
MiniGM |

You have done many things in your life. Seen many strange things, been the cause of stranger. But nothing compared to the day a fat gnome with a fatter raccoon appeared in your room in the inn, with a pie and one hand and a scroll in the other. It was hard to figure out what he wanted between his chittering with the raccoon, giving you a "Greeting of the Fuzz", whatever that is. But at long last you gleaned that he was from the Pathfinder Society, wanting to hire you to figure out what happened to a team of theirs. Last you heard was they had discovered something called the Scroll of Kakishon.
You are not sure what promise got you to sign on, the money, the fame, the knowledge, more pie from the strange gnome-it was delicious-or just pure boredom. But now you find yourself in Absalom in a room of other "recruits" waiting to see who you will be paired with and where you will be sent off to...
So I have a hankering to run another game, and as my wont it is a strange one.
Build Rules
Level 9 Characters
----Must have 3 levels in 3 different classes
Stats
----All 14's, pre racial mods and pre level bonuses
Traits
----3 of your choice
Level 9 Wealth
----If you have a crafting feat it better make sense, and your WBL from levels prior cannot be spent on crafted gear (this will make sense later)
----Note that resistance Cloaks, and stat belts do not exist. For the same price you can assume that you had yourself physcallly altered. This means you spend the same money and gain an enhancement bonus or resistance bonus BUT your cloak and belt or headband slot remains open for the fun toys that no one ever buys.
Alignment: Any
-----Note that I am usually VERY averse to evil characters, and probably will not accept
them, but I am not ruling it out.
Backstory
----This should tell how your character got to level 9, and explain your three classes. For example you want a Rogue/Magus (Black Blade)/Cleric? He is a thief that stole the blade from somewhere bad ass the. Later in his career was saved by divine intervention of some god. You want him to be able to craft? Well explain how the Magus was taught by his sword the nuances of making wondrous items. In that case your wealth from level 5-9 could benefit from the ability to craft
Who I am looking for
---- Players that will be fun. Want to make a Kobold Paladin? Awesome, a goblin with a heart of gold? Great! A serial killer who wants to make suits out of the scalps of his enemies? Probably not going to take you. I will be looking for the party to do role-play amongst themselves.
Posting rate
----I want this game to be fast, I already run a slow Council of Thieves and a slow Runelords. I want this game to cook, 2-3 posts a day.
Recruitment
----Will close when I see a good group. I have one player already and will be taking 3 more.
Other
----I do tend to allow the rule of cool, though I am the arbiter on that. There will be house rules but that will be explained to those that get in, nothing that will be surprising based on this particular game. I also will not tolerate arguing with myself or each other, that is a good way to get the boot. Of course if you are racist, sexist or just a plain tosser then don't apply.

CampinCarl9127 |

Sure it was. *Mortimer shakes his head and dimension hops away*
Your build rules are very interesting. Basically nobody is going to be really good at anything, and spellcasting is going to suck. There are plenty of martial multiclasses that can work, but magic is just going to be rough. Is there any way to compensate for this?
I'm going to dabble around in the prestige classes a bit, see if anything interesting comes up. Do you have any restrictions for using prestige classes or how we level up past 9? Also, due to the restrictive nature of the build rules, would you allow a little leeway for other rules? I've always wanted to try out a paladin/barbarian, but obviously the alignment restrictions make the class not normally possible.

CampinCarl9127 |

Hey Donovan, good to see you!
So I've come back with a really cool concept. LG barbarian/paladin/sentinel. He would be a worshiper of Ragathiel who embodies what he stands for and the duel nature of his classes. A LG righteous type, but who furiously enacts vengeance on evil with no mercy. The deific obedience for him is pretty demanding, but the concept just came together too perfectly for me not to go down this path. Let me know what you think, thanks!

Tenro |

seems very interesting.
do you allow 3pp material? Thunderscape classes (compatible with Pathfinder) are pretty cool and fit with the theme. I was thinking Gunslinger/Golemoid/Steamwright or something to that effect. Here is a gestalt Golemoid/Steamwright i did for another game that didn't get off the ground. Mechanically, the new character would be very different as it would be a different level, wealth, not gestalt, etc. but that alias has the basic early level stuff of the two 3PP classes.
Basically, I am shooting for a tinkerer-type character. There are other interesting ways I could go about it without those particular classes, I just happen to like them and think that PF didn't really do tinkerers justice.

