Mists of War - DM Downrightamazed

Game Master downrightamazed

Three groups of gaijin approach the Son of the Heavens, ruler of the Empire of Mists, in his palace in far Lanzhu. A great war is underway in the west, this is known, but what could these strangers want?


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Welcome, one and all.

Eyes movement rates, sighs deeply. Reminds self to shop for potions of expidetious retreat. Wonders where Zorn can wear fourth shoe of horseshoes of speed.


So I'm partway caught up on what's been going on in the thread and am thinking together some sort of background. Without really knowing a ton about the setting, I'm thinking I'll probably have to take some liberties and make some stuff up so tell me if you think this is too crazy of a background summary. If it's not too crazy, let me know and I'll write up something more in-depth and more cohesive:

Okay, so I'm thinking Yohei was raised by Gnomes in an all-Gnome monastery specializing in Zen Archery. Being an all-Gnome monastery, this was without a doubt a pretty weird place and Yohei is probably a little quirky with his humor as a result. About six years ago Yohei and his childhood friend, a Gnome named Yuki, set out from the monastery to explore the world and ended up in Lanzhu. One night while traveling through a bad part of town, the two monks were set upon by a band of burakumin gangsters and though they managed to defeat the thugs, Yuki was mortally injured in the battle.

Having lost his friend, Yohei set out to track down the gangsters and put them to justice. After spending several weeks in the worst parts of the city, he finally got a lead when he met up with another Tengu named Hayato who had also been wronged by the gangsters in question. With Hayato's aid, Yohei was able to infiltrate the gangsters' compound and take down their leader. When the Captain of the Palace Guard heard that the head of one of the city's major criminal operations had been cut off, he sent his men out to find who was responsible. When the Guards burst into his room, Yohei was reserved to his fate and went along willingly; he knew he had killed a man and was prepared to stand for him crimes, but to his surprise when he was brought before the Captain, rather than being executed for murder, he was offered a job.

For the past six years Yohei has worked for the Palace Guard in a special capacity as a silent enforcer and rooftop lookout. When not officially on the job, he has been in contact with Hayato and together they have gathered a number of Tengu youths formerly working as cutpurses and thieves on the streets and under Yohei's tutelage they have taken up the monastic traditions and martial training that Yohei learned in his upbringing. Three months ago, Yohei presented a proposal to the Captain of the Guard to form his own unit consisting of himself, Hayato, and his trainees. Since that time, Yohei and his recruits have worked as an offically sanctioned unit of the Palace Guard.

So yeah, that's pretty roughly what I'm thinking. Is the Palace Guard pretty much just stuck to the Palace or do they guard the city as well? I'm thinking Yohei and his unit, in addition to their duties of keeping watch throughout the palace grounds would possibly also take on missions throughout the city to fight crime and the like. Also, would it be possible to get a rough run-down of the cast of NPCs? If the Captain of the Guard hasn't been named yet, I'll need to know who he is as Yohei reports directly to him from what I've got so far.

Anyway, I'm going to get started typing up a more cohesive version of all of this, so let me know if there are any changes I need to make or any details I can include (names, etc)


That actually works perfectly! If you check the latest post I just put up you'll see reference to an all-tengu squad of archers, so we can certainly mold that to fit what you're doing.

The NPC gallery is pretty large. To answer you question, The main captain of the guard is Takagami Goro, who is on duty right now, in-game, but typically rotates around with other, lower ranked Watch Captains (like He Mu Li) so he can tend to his other duties.

The Emperor is The Emperor, of course, then there are all the various Clans, foremost of which are Clan Sera and Clan Shoto. Basically in my games the PCs are of Epic Importance, so you'll want to know who they are as much if not more than anyone else. I'm about to leave work, but I'll post some more NPCs that Yohei would know about tonight. But yeah; so far, looks good to me!


Female Human Samurai 11, HP: 84/128, 3/4 Resolve, 1/4 challenges

Welcome welcome! New people- Yay! I was reading the Kingmaker campaign too for a while until I just had to force myself to focus on WORK. *ahem*

So, looking forward to playing with you.


For kicks I statted out Hayato and the rest of the Tengu.

Enjoy!:
Hayato
Male Tengu Rogue 1/Zen Archer 3
LN Medium Humanoid (Tengu)
Init +3; Senses Perception +13, Low-Light Vision
--------------------
DEFENSE
--------------------
AC 19, touch 18, flat-footed 17 (+1 armor, +3 Dex, +4 Wis, +1 Dodge)
total hp 21 (4d8) current hp 21
Fort +3, Ref +8, Will +7
--------------------
OFFENSE
--------------------
Spd 40 ft.
Ranged Mwk Composite Longbow +8 (1d8+1/x3) or +7/+7 (1d8+1/x3; Flurry)
Melee Katana +4 (1d10+1/19-20)
Melee Unarmed +3 (1d6+1) or +2/+2 (1d6+1; Flurry)
Melee Bite +3 (1d3)
SA Sneak Attack +1d6, Flurry of Blows
--------------------
STATISTICS
--------------------
Str 13, Dex 16, Con 10, Int 8, Wis 18, Cha 10
Base Atk +2; CMB +3; CMD 21
Feats Dodge, Perfect Strike, Point Blank Shot, Deadly Aim, Weapon Focus (Longbow), Precise Shot
Trained Skills Acrobatics +10, Climb +5, Disable Device +7, Knowledge (local) +3, Perception +13, Sleight of Hand +7, Stealth +12
Untrained Skills Linguistics +3
Languages Common, Tengu
SQ Sneaky, Swordtrained, Gifted Linguist, Trapfinding, Unarmed Strike 1d6, Fast Movement 10 ft, Zen Archery, Point Blank Master
Combat Gear mw composite longbow [+1 str], mw katana; Other Gear bracers of armor +1, mw thieves tools, monk's outfit, 465 gp

Tengu Archer x 10
Male Tengu Zen Archer 1
LN Medium Humanoid (Tengu)
Init +2; Senses Perception +8, Low-Light Vision
--------------------
DEFENSE
--------------------
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 Wis)
total hp 7 (1d8-1) current hp 7
Fort +1, Ref +4, Will +4
--------------------
OFFENSE
--------------------
Spd 30 ft.
Ranged Composite Longbow +2 (1d8/x3) or +1/+1 (1d8/x3; Flurry)
Melee Katana +0 (1d10/19-20)
Melee Unarmed +0 (1d6) or -1/-1 (1d6; Flurry)
Melee Bite +0 (1d3)
SA Flurry of Blows
--------------------
STATISTICS
--------------------
Str 11, Dex 14, Con 8, Int 8, Wis 15, Cha 9
Base Atk +0; CMB +0; CMD 14
Feats Perfect Strike, Point Blank Shot, Precise Shot
Trained Skills Acrobatics +6, Perception +8, Stealth +8
Untrained Skills Linguistics +3
Languages Common, Tengu
SQ Sneaky, Swordtrained, Gifted Linguist, Unarmed Strike 1d6
Combat Gear composite longbow, katana; Other Gear monk's outfit, 65 gp

2 levels lower for a quasi-cohort seemed appropriate and I made the unit 12-strong as it's a nice number. I used Heroic NPC stats and cash for Hayato and Regular NPC stuff for the other Archers.

Now to get that background out of the way...


Male Half-elf Dragon Disciple 11

Okay, I'm getting caught up with your story.

So, what would the national analogue be for Tiria? Perhaps Mizu can be an envoy of some sort from them. Perhaps he can be added to the party after petitioning the Emperor to protect their interests. As an important trade partner, he might assent.

As for his personality, I see him being unfailingly polite (even in combat). Absolutely not prone to anger, he tries to be still as the water of a motionless lake.

Maybe, just maybe,
He speaks in form of haiku
To express himself.


Actually... I see such great potential in Kyras. I don't know what state PsionicFox left in. With his and/or your blessing, I would like to take a crack at the character. I just enjoyed what little he wrote so much that I can't stand seeing it go to waste.

What do you think?


