Lost Lands Campaign (Inactive)

Game Master brvheart

This will be a sandbox campaign in the Frog God Games Lost Land Setting.


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- INACTIVE -

Dalgrym falls in line in his usual marching position towards the front


Male CG Elf Investigator (empiricist) 6 | HP: 32/32 | AC: 20 (16 Tch, Fl 16) | CMB: +7, CMD: 20 | F +3, R +8, W +5, +2 vs ench and sleep | Init: +3 | Per +11 (+14 traps), SM +9, Low Light | Speed 35ft | Extracts: 1st 5/5, 2nd 4/4 | Active conditions: None.

Xathanael smoothly moves to the front, continuing to seek treasures and threats.

Rolled Perception in last post.


Male Human Rogue6/Clr1 Current Map

A marble staircase descends 10 feet into a lofty ossuary. Shallow
niches holding the dust-covered, skeletal remains of thousands of individuals
line the 35-foot-tall walls. The fl oors are littered with scores
of bones and cloth fragments. The majority of the skeletons remain
on carved shelves. But those niches below 10 feet are mostly empty,
the bones scraped out and littering the fl oor. Thick webs heavy with
dust drape from the walls and ceiling in long strands.


Moving down the stairs, Wulfgar observes, "ComRades, It is appearink something has been disturbink lower vaults dah." as he keeps a keen eye out for whatever may have disturned the crypt.

perception: 1d20 + 14 ⇒ (5) + 14 = 19


- INACTIVE -

Dalgrym nods in agreement, frowning.

perception: 1d20 + 10 ⇒ (7) + 10 = 17


Female Halfling Shaman (Life) 7 | AC 21, T 15, F 18, CMD 18 | F 8 R 8 W 9 | hp 51/53 | Init +3 | Perc +10 | 6/6 Channel energy 4d6, DC 16 | 6/6 Channel energy 2d6, DC 16 | 6/6 Ice Splinter | Effects:

Roylenna just shakes her head and says, ”Oh, dear,” as the mess comes into view. ”Such a lack of respect for the dead.”

Perception: 1d20 + 10 ⇒ (2) + 10 = 12


Male CG Elf Investigator (empiricist) 6 | HP: 32/32 | AC: 20 (16 Tch, Fl 16) | CMB: +7, CMD: 20 | F +3, R +8, W +5, +2 vs ench and sleep | Init: +3 | Per +11 (+14 traps), SM +9, Low Light | Speed 35ft | Extracts: 1st 5/5, 2nd 4/4 | Active conditions: None.

"I doubt they will have much more for the living.", notes Xathanael as he applies his keen eyes and ears to the scene.

Perception to spot anything unusual: 1d20 + 11 ⇒ (20) + 11 = 31 +3 vs traps

Survival to note tracks: 1d20 + 4 ⇒ (16) + 4 = 20


Male Human Rogue6/Clr1 Current Map

Shreds of leathery flesh cling to this skeletal figure’s body, while twin motes of fiery light glow deep in its eye sockets. Roll init Xathanael for the surprise round.


- INACTIVE -

initiative, dalgrym: 1d20 + 2 ⇒ (19) + 2 = 21


Female Halfling Shaman (Life) 7 | AC 21, T 15, F 18, CMD 18 | F 8 R 8 W 9 | hp 51/53 | Init +3 | Perc +10 | 6/6 Channel energy 4d6, DC 16 | 6/6 Channel energy 2d6, DC 16 | 6/6 Ice Splinter | Effects:

Initiative: 1d20 + 3 ⇒ (5) + 3 = 8


Male CG Elf Investigator (empiricist) 6 | HP: 32/32 | AC: 20 (16 Tch, Fl 16) | CMB: +7, CMD: 20 | F +3, R +8, W +5, +2 vs ench and sleep | Init: +3 | Per +11 (+14 traps), SM +9, Low Light | Speed 35ft | Extracts: 1st 5/5, 2nd 4/4 | Active conditions: None.

