5' step or if I needed a move to get to it. Next turn is planned at being a pick up & ready, depending on what happens

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Okay Sven hit Wheeler KOing him, She grabbed and cocked her crossbow readying vs approach

Hooch is by gift table with Fluffy in darkness spell that is partly countered by sunrod (low lightvision)

Alan flanked and felled a Vixen last round, the others have surrendered.

Milo is near the gift table but not in the darkness.

Basically there's 3 valid targets left on the board. Pyro and his bat being 2, Spindleshank sitting in a grease puddle being the 3rd.

Since stating Party up 2 out of 6 have taken actions. Milo's spell was a held form previous round. So Alan, Milo, Fluffy, and Hoch actions please.

Alan and Hoch can both close and strike if they wish to this round.

Milo and Fluffy range is under 30ft.

Silver Crusade

Intim 10/12 (demoralize), Dip 10/11 (Gather info), LoH 5/5 1/2d6 (+2/4 to self) AC/FF: 20, Touch: 10, F 9, R 6, W 7, Init 0 Perception -1, -3 vs Sight based Checks. Common, Sylvan, Dwarven

I appear to have missed that we were into a new round!

Alan nods to the remaining surrendering Vixens.

"Your surrender has been accepted. Please step back against the wall, it will go better for you."

Alan then looks back at the remaining few gang-members, and sets his sights on the leader of the merry band of hooligans, and makes his way to subdue another criminal. As he makes his way over he offers the Drow a very small window of opportunity to surrender before bludgeoning him as well.

"Spindleshanks! Surrender while you can! Things will only get worse for you and yours from here on out if you don't!"

Attack: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
Damage: 3d6 + 7 ⇒ (1, 2, 1) + 7 = 11
Enforcer-Intimidate: 1d20 + 12 + 2 ⇒ (18) + 12 + 2 = 32

If I can't make to Spindleshanks and clobber him gently, please swap names to Pyro.

Active Buffs:
Heroism: +2 morale bonus on attack rolls, saves, and skill checks. 60 minutes.
Bless:+1 morale bonus on attack rolls, doesn't stack.
Bardic (Archivist): +1 insight bonus to AC and on attack rolls and saving throws against exceptional*, supernatural, and spell-like abilities used by creatures of that specific kind of monster. Mod not included above.


Female Human Ranger (Urban) 3; HP28/28; AC 18/14/14; Int +4; Per +7

Sorry, who is close to Hoch?? Spindleshanks?

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Okay spindleshank is in the middle of a puddle of Grease and failed his save. He can be meleed with a successful reach weapon or you can try a Reflex save.

I'm going to assume Alan hits Pyro instead.

So now Pyro has taken a hit and cannot beat that intimidate but he was already intimidated so... yeah.

Hoch can target PYro or do a slide and smash with a successful reflex on Spindleshank.


Male Human Arcanist 3. AC12/16(Mage armor). HP 20. T12. FF10. F +2. R +2. W +2. Init +3. Per +6

Milo will keep an eye on Spindleshanks, but take the chance and cast Grease on Pyro's bat.

If it has some form of rigging or saddle that's where the spell will go. I'm hoping that will mean Pyro falls off the bat, or finds it difficult to ride. DC16 to stay mounted.

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@Milo,

The bat in this case grabs the Goblin's back and he ends up looking like he is hang gliding. The Archetype specifies this and yes it is very odd. That said.

Bat Reflex Save: 1d20 + 7 ⇒ (19) + 7 = 26
Goblin Reflex Save: 1d20 + 8 ⇒ (17) + 8 = 25

:D Alan Roll a Reflex save

Silver Crusade

Intim 10/12 (demoralize), Dip 10/11 (Gather info), LoH 5/5 1/2d6 (+2/4 to self) AC/FF: 20, Touch: 10, F 9, R 6, W 7, Init 0 Perception -1, -3 vs Sight based Checks. Common, Sylvan, Dwarven

Sure!
Reflex: 1d20 + 6 ⇒ (20) + 6 = 26

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BTW that's a total of 3 Grease spells in the room, at this point I'm pretty close to calling combat over.

The Vanara She might be able to hit the bat again (she hit it early in the combat) but it was given healing in the subsequent 2 rounds of flying.

I'm allowing for creativity but at this point it looks like the outcome of this fight has been determined.


”Jump off that bat! Get over here!”

Command cast. DC15 will save. Jump into that grease!


Female Vanara. HP 31 / 31; AC 19 / 14 / 15 Gunslinger (Bolt Ace) 3

Given the situation, She Who Always Tries isn't going to shoot at the bat, there's too much chance of something going wrong

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@Sven you went this round already when you KOed the Vanara. Also he hasn't climbed it yet and when he does Alan made his save and would get an AOO.