Female Human Samurai 11, HP: 84/128, 3/4 Resolve, 1/4 challenges

@Yohei:

I assume that our characters have worked together before as part of the Palace Guard, and have a sense of each other's personalities, etc. Have you any interest in creating any further connection/backstory that will enable them to trust each other in battle, and perhaps trust each other outside of battle as well. Something closer to friends than just coworkers? I'm open to it, since Azami is more likely to feel comraderie with a fellow warrior-type than anyone else, and I think it might be a good idea to have at least one connection to another PC. That way Azami's closed-up, mistrusting, battle-focused nature might not tick everyone off.


DM Barcas wrote:

Actually... I see such great potential in Kyras. I don't know what state PsionicFox left in. With his and/or your blessing, I would like to take a crack at the character. I just enjoyed what little he wrote so much that I can't stand seeing it go to waste.

What do you think?

I'm completely fine with it. PsionicFox just kind of disappeared, which really bummed me out as he seems like a supremely cool guy; there were no arguments or anything so I'm assuming RL issues wrapped him up. He vanished for a few days the first time, came briefly back, and has been gone for a fair while now. I totally love his build, so if you want to take over the character I'm fine with it, especially since I built a fair number of story hooks around him and his (thus far unseen) sister. If he shows back up, we can deal with that when/if it happens.

Feel free to jump in by responding to Vu, the fox spirit (Vulpinal Agathion, mechanically), as written in the last post I did directed to Kyras.


@Azami: Knowing each other sounds good to me. It would make sense as Yohei has been working for the Palace Guard for the last six years and it also makes sense that they would get along considering they're both outsiders of sorts.

@DRA: Speaking of which, what's the general populace's feeling towards Tengu? I kind of feel like they wouldn't be looked upon as outsiders as they're pretty much native to the region, but at the same time they probably aren't very well-trusted considering most of their number make a living as thieves and the like. I'm thinking Yohei gets along with most of the other Guardsmen and the Captain, but may have issues with some of the other ranking officers as he isn't really much for proper etiquette or chain of command or any of that and generally just reports directly to the Captain.


Yohei wrote:
@DRA: Speaking of which, what's the general populace's feeling towards Tengu? I kind of feel like they wouldn't be looked upon as outsiders as they're pretty much native to the region, but at the same time they probably aren't very well-trusted considering most of their number make a living as thieves and the like.

That's pretty spot-on, really; in The Explored Land, tengu get the same benefit of the doubt as humans or any other "first class" race. There are the Shadowborn of House del Corranus in Mamban, for example, who regularly escort merchants and nobles and help keep peace in the Center City in that place, but there are also the Frostborn, lethal assassins and hired killers from the wastes of the north. Tengu in Lanzhu are viewed on the positive side of neutral due to those of you in the palace guard, the contingents of excellent tengu artisans in theaters and dance troupes, and the tengu merchants and sellswords, all of whom overbalance the population of thieves and pickpockets.


Alllright so I finally got around to typing up that background. It's in my profile, but here it is as well:

Background:
'Gnomes are not made for this kind of altitude.' thinks Yuki as he shimmies up this long rope leading to the Tengu village. Not looking down at the old gnome climbing behind him and the plumetting vertigo beyond, he calls out, "Sensei, why do we have to climb up here to trade with the birdmen? Why can't they just come down to the Temple?"

"Quiet Yuki," admonishes the old master, "The Tengu of the mountain have been our trading partners for generations. It is tradition that the Monks of the Laughing Raven climb these peaks. You should feel honored that you were chosen to join me for this journey."

"Honored? C'mon..." the young gnome complains as his stubby hand grips the rock at the top of the cliff, "Finally!" he cries out as he pokes his round little head over the edge to look out upon the Tengu Village. "Ummm... Sensei... I think you'd better get up here, something is wrong." As the little monk clambers up the ledge, the old master joins him with alarming speed for his age and they look together at the gruesome sight before them.

The Tengu village lies in ruins. Though the fires have gone out, the buildings are charred and only a few structures remain standing. Corpses of slaughtered birdmen litter the ground and there appears to be no sign of life anywhere in the immediate area. "Stay here Yuki. I'm going to investigate." says the old master, his voice deathly serious. Yuki moves to protest, but he is silenced by the look his sensei gives him that freezes him in his slippers. Yuki waits for what seems like hours before the old man returns, but when the sensei emerges from one of the ruined buildings, Yuki gasps in surprise. The old master is carrying a large black egg nearly as big as himself.

--------------------

Yohei hatched from the egg and was raised by the Gnomes of the Laughing Raven Monastery. With jet-black feathers and a quick smile, he was something of a mascot for the monks and was well-liked by all - but most of all by Yuki, the young gnome who had been present when the sensei brought forth the egg from the ruins of the Tengu village. As Gnomes grow slower than most races, Yohei and Yuki reached maturity at about the same age and Yohei often referred to the Gnome as his "Little Big Brother." Yohei trained with the monks in the art of Kyudo, or Zen Archery, and quickly showed his prowess with a bow. After many years of training, Yohei and Yuki graduated together, but Yohei wasn't content to stay at the monastery and decided to set out on a journey to see the world. Ever faithful to his friend, Yuki agreed to accompany him and together they travelled across the Empire until their travels eventually landed them in the Imperial Capital of Lanzhu. One night while travelling through the city, the two monks were set upon by a band of burakumin gangsters and though they managed to fight off the thugs, Yuki was mortally injured in the battle.

Yohei was seriously distraught by the loss of his friend and swore revenge on the men responsible for his death. He didn't have much to go on except for the part of town the attack happened in and a red tiger symbol worn by the thugs. He spent a number of weeks in the worst parts of Lanzhu, trying to find anyone who might know the symbol, but he was mostly given the cold shoulder and didn't learn much. That is, until he met up with another Tengu named Hayato. Hayato had been a small time burglar who had been beaten half to death and relieved of his left eye when he made the mistake of stealing from the wrong man, a man named Fei Chao who was secretly also known as The Red Tiger, the head of one of the city's largest crime syndacates. With Hayato's help, Yohei investigated Fei Chao's operation and found that he was indeed the man responsible for the attack that had killed Yuki, but that he was also a ranking government official and with a number of bribes to the right people had made himself "untouchable" by the law. One night under the cover of darkness, Yohei infiltrated The Red Tiger's compound, surprising the gangster in his bed chamber and after a furious battle, ended the man's life.

When Inspector Cho searched the crime scene, he found evidence linking the politician to his secret life as The Red Tiger and immediately contacted his friend Takagami Goro, the Captain of the Guard. Together, the men sent their forces out to canvas the city and find who was responsible for ending the life of such a well-protected man. After hearing stories of a Tengu who had been asking around about Chao, they followed their leads to the small tenement flat lived in by Yohei on the south side of town. Yohei knew they would come and when they did, he went along willingly. He knew he had broken the law and was prepared for his punishment, but when we was brought before the Captain and the Inspector to confess his crimes, rather than receiving a death sentence, he was instead offered a job.

For the past six years Yohei has worked for the Palace Guard in a special capacity as a silent enforcer and rooftop lookout. When not officially on the job, he has been in contact with Hayato, the one eyed Tengu informant from his Tiger hunting days, and together they have gathered a number of Tengu youths formerly working as cutpurses and theives on the streets. Practicing on the rooftop of his old tenement, Yohei has been teaching the young Tengu the art of Kyudo and the tranquility of the monastic tradition. Three months ago, Yohei met with Takagami Goro and presented a proposal to form his trainees into a special unit of the Guard under his command. Seeing the advantage of having a unit of highly trained Tengu archers in his employ, the Captain swiftly agreed. While managing his new squad takes up more of his time than his old work did, Yohei still spends what time he can spare travelling the rooftops of the south side looking for new recruits.


Male Half-elf Dragon Disciple 11

Changed a few things about him, but he is pretty close to the same as he was.


Kyras Erodal wrote:
Changed a few things about him, but he is pretty close to the same as he was.

Sweet!


Male Half-elf Dragon Disciple 11

The changes are his skill allocation, feat choices, and him going to regular sorcerer rather than Words of Power. I also had him change to Red Dragon rather than Black Dragon, if that's all right.