Initiative: 1d20 + 1 ⇒ (19) + 1 = 20


Male Human Rogue6/Clr1 Current Map

init monster: 1d20 + 6 ⇒ (2) + 6 = 8


Male Human Rogue6/Clr1 Current Map

Xathanael you have one action in the surprise round.


was waiting for the surprise round to roll init, but figured I should go ahead, just in case.
init: 1d20 + 5 ⇒ (18) + 5 = 23


Male Human Rogue6/Clr1 Current Map

Still waiting on Xathanael


Male Halfling Sorcerer 1| AC 18 T 15 FF 14 | HP 6/7 | F +2 R +4 W +3; +2 vs. Fear| Init +3 | Perc +2

Init: 1d20 + 3 ⇒ (11) + 3 = 14


Male CG Elf Investigator (empiricist) 6 | HP: 32/32 | AC: 20 (16 Tch, Fl 16) | CMB: +7, CMD: 20 | F +3, R +8, W +5, +2 vs ench and sleep | Init: +3 | Per +11 (+14 traps), SM +9, Low Light | Speed 35ft | Extracts: 1st 5/5, 2nd 4/4 | Active conditions: None.

Xathanael bounds into the fray, trying to trip the foul undead!

Charge to trip vs Undead CMD: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27

AOO to trip:

Trip vs Undead CMD: 1d20 + 7 ⇒ (19) + 7 = 26

AC 18 this round with charge


Male Human Rogue6/Clr1 Current Map

The undead is tripped


Male Human Rogue6/Clr1 Current Map

init Uthala: 1d20 + 2 ⇒ (4) + 2 = 6


Male Human Rogue6/Clr1 Current Map

Everyone make a DC 19 Will save


will: 1d20 + 10 ⇒ (1) + 10 = 11 guess not


Female Halfling Shaman (Life) 7 | AC 21, T 15, F 18, CMD 18 | F 8 R 8 W 9 | hp 51/53 | Init +3 | Perc +10 | 6/6 Channel energy 4d6, DC 16 | 6/6 Channel energy 2d6, DC 16 | 6/6 Ice Splinter | Effects:

Will DC 19: 1d20 + 9 ⇒ (18) + 9 = 27


Male CG Elf Investigator (empiricist) 6 | HP: 32/32 | AC: 20 (16 Tch, Fl 16) | CMB: +7, CMD: 20 | F +3, R +8, W +5, +2 vs ench and sleep | Init: +3 | Per +11 (+14 traps), SM +9, Low Light | Speed 35ft | Extracts: 1st 5/5, 2nd 4/4 | Active conditions: None.

Will Save DC 19: 1d20 + 5 ⇒ (5) + 5 = 10

Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects


Male Human Rogue6/Clr1 Current Map

rnd Wulfgar: 1d7 ⇒ 2
rnd Xathanael: 1d7 ⇒ 7


Male Human Rogue6/Clr1 Current Map

Uthala is watching the room so is not in the AOE.


Male Halfling Sorcerer 1| AC 18 T 15 FF 14 | HP 6/7 | F +2 R +4 W +3; +2 vs. Fear| Init +3 | Perc +2

Tolbold looks around trying to figure out what is happening.

Will Save: 1d20 + 8 ⇒ (3) + 8 = 11


- INACTIVE -

will save: 1d20 + 4 ⇒ (18) + 4 = 22 +5 more if it is a spell or spell like ability


Male Human Rogue6/Clr1 Current Map

rnd Tolbold: 1d7 ⇒ 1


Male Human Rogue6/Clr1 Current Map

Still waiting on a will save from Amandana if she is still here.


brvheart wrote:

Still waiting on a will save from Amandana if she is still here.

He hasn't posted since May, and I know he's still posting in his other games, may want to move on without him.


Male Human Rogue6/Clr1 Current Map

Most of you have been teleported around the level.