Unless anyone has a serious objection I'm going to call Pyro captured as at this point he'd surrender while leaving his bat to fly off.

"I'll surrender if you let my Bat go, he committed no crime he is innocent of such responsibilities."

Spindlehank would try to levitate out of the grease but he has no more invisibility potions and the bat isn't going to help him without Pyro so he'd float get shot a bunch and have to surrender eventually anyway.

I do not see a way for the team at present to capture the Grippli so you got 9/10 and only a trinket taken.


Female Vishkanya Expert (criminal defense attorney) 4th

Amelia places a First & Basil business card in the pocket of the unconscious criminal formerly known as Prancing Peacock.

"I hope you can afford the firm's fees, you are looking at some serious charges I suspect Peacock."

Amelia heads for the bar, careful to not step on any unconscious party goers. Looking back she winks and throws a smile at Tracy.

"Hey, you want a drink, there is no line at the bar"

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Tracy looking at all the unconscious party goers, I'll skip whatever they had.

Callahan to Milo
Dismiss your grease spells twinklefoot we gotta get these miscreats to processing.

Take the time to Roleplay closing up the scene. We will do a "debriefing" and introduce new plot later.


Female Vanara. HP 31 / 31; AC 19 / 14 / 15 Gunslinger (Bolt Ace) 3

She Who Always Tries will make sure all her weaponry is properly put away before entering the room, which will also give time for the grease to be dispelled.
Once in the room, she will help secure the prisoners.
"Who's going to help me move the sleeping ones?"


Sven nodded. "I'll be of help with that. Lets cuff them first."


Female Vishkanya Expert (criminal defense attorney) 4th

Amelia walks behind the bar which had previously housed the duplicitous Half-Orc bartender, the same who had served her earlier in the night.

::She pours two shots of Oldlaw whiskey from the same bottle she had started the night with. She sets them on the bar with exaggerated care and pomp::

Lady Belladame...shall we drink to your good health and the bravery of the Watch. while this fellow ::jerks a thumb at the tender:: is a cad, he was good enough not to ruin fine whiskey with poison. Seems even criminals have their lines."

Amelia walks back out from behind the bar, passing next to the bartender likely as he is being placed in Watch custody and places a First & Basil business card in his pocket along with a gold piece.

The gold is for not ruining the whiskey, I am sure you know what the former is for already. If your boss has coin and brains enough, maybe you will see me again. Gods know you bunch are in need of good legal council at this time. Consider that advice free.

Upon catching sight of the Viskanya serving maids also being arrested Amelia adds in Vishkanya loud enough for the conscious three to hear.

If you understand Vishkanya:
"That goes doubly for you three, I am disappointed to see intelligent women, of my own race no less, wasting their skills on burglary and assaulting Watch members. Which might I add was very unwise of you, the addition of assault of officers of the law, to your list of charges."

Amelia settles herself on a bar stool.

Silver Crusade

Intim 10/12 (demoralize), Dip 10/11 (Gather info), LoH 5/5 1/2d6 (+2/4 to self) AC/FF: 20, Touch: 10, F 9, R 6, W 7, Init 0 Perception -1, -3 vs Sight based Checks. Common, Sylvan, Dwarven

Alan spends a few moments helping secure the prisoners, and then makes a round to check for wounded, and offer healing. He even heals the enemy, once securely cuffed.

When he gets to the one Hightower laid low her, he holds his own hammer at the ready, before laying a hand on the foul fop. If needed, the foul mannered fool gets bopped again, and back to sleep.

Heal: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12

"Everything OK over here Hightower? You look injured as does this one. Friend or Foe? Foe? Excellent work!"

Alan will burn up to 4 LoH's into the injured, preferring the close to dead over the barely injured. If the injured are not currently under the effect of a Morale Effect, they get 2d6, otherwise, they get 1d6, and the Effect is removed as per Calm Emotions with a 1d20+3 if needed.


Male Human Arcanist 3. AC12/16(Mage armor). HP 20. T12. FF10. F +2. R +2. W +2. Init +3. Per +6

Milo drops the Grease spells when ordered, wincing a bit at the Hand crossbow bolts stuck in him. He nods gratefully when Alan heals his wounds, still a little shell-shocked by how everything happened so quickly.


Female Vishkanya Expert (criminal defense attorney) 4th

::waves Tracy over::

"Why don't you join me at the bar Lady Belladame, the view is better, and spares us of the wounded Peacock's visage, such as it is."

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