Okay, so which of the PCs and important NPCs has he met? I want to stay as true to form as I can, but I don't want to have to check back the whole thread every time I post.


Kyras Erodal wrote:

The changes are his skill allocation, feat choices, and him going to regular sorcerer rather than Words of Power. I also had him change to Red Dragon rather than Black Dragon, if that's all right.

Okay, so which of the PCs and important NPCs has he met? I want to stay as true to form as I can, but I don't want to have to check back the whole thread every time I post.

All fine with me.

The main people he's interacted with so far are:
Xun Roi Bao (NPC): owner of a cartage company that gave him information about where the fox spirit Vu could be found. Vu was his sister's assistant, and Xun helped his sister move shortly before she disappeared.
Lu (NPC): manservant/assistant of Xun. Dumb and lame. Led Kyras to Vu's tenement.
Random Erinyes (NPC): Tested his abilities by having hired thugs attack him, intimated he was some kind of royalty or elite.
Azami Ito (PC): member of the Palace guard, confiscated his invite to tomorrow night's palace dinner.


Yohei wrote:

Alllright so I finally got around to typing up that background. It's in my profile, but here it is as well:

** spoiler omitted **...

This is terrific! Love it! The stats for Hayato and the rest of the crew look great as well, I think we'll be able to work in some sweet action for that gang...


Male Half-Human, Half-Erinyes Burglar Lv4, Skirmisher Lv2
DM Downrightamazed wrote:
Kyras Erodal wrote:

The changes are his skill allocation, feat choices, and him going to regular sorcerer rather than Words of Power. I also had him change to Red Dragon rather than Black Dragon, if that's all right.

Okay, so which of the PCs and important NPCs has he met? I want to stay as true to form as I can, but I don't want to have to check back the whole thread every time I post.

All fine with me.

The main people he's interacted with so far are:
Xun Roi Bao (NPC): owner of a cartage company that gave him information about where the fox spirit Vu could be found. Vu was his sister's assistant, and Xun helped his sister move shortly before she disappeared.
Lu (NPC): manservant/assistant of Xun. Dumb and lame. Led Kyras to Vu's tenement.
Random Erinyes (NPC): Tested his abilities by having hired thugs attack him, intimated he was some kind of royalty or elite.
Azami Ito (PC): member of the Palace guard, confiscated his invite to tomorrow night's palace dinner.

He met Daveth too, albeit briefly.


Female Human Samurai 11, HP: 84/128, 3/4 Resolve, 1/4 challenges

As a note, in case you ever see THIS:

1d20 + 100d10 + 5 &#8658; (10) + (7, 2, 9, 4, 9, 2, 2, 6, 3, 9, 2, 5, 5, 5, 7, 1, 4, 4, 5, 8, 9, 4, 1, 3, 10, 3, 7, 10, 8, 5, 5, 2, 1, 6, 6, 2, 7, 4, 10, 10, 9, 8, 4, 5, 5, 7, 7, 7, 2, 1, 2, 10, 1, 8, 1, 8, 1, 6, 10, 4, 5, 8, 3, 2, 4, 1, 4, 1, 8, 3, 7, 4, 5, 4, 6, 1, 9, 10, 7, 6, 10, 9, 6, 4, 7, 5, 1, 1, 8, 8, 8, 6, 6, 8, 2, 2, 3, 9, 5, 10) + 5 = 549
1d20 + 61d10 + 5 &#8658; (4) + (10, 9, 4, 1, 8, 3, 5, 3, 7, 3, 10, 9, 1, 2, 7, 6, 7, 8, 1, 8, 4, 8, 6, 3, 9, 9, 4, 10, 7, 6, 10, 10, 7, 7, 10, 6, 1, 10, 3, 1, 10, 8, 3, 1, 10, 6, 10, 8, 4, 2, 2, 2, 2, 4, 6, 7, 3, 6, 1, 4, 5) + 5 = 356

It's because you used a COMMA, and not a SEMI-COLON in your dice terms.

But DAY-UM. I think she hit. XD


I'm suddenly wondering how I'm going to get the taste of vampire out of my mouth.


@Daveth: True! Thank you for reminding me.
@Azami: Heh. I've done that too. It's...startling when it happens.
@San Pen: Hahaa, ew.


Female Human Samurai 11, HP: 84/128, 3/4 Resolve, 1/4 challenges
San Pen wrote:
I'm suddenly wondering how I'm going to get the taste of vampire out of my mouth.

OMG LOL


Male Half-elf Dragon Disciple 11

Multiple personalities are fun to play. At least it's magical in nature and not mental illness.


Totally agree, amigo.


@Kyras & Kyras: Haha nice.

I'm looking forward to how this story is going to evolve and how we're all going to finally end up hooked together. It's cool to see how the small groups have already formed and are having their own mini-adventures apart from the others. I can pretty easily see how Yohei and Azami's group will link up with Tokine and San Pen since we all have the same allegiances to the Palace and if the Seras are up to no good that would definitely give motivation for Imuri to get involved. We'll see what happens with the other two and if they end up linking together or what. Whatever happens I'm certain good times will ensue.


Yohei wrote:

@Kyras & Kyras: Haha nice.

I'm looking forward to how this story is going to evolve and how we're all going to finally end up hooked together. It's cool to see how the small groups have already formed and are having their own mini-adventures apart from the others. I can pretty easily see how Yohei and Azami's group will link up with Tokine and San Pen since we all have the same allegiances to the Palace and if the Seras are up to no good that would definitely give motivation for Imuri to get involved. We'll see what happens with the other two and if they end up linking together or what. Whatever happens I'm certain good times will ensue.

Yeah! There are a few hooks here and there where various sub-groups can link up, and even bigger ones a ways out in the future. For this part of the adventure separate threads are intended. 'Cos I'm a glutton for punishment, I guess. ;-)


Male Half-elf Dragon Disciple 11

I'm trying to see how Kyras will link up. Don't think the others will trust him much...


I'll confess that this game has the most convoluted plot lines I've written yet. It's gonna be a twisty and fun ride. :-D


This game truly shows the beauty of a PbP game, but also the skills of our DM. There is no way this adventure would work at a table, as there would be so much down time. But yeah, this is kick ass that Tokine is off having her adventure, now with San Pen, and it all ties into this bigger story that everyone else is enjoying as well.

Bravo!


I'm thinking Kyras won't be as much of a problem as Daveth. I'm really not sure how our party is going to end up trusting an evil half-fiend, but I guess we shall see.


Tokine Nagano wrote:

This game truly shows the beauty of a PbP game, but also the skills of our DM. There is no way this adventure would work at a table, as there would be so much down time. But yeah, this is kick ass that Tokine is off having her adventure, now with San Pen, and it all ties into this bigger story that everyone else is enjoying as well.

Bravo!

Aw hey, thank you. ^_^ But yeah, you guys are rocking it! Digging how everyone is reacting to and working with and adding cool stuff to their respective storylines. I'm trying hard to use the advantages of the medium exactly as you describe; being able to more easily have lots of individual threads that weave together. It's one of my two favorite things about PBP. The other is all the time people can put in to making awesome fluff happen. It's so great!


Female Human Samurai 11, HP: 84/128, 3/4 Resolve, 1/4 challenges

*waves Kyras' invitation to the Palace for tomorrow* I know how we might get Kyras there.

As for Daveth, well, he's also been ordered to come to the Palace. We'll see if he does. *cracks knuckles*

@Yohei: I don't know...Daveth seems rather more trustworthy after you see Kyras melt a boy's face off.


Female Human Samurai 11, HP: 84/128, 3/4 Resolve, 1/4 challenges

@Yohei, you are cracking me UP.


Azami Ito wrote:
@Yohei, you are cracking me UP.

Haha good!


This is the first time I've had to consider how difficult it is to talk in combat when your principle attack is a bite.


"You got Peasant on my Vampire." "Well you got Vampire in my Peasant."

Yum, two great tastes that go unnaturally together.