drbuzzard |

Churley (name subject to change if I decide to use a extant alias)
Churley is a Shoanti from the Storval plateau. Acting as a remote scout for his tribe, he trained himself in scouting and counter scouting work. He's also a fair hunter of animals, but he generally worked harder on threats to the tribe (giants and monstrous humanoids).
Over time he became a very skilled scout, with almost legendary prowess about the region. Eventually he was sought out by a spellcaster looking to investigate Thasselonian ruins to work as a guide.
This proved to be a dangerous undertaking and he was forced to adopt a more protected style of combat, learning the value of heavy armor and a shield. He switched from his native earth breaker to it's smaller cousin the warhammer. He also picked up a small companion animal, like the wizard familiar of his employer.
(Mind you, if a caster candidate wants to be the employer feel free to tie in).
Churley
Human (Shoanti) barbarian (invulnerable rager) 3/fighter (eldritch guardian) 3/slayer 3 (Pathfinder RPG Advanced Class Guide 53, Pathfinder RPG Advanced Player's Guide 79)
CG Medium humanoid (human)
Init +8; Senses Perception +19
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Defense
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AC 29, touch 14, flat-footed 26 (+10 armor, +1 deflection, +2 Dex, +1 dodge, +1 natural, +4 shield)
hp 80 (9 HD; 6d10+3d12+18)
Fort +11, Ref +7, Will +10 (+1 vs. fear and mind-affecting effects.); +2 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies'
Defensive Abilities trap sense +1; DR 1/—, 2/lethal; Resist extreme endurance
--------------------
Offense
--------------------
Speed 40 ft.
Melee +2 adamantine warhammer +15/+10 (1d8+6/×3)
Special Attacks rage (10 rounds/day), rage power (superstition +2), sneak attack +1d6, studied target +1 (1st, move action)
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 14, Int 14, Wis 14, Cha 14
Base Atk +9; CMB +13; CMD 27
Feats Alertness, Dodge, Extra Slayer Talent[ACG], Improved Initiative, Iron Will, Power Attack, Shield Focus, Skill Focus (Perception)
Traits auspicious tattoo (shoanti), fate's favored, reactionary
Skills Acrobatics +13 (+17 to jump), Climb +10, Disable Device +12, Intimidate +6, Knowledge (dungeoneering) +6, Knowledge (engineering) +6, Knowledge (geography) +6, Knowledge (local) +6, Knowledge (nature) +6, Perception +19, Sense Motive +14, Stealth +18, Survival +14, Swim +10
Languages Common, Giant, Orc, Shoanti
SQ armor training 1, combat style (two-handed weapon), fast movement, share training, slayer talents (ranger combat style, trapfinding), track +1, trapfinding +1
Other Gear +1 comfort mithral full plate, +1 mithral heavy steel shield, +2 adamantine warhammer, amulet of natural armor +1, boots of the cat, cloak of elvenkind, handy haversack, ring of protection +1, ring of sustenance, 718 gp
--------------------
Special Abilities
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Boots of the cat When falling, always land on feet and take the minimum damage.
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Damage Reduction (2/lethal) You have Damage Reduction against non-lethal damage
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Extreme Endurance (-Choose-) (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability
Familiar Bonus: +2 bonus on Will saves You gain the Alertness feat while your familiar is within arm's reach.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Fate's Favored Increase luck bonuses by 1.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Rage (10 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Share Training (Ex) Familiar may use combat feats of master.
Shield Focus +1 Shield AC
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Superstition +2 (Ex) While raging, gain bonus to save vs magic, but must resist all spells, even allies'.
Track +1 Add the listed bonus to survival checks made to track.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

MiniGM |

Hey Donovan, good to see you!
So I've come back with a really cool concept. LG barbarian/paladin/sentinel. He would be a worshiper of Ragathiel who embodies what he stands for and the duel nature of his classes. A LG righteous type, but who furiously enacts vengeance on evil with no mercy. The deific obedience for him is pretty demanding, but the concept just came together too perfectly for me not to go down this path. Let me know what you think, thanks!
The could work, you would have to start as a barbarian of course, and something in the story would have to turn you to the lawful ways. This of course means that you don't get to take more barbarian, but that is ok.

