Vanara

She Who Always Tries's page

50 posts. Alias of Andy Brown.


Full Name

She Who Always Tries

Race

Vanara. HP 31 / 31; AC 19 / 14 / 15

Classes/Levels

Gunslinger (Bolt Ace) 3

Gender

Female

Size

M

Age

20

Alignment

Neutral

Deity

Shyka

Languages

Common, Gnome, Polyglot, Sylvan, Vanaran

Strength 13
Dexterity 16
Constitution 14
Intelligence 14
Wisdom 14
Charisma 8

About She Who Always Tries

She Who Always Tries
Female vanara gunslinger (bolt ace) 3 (Pathfinder RPG Advanced Class Guide 94, Pathfinder RPG Bestiary 3 280, Pathfinder RPG Ultimate Combat 9)
N Medium humanoid (vanara)
Init +7; Senses low-light vision; Perception +8
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Defense
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AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge)
hp 31 (3d10+9)
Fort +6, Ref +7, Will +4
Defensive Abilities nimble +1
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Offense
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Speed 30 ft., climb 20 ft.
Melee +1 merciful cutlass +5 (1d6+2 nonlethal/18-20 plus 1d6 non-lethal) or
. . dagger +4 (1d4+1/19-20) or
. . sap +4 (1d6+1 nonlethal) or
. . unarmed strike +4 (1d3+1 nonlethal)
Ranged +1 merciful light crossbow +7 (1d8+1 nonlethal/19-20 plus 1d6 non-lethal) or
. . mwk hand crossbow +7 (1d4/19-20)
Special Attacks deeds (gunslinger initiative, gunslinger's dodge, pistol-whip, sharp shoot, shooter's resolve, vigilant loading), grit (2)
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Statistics
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Str 13, Dex 16, Con 14, Int 14, Wis 14, Cha 8
Base Atk +3; CMB +4; CMD 18
Feats Point-Blank Shot, Precise Shot
Traits bruising intellect, reactionary, vagabond child (urban)
Skills Acrobatics +11, Climb +15, Escape Artist +10, Handle Animal +3, Intimidate +8, Knowledge (local) +8, Linguistics +3, Perception +8, Profession (sailor) +6, Sleight of Hand +9, Stealth +5; Racial Modifiers +2 Acrobatics, +2 Stealth
Languages Common, Gnome, Polyglot, Sylvan, Vanaran
SQ attached, crossbow maven, prehensile tail
Combat Gear cold iron crossbow bolts (47), bulb bolts (12, 2d8 non-lethal, -1 to hit), standard crossbow bolts (12), potion of cat's grace, potion of cure moderate wounds; Other Gear +1 mithral chain shirt, +1 merciful cutlass, +1 merciful light crossbow, dagger, mwk hand crossbow, sap, cloak of resistance +1, ioun torch ioun stone[APG], belt pouch, belt pouch, cold weather outfit, grappling bolt[UE], hunter's sight[ACG], masterwork backpack[APG], quickcatch manacles, signal whistle, silk rope (50 ft.), smoked goggles[APG], thread (50 ft.), 8 pp, 158 gp, 9 sp, 9 cp
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Special Abilities
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Attached (Hand Crossbow) If your attachment is threatened, -1 Will & -2 save vs. fear
Climb (20 feet) You have a Climb speed.
Crossbow Maven A bolt ace is proficient with all crossbows instead of all firearms and begins play with a masterwork crossbow of her choice. This ability alters the gunslinger's weapon proficiencies and replaces gunsmith.
Deeds Use Grit to perform special abilities with your firearms.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nimble +1 (Ex) +1 AC while wearing light or no armor.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Prehensile Tail (Ex) Can retrieve small stowed objects as a swift action.

background:
When She Who Always Tries left home her father gave her two things, a very well-made hand crossbow and the advice that she should "go out into the world, find yourself, meet people, help them, learn things. Go North. North is a good direction."
Taking the gifts, the young Vanara set off; knowing that her father meant her to travel further than the villages to the north of her home. After a few months she reached the coast and found passage on a ship heading northwards. She Who Always Tries was able to work her passage, as somebody who can climb the rigging as easily as walking on the deck is always useful. Landing in Andoran, She worked her way along the river system, joining trade caravans as both guard and animal handler, until She reached Mivon. As the weather was turining colder, She Who Always Tries decided she was far enough North, and even after her years of travelling, making herself useful, and learning new skills, She's still not sure that she has found out who she really is.
Again considering her father's advice, She Who Always Tries has decided that She will help the people of Mivon by joining the Watch and keeping the streets safe.

She Who Always Tries thinks of her hand crossbow, which she calls "Memories of Home and Kin" as a link to her family, and takes it everywhere with her. She is determined to help people, sometimes to the point that she doesn't care whether they want her help or not, while trying to learn as much as she can from them and about them - this can lead to her asking a lot of questions without always waiting for an answer.