So I'm curious how the characters are feeling about the interconnectedness of all things, right now. How much the mists are related to the gaijin are related to the campers Yohei and Azami found are related to the Vampire Ninja (oh yes I did) that's on the loose, to the paintings. What's everyone making of all this, given just what they know, obviously, and leaving out metagaming?


Tokine Nagano wrote:

"You got Peasant on my Vampire." "Well you got Vampire in my Peasant."

Yum, two great tastes that go unnaturally together.

Hahahaaa, gross!


Male Half-elf Dragon Disciple 11

Kyras still believes himself pretty solo in his adventure. Hopefully he can connect to the others soon, but he's barely met most of them.


Hi guys! I just got done running a 14-hour IRL crossover two-party story-arc-ending game for an 8-person table so I'm completely exhausted and will update stuff for y'all tomorrow/later today. Sorry for the delay, but I hope you guys understand! Big updates tomorrow!


husband half Italian Expert 15 (carpenter 5/ gamer 5/ reader 5)
DRA wrote:
So I'm curious how the characters are feeling about the interconnectedness of all things, right now. How much the mists are related to the gaijin are related to the campers Yohei and Azami found are related to the Vampire Ninja (oh yes I did) that's on the loose, to the paintings. What's everyone making of all this, given just what they know, obviously, and leaving out metagaming?

I'm feeling the pressure of mysteries piling up on just Tokine and SanPen.

We have attacks by thugs, attacks by Vampire ninja, social attacks on diplomats, threats of theft, odd messages, weird bouquets, mysterious scrolls, conspiratorial hirelings, court appearances, etc.

Once we hear of the others dealings, especially since we haven't met each other yet, we are going to have to pile together all this info and try to make sense of it.

And that was day one. Which ain't ovah yet.


Yohei doesn't really know much, but he's probably thinking the Wiener Ninjas and the dudes in the woods are connected somehow. As the Clan Sera's involvement in any of this, he thinks she's kind of a b%@*& but nothing more than that :P

Also, FYI - I'm on vacation this week so posting will be sporadic.


Yohei asked for an NPC gallery earlier and I never did post it until now because I wanted to include a bit of info on all the Clans/Houses as well. So here, in no particular order, are all the Clans and some of the main NPCs that have come up. Don't hesitate to ask for further clarification, etc.

Clan Motomo - Merchants and tradesman, bourgeois, only recently come into land and arms.
Clan Oda - Artisans, geisha, poets, actors, a very peaceful and ancient house, beloved by all
Clan Endo - Warriors born, as ancient as Clan Oda. It is said they are the oldest Houses and represent the primal Yin and Yang of the Empire, and predate the Empire.
Clan Konoe - Another younger House, with no great scion coming up. It is possible a power grab by another merchant house may remove their land and title
Clan Hoshi - Clerics and librarians, wizards and scholars, similar to Clan Oda in their pacifist ways and popularity in the city
Clan Sera - ambitious, talented, rich, powerful, loved and loathed in equal measure throughout the city
Clan Shoto - Chief rival of Clan Sera, and similarly gifted in the arts, politics, war, etc.
Inspector Cho (deceased) - friend of San Pen, murdered by a vampire of some sort. Or was he? Either way, he claimed to know something about the scroll cases Tokine found and their relation to the Chan Dynasty and possibly the Plum Blossom syndicate and the man known only as the 'Scarecrow.'
Rhon Tai - wandering elven rogue scholar/mage, friend and mentor to Erudima
Earanthil - Pretty-boy half-elf sorcerer, associate of Rhon and Erudima
Princess Erudima del Fana del Solarian - Very young, inexperienced, and painfully naive scion of the immensely powerful noble elven House del Solarian of Mamban, controllers of trade and enterprise.
Ghar - Elven Rogue, associate of Erudima, hired Daveth to scout outside the city for a rather large sum of money.
Gilly - Dwarven cleric, associate of Rhon and Earanthil and Ghar and Erudima.
Naradil, Gwen, Fezza - three brutal and brutish gaijin warriors -- all Gorumites -- who helped defend Tokine's temple from a strange assault by rather unprepared thugs of some sort. Were supposedly looking for a friend.
Sera Zhongyi - elder scion of Clan Sera, a lethal warrior in the traditional sense, and generally feared throughout the city. Champion of inter-dojo competitions, champion duelist, brilliant strategist. Assumed she will oen day command the armies of Clan Sera, or possibly even be a military commander for the Emperor himself.
Sera Aki-Kirei - One of the greatest beauties in the empire, as talented in the arts of subtlety and intrigue as her older sister is in the arts of war.
Mists of the City - a barometer of the pulse of the city, the tempo of the people, the blood of the empire, among other things...
Xun Rui Bao - owner of a cartage and storing company, possibly the last person in the city of Lanzhu to have spoken with Bethany Erodal
Lu - lame manservant of Xun Rui Bao, caught by Azami Ito lurking in an alley as an Erinyes 'tested' Kyras.
Bethany Erodal - oddly well-connected sister of Kyras 'Dragonborn' Erodal, disappeared a while ago.
Vu - Drug-addicted fox spirit (Vulpinal Agathion from B2), Bethany's personal assistant.
"Wong Tsai" - affiliation unknown, erstwhile servant caught by San Pen planting plum blossom arrangements in a circle of power in the main receiving room of the palace. Chased by the Sifu and a couple guards but managed to escape.
Guard Capatain Takagami - captain of the palace guard, friend to Yohei and Azami.


Also, here is an example of the "crescent moon and seven stars" emblem I've been referencing: a slumbering crescent moon circled by seven stars. It's not quite right -- that pic is some Freemason thing -- but that's the general idea.

Also also, plum blossoms are very beautiful.

^_^

Scarab Sages RPG Superstar 2013

I am digging this game utterly, even though I have somewjat been going it alone. I am certain theses stories will intersect and be very rich by the time Imuri is traveling with the rest of the party consistently.

I love the rivalry with the Sera sisters, and that you are willing to put up with my typos and the extra portions of attention Imuri heaps on himself with his hat and willingness to jump from one errand to another. I promise to go get rest after my 'lesson' with the ronin sensei. : }

I also think everyone's writing is exceptional, and I have been especially impressed with Tokine-san. Great game, all!


Thanks for that Steven. And I agree the writing has been fantastic on this adventure. And what a day! We just hit post 650 at the end of Day 1. That was intense. For the Curator to plan her day around having tea and visiting the Palace, to end up burning through almost all of her channel energies and most of her 3rd and 2nd level non-optimized spell list in between seeing the Emperor and vampire ninjas Yeah..that was a day!


Yeah, you guys are all awesome at this. Loving it! ^_^

It's appropriate that Imuri start off on his own, I think, and it'll be interesting to see how it goes once the connections start being made and everyone starts working together, even if only for chunks of time. I was really fascinated by the encounter between Imuri and Tokine and San Pen. That was pretty damn terrific, everyone playing their cards pretty close to their chest.

Scarab Sages RPG Superstar 2013

Yeah. WHat I hope now is that Imuri doesn't get himself killed. He's got a very busy day tomorow and will die better during some of those encounters. : }

Scarab Sages RPG Superstar 2013

And now I see that my post was eaten. I'll try it again, but I'll be bummed if the rolls aren't as good.


Female Human Samurai 11, HP: 84/128, 3/4 Resolve, 1/4 challenges

I've not been reading much of the other threads of the other characters in order to try and keep that meta knowledge from my head. But so far, I feel like the web is being designed, and we are being pulled in.

In a good way, of course. ;)

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Pathfinder Rulebook Subscriber
Tokine Nagano wrote:

I am realizing with the plan for two samurai, a third martial might be a bit much. What I am not seeing is any divine...other than my paladin. If to balance the party, I can slide Tokine to Cleric of Shelyn (Luck, Purity domains), she would still be a glaive wielder, and it would ease the alignment restrictions as many people are suggesting evil based characters (I would hate to miss out due to a paladin not being a good fit with the group.) Her background would still be the same, but I will need to rearrange her stats. I works just as well for the concept in my head, and the additional spells lets her be a bit more creative about getting out of trouble. She will now be NG, l.ore in line with her Goddess.