MiniGM |

I did not think it would be at all fun to shoehorn people into bouncing around levels 1 by 1 from the beginning. But coming in at level 9 allows you to have made some educated choices and bounce over some of the hardest parts of the progression. I wanted to be at least level 9 (this makes the most out of the BAB progression for non-full BAB classes i thought)
So I had to figure out if we started at 9 or at 12 or 15, so then I looked at the books and picked on that started somewhere that I thought was a good jumping off point, and the discovery of the scroll, is what launches this book. So find the scroll, and then you are in.
I chose this AP because, in general, I like it and it is a bit easier than the others (this balances out the low power casting that you all might have.), and if you are not as weak as we think we might be then I can always start adding templates or levels easily enough.
Also games so rarely make it past book 2 and I very much want to finish an AP.

MiniGM |

Level 9 Wealth
----If you have a crafting feat it better make sense, and your WBL from levels prior cannot be spent on crafted gear (this will make sense later)
----Note that resistance Cloaks, and stat belts do not exist. For the same price you can assume that you had yourself physcallly altered. This means you spend the same money and gain an enhancement bonus or resistance bonus BUT your cloak and belt or headband slot remains open for the fun toys that no one ever buys.
Just a reminder on this folks, this is the big thing that will effect builds

ElterAgo |

Ha! Seeming as it be the Pathfinders are lost again. Being truly ironic that. Thinking should be embarrassed to be named as suchlike.
Yes, can be saving them again. If arrangements can be made. What is in it for me and mine? Also, needing it clear this time I am. Which is the priority recovery - themselves or the thing they were after?
Sometimes the telling of that is hard with youse.
Hmm... Sounds like fun build options.
I'm thinking something similar to a character I was making for a friend to be like Glen Cook's Shifter from the Black Company books. But not that nasty or traitorous. I'm actually thinking more of a fairly mercenary LN build. Lawful in the sense he has standards and holds to his deals/words. Doesn't give a crap about the written laws of whatever country he is currently traveling in.
Some martial(not sure which) / brown-fur arcanist / eldritch knight specializing in polymorph spells for infiltration and combat.
If your interested, let me know and I can stat it up in herolabs pretty quickly this weekend. If you don't like it, let me know and I'll see what else I can come up with.

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Faced with the shame of a daughter that would not conform the Jeggare family did the thing wealthy families often do with a troublesome scion; they gave her a sizeable sum of coin and sent her away. The hope was that seeing the world for what it was would drive home the importance of her family’s (and all of Cheliax really) commitment to order and its merciless pursuit of power. She would see that Golarion was a chaotic violent mess where the strong visited chaos upon the meek and that entropy and ruin was the inevitable conclusion to all of it. Happy to be free of the Academy’s colorless halls, Zephyr left for all the vibrant places her studies had brought to her attention but had never dreamed of visiting – from the metropolitan Absalom, to the gritty Riddleport, and the shining elven kingdom of Kyonin. Everywhere she went Zephyr saw the chaos her family had warned her about but she also saw beauty and in during these travels and, after a time, the subtle whispers that had shielded her heart when she was a child began to take form as the teachings of Shelyn, goddess of love and beauty. The Eternal Rose began to share divine gifts with Zephyr and the young woman was grateful for validation of the intuitive beliefs that had shaped her life. Shaman 3.
With new purpose Zephyr used what remained of her family’s stipend to travel to Katapesh, a land mired in the worst kind of ugliness – slavery, demon-worship, and worse. She did good works wherever she went, aiding the sick, providing assistance to escaped slaves, and protecting those that wanted it from the predation of Katapesh’s various criminal elements. She did her best to live as Shelyn would have all good peoples live and showing what’s possible in the pursuit of beauty and love. Evangelist 3.
This pathless path eventually lead her to a somewhat seedy tavern where she was told about a ‘Scroll of Kakishon’...
Zephyr will be a human wizard 3/shaman 3/evangelist 3 with a focus on buffing/support.
If I’m in, I’ll get started on nailing down specifics for crunch. =)
Zephyr can't help but laugh softly at the gnome's furry companion. The chubby raccoon's animated antics were a welcome distraction from the otherwise smoky interior of the inn. She didn't know what to make of this 'Greeting of the fuzz' but if all of her companions were to be this charming, she had little doubt she'd be in good company. The Pathfinder Society doesn't have the most shining reputation but I'll need help if I'm going to continue doing the goddess's will here.