Initiative Order Round One
Wulgar
Dalgrym
Xathanael
Tolbold
Royweena
creature
Uthala


Female Halfling Shaman (Life) 7 | AC 21, T 15, F 18, CMD 18 | F 8 R 8 W 9 | hp 51/53 | Init +3 | Perc +10 | 6/6 Channel energy 4d6, DC 16 | 6/6 Channel energy 2d6, DC 16 | 6/6 Ice Splinter | Effects:

Roylenna and Dalgrym made their saves, I believe. I would assume they would be relatively close to one another, would they not? Or was she that far behind him in normal marching order?

Was there a visual component to this effect or did those that missed their saves simply disappear?


His hammer still aglo, Wulfgar sees Tolbold standing near, looking around, he grunts to his friend. "ComRade Tolbold, we arre not beink where we were dah?" he reaches back touching the scepter, using it to detect undead, as he tries to get his bearings.

we appear to be south of the tunnel we were in, would we be able to see Uthala in the shadows?
perception: 1d20 + 14 ⇒ (13) + 14 = 27


Male Human Rogue6/Clr1 Current Map

Oops, Tolbold is a 1, not a 2. He is back in the room where you put the mace. I moved Royweena.
Wulgar,

A golden sun (permanent daylight spell) illuminates the room. The
ornate chamber is a ghost of its former glory. Faded murals depict a
shimmering sphere shining above Seraph’s summit. The sphere brilliantly
reflects the room’s light. Gold and silver embellish the walls
and fluted columns. Thick dust covers the floor, hiding the disintegrating
remains of many men. Fragments of clothing are all that remain.
A white stone altar draped in ashen silk sits atop a raised dais
against the southern wall. A massive 30-foot-tall marble statue of a
hawk-headed man stands behind the altar. The heavily muscled statue
has the mane of a lion and holds a golden staff with blue striping
high above the altar, pointing toward the shrine’s entrance.


ok, so Tobold is not in the illuminated room. Was Wulfgar able to detect undead? Can he see Uthala up the hallway?


Male CG Elf Investigator (empiricist) 6 | HP: 32/32 | AC: 20 (16 Tch, Fl 16) | CMB: +7, CMD: 20 | F +3, R +8, W +5, +2 vs ench and sleep | Init: +3 | Per +11 (+14 traps), SM +9, Low Light | Speed 35ft | Extracts: 1st 5/5, 2nd 4/4 | Active conditions: None.

The elf blinks in surprise...

What does Xathanael see around him? He has Low Light vision.

Perception: 1d20 + 11 ⇒ (4) + 11 = 15 +3 to find traps


Female Halfling Shaman (Life) 7 | AC 21, T 15, F 18, CMD 18 | F 8 R 8 W 9 | hp 51/53 | Init +3 | Perc +10 | 6/6 Channel energy 4d6, DC 16 | 6/6 Channel energy 2d6, DC 16 | 6/6 Ice Splinter | Effects:

"Master Dalgrym, where did everyone go? Wait... I think I hear Wulfgar's deep voice..." She moves forward to stand alongside the dwarven warrior and casts detect magic, concentrating on any auras she detects in an effort to determine as much as she can about them.


- INACTIVE -

"I dunno', but I think that foul undead there had somethin' to do with it!" He shouts and runs forward to strike at it with his shield spike

+2 darkwood spiked shield, attack, charge: 1d20 + 13 + 2 ⇒ (1) + 13 + 2 = 16
magic, piercing: 1d6 + 7 ⇒ (5) + 7 = 12


Male Halfling Sorcerer 1| AC 18 T 15 FF 14 | HP 6/7 | F +2 R +4 W +3; +2 vs. Fear| Init +3 | Perc +2

Tolbold looks around and shakes his head, "How did I get here." He casts detect magic to look for any lingering auras to try to identify what spell was used.

He then moves back down the hall toward the undead creature.

Spellcraft or Arcana: 1d20 + 11 ⇒ (20) + 11 = 31


Male Human Rogue6/Clr1 Current Map
Xathanael wrote:

The elf blinks in surprise...

What does Xathanael see around him? He has Low Light vision.

[dice=Perception]1d20+11 +3 to find traps

You find yourself at the end of a rubble-and sand-

strewn hall.