Str 17+1 4th level; Dex 11; Con 14+2 belt; Int 16; Wis 18+2 Racial; Cha 16+2 Racial

New hit points: 8 + 5d8 + 15: 5d8 + 23

I will make the easy adjustments to the profile now, but will finalize it with HeroLab tonight.

This is all very cool. Shelyn would be a dominant goddess in the Empire, with Nethys and Irori also having great power.


Pathfinder Rulebook Subscriber

Confidential to Squeeks and Psionic Fox:

Would either of you consider playing in The Seer's Journey? We appear to have lost a player there.

PF, I'm thinking if you could tweak your build to be an Arcane Archer, we could keep all your fluff the same and have you accompanying the party on your way to the Empire of Mists to seek your family.

Squeeks, The Inheritor had a direct hand in ordering Sir Justahl to protect Cassandra, and I'm thinking she could assign you as Cassandra's protector and sort of mother figure to protect the young girl, and all this could be a first step towards your redemption. Mechanics-wise a cleric of some sort with good ranged attack qualities would be good.

Understand neither of you needs to acceed to this, I'm just asking to see if you'd prefer one or the other, or if you'd rather start a new adventure than join an existing one, etc. It's all good either way. :-) Let me know what you both think.


Just want to say I am playing in a game along side DRA and he is pretty cool.


DRA sent you an email. Also I think you now know why Ronin gave me my own special folder. ;) always wanting to know stuff.

That Tristan person looks familiar just can't remember why....


Pathfinder Rulebook Subscriber

Okay, reading through everything and I have some questions for some of you. Please answer back in spoilers. If I asked you stuff or didn't ask you stuff it doesn't mean anything one way or the other in terms of selection. Just looking to get equal info on everyone and make sure I'm seeing your character the 'correct' way.

Zain/Daveth:
Why would Daveth go along with a group of adventurers? What could inspire him to do so? If that group was formed by the government, would that make it easier or harder for him to decide?

Meowzebub/Tokine:
How would Tokine feel when confronted with war? What would she save first; things or people? Does she have interest in the world that lies beyond the steppes of Enhathlad and the broken jungles of the Old Land?

Niel/San Pen:
Please finish your Xorn build, and keep him as a monster, no disguises. The Empire of Mists is seen as barbaric and strange by the western world, but is actually supremely enlightened in their own way. I am seeing your aged Xorn being a beloved advisor of the emperor's, and his agent in the mission that is going to take place, trusted to carry out his word and report back. It is you the Imperial Samurai will be sent along to protect. Also, how is your posting frequency? Any posting history I can look at? Want to make sure you're up for this. :-)

ChibiAmy:
what function would your character fulfill in a diplomatic deputation to explore the state of The Explored Land? Protector? Advisor? Scholar? Other? What is your character's background? Motivation? Family? Why would he/she adventure? Where do they work? Why?

Dan Gunther/Honorblade:
I'm waiting for your build, I know you said you'd put it up sometime today, but I want to make sure you include some fluff. I'd like to see what Honorblade is doing with himself, a little of how he thinks, and more on his specific build. Would he be okay with working for the government in Lanzhu, the capital?


Pathfinder Rulebook Subscriber
Sieg Oshagairea wrote:

DRA sent you an email. Also I think you now know why Ronin gave me my own special folder. ;) always wanting to know stuff.

That Tristan person looks familiar just can't remember why....

Ahahaaa, thanks HXIII man, you're awesome. :-) I'll get to my email in just a bit...


Background Answers:
She believes in diplomacy in avoid conflict, but if war comes. She sees the best result is a quick ending. War is chaos and destruction that destroys beauty. Not allowing it to spread, correcting the causes, or eliminating the instigators all seem as the best strategy to protect what one loves. Similar to Shelyn taking her brother's glaive to end the maddening control it had over him.

As to people or object, see will always choose people. An object has an inherent beauty that should be admired, but people have the ability for their beauty to grow and mature, and that beauty can go on to create even greater forms of beauty, be it song, painting, or children.

As to the bigger world, she is well read. Not sure of how much cross-cultural traffic there is, but you state there is a fair bit of trade. I considered the possibility of her even having either gone to or at least visited Stormfare. Even to the point that she may have returned to Empire of Mists as an expert to help the University acquire unique items. That can definitely fit into the background if the story needs to move beyond the Empire of the Mists.


I am able to post during the week without many problems. I have access to a computer with internet in my shop at work, as well as at home. Most posting will be from work (7am - 3:30pm). Evenings and weekends I try to spend with my wife (and in person games), so posting will be spottier, but still possible- especially if something is going on hot and heavy.

Spoiler:
I have not been in a steady pbp for a while. I was a founding player of Patrick Curtin's Planescape game but had to bow out of it and two other pbp's for health reasons. Those issues are over now.

Anyone please feel free to wander through my profile and alias's to get a feel for me and my characters.

Xorn build:
The CR 6 version with rolled stats should be no problem. Is there anything I should add to the basic to reflect his position or situation?


Pathfinder Rulebook Subscriber
niel wrote:

I am able to post during the week without many problems. I have access to a computer with internet in my shop at work, as well as at home. Most posting will be from work (7am - 3:30pm). Evenings and weekends I try to spend with my wife (and in person games), so posting will be spottier, but still possible- especially if something is going on hot and heavy.

For Niel:
Thanks for the answers! Basically, if you're interested, I can see you being this game's Dolo Luckbender. Dolo is a character who is the seed in my Legacy of Marianasu PbP; he is a researcher/scholar responsible for leading the group on its mission to destroy 12 infinitely powerful cursed magic artifacts. He is also a gnome. :-D

So in THIS game, I'm thinking your Xorn would be the Emperor's hand in a search mission, the nature of which will be revealed in-game. Like I said, I'm thinking you ended up befriending him, and your time spent in monasteries and churches and caves and nature seeking answers and enlightenment makes you a favorite adviser, plus your terrifying appearance would give the emperor an upper hand whenever he would bring you to the negotiating table, for a variety of reasons. A Xorn wouldn't be swayed by someone who is pretty, for example, or by most material bribes. Etc.

So, mechanics-wise, high WIS and INT, lots of ranks in Knowledge skills and WIS-based skills. I'm almost thinking the Loremaster or Pathfinder-type classes would be cool.

There'd be a bunch of politics and RP, especially at first, so I want to make sure you'd be okay with that. However, given you're proposing a Xorn as a PC, I'm thinking you're not looking for hack-n-slash, necessarily. :-) There WILL be plenty of combat, of course, but I try to balance stuff really well. I want people who can fight AND roleplay.

ANYWAY! I'm kind of writing some of your BG for you and I apologize. I'm just thinking this story hook fits well with your fluff as it stands, so I wanted to see what you thought. Lemme know. :-)


DRA:
Sounds interesting, though I don't want to be put in the position of having to tell anyone what they have to do.
But the base monster isn't going to have much in the way of skills, especially knowledges. Maybe some levels in the Bard alternate class Archivist rather than loremaster, pathfinder, or sorcerer would be more appropriate.


downrightamazed wrote:

Okay, reading through everything and I have some questions for some of you. Please answer back in spoilers. If I asked you stuff or didn't ask you stuff it doesn't mean anything one way or the other in terms of selection. Just looking to get equal info on everyone and make sure I'm seeing your character the 'correct' way.

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **

Why didn't I get a message? Are you not considering my character?

:):
Just kidding I need to pass the time waiting for my dentist apointment.


Pathfinder Rulebook Subscriber
niel wrote:
** spoiler omitted **

Niel:
You wouldn't have to give orders, quite the opposite, in fact; you'd be an observer. In times of indecision the party would be instructed to look to you for your wisdom, but only so they could gain insight from it. Otherwise you would be free to simply observe and advise as you saw fit, which would also fit in with your search.

Archivist sounds good. And yeah, in the end it's your call, obviously. If you want nothing to do with this idea and want to be a free agent that is also fine. :-)


DRA:
Actually Cranky McOldguy is a fine place to be. How many levels of Archivist on top of what CR version of Xorn is my only Question. Young is CR5, very young is CR 4.
After I post a build, you are welcome to tweak it to fit the story.

