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About Uriah MüllerIntro, Defense & Offense:
Uriah Müller Male Aasimar (Plumekith) Warpriest (Arsenal Chaplain) 13 LG Outsider (Native), Humanoid (Human) Languages
Speed 30 ft
STR 17 (+3) (13 Base +4 Enh)
DEFENSE
OFFENSE
Ranged
CMB: +12
Class & Race Features:
WARPRIEST FEATURES (Arsenal Chaplain) 1- Minor Blessing (Su) (War) · War Mind May spend an additional use to change to Swift or deliver from 30ft Focus Weapon: Longbow Sacred Weapon (Su) (1d6 maximum) 2- Fervor (Su) (1d6) 3- Bonus Feat (Rapid Shot) 4- Sacred Weapon +1 (Su) 5- Fervor (Su) (2d6) Weapon Training +1 (Ex) 6- Bonus Feat (Manyshot) 8- Fervor (Su) 3d6 Sacred Weapon +2 (Su) 9- Bonus Feat (Clustered Shots) Weapon Training +2 (Ex) 10- Major Blessing (Su) (War) · Battle Lust May spend an additional use to change to Swift or deliver from 30ft 11- Fervor (Su) (4d6) 12- Bonus Feat (Greater Weapon Specialization) Sacred Weapon +3 (Su) 13- Weapon Training +3 (Ex) Favoured Class Bonus (Warpriest): +13/6 Extra Bonus Feat AASIMAR FEATURES (Garuda-blooded)
Traits & Feats:
TRAITS Fate’s Favored (Faith) Roll With It (Campaign) FEATS
Skills:
Armor Check Penalty: -1 Skill Points: 13x2=26 +Spellcraft Maximized
Holy Book:
War Blessings 3+1/2level ·War Mind Touch, 1 minute. Each round, select between +10 land speed, +1 dodge to Ac, +1 insight to attack or +1 luck to saves. ·Battle Lust Touch, 1 minute. Melee attacks gain vicious but damage received is non-lethal. +4 to confirm crits. Orisons DC 14
Level 1 DC 15 (6)
Level 2 DC 16 (6)
Level 3 DC 17 (5)
Level 4 DC 18 (4) Irori special: access to Haste
Level 5 DC 19 (1)
Gear:
Whipwood Adaptive Impervious Composite Longbow +2 12900 gp (3 lb) Mithral Breastplate +2 8200 gp (15 lb) Belt of Physical Perfection +4 64000 gp (1 lb) Headband of Mental Superiority +2 8000 gp (1 lb) Crafted, 8000gp save Ring of Protection +2 8000 gp (0 lb) Amulet of Natural Armor 8000 gp (0 lb) Stone of Good Luck 10000 gp (0 lb) Crafted, 10000gp save Gloves of Dueling 7500 gp (0 lb) Crafted, 7500gp save Griffon Mane Cloak of Resistance +2 2025 gp (1 lb) Crafted, 2025gp save Wand of CLW 750 gp (0 lb) Efficient Quiver 1800 gp (2 lb) with Arrows x60 3 gp (- lb) Arrows x20 1 gp (3 lb)
Scrolls:
Total Weight: 31.5/86 lb (Light Load) Cash: 5584 gp / 0 sp
Background:
In Molthune, you live for the country or you don’t live at all. Young Uriah tried his best, and was even accepted in the military clergy, but he couldn’t really share the expansionist feelings of his people, nor their bullying policies. He, instead, was more focused on perfecting his technique with the bow, finding focus in his meditation or help a poor man not being abused. He knew his worship of Irori was frowned upon, and his gentle and caring ways were constantly being corrected - or tried to. During one of his first frontier skirmishes, a Nirmathan ambush caused much havoc and death in his squad, and he was captured. He had close to zero problems in abandoning an imperialist nation, his tyrannic army officers and his over-demanding parents, and defected to the Nirmathans. Uriah appreciated how life was in Nirmathas and how people enjoyed it. He had to endure looks of suspicion for quite a long time, but slowly gained the Nirmathans’ trust, and ended up living with them and fighting with them. He even found love with them, getting married to his actual wife, Aurora. A valiant and well-trained skirmisher of Varisian origin, Aurora conquered Uriah’s heart with her mix of strength outside and tenderness inside. After their wedding, they went to see Aurora’s parents to their native town of Sandpoint, planning to later sneak into Molthune so Aurora could meet the few family members Uriah still considered worthy of knowing. On their way to Sandpoint, though, they discovered the town was to be raided by a tribe of giants. They quickly got involved in the defense, and managed to save the city, but not without a lot of casualties and severe injuries on themselves. They played a key role in the following events, giving substantial support to the Sandpoint heroes in their fight against the Runelord. Once Sandpoint and Aurora’s parents were safe, they realised there were many places in Avistan where a pair of strong arms would be much needed, and travelled through the landscapes and battlefields of Nirmathas, Lastwall and eastern Varisia, lending their help when needed and meeting a lot of worthy souls which, with their courage in the face of impossible odds and injustice, made the world a better place to live. Aurora and Uriah were leading a supply caravan destined to carry food and medical equipment to Trunau, in the Hold of Belkzen, a city surrounded by orc tribes and in constant danger of invasion. Trunau would certainly be happy to get some support, and Aurora could pay a visit to her cousin Valen, a distant relative she hadn’t seen since she was a little girl. They gathered some intel during the expedition, finding out the orcs were having more activity than usual, and when they arrived they tried to communicate, but the authorities were somewhat busy due to a recent assassination. Sooner than they could realise, the orcs were assaulting the settlement. They had to repel them, and then giants got involved - again. This time,though, Uriah was better prepared, and though Aurora had to stay at home most of the time due to her recent pregnancy and later birth-giving, he got involved in the future of Trunau and most Avistan again during the events that led to the actual situation. Today
His personality is also a bit more calm than in his younger days, though he still shows his emotions (for better or for worse) more than he would like to, something that has always conflicted with the self-control expected from a follower of the Master of Masters. Aurora keeps telling him that’s what actually captivated her in the first place - a man with a good heart with no fear of showing it. She also points out that, were Irori unhappy with him, the deity would have let him know already.
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