Male CG Elf Investigator (empiricist) 6 | HP: 32/32 | AC: 20 (16 Tch, Fl 16) | CMB: +7, CMD: 20 | F +3, R +8, W +5, +2 vs ench and sleep | Init: +3 | Per +11 (+14 traps), SM +9, Low Light | Speed 35ft | Extracts: 1st 5/5, 2nd 4/4 | Active conditions: None.

Xathanael searches the hall, moving very slowly and very carefully, seeking out dangers, valuables, and exits.

Alone. Curses! I will explore here carefully and try to rejoin the others.

Perception: 1d20 + 11 + 3 ⇒ (2) + 11 + 3 = 16 +3 to find traps

Stealth: 1d20 + 12 ⇒ (8) + 12 = 20

Survival to spot tracks or animal droppings: 1d20 + 4 ⇒ (11) + 4 = 15


Male Human Rogue6/Clr1 Current Map
Tolbold Cotton wrote:

Tolbold looks around and shakes his head, "How did I get here." He casts detect magic to look for any lingering auras to try to identify what spell was used.

He then moves back down the hall toward the undead creature.

[dice=Spellcraft or Arcana]1d20+11

teleport


Male Human Rogue6/Clr1 Current Map
Xathanael wrote:

Xathanael searches the hall, moving very slowly and very carefully, seeking out dangers, valuables, and exits.

Alone. Curses! I will explore here carefully and try to rejoin the others.

[dice=Perception]1d20+11 +3 +3 to find traps

[dice=Stealth]1d20 + 12

[dice=Survival to spot tracks or animal droppings]1d20 + 4

You find a secret door to the north.


Male Human Rogue6/Clr1 Current Map
Dalgrym Oakenshield wrote:

"I dunno', but I think that foul undead there had somethin' to do with it!" He shouts and runs forward to strike at it with his shield spike

[Dice=+2 darkwood spiked shield, attack, charge] 1d20+13+2
[Dice=magic, piercing]1d6+7

Dalgrym misses.


Male Human Rogue6/Clr1 Current Map
Wulfgar Ivarsson wrote:
ok, so Tobold is not in the illuminated room. Was Wulfgar able to detect undead? Can he see Uthala up the hallway?

No, he did not make his perception check but can see Tolbold now and Uthala. What is he doing?


"Ah, there you are beink comRades!" Seeing his companions in the hallway, Wulfgar moves towards them.

double move towards the others, assuming he can :)


Male CG Elf Investigator (empiricist) 6 | HP: 32/32 | AC: 20 (16 Tch, Fl 16) | CMB: +7, CMD: 20 | F +3, R +8, W +5, +2 vs ench and sleep | Init: +3 | Per +11 (+14 traps), SM +9, Low Light | Speed 35ft | Extracts: 1st 5/5, 2nd 4/4 | Active conditions: None.

Slowly, carefully, Xathanael opens the secret door, getting ready to put his spear between him and any emerging foe.

Stealth while opening door: 1d20 + 12 ⇒ (19) + 12 = 31

Perception peering out: 1d20 + 11 ⇒ (12) + 11 = 23 +3 to find traps


Female Halfling Shaman (Life) 7 | AC 21, T 15, F 18, CMD 18 | F 8 R 8 W 9 | hp 51/53 | Init +3 | Perc +10 | 6/6 Channel energy 4d6, DC 16 | 6/6 Channel energy 2d6, DC 16 | 6/6 Ice Splinter | Effects:

Roylenna continues to keep watch for their missing allies, trusting Dalgrym to handle the creature. She would rather use her healing to aid her friends rather than use it against the undead, but if she must, she can...


Male Human Rogue6/Clr1 Current Map

Attempting to touch Dalgrym
spell: 1d20 + 10 ⇒ (18) + 10 = 28

electrical damage: 8d6 ⇒ (1, 4, 5, 3, 4, 4, 1, 3) = 25


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Two
Wulgar
Dalgrym
Xathanael
Tolbold
Royweena
creature
Uthala

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