Scarab Sages

downrightamazed wrote:


That posting schedule is fine. :-) My concern is more quality than quantity, but I like people to get in one or two a day. Weekends are slow for me as well, so it's cool.

Are you still choosing between your two different builds? Or have you settled on one or the other? It looked like you were making two.

I WAS considering the Sorc3/Cleric3 ... but you know... I like the Magus concept. If you really want to see the Sorc(or even Wizard using the life subschool of Necromancy) I can build it.


Pathfinder Rulebook Subscriber

Scranford:
I've read a bunch of your samples and I like what I see. What kind of build are you thinking of proposing for this game?

Meowzebub/Tokine:
Very nice. You can consider yourself selected. There is a HUGE amount of RP and character dev awaiting a character like yours in The Explored Land. One thing to note; the country of Iridian, "Shelyn's Jewel", the now-cursed land, would be a well-known legend to Tokine, and visiting it would probably be a priority. Many disciples of Shelyn go there, though no one knows why exactly Iridian was ever referred to as "Shelynn's Jewel," and accounts of why it is cursed vary. The best source, sadly, is a song bards sing about the "Bard King of Iridian," (for which I'll send you the lyrics once I set up the OOC thread), the lyrics for which vary wildly from one version to the next, and none of said versions ever really satisfactorily explains just what happened. Tokine would also know of the famous city of Rustavi in the southern Rass-La desert, which is a "spa city," a center of relaxation and music and dancing and beauty, and is a sacred place of Shelyn.

Also, if you're okay with it, I'd like to say that maybe Tokine has never been further east than Maho or Dambulla, but has spoken at great length with representatives from the universities of Lesotho and Stormfare and Izmir who do trade with Lanzhu, and as such would know a fair amount about these places and of course be interested in them.

What do you think?


Pathfinder Rulebook Subscriber
chibiamy wrote:
downrightamazed wrote:


That posting schedule is fine. :-) My concern is more quality than quantity, but I like people to get in one or two a day. Weekends are slow for me as well, so it's cool.

Are you still choosing between your two different builds? Or have you settled on one or the other? It looked like you were making two.

I WAS considering the Sorc3/Cleric3 ... but you know... I like the Magus concept. If you really want to see the Sorc(or even Wizard using the life subschool of Necromancy) I can build it.

I am down with the magus. See my questions in the spoiler above and let me know what you get from them, what answers you have. :-)

Scarab Sages

downrightamazed wrote:

Okay, reading through everything and I have some questions for some of you. Please answer back in spoilers. If I asked you stuff or didn't ask you stuff it doesn't mean anything one way or the other in terms of selection. Just looking to get equal info on everyone and make sure I'm seeing your character the 'correct' way.

Question:
what function would your character fulfill in a diplomatic deputation to explore the state of The Explored Land? Protector? Advisor? Scholar? Other? What is your character's background? Motivation? Family? Why would he/she adventure? Where do they work? Why?

Answer:
Being of a noble family, gee, I should rework that to take some diplomacy, despite not being a class-skill, shouldn't I. Hmmm, yes, I like that. ANYWAY... being of a noble family, and one not inclined towards the more self-introspection of the Mystic and the Monk, she could be sent as a Daughter and Respresentative of the House/Clan, even the Realm, should the Empire so desire. Being an quiet Clan/House, there would needs be someone willing to be outgoing to secure trade deals with other clans/houses for the things that the house needs, plus a political presence willing to travel. I do see the character more as a Protector and Ambassador.

A daughter, but not the eldest of the clan, one of the younger, actually, is a child of inner turmoil. There is SOMETHING in her blood manifesting, pulling her in a direction different from most of her family. The sages of the family, noting the birthmark of X Dragon upon her, has noted her as not a child of prophecy... but an omen child none the less. The Clan/House took this as a sign that the bloodline was still strong. Thus, the poor character (whose name has not yet been decided upon), was raised forced to learn knowledge, and learn the arts of the family. However, the outdoors and the call of Honor and of Bushido rang strong in the character's heart, and over the years she was able to twist her studies in that direction - to that of a Samurai.

The call of her blood was too much, and eventually the character longed to leave her home, her village and travel elsewhere. Taken once to the capital, the character was amazed and desperately wanted to travel more. After much begging, many promises, and much maneauvering, she was finally granted her wish, though in an official capacity as an Ambassador of the House, and a Protector/Guard at the disposal of the Empire - should the Empire find it willing to accept her.

And that is where the character is, trying to prove her worth to the Empire, to prove her honor and her skill. The best way to do that, is on errands for other Houses, other notable merchants, and even the Empire itself. Making a name for oneself is a good political move, after all.


DRA:
That sounds great. I figure she has traveled to Dambulla. It looks like the gateway to the Old Lands, I am sure they would hold an interest for her too, in addition to Shelyn shrines. In the hinterland beyond Dambulla, perhaps she found a unique item or scroll that brought her to the attention of her superiors, earning a transfer to the Capital. It sounds like the story may start in Lanzhu, correct? I figure her 6 levels account for some exploration and archival tasks as well as artistic accomplishments and religious functions at the temple.

Glad to be aboard!

Scarab Sages

And I think I'll go with Chóngdé (honorous/honors virtue) as a name. (Pronunciation: chong deh)

Chóngdé of the House of Lóng Zài Shan[House of the Dragon in the Mountain]

(And for fun, the complete Chinese of House of the Dragon in the Mountain: Zhòngyìyuàn zài shanshàng de lóng)


Pathfinder Rulebook Subscriber

Thanks, @ChibiAmy!

I'm still waiting on answers from some folks (see the spoilered questions above), as well builds from a couple others. Leaving this open at least through tonight so everyone has some time. In the meantime, if there's anything I forgot to answer or if you've further questions, just let me know.


DRA:
just wanted to let you know if you need an incentive for Sieg Cyra's samurai's family is involved in the political world and if she is sent he would go with her. Also opinion on devastating charge.


Pathfinder Rulebook Subscriber

Sieg:

Devastating Charge is fine, though I wonder where you got it? I'm not seeing it in the playtest ATM.

Re: Cyra's character. That would be cool. I was thinking she is going to be assigned as a guard on this mission and of course then you would go along with.

What's her character's name, BTW? Can't remember if I've seen it yet, and if I have, where I've seen it. She have a profile yet?


downrightamazed wrote:

Okay, reading through everything and I have some questions for some of you. Please answer back in spoilers. If I asked you stuff or didn't ask you stuff it doesn't mean anything one way or the other in terms of selection. Just looking to get equal info on everyone and make sure I'm seeing your character the 'correct' way.

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **

Downrightamazed, and everyone who have expressed interest,

Sadly, as of today, I find myself in a position that I must withdraw my request to join the campaign. I am truly sorry. downright, as soon as i get a chance I'll send you the fluff for the character and you can feel free to use it as an NPOC if you wish or not at all. Hate to see all the work go to waste.


DRA:
Sorry missed that its from SGG's feats of battle book.

Devastating charge (combat)
You put a lot of power behind your blows when you run into combat.

Prerequisites: Str 13, Power Attack, base attack bonus +1.

Benefits: When you are not mounted and you use the charge action, a successful attack deals an additional 2d4 points of damage. If you are using a 2-handed weapon, or a 1-handed weapon in 2 hands, you instead deal an additional, 3d4 points of damage.

The name is at least for the moment Rose suspect to change though.


Pathfinder Rulebook Subscriber

Tokine:
The jungles and mountains around Dambulla and Maho, in that delta south of The Old Land, is actually full of Dwarves. There are many rich dwarven minelords living thereabouts, grown wealthy from the tremendous excess of precious gems to be found in the mountains and caverns. These gems are then carried on the trade routes around to H'arun and then north to the Frost Kingdom, or around the cape and down to Xai Xai and eventually Mamban for delivery by ship to the northwest.

I'll let you decide what she brought back, but I like the idea of Tokine finding an odd sect of rich dwarven aesthetes devoted to the pursuit of beauty, and of those same dwarves being utterly smitten with Tokine, especially seeing as she is an actual priestess of Shelyn and they're basically punters.