Kikiri Shadowscale |

I made this little guy in case another game sprang up for him, but I can tweak him to suit this game just fine (I still need to work on his crunch). He's a Kobold Ninja 3/Sorcerer (Kobold Bloodline) 3/Lore Warden 3 who focuses on using his kusarigama to trip up and immobilize folks in battle, before flinging all manner of shuriken and mystic arts their way.
He comes from a blessed tribe of kobolds who practice ninjitsu supposedly gifted to them long ago by an obsidian dragon (when others point out there is no such thing as an obsidian dragon, they wave it off saying, "Of course you can't find them! They're ninjitsu masters! They can't be seen by such lowly untrained eyes!") His tribe, the Shadowscales, weave stealth and innate magic together for their abilities, but are slowly losing their ninja arts, so he's traveling about in search of information concerning the obsidian dragon in hopes that he can convince her to teach their tribe once more.
But the prospect of access to such records that the Pathfinders were rumored to horde in their libraries was tantalizing. Not to mention, traveling to seek an ancient scroll may lead to OTHER secrets... preferably dragon related secrets! In either case, he was treading the threshold of untold knowledge. If he was to locate his tribe's benefactor, he'd need every scrap he could get his claws on!
"Very well. I'll accept... but on the condition that in return for my aid, I would like to gain access to the archives of the Pathfinders. I am searching for something that concerns the survival of my tribe itself, and I suspect your archives will have some clues to what I'm looking for. Do we have a deal?" By Tiamat's breath, how desperate had he become to strike a deal with a gnome?

ElterAgo |

Whoops! I missed that the all the classes had to be 3rd level. So couldn't yet qualify for EK. I will have to think of some other build. I think I will stick with the personality and attitude though.
Unless of course you don't want to use the recent FAQ disallowing SLA to qualify for early entry. Then EK would still work.

CampinCarl9127 |

I have returned with the crunch for my Barbarian/Paladin/Sentinel done. The build came together a lot smoother than I thought it would. Since as a Sentinel of Ragatheil he will be specializing in the use of bastard swords, for my barbarian levels I took the Titan Mauler archetype so he will be wielding a large, flaming bastard sword to strike fear into the hearts of evildoers.
However he didn't start that way. He has a dark, savage past in the wilderness amongst the barbarian tribes. Even amongst the savages he had a reputation as one of the most evil and twisted chiefs in history, earning the name Blackheart. He was called this not only because it was widely believed he had a void where his heart should be, but because he took the hearts of his enemies and roasted them black before eating them.
Just a sneak preview at the background. I'm getting to writing it now, let me know what you think!

Lessah |

I think I'll throw my hat into the ring as well, the premise of this game seems intriguing!
But to test the waters, I'll start with some questions.
1) As someone whom hasn't touched the Legacy of Fire book, is there anything I would need to know (since the campaign starts later) or will our search for the Pathfinder's tell us what we need to know?
(1b- In a similar vein, do you want us to take a look at they player guide and pick atleast one trait from there?)
2) Would you be willing to waive the non-lawful requirement of the Barbarian class? I have an faint idea of an halfling barbarian/oracle/rage prophet, but I envision it more as cold focused fury then senseless rage.
3) How do you feel about the practice of rage-cycling*?
(*Being immune to fatigue so that one may flick rage on-and-off basically at will [still subjected to limited rounds per day of course!]. The purpose would be to be able to cast spells in the middle of combat and use 1/rage ragepowers more frequently [ie Strange Surge for that sweet +6 to CMB or Furious Finish to deal some damage!])
Cheers! //Lessah

MiniGM |

I think I'll throw my hat into the ring as well, the premise of this game seems intriguing!
But to test the waters, I'll start with some questions.
1) As someone whom hasn't touched the Legacy of Fire book, is there anything I would need to know (since the campaign starts later) or will our search for the Pathfinder's tell us what we need to know? The idea is that you have nothing to do with it, I am purposely removing bits from earlier and makingnit start here, for all intents and purposes
(1b- In a similar vein, do you want us to take a look at they player guide and pick atleast one trait from there?). Nope!!
2) Would you be willing to waive the non-lawful requirement of the Barbarian class? I have an faint idea of an halfling barbarian/oracle/rage prophet, but I envision it more as cold focused fury then senseless rage. Only if barbarian was your past life. Or you could have been chaotic and straightened up, but you won't be going back.
3) How do you feel about the practice of rage-cycling*?
(*Being immune to fatigue so that one may flick rage on-and-off basically at will [still subjected to limited rounds per day of course!]. The purpose would be to be able to cast spells in the middle of combat and use 1/rage ragepowers more frequently [ie Strange Surge for that sweet +6 to CMB or Furious Finish to deal some damage!])
Depends on how cheesy the particulars are-be a bloodrager that could work.
Cheers! //Lessah