So if you want to come up with some fluff around what items you might have found and brought back and relationships you might have forged that would impress the Emperor, go for it. I'll also grant a permanent +2 on K(Local) checks as regards those two cities and the area immediately around them.

(Oh, and yes, you're right; things will begin in the capitol city of Lanzhu.)

The one thing I am going to recommend you have in the stash of things you brought back, and maybe you told the Emperor about it and maybe you didn't, is an amazing painting of immense quality, the colors and style of which you have never encountered. It is about 2' wide by 1' tall, not very large, but the dyes and pigments are exquisitely radiant and have some kind of arcane energy about them that makes the colors seem to come alive. The subject of the painting is a beautiful white boat, and on that boat are figures clad in distinct, vibrant colors; some are entirely in emerald and celadon, others all midnight blue, others crimson and ruby. All are tall and very slim, even moreso than elves. Their boat sails on pitch-black waters and above them all floats a single figure, similarly tall and slim, but clad in purest white.


Pathfinder Rulebook Subscriber
Sieg Oshagairea wrote:
** spoiler omitted **

Ah, gotcha. All sounds good.

@Dan Gunther Bummer, man, I hope you and yours are okay, and thank you for expressing interest. I'll get you in a game eventually. :-)


downrightamazed wrote:

Okay, reading through everything and I have some questions for some of you. Please answer back in spoilers. If I asked you stuff or didn't ask you stuff it doesn't mean anything one way or the other in terms of selection. Just looking to get equal info on everyone and make sure I'm seeing your character the 'correct' way.

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **

Downrightamazed:
Daveth is an adventure seeker, if there are interesting adventures to be had hes more than willing to take part. As well while he usually wont admit it he's seeking his 'place in the world' as for his entire life all he's done is wander and do the occasional job for a town before they tried to drive him off, he hopes that going to a new and unknown location will give him a new chance. As for the government half, provided the government doesn't actively insult him because of his heritage(or in general) then he'd see them as a legitimate authority over him and provided they were willing to pay for his services he'd do most an job they needed him to do.

Pathfinder Rulebook Subscriber
Daveth Ashvale wrote:
downrightamazed wrote:

Okay, reading through everything and I have some questions for some of you. Please answer back in spoilers. If I asked you stuff or didn't ask you stuff it doesn't mean anything one way or the other in terms of selection. Just looking to get equal info on everyone and make sure I'm seeing your character the 'correct' way.

** spoiler omitted **

** spoiler omitted **

Thank you sir!


DRA: I'm happy to move over games if you still need someone to. I've quite enjoyed reading the game thus far. I'm gaming tonight, and am behind in leveling (Bad, player! BAD!) but I can totally get this done. I'll have my MSN up tonight to sneak messages if you want to chat. :)

octobernights17 at hotmail dot com


Pathfinder Rulebook Subscriber
Squeeks wrote:

DRA: I'm happy to move over games if you still need someone to. I've quite enjoyed reading the game thus far. I'm gaming tonight, and am behind in leveling (Bad, player! BAD!) but I can totally get this done. I'll have my MSN up tonight to sneak messages if you want to chat. :)

octobernights17 at hotmail dot com

Okay! Thanks so much. Gonna wait to see what Psionic Fox has to say on the matter and go from there. But yeah, in the meantime I would very much like to see a full build for your proposed character.


Pathfinder Lost Omens Subscriber

DRA

Spoiler:

I had three general concepts in mind, but if you've got something that is needed for the game, I'm very adaptable. I can make any character unique and fun. following are my three general ideas.

1). I posted under Fredrich Mustenberg earlier. He would be a western Polearm mercenary fighter, who came to this land as a guard for a merchant caravan...fell in love with the culture...or a beauty, and decided to stay. Kind of a fish out of water trying to fit his culture into where he lives. He's done except for changing some items, and finishing the backstory as he was in another campaign. If you've got too many melee fighters that might not be the best choice however.

2). Second concept is a Psionic Character. I have Psionics Unleashed from Dreamscarred Press, which does the standard 3.5 Psionic classes for Pathfinder. I had imagined a immensely fat 1/2 Giant Psion, who is a very greedy, and manipulative merchant. His main item would be either a flying device of some-kind, or a coach, as traveling is not easy for him at his weight. Might be fun to figure out how he gets around and adapts to his immense size using Psionics and magic.

3). This concept is not as well developed, but I'd imagined a Elemental Sorcerer (Either Water or Air) who appears as a little old man...(But is actually a changeling...from Eberron, or doppleganger). His personality is aggravating, always cracking jokes, singing, or making up names, but he's really just trying to fit in, and is a bit alien. His personality quirk is that he loves to eat...everything and anything...As a matter of fact he is posing as a chef to some noble that is exploring the land looking for exotic foods.

Like I said these are rough concepts, and I'm more than willing to entertain any suggestions, or fill any holes in the troope.


downrightamazed wrote:
** spoiler omitted **

DRA:
OK, that is too cool! Tokine will just love that painting. Magical painting, be it the inks, the subject, or the artist. This is definitely something she will want to bring back, exhibit and especially study. I can see a special showing being arranged to bring the painting to the Emperor, for the court to enjoy.

I had an extra language I needed to pick up, sounds like Dwarven will do.

I will have it that she ministered to this group of Dwarves as she explored the area. Even to the point of building a shrine and developing some acolytes. The Dwarves honored Shelyn by keeping the purist gems, and trading the rest. As she built trust, Tokine would have a few dwarves lead her to ruins in the hills above. They did not fully understand her desire, but tolerated it as they liked to please her, and she did not impose on them too much.

Then came the day the Dwarves opened a passage to a new cavern. They were disappointed as the cavern was free of gems, but it did contain old ruins from surface dwelling people. Tokine was given permission to explore. It was in a vault carved into the cavern wall that she came across the painting. She knew right away she had something special. She spent enough time to ensure nothing else like it was in the vicinity. Then made her way to the Dwarves to tell them she must return to her Temple.

With a collection of artifacts she found, the painting,and a rainbow of unique gems gifted to the Temple, she set out for Lanzhu. She brought one of the most gifted acolytes with her, that she might learn at the temple and share her gem crafting skills before returning to her people to share what she had learned as well.

Her return to the Temple caused a furor as many were amazed by the painting. Her status rose further when the Emperor requested a private showing.

I am going to have Tokine gain her spells in the morning by spending an hour in meditation painting either calligraphy or landscapes. Often she finds herself trying to emulate the small painting. Thanks for the hook!

Shadow Lodge

@DRA

Spoiler:
I would certainly be willing to do that! There's one problem: The earliest I can qualify for Arcane Archer is level 7 (+6 BAB). And that's if I'm only a 1st level caster. Which character would I be replacing? That'd give me an idea of how much magic vs. how much combat skill I'd need to be running. I like the arcane archer, and I'd be willing to tweak my concept, but I would more likely be something like Fighter 5/Sorcerer 1 to start with, or some other combo of classes to net me close to full BAB. One thing that is garanteed is the (minimum) single level of Sorcerer, as that's a vital part of the whole concept.

Thoughts?

Points that make the character interesting:
He needs to struggle with being 'out of time'.
He need to struggle with his newfound powers, the are something he fears.
He needs to be wracked with guilt, and atone for his misdeeds thirty years ago.
He needs to wrestle with his inner darkness (the bloodline that's the source of his powers).

Additional Thoughts:
As an additional idea, how about something like this:
I make my build say, a Fighter 2/Magus 4, and we state the reasoning behind his magus skill is because the sword he carries is from the Enhathlad elves, and is intelligent. As such, it is able to teach him to channel his natural magical talents into his weapons - of which the Arcane Archer is a natural progression. And I'd totally give hima bird familiar as his Magus Arcana thing.

Perhaps the Magus skills (and the Arcane Archer skills) are something of a lost art in the current day, but my character can bring them forward? With that in mind, he's probably been asleep longer than thirty years. But being a half elf would mean most of his family should still be alive (yay longevity).


What about me?


Pathfinder Rulebook Subscriber
Kodachi Nekogami wrote:
What about me?

I think your build is clear, I didn't have any questions. :-)


downrightamazed wrote:
Kodachi Nekogami wrote:
What about me?
I think your build is clear, I didn't have any questions. :-)

thank you for saying that. am i on the list of players as well?


Pathfinder Rulebook Subscriber
Kodachi Nekogami wrote:
downrightamazed wrote:
Kodachi Nekogami wrote:
What about me?
I think your build is clear, I didn't have any questions. :-)
thank you for saying that. am i on the list of players as well?

No, I'm still comparing things. Waiting on stuff, too.


Pathfinder Rulebook Subscriber

@Daveth I'm not seeing any offense in your profile, dude. You list arrows and bows and claws but under "offense" you just have like initiative and movement listed. Can you finish that part, please?

It is also, of course, perfectly possible I'm just being blind. :-) If so, point me at it, please?


Here's the build; numbers only. Only spells need to be done when prepped. I shall strive to have a few lists for you so I can easily reference them while playing. I'll work on a bit of a write-up for her tomorrow, now that the numbers are done.

Kephniel the Damned:

Hit points first: 5d8 ⇒ (5, 7, 5, 4, 8) = 29

KEPHNIEL THE DAMNED CR 5
Female Hellbred Cleric of Iomedae 6
NG Medium Outsider (Native)
Init +4; Senses Darkvision (60 feet); Perception +4

--------------------
DEFENSE
--------------------
AC 21, touch 15, flat-footed 17. . (+6 armor, +4 Dex, +1 deflection)
hp 49 (6d8+20)
Fort +9, Ref +8, Will +11

--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Silver Dagger, Masterwork +5 (1d4-1/19-20/x2)
Ranged +1 Crossbow, Light +9 (1d8+1/19-20/x2)
Spell-Like Abilities Touch of Good (7/day), Touch of Law (7/day)
Cleric Spells Known (CL 6, 4 melee touch, 8 ranged touch):
3 (3/day) Magic Circle against Evil
2 (4/day) Align Weapon
1 (4/day) Divine Favor

--------------------
STATISTICS
--------------------
Str 10, Dex 18, Con 15, Int 9, Wis 18, Cha 12
Base Atk +4; CMB +4; CMD 19
Feats Point Blank Shot, Rapid Reload: Crossbow, Light, Rapid Shot
Traits Birthmark, Skeptic
Skills Acrobatics +3, Escape Artist +3, Fly +3, Knowledge: Religion +5, Knowledge: The Planes +4, Linguistics +3, Ride +3, Spellcraft +8, Stealth +3, Swim -1
Languages Common, Infernal
SQ Archon, Aura (Ex), Channel Positive Energy 3d6 (4/day) (DC 14) (Su), Cleric Domain: Good, Spontaneous Casting
Combat Gear +1 Crossbow, Light, Silver Dagger, Masterwork, Mithral Agile Breastplate; Other Gear Bit and bridle, Boots of the Mire, Cloak of Resistance, +2, Handy Haversack, Holy symbol, silver: Iomedae, Magnet, Ring of Protection, +1, Rope, silk (50 ft.) (2), Heavy Horse (Combat Trained), Saddle (Military), Saddlebags (empty), Weapon Blanch, Adamantine (3), Weapon Blanch, Cold Iron (3), Weapon Blanch, Silver (3)

--------------------
SPECIAL ABILITIES
--------------------
Archon Associated Domain: Law
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Birthmark +2 save vs. charm & compulsion
Channel Positive Energy 3d6 (4/day) (DC 14) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Good Granted Powers: You have pledged your life and soul to goodness and purity.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rapid Reload: Crossbow, Light You can reload fast with one type of Crossbow.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Skeptic +2 save vs. illusion.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Touch of Good (7/day) (Sp) Grant +3 to skill checks, ability checks and saving throws for 1r.
Touch of Law (7/day) (Sp) A d20 roll becomes 11.


i am fairly new to the concept of RP. my saturday DM (who i have been with for around 4 years) basically runs a tactical minis game with the exception of a certain Table diva who hogs the spotlight, that darn illumian anima mage, i would love to kill that spotlight stealing arcanist, problem is, there is a no PVP rule and she flashes the darn nobility card at every oppurtunity. which means killing her would cause huge problems for both, the clergy of Zon-Kuthon, and a Certain Temple of Irori.


Pathfinder Rulebook Subscriber
Shuriken Nekogami wrote:
i am fairly new to the concept of RP. my saturday DM (who i have been with for around 4 years) basically runs a tactical minis game with the exception of a certain Table diva who hogs the spotlight, that darn illumian anima mage, i would love to kill that spotlight stealing arcanist, problem is, there is a no PVP rule and she flashes the darn nobility card at every oppurtunity. which means killing her would cause huge problems for both, the clergy of Zon-Kuthon, and a Certain Temple of Irori.

Ugh. Table divas!


Pathfinder Rulebook Subscriber
Squeeks wrote:

Here's the build; numbers only. Only spells need to be done when prepped. I shall strive to have a few lists for you so I can easily reference them while playing. I'll work on a bit of a write-up for her tomorrow, now that the numbers are done.

** spoiler omitted **...

Ah, thank you. Your build was one of the ones I was waiting on. Apparently my IM client didn't like your MSN passport, wouldn't connect to the account. Meh.


DRA:
Details under profile. Turns out when you add rolled stats and favoured class(monster) to a Xorn, you can be quite interesting. Please consider and suggest changes or add background details.

Scarab Sages RPG Superstar 2013

If you're still looking for one more, I am a reliable poster, I get into character, I dig high-level and high-magic play, and I think I make pretty interesting characters. You can check out my attempts to play Indo Ninzarbi or Kimeon Rake in my profile. Having a lot of fun with those characters when their games folded. If you'll count me in, I'll do my best to bring the fun.


downrightamazed wrote:
Shuriken Nekogami wrote:
i am fairly new to the concept of RP. my saturday DM (who i have been with for around 4 years) basically runs a tactical minis game with the exception of a certain Table diva who hogs the spotlight, that darn illumian anima mage, i would love to kill that spotlight stealing arcanist, problem is, there is a no PVP rule and she flashes the darn nobility card at every oppurtunity. which means killing her would cause huge problems for both, the clergy of Zon-Kuthon, and a Certain Temple of Irori.
Ugh. Table divas!

how can my Tian inquisitor even compete with Lady Mandrake? Lady Mandrake has political protection, and houserules in her favor. binding such vile creatures to her service, making combat extremely trivial, and hogging the spotlight.

my Saturday DM also gives huge bonuses to characters who write down having a title in thier backstory. problem is, the one penalty can easily be negated by writing an extra sheet of backstory. bonuses are propoertionate to the title.


downrightamazed wrote:


Ah, thank you. Your build was one of the ones I was waiting on. Apparently my IM client didn't like your MSN passport, wouldn't connect to the account. Meh.

I am on Trillian, that might be it. You can try my AIM if you need: stagefairyPerry


Pathfinder Rulebook Subscriber
San Pen wrote:
** spoiler omitted **

Thanks Niel, yours was another one I was waiting for. Still sitting on a couple others, I'll give it a while.


Testing to see if I got this alias thing right.

Good thing to learn whether DRA picks the character or not!

Scarab Sages RPG Superstar 2013

I've not picked a specific build yet, but I am jonesing for an Asian-themed game. I run a Rokugan game on Mondays and I covet the chance to get to PLAY.

My initial concept is both samurai and ninja. Shoto Imuri is handsome, charismatic and agreeable in person, because he has no guilt. His family embraces a form of bushido where victory erases dishonor, and the family and empire must be served by whatever means necessary. Whether an honorable duel, a poisoned shuriken, or a careful lie, Imuri is a young man who believes that a true samurai fights with every weapon.

Mechanically, I have only read the playtest classes once, so I am interested in how multiclassing will work. But if you tell me you will consider him pending the build, I'll try to have it tonight or by lunch tomorrow.

Shadow Lodge

No feedback yet boss?

If you like, you can grab me on my MSN account: zzorander[at]hotmail[dot]com

Cheers!

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