Gruingar de'Morcaine |

This is the character from ElterAgo. This is a kinda rough draft. If selected, I will give it some more detail and careful attention. I don't know if you are actually using hero points or not. I fnot I will remove them.
Yes, can be saving them again. If arrangements can be made. What is in it for me and mine? Also, needing it clear this time I am. Which is the priority recovery - themselves or the thing they were after?
Sometimes the telling of that is hard with youse.
Male samsaran arcanist (brown-fur transmuter) 3/eldritch knight 3/ranger (shapeshifter) 3 (Pathfinder RPG Advanced Class Guide 8, 77, Pathfinder RPG Advanced Player's Guide 126, Pathfinder RPG Advanced Race Guide 198)
N Medium humanoid (samsaran)
Hero Points 1
Init +7; Senses low-light vision; Perception +15
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 79 (9 HD; 3d6+6d10+27)
Fort +12, Ref +11, Will +11; +2 vs. death effects, negative energy effects, negative levels
Defensive Abilities lifebound; Resist fire 2
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Offense
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Speed 30 ft.
Melee 2 claws +7 (1d6+2)
Ranged +1 adaptive greenwood composite longbow +11/+6 (1d8+4/×3)
Special Attacks arcane reservoir (2/6), arcanist exploit (school understanding), battleshaping, combat style (natural weapon), consume spells, favored enemy (evil outsiders +2)
Spell-Like Abilities (CL 9th; concentration +11)
. . 3/day—mage hand
. . 1/day—comprehend languages, deathwatch, stabilize
Arcanist (Brown-Fur Transmuter) Spells Prepared (CL 7th; concentration +12)
. . 2nd—alter self, haste
. . 1st—blade lash[ACG], glue seal[ACG], mage armor, stunning barrier[ACG] (DC 16)
. . 0 (at will)—detect magic, detect poison, haunted fey aspect[UC], jolt[UM], message, root[UM]
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Statistics
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Str 16, Dex 16, Con 14, Int 20, Wis 16, Cha 14
Base Atk +7; CMB +10; CMD 23
Feats Aspect of the Beast[APG], Endurance, Extend Spell, Improved Initiative, Improved Natural Attack (claw), Spell Focus (transmutation), Varisian Tattoo[ISWG], Weapon Focus (claw)
Traits finding haleen, freed slave (katapesh), magical knack
Skills Acrobatics +4, Appraise +9, Bluff +11, Climb +7, Fly +7, Handle Animal +7, Heal +7, Intimidate +6, Knowledge (arcana) +17, Knowledge (dungeoneering) +11, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +9, Knowledge (local) +11, Knowledge (nature) +11, Knowledge (nobility) +9, Knowledge (planes) +11, Knowledge (religion) +11, Linguistics +9, Perception +15, Ride +7, Sense Motive +7, Spellcraft +17, Stealth +15, Survival +7, Swim +7, Use Magic Device +6
Languages Aklo, Azlanti, Common, Draconic, Kelish, Polyglot, Samsaran, Vudrani
SQ fire-forged steel, hero points, mystic past life, paranoid, powerful change +2, school (shapechange), shifter's blessing, shifter's blessing form (form of the dragon), track +1, wild empathy +5
Combat Gear cloak of fiery vanishing, potion of cure serious wounds, wand of create water (50 charges), wand of endure elements (50 charges), wand of infernal healing (50 charges); Other Gear +1 fire-forged steel haramaki, +1 adaptive greenwood composite longbow, amulet of mighty fists +1, belt of physical perfection +2, cloak of resistance +3, shifter's headband (+2 int), 172 pp, 2 gp
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Tracked Resources
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Arcane Reservoir +1 DC or CL (6/day) (Su) - 0/6
Battleshaping +0 (8/day) (Su) - 0/8
Cloak of fiery vanishing (1/day) - 0/1
Comprehend Languages (1/day) - 0/1
Deathwatch (1/day) (Sp) - 0/1
Mage Hand (3/day) - 0/3
Potion of cure serious wounds - 0/1
Shifter's Blessing (6 rds, 1/day) (Ex) - 0/1
Stabilize (1/day) (Sp) - 0/1
Wand of create water (50 charges) - 0/50
Wand of endure elements (50 charges) - 0/50
Wand of infernal healing (50 charges) - 0/50
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Special Abilities
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Arcane Reservoir +1 DC or CL (6/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Battleshaping +0 (8/day) (Su) Temporarily gain natural attacks
Cloak of fiery vanishing (1/day) Become invisible when done fire damage, leaving behind illusory remains.
Consume Spells (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Deathwatch (1/day) (Sp) With Charisma 11+, cast Deathwatch once per day.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Energy Resistance, Fire (2) You have the specified Energy Resistance against Fire attacks.
Extend Spell Spell duration lasts twice as normal. +1 Level.
Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs. Favored Enemy (Evil Outsiders) foes.
Fire-Forged Steel Dwarves stumbled across the secret of crafting fire-forged steel in an effort to make forge-friendly tools. It didn’t take them long to adapt its unique properties to arms and armor. Fire-forged steel channels heat in one direction to protect its w
Form of the Dragon (Su) The ranger’s skin becomes rough and scaly. While in this form, the ranger gains a +2 natural armor bonus to AC.
Master Shifter: The ranger’s skin becomes rough and scaly. While in this form, the ranger gains a +4 natural armor bonus to
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Lifebound (Ex) +2 to save vs death/neg energy/neg levels and Con checks to stabilize.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Knack (Arcanist [Brown-Fur Transmuter]) +2 CL for a specific class, to a max of your HD.
Mystic Past Life (Arcanist [Brown-Fur Transmuter]) You can add spells from another spellcasting class to the spell list of your current spellcasting class. You add a number of spells equal to 1 + your spellcasting class’s key ability score bonus (Wisdom for clerics, and so on). The spells must be t
Paranoid Aid Another DC 15 for attempts to help you.
Powerful Change +2 (Su) Spend 1 reservoir point to bolster ability score gain from transmutation spell.
School Understanding Use 1 reservoir as a swift action to treat school ability at full level & gain other ability for 2 rds.
Shapechange Associated School: Transmutation
Shifter's Blessing (6 rds, 1/day) (Ex) Temporarily gain characteristics of various dreatures.
Shifter's headband (+2 Int, Bluff) +1 CL for polymorph spells.
Spell Focus (Transmutation) Spells from one school of magic have +1 to their save DC.
Stabilize (1/day) (Sp) With Charisma 11+, cast Stabilize once per day.
Track +1 Add the listed bonus to survival checks made to track.
Varisian Tattoo (Transmutation) Spells from chosen school gain +1 caster level.
Wand of create water (50 charges) Add this item to create a wand of a chosen spell.
Wand of endure elements (50 charges) Add this item to create a wand of a chosen spell.
Wand of infernal healing (50 charges) Add this item to create a wand of a chosen spell.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Eventually he goaded his owner into a bet. If he could defeat the gargoyle guard, he would win his freedom. He didn't even listen to what he would forfeit if he lost the bet since he would win or die trying. He did win, though barely. the mage would never have held to the bargain if it hadn't been made in front of his colleagues. The mage fulfilled his bargain since he didn't want to seem untrustworthy to his peers.
He barely survived his flight to the city of Kaptesh, where he met Haleen. Haleen has put him in the way of the occasional odd job now and then to keep him in money for food and shelter. he spends most of his time learning the skills to make sure he will never need to endure slavery again.
It has been several years, but Guingar's true fear is that mage will try to reclaim him. he has told no one the name of the mage so none will be tempted to betray him to the mage.

Lessah |

Thanks for your replies!
Good to hear that no previous experience on the AP is required.
Hmm, that could work. Having it start out as 'ordinary' rage but honed into something more disciplined. Not being able to go back to barbarian works for me, the Rage Prophet class has no alignment requirements and when I'm finished with that one (lvl 16) I think I'll fill out with Oracle or some other PrC (a problem for a distant future at worst).
Sadly the bloodrager (archetype) doesn't gain rage-powers until level four and I need Moment of Clarity to qualify as a Rage Prophet. I looked it up earlier thinking the same thing actually : )
Well, basically it lets an Barbarian/Oracle use options that are typically 1/encounter for an ordinary Barbarian more then once an encounter. The worst one is probably Spell Sunder (dispel magic effects using CMB), but that one requires 8 levels of barbarian to pull off (so it's off the table).
As mentioned earlier, Strength Surge (+barbarian level on CMB/CMD for one check) and Furious Finish (automagically roll max damage on a vital strike attack [so basically it would turn 4d6 into guaranteed 24 damage [with Lead Blades up]) would be the ones I'd